2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60)


  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 16 infantry moved from Anhwe to Hunan
            3 armour moved from Shantung to Hunan
            2 infantry moved from Midway to 25 Sea Zone
            3 artilleries, 2 battleships, 17 carriers, 1 cruiser, 4 destroyers, 17 fighters, 9 infantry, 17 tactical_bombers and 6 transports moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 11 Sea Zone
            3 artilleries, 17 fighters, 9 infantry and 17 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            2 armour moved from French Indo China to Hunan
            1 mech_infantry moved from Burma to West India
            3 armour, 2 artilleries and 10 infantry moved from India to West India
            5 fighters and 2 tactical_bombers moved from French Indo China to West India
            2 bombers moved from Sumatra to West India
    
        Combat - Japanese
            Battle in 11 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 11 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 17 carriers, 1 cruiser, 4 destroyers and 6 transports
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 17 carriers, 1 cruiser, 4 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 17 carriers, 1 cruiser, 4 destroyers and 6 transports remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 17 fighters, 9 infantry and 17 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 18 fighters, 1 harbour, 11 infantry and 1 tactical_bomber; ANZAC defend with 4 fighters
                    Americans roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries, 17 fighters, 9 infantry and 17 tactical_bombers in Hawaiian Islands, round 2 : 22/46 hits, 22.83 expected hits
                    Americans roll dice for 1 aaGun, 22 fighters, 11 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 15/34 hits, 18.83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 9 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Hawaiian Islands
                    4 fighters owned by the ANZAC, 1 aaGun owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 11 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery, 15 fighters and 15 tactical_bombers in Hawaiian Islands, round 3 : 14/31 hits, 17.83 expected hits
                    Americans roll dice for 13 fighters in Hawaiian Islands, round 3 : 9/13 hits, 8.67 expected hits
                    9 tactical_bombers owned by the Japanese lost in Hawaiian Islands
                    13 fighters owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 15 fighters and 6 tactical_bombers remaining. Battle score for attacker is 93
                Casualties for Japanese: 2 artilleries, 2 fighters, 9 infantry and 11 tactical_bombers
                Casualties for ANZAC: 4 fighters
                Casualties for Americans: 1 aaGun, 18 fighters, 11 infantry and 1 tactical_bomber
            Battle in Hunan
                Japanese attack with 5 armour, 1 artillery and 16 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 1 artillery and 16 infantry in Hunan, round 2 : 5/22 hits, 5.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 5 armour, 1 artillery and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 aaGun, 10 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber
                    British roll AA dice in West India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 10/25 hits, 9.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 10 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 9/20 hits, 8.83 expected hits
                    9 infantry owned by the Japanese lost in West India
                    4 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in West India
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 3 : 6/16 hits, 8.00 expected hits
                    UK_Pacific roll dice for 9 armour, 1 fighter and 1 tactical_bomber in West India, round 3 : 6/11 hits, 5.67 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in West India
                    6 armour owned by the British lost in West India
                    Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 2 tactical_bombers in West India, round 4 : 7/10 hits, 5.67 expected hits
                    UK_Pacific roll dice for 3 armour, 1 fighter and 1 tactical_bomber in West India, round 4 : 3/5 hits, 2.67 expected hits
                    2 fighters owned by the Japanese and 1 armour owned by the Japanese lost in West India
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the British lost in West India
                Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Japanese: 3 armour, 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun, 10 armour, 1 artillery, 3 infantry and 4 mech_infantrys
                Casualties for Russians: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 2 tactical_bombers moved from West India to Afghanistan
            1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to Yakut S.S.R.
            15 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            2 transports placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -3.83
    Japanese regular : -6.67
    British AA : -0.50
    Americans AA : -0.50
    UK_Pacific regular : 0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    Victory Conditions for the Axis in the Pacific have been met. The Allies must retake one Victory City in the Pacific before J18.


  • @andrewaagamer

    exciting!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14362, time: 6:14:01 PM
    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 destroyer moved from 10 Sea Zone to 11 Sea Zone
            5 fighters moved from 10 Sea Zone to 11 Sea Zone
    
        Combat - Americans
            Battle in 11 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 11 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 11 Sea Zone
                Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            5 fighters moved from 11 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 16 Sea Zone to 13 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 88 Sea Zone
            1 cruiser moved from 110 Sea Zone to 88 Sea Zone
            2 fighters moved from United Kingdom to Suriname
            4 fighters moved from 110 Sea Zone to Suriname
            2 carriers moved from 110 Sea Zone to 88 Sea Zone
            3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 88 Sea Zone
            1 fighter moved from Normandy Bordeaux to Suriname
            1 bomber moved from Normandy Bordeaux to Eastern United States
            1 aaGun, 10 armour, 15 artilleries, 31 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
    
        Place Units - Americans
            3 destroyers, 5 fighters and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Eastern Persia to India
                  UK_Pacific take India from Japanese
                  UK_Pacific take Burma from Chinese
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 3 fighters and 2 infantry
                Germans defend with 3 infantry
                    British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                3 fighters owned by the British retreated
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            3 artilleries moved from Eastern Persia to 80 Sea Zone
            11 infantry moved from Saudi Arabia to 80 Sea Zone
            1 destroyer moved from 80 Sea Zone to 38 Sea Zone
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 4 cruisers, 11 infantry and 7 transports moved from 80 Sea Zone to 39 Sea Zone
            3 artilleries and 10 infantry moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            2 infantry moved from Eastern Persia to West India
            2 infantry moved from Eastern Persia to West India
            14 fighters and 2 tactical_bombers moved from Eastern Persia to Yunnan
            2 aaGuns moved from Yunnan to Burma
            1 aaGun moved from Trans-Jordan to Egypt
            1 infantry moved from Saudi Arabia to Trans-Jordan
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 88 Sea Zone
            5 aaGuns and 15 infantry moved from Normandy Bordeaux to Spain
            2 fighters moved from Holland Belgium to Spain
            1 fighter moved from Holland Belgium to United Kingdom
    
