@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 16 infantry moved from Anhwe to Hunan
3 armour moved from Shantung to Hunan
2 infantry moved from Midway to 25 Sea Zone
3 artilleries, 2 battleships, 17 carriers, 1 cruiser, 4 destroyers, 17 fighters, 9 infantry, 17 tactical_bombers and 6 transports moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 11 Sea Zone
3 artilleries, 17 fighters, 9 infantry and 17 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 armour moved from French Indo China to Hunan
1 mech_infantry moved from Burma to West India
3 armour, 2 artilleries and 10 infantry moved from India to West India
5 fighters and 2 tactical_bombers moved from French Indo China to West India
2 bombers moved from Sumatra to West India
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 11 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 17 carriers, 1 cruiser, 4 destroyers and 6 transports
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 17 carriers, 1 cruiser, 4 destroyers and 6 transports in 26 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 17 carriers, 1 cruiser, 4 destroyers and 6 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 17 fighters, 9 infantry and 17 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 18 fighters, 1 harbour, 11 infantry and 1 tactical_bomber; ANZAC defend with 4 fighters
Americans roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 17 fighters, 9 infantry and 17 tactical_bombers in Hawaiian Islands, round 2 : 22/46 hits, 22.83 expected hits
Americans roll dice for 1 aaGun, 22 fighters, 11 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 15/34 hits, 18.83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 9 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Hawaiian Islands
4 fighters owned by the ANZAC, 1 aaGun owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 11 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 15 fighters and 15 tactical_bombers in Hawaiian Islands, round 3 : 14/31 hits, 17.83 expected hits
Americans roll dice for 13 fighters in Hawaiian Islands, round 3 : 9/13 hits, 8.67 expected hits
9 tactical_bombers owned by the Japanese lost in Hawaiian Islands
13 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 15 fighters and 6 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Japanese: 2 artilleries, 2 fighters, 9 infantry and 11 tactical_bombers
Casualties for ANZAC: 4 fighters
Casualties for Americans: 1 aaGun, 18 fighters, 11 infantry and 1 tactical_bomber
Battle in Hunan
Japanese attack with 5 armour, 1 artillery and 16 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 16 infantry in Hunan, round 2 : 5/22 hits, 5.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 5 armour, 1 artillery and 16 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 10 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber
British roll AA dice in West India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 10/25 hits, 9.50 expected hits
UK_Pacific roll dice for 1 aaGun, 10 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 9/20 hits, 8.83 expected hits
9 infantry owned by the Japanese lost in West India
4 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in West India
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 3 : 6/16 hits, 8.00 expected hits
UK_Pacific roll dice for 9 armour, 1 fighter and 1 tactical_bomber in West India, round 3 : 6/11 hits, 5.67 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in West India
6 armour owned by the British lost in West India
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 2 tactical_bombers in West India, round 4 : 7/10 hits, 5.67 expected hits
UK_Pacific roll dice for 3 armour, 1 fighter and 1 tactical_bomber in West India, round 4 : 3/5 hits, 2.67 expected hits
2 fighters owned by the Japanese and 1 armour owned by the Japanese lost in West India
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the British lost in West India
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 3 armour, 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 10 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Russians: 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from West India to Afghanistan
1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to Yakut S.S.R.
15 fighters and 6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
2 transports placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -3.83
Japanese regular : -6.67
British AA : -0.50
Americans AA : -0.50
UK_Pacific regular : 0.83
Victory Conditions for the Axis in the Pacific have been met. The Allies must retake one Victory City in the Pacific before J18.
exciting!
