@elrood
Game History
Round: 1
Combat Move - Americans
3 units repaired.
1 Submarine moved from 98 Sea Zone to 88 Sea Zone
1 Destroyer moved from 98 Sea Zone to 88 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Cruiser and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
3 Battleships moved from 91 Sea Zone to 88 Sea Zone
1 Fighter moved from Midway to 88 Sea Zone
1 Fighter moved from Pearl Harbor to 88 Sea Zone
1 Bomber moved from Pearl Harbor to 88 Sea Zone
1 Fighter moved from Palmyra to 88 Sea Zone
2 Fighters moved from 118 Sea Zone to 88 Sea Zone
1 Bomber moved from North Central USA to 88 Sea Zone
1 Bomber moved from South Central USA to 88 Sea Zone
1 Fighter moved from Manila to Banjarmasin
2 Carriers moved from 118 Sea Zone to 97 Sea Zone
1 Submarine moved from 71 Sea Zone to 78 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 78 Sea Zone
1 Artillery and 1 Tank moved from Northwest USA to 83 Sea Zone
1 Infantry moved from Northwest USA to 83 Sea Zone
1 Infantry moved from Southwest USA to 83 Sea Zone
1 Artillery, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 89 Sea Zone to Midway
1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
1 Fighter moved from Washington to 25 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Southwest USA to E.Mexico
1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to W.Mexico
1 Infantry moved from South Central USA to E.Mexico
1 Tank moved from South Atlantic USA to E.Mexico
2 Infantrys moved from Washington to 13 Sea Zone
2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
2 Infantrys moved from 26 Sea Zone to Venezuela
3 Infantrys moved from Colombia to Venezuela
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Carrier, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in E.Mexico
Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Mexico, round 2 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Venezuela
Americans attack with 5 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 5 Infantrys in Venezuela, round 2 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Venezuela
Americans roll dice for 5 Infantrys in Venezuela, round 3 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans roll dice for 4 Infantrys in Venezuela, round 4 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 Infantrys in Venezuela, round 5 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 Infantrys in Venezuela, round 6 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Infantry
Battle in 88 Sea Zone
Americans attack with 3 Battleships, 3 Bombers, 1 Cruiser, 1 Destroyer, 5 Fighters and 1 Submarine
Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 3 Fighters and 1 Transport
Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Battleships, 3 Bombers, 1 Cruiser, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 3 Fighters and 1 Transport in 88 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
Units damaged: 3 Battleships owned by the Americans
1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 88 Sea Zone
Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Battleships, 3 Bombers, 1 Cruiser, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 3 : 4/13 hits, 6.50 expected hits
Yamamoto roll dice for 1 Battleship and 2 Carriers in 88 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 Submarine owned by the Americans, 1 Battleship owned by the Yamamoto and 2 Carriers owned by the Yamamoto lost in 88 Sea Zone
Americans win with 3 Battleships, 3 Bombers, 1 Cruiser, 1 Destroyer and 5 Fighters remaining. Battle score for attacker is 79
Casualties for Yamamoto: 1 Battleship, 2 Carriers, 1 Destroyer, 3 Fighters and 1 Transport
Casualties for Americans: 1 Submarine
Battle in Wake
Americans attack with 1 Infantry
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Wake, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Wake, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Wake, round 5 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Wake, round 6 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Wake, round 7 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Wake
Yamamoto win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Americans: 1 Infantry
Battle in 25 Sea Zone
Americans attack with 1 Destroyer and 1 Fighter
Germans defend with 1 Submarine
Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in 25 Sea Zone
1 Submarine owned by the Germans submerged
Americans win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 Destroyer
Battle in W.Mexico
Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in W.Mexico, round 2 : 0/5 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Americans lost in W.Mexico
Americans roll dice for 1 Artillery and 2 Tanks in W.Mexico, round 3 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 3 : 2/2 hits, 0.83 expected hits
1 Artillery owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in W.Mexico
Americans roll dice for 1 Tank in W.Mexico, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Tank in W.Mexico, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Neutral and 1 Tank owned by the Americans lost in W.Mexico
Neutral win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
Casualties for Neutral: 1 Infantry and 1 Tank
Non Combat Move - Americans
1 Tank moved from South Central USA to E.Mexico
1 Infantry moved from North Central USA to South Central USA
1 Destroyer and 2 Transports moved from 99 Sea Zone to 91 Sea Zone
1 Infantry moved from South Atlantic USA to South Central USA
1 Infantry moved from Washington to Northeast USA
1 Infantry moved from Northeast USA to South Atlantic USA
1 Fighter moved from 25 Sea Zone to Colombia
3 Bombers moved from 88 Sea Zone to Midway
4 Fighters moved from 88 Sea Zone to 97 Sea Zone
1 Fighter moved from 88 Sea Zone to Midway
Place Units - Americans
1 Carrier and 2 Transports placed in 91 Sea Zone
2 Adv.Fighters and 2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33
Americans regular : -8.17
Germans regular : 0.33
Neutral regular : 0.83
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