Do not assume casualties in 97, thanks
Ghostglider (Allies+16) vs Simon33 (Axis) BM4 Game II
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@ghostglider said in Ghostglider (Allies+16) vs Simon33 (Axis) BM4 Game II:
You might want to keep your Germany navy in z42, but if not, please feel free to move it before you take your Japan move.
Thank you. I did forget that.
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from ANZAC 1 artillery, 2 fighters and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Hopei to Kwangtung 1 armour moved from Shensi to Hunan Japanese take Kweichow from Chinese Japanese take Hunan from Chinese 1 armour moved from Shensi to Yunnan 1 fighter moved from 42 Sea Zone to Kwangsi 2 infantry moved from French Indo China to Kwangsi 4 infantry moved from Shan State to Yunnan 1 submarine moved from 42 Sea Zone to 79 Sea Zone Japanese take 41 Sea Zone from ANZAC EDIT: 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 42 Sea Zone to 79 Sea Zone 1 fighter moved from 42 Sea Zone to Kwangsi 1 fighter moved from 42 Sea Zone to Kwangsi Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 2.50 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 2 fighters and 1 infantry Casualties for Americans: 3 fighters and 1 tactical_bomber Battle in Yunnan Japanese attack with 1 armour and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 3 fighters and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 3 fighters moved from Kwangsi to French Indo China 8 carriers, 1 destroyer, 13 fighters and 1 submarine moved from 42 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 2 armour moved from Manchuria to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Shensi to Hopei 10 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 12 artilleries moved from Shensi to Kweichow Place Units - Japanese 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 bomber and 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Japanese collect 53 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Japanese regular : -1.00
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Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 13 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Denmark 8 bombers, 8 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Germany 2 fighters moved from 112 Sea Zone to Denmark 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 11 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 31 Sea Zone 5 fighters moved from Midway to 31 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in Java Battle in Soviet Far East Battle in Denmark Americans attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 4 infantry in Denmark, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 fighters and 3 infantry in Denmark, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Java from Germans, taking Soviet Far East from Japanese, taking Denmark from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Celebes Americans attack with 11 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 11 fighters and 1 tactical_bomber in Celebes, round 2 : 3/12 hits, 6,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Holland Belgium Americans attack with 3 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Germany Americans attack with 8 bombers, 8 fighters and 2 tactical_bombers Germans defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_major, 8 infantry and 1 mech_infantry Germans roll AA dice in Germany : 0/3 hits, 0,50 expected hits Americans roll dice for 8 bombers, 8 fighters and 2 tactical_bombers in Germany, round 2 : 12/18 hits, 10,67 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Germany, round 2 : 4/12 hits, 4,17 expected hits 1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 8 infantry owned by the Germans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 bombers, 4 fighters and 2 tactical_bombers in Germany, round 3 : 10/14 hits, 8,67 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Germany Americans win with 8 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 4 fighters Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 3 Sea Zone 2 fighters moved from Western United States to 3 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 5 fighters moved from 31 Sea Zone to Midway 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 11 carriers, 1 cruiser, 4 submarines and 2 transports moved from 43 Sea Zone to 44 Sea Zone 11 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Kiangsu to 44 Sea Zone 3 infantry and 3 mech_infantrys moved from French West Africa to French Central Africa 4 infantry and 3 mech_infantrys moved from French Central Africa to French Equatorial Africa 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Morocco to Tunisia 2 infantry moved from Tunisia to Libya 2 mech_infantrys moved from Tobruk to Egypt 1 infantry moved from Alexandria to Egypt 2 fighters moved from Gibraltar to Norway 2 fighters moved from Denmark to 112 Sea Zone 2 fighters moved from Germany to 112 Sea Zone 8 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 87 Sea Zone to 89 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 2 artilleries and 1 transport EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Celebes: 1 artillery EDIT: Changing ownership of Celebes from Japanese to Americans EDIT: Turning off Edit Mode 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys placed in Western United States Americans undo move 4. Americans undo move 3. 2 transports placed in 10 Sea Zone 1 armour, 4 infantry and 2 mech_infantrys placed in Western United States 1 carrier placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 2 fighters and 3 infantry placed in Eastern United States Americans undo move 7. 3 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,3,6,1,5,6,1,2,6,2,4,5,2,5,4,4,4,2,3,6,5,3,4,4,5,6,3,4,3,2 Americans collect 79 PUs (1 lost to blockades); end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Shensi 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 5 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Shensi, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 2 armour, 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 3/3 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu 1 infantry placed in Kiangsi 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British repair damage of 10x factory_major, 3x airfield; Remaining resources: 30 PUs; British buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Germany 2 infantry moved from Norway to Finland 3 fighters moved from Norway to Finland Combat - British British creates battle in territory 80 Sea Zone Battle in Germany British captures 105PUs while taking Germans capital British converts factory_major into different units Battle in Finland British attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Finland, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking 80 Sea Zone from Italians, taking Germany from Germans, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 fighters moved from Finland to Norway 3 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 5 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Egypt to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 submarine moved from 80 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 7 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 140 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 143 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 146 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 149 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,17 Japanese regular : 0,33 Germans AA : -0,50 Germans regular : -0,67 British regular : 0,17
I assumed no scramble to z112, but please let me know if you want to scramble 1 FTR to try to keep Denmark and I will reroll.
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Oh. I think I saw the possibility of Britain doing that but decided I had left enough in Berlin to defend. What I didn’t consider was the air strafe of Berlin first. Really regretting forgetting to defend the Berlin factory a few turns ago even more now.
@ghostglider said in Ghostglider (Allies+16) vs Simon33 (Axis) BM4 Game II:
I assumed no scramble to z112, but please let me know if you want to scramble 1 FTR to try to keep Denmark and I will reroll.
I have nothing to lose here. I think this game is over otherwise. I thought I was winning this game before this, just by less than when Japan still had its original fleet. A bummer to lose a (another) game this way. When will I learn?
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US attack on Denmark including scramble.
US - Attack on Denmark.tsvgEverything else the same, so I will just go back in the same game and include scramble and adjust the final map afterwards
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US - Attack on Denmark - sz won.tsvg
Taken in round 1 with 1 casualty (1 US DD destroyed)
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good game.
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An upsetting loss after 26 rounds. Nearly came back from losing the Japanese navy but probably should not have taken Normandy. Although then USA may have kept the pressure on Japan in that scenario.
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Looks like we can’t play again because neither of us have gotten close to 10 games.
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Thank you for a good game.