Test summary from TripleA, engine version: 2.6.14362, time: 6:14:01 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
5 fighters moved from 10 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 11 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 88 Sea Zone
1 cruiser moved from 110 Sea Zone to 88 Sea Zone
2 fighters moved from United Kingdom to Suriname
4 fighters moved from 110 Sea Zone to Suriname
2 carriers moved from 110 Sea Zone to 88 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 88 Sea Zone
1 fighter moved from Normandy Bordeaux to Suriname
1 bomber moved from Normandy Bordeaux to Eastern United States
1 aaGun, 10 armour, 15 artilleries, 31 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
Place Units - Americans
3 destroyers, 5 fighters and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to India
UK_Pacific take India from Japanese
UK_Pacific take Burma from Chinese
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
3 fighters owned by the British retreated
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 artilleries moved from Eastern Persia to 80 Sea Zone
11 infantry moved from Saudi Arabia to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 38 Sea Zone
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 4 cruisers, 11 infantry and 7 transports moved from 80 Sea Zone to 39 Sea Zone
3 artilleries and 10 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
2 infantry moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
14 fighters and 2 tactical_bombers moved from Eastern Persia to Yunnan
2 aaGuns moved from Yunnan to Burma
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Saudi Arabia to Trans-Jordan
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 88 Sea Zone
5 aaGuns and 15 infantry moved from Normandy Bordeaux to Spain
2 fighters moved from Holland Belgium to Spain
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
1 submarine placed in 80 Sea Zone
1 fighter and 8 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.17
Germans regular : 1.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
2 artilleries and 6 infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 3 fighters and 6 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 3 fighters and 6 infantry in Southern France, round 2 : 4/11 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 aaGun and 15 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from France to Southern France
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,5,4
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 1 artillery, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Karelia to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 armour moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Afghanistan to Kazakhstan
1 bomber, 1 fighter and 1 tactical_bomber moved from Afghanistan to Kazakhstan
3 bombers moved from Afghanistan to 41 Sea Zone
5 artilleries and 5 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Afghanistan to Kazakhstan
19 armour and 18 mech_infantrys moved from Afghanistan to West India
3 armour, 1 artillery and 1 infantry moved from Iraq to Saudi Arabia
7 armour moved from Iraq to Eastern Persia
4 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 41 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer
Germans roll dice for 3 bombers in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 3 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 4 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 4 artilleries and 2 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
2 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Belarus
Germans attack with 1 artillery, 5 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Belarus, round 2 : 4/9 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in West India
Germans attack with 19 armour and 18 mech_infantrys
British defend with 4 infantry
Germans roll dice for 19 armour and 18 mech_infantrys in West India, round 2 : 15/37 hits, 12.50 expected hits
UK_Pacific roll dice for 4 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans lost in West India
4 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 19 armour and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Saudi Arabia
Germans attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Saudi Arabia
Germans win, taking Saudi Arabia from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Southern Italy
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 infantry moved from Turkey to Iraq
1 aaGun and 4 infantry moved from Bessarabia to Eastern Poland
9 infantry moved from Germany to Poland
1 armour, 5 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Western Germany to France
1 aaGun and 6 infantry moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Finland to Novgorod
1 artillery and 5 infantry moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
2 bombers moved from 41 Sea Zone to Sumatra
1 bomber moved from 41 Sea Zone to Sumatra
18 artilleries and 85 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Norway
3 infantry placed in Persia
3 armour placed in France
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific regular : 0.67
Russians regular : 0.00
Germans regular : 4.83
British regular : -1.33
Yeah, I will throw in the towel. You can black any attempt of US to take back Japan given turn rounds and win by default.
Well played.
Not sure even at 60 allies can win this.
GG
Thank you for the fun game!
You played very well, especially in Europe. Had Germany on the run. Took Japan forever to take India so I could go for the victory in the Pacific. Very tough match!
Please post the results.
@andrewaagamer said in 2023 2nd Ed OOB AndrewAAGamer (X) vs Karl7 (Allies+60):
Thank you for the fun game!
You played very well, especially in Europe. Had Germany on the run. Took Japan forever to take India so I could go for the victory in the Pacific. Very tough match!
Please post the results.
Yeah, I think any chance for the allies in this version even with the bid is basically collapse 1 of the Axis powers before like turn 10, otherwise the other power will just get too big!
how may games can we play a season?
against each other
Looks like per League Rules once we get six games under our belt we can play at least once more.
0-6 games completed: Limit is best of 3 (first to 2 wins)
7-12 games completed: Can do best of 5 (first to 3 wins)
13-18 games completed: Can do best of 7 (first to 4 wins)
Looks like you have 5 completed and I have 3. Though I should have another one done in 2-3 weeks. I have three other games going I just started so we should have the chance this year to play again.
I know the Allies can win at $60 as JDOW beat me as the Allies and I beat Surfer as the Allies, both games had a $60 Bid.
just me, then! LOL
@andrewaagamer Can we get the threads? I tried searching your games, but it only went back so far. said creepy stalker or eager student.