L23 Martin X vs FlyingBadger L+22 BM4 Playoffs

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to South Australia
            3 fighters moved from Queensland to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            1 armour moved from New South Wales to Queensland
            1 infantry moved from Persia to Iraq
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery, 4 fighters and 4 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to 54 Sea Zone
            3 fighters moved from South Australia to Queensland
            1 aaGun moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -2.17
    

    Savegame


  • @Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:

    In case I manage to play Germany during the night, it might be in a rather drunk state

    I look forward to it!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to 96 Sea Zone
            1 bomber moved from Western Germany to 95 Sea Zone
            1 infantry moved from Romania to Eastern Poland
            2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland
            2 infantry moved from Novgorod to Archangel
            1 fighter moved from Belarus to Archangel
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 95 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 95 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 114 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Germans lost in 114 Sea Zone
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Holland Belgium
                Germans attack with 4 fighters and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
            4 fighters moved from Holland Belgium to 112 Sea Zone
            3 mech_infantrys moved from Finland to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 mech_infantry moved from Yugoslavia to Western Germany
            1 bomber moved from 96 Sea Zone to Western Germany
            1 bomber moved from 95 Sea Zone to Western Germany
            1 artillery moved from Norway to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            3 artilleries moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            1 fighter and 4 mech_infantrys placed in Western Germany
            2 infantry placed in France
            1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : 0,67
    Germans regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Timguska to Evenkiyskiy
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania
            1 infantry moved from Bessarabia to Romania
            3 artilleries and 7 infantry moved from Kansu to Shensi
            2 artilleries and 5 infantry moved from Tsinghai to Shensi
            1 artillery and 2 infantry moved from Tsinghai to Sikang
            2 mech_infantrys moved from Volgograd to Sikang
            3 fighters moved from Smolensk to Archangel
            3 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Romania
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                    Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 5 artilleries and 12 infantry
                Germans defend with 1 airfield; Japanese defend with 1 infantry
                    Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Shensi
            2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
            3 fighters moved from Archangel to Western Ukraine
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine
            1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            3 mech_infantrys moved from Smolensk to Western Ukraine
            5 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Shan State to India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 bombers moved from New Guinea to India
            1 bomber moved from French Indo China to India
            2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kweichow to Hunan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Jehol to Anhwe
            2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Amur to Buryatia
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            3 fighters moved from New Guinea to 35 Sea Zone
            1 infantry moved from Hunan to Anhwe
            2 infantry moved from New Guinea to Dutch New Guinea
            2 fighters moved from French Indo China to Philippines
            1 fighter moved from French Indo China to Philippines
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 tactical_bomber placed in India
            1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 20 Sea Zone
            Japanese undo move 4.
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Shan State to India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 bombers moved from New Guinea to India
            1 bomber moved from French Indo China to India
            2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kweichow to Hunan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Jehol to Anhwe
            2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Amur to Buryatia
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            3 fighters moved from New Guinea to 35 Sea Zone
            1 infantry moved from Hunan to Anhwe
            2 infantry moved from New Guinea to Dutch New Guinea
            2 fighters moved from French Indo China to Philippines
            1 fighter moved from French Indo China to Philippines
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 tactical_bomber placed in India
            1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 20 Sea Zone
            Japanese undo move 4.
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    I edited a sub ncm

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Southern France to Holland Belgium
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 armour moved from Olgiy to Tsagaan Olom
                  Americans take Tsagaan Olom from Germans
            1 armour moved from Tsagaan Olom to Kansu
            2 mech_infantrys moved from Olgiy to Kansu
    
        Combat - Americans
            Battle in Kansu
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Americans win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 111 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 111 Sea Zone
                    1 destroyer owned by the Germans lost in 111 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
            2 aaGuns, 5 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 aaGun and 1 infantry placed in Southern France
            2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
            1 artillery and 5 infantry placed in Central United States
            1 armour, 2 fighters and 1 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
    
        Combat - British
            Battle in Greece
    
        Non Combat Move - British
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            6 mech_infantrys moved from Eastern Persia to Iraq
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - British
            1 destroyer and 1 submarine placed in 110 Sea Zone
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.00
    Germans regular : 0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 4 infantry
                Americans defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits, 0,67 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4
            Italians collect 3 PUs (5 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 armour moved from Queensland to Western Australia
                  ANZAC take Western Australia from Japanese
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 55 Sea Zone to Queensland
            1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            EDIT: 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - French
            4 infantry moved from Southern France to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • Those Japanese troops in India were better placed in Volgograd or Novosibirsk…

    I won’t be able to concentrate on the German turn, tonight.


  • @Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:

    Those Japanese troops in India were better placed in Volgograd or Novosibirsk…

    Always difficult on land for Japan, never enough ground units and China to garrison too.

    I won’t be able to concentrate on the German turn, tonight.

    No problem, take your time.


  • Losses in SZ110?

    I brought my ladies to the airport, so I should be able to play more, starting tonight. I will continue this battle in the evening.

    39632 Round 14 - Germany - combat.tsvg

    OOL.jpg

  • 2024 2023 '22 '21

    That’s a better screen shot

    OOL.jpg

  • 2024 2023 '22 '21

    capture.jpg


  • Maximum defense! We must keep the supply lines to Normandy open!!


  • I would still prefer you to chose and detail the exact casualties, also with regards to their nationality.

    Currently I run into an issue - when I chose losses, I get the following error message. I will try again with “play by email”.

    Error message.jpg

  • 2024 2023 '22 '21

    I get the same error message when trying “play by email” and in local.

  • 2024 2023 '22 '21

    Can you please see if you can chose the casualties from your side and post the save game afterwards?

  • 2024 2023 '22 '21

    Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.

    I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.

    Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.

    Thank you very much in advance for your help,
    best regards,
    Martin

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