        Place Units - British
            1 submarine placed in 80 Sea Zone
            1 fighter and 8 infantry placed in United Kingdom
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.17
    Germans regular : 1.00
    British regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Albania to Greece
                  Italians take Greece from British
            2 artilleries and 6 infantry moved from France to Southern France
            3 fighters moved from Western Germany to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 artilleries, 3 fighters and 6 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries, 3 fighters and 6 infantry in Southern France, round 2 : 4/11 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
            1 aaGun and 15 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,5,4
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.50
    

    Savegame


  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 3 armour, 1 artillery, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            3 mech_infantrys moved from Karelia to Belarus
            1 artillery and 5 infantry moved from Novgorod to Belarus
            1 armour moved from Afghanistan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Afghanistan to Kazakhstan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan
            3 bombers moved from Afghanistan to 41 Sea Zone
            5 artilleries and 5 infantry moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 mech_infantry moved from Afghanistan to Kazakhstan
            19 armour and 18 mech_infantrys moved from Afghanistan to West India
            3 armour, 1 artillery and 1 infantry moved from Iraq to Saudi Arabia
            7 armour moved from Iraq to Eastern Persia
            4 artilleries and 2 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 41 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 destroyer
                    Germans roll dice for 3 bombers in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 3 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
                Germans attack with 4 artilleries and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 4 artilleries and 2 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 armour
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    2 armour owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 armour
            Battle in Belarus
                Germans attack with 1 artillery, 5 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Belarus, round 2 : 4/9 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in West India
                Germans attack with 19 armour and 18 mech_infantrys
                British defend with 4 infantry
                    Germans roll dice for 19 armour and 18 mech_infantrys in West India, round 2 : 15/37 hits, 12.50 expected hits
                    UK_Pacific roll dice for 4 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans lost in West India
                    4 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 19 armour and 16 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 4 infantry
            Battle in Saudi Arabia
                Germans attack with 3 armour, 1 artillery and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 armour, 1 artillery and 1 infantry in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Saudi Arabia
                Germans win, taking Saudi Arabia from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Southern Italy
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
            1 infantry moved from Turkey to Iraq
            1 aaGun and 4 infantry moved from Bessarabia to Eastern Poland
            9 infantry moved from Germany to Poland
            1 armour, 5 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Western Germany to France
            1 aaGun and 6 infantry moved from Western Germany to Germany
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 armour moved from Finland to Novgorod
            1 artillery and 5 infantry moved from Finland to Karelia
            1 mech_infantry moved from Norway to Karelia
            2 bombers moved from 41 Sea Zone to Sumatra
            1 bomber moved from 41 Sea Zone to Sumatra
            18 artilleries and 85 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Norway
            3 infantry placed in Persia
            3 armour placed in France
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific regular : 0.67
    Russians regular : 0.00
    Germans regular : 4.83
    British regular : -1.33
    

    Savegame


  • @andrewaagamer

    Yeah, I will throw in the towel. You can black any attempt of US to take back Japan given turn rounds and win by default.

    Well played.

    Not sure even at 60 allies can win this.

    GG

  • 2024 2023 '22 '21 '20

    Thank you for the fun game!

    You played very well, especially in Europe. Had Germany on the run. Took Japan forever to take India so I could go for the victory in the Pacific. Very tough match!

    Please post the results.


  • @andrewaagamer said in 2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60):

    Thank you for the fun game!

    You played very well, especially in Europe. Had Germany on the run. Took Japan forever to take India so I could go for the victory in the Pacific. Very tough match!

    Please post the results.

    Yeah, I think any chance for the allies in this version even with the bid is basically collapse 1 of the Axis powers before like turn 10, otherwise the other power will just get too big!

  • Karl7K Karl7 referenced this topic on
  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    how may games can we play a season?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    against each other

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    I am willing to try this again at 60

    I can be done ! (or maybe not?)

    LOOLOLLO!

  • 2024 2023 '22 '21 '20

    Looks like per League Rules once we get six games under our belt we can play at least once more.

    0-6 games completed: Limit is best of 3 (first to 2 wins)
    7-12 games completed: Can do best of 5 (first to 3 wins)
    13-18 games completed: Can do best of 7 (first to 4 wins)

    Looks like you have 5 completed and I have 3. Though I should have another one done in 2-3 weeks. I have three other games going I just started so we should have the chance this year to play again.


  • @andrewaagamer

    Cool

    Test of concept.

    I have a plan.

  • 2024 2023 '22 '21 '20

    I know the Allies can win at $60 as JDOW beat me as the Allies and I beat Surfer as the Allies, both games had a $60 Bid.


  • @andrewaagamer

    just me, then! LOL


  • @andrewaagamer Can we get the threads? I tried searching your games, but it only went back so far. said creepy stalker or eager student.

Suggested Topics

  • 29
  • 33
  • 61
  • 80
  • 106
  • 102
  • 112
  • 134
Axis & Allies Boardgaming Custom Painted Miniatures

292

Online

17.3k

Users

39.8k

Topics

1.7m

Posts