• 2024 '22 '19 '17 '15

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Adv.Fighters moved from 85 Sea Zone to 102 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 101 Sea Zone
            3 Adv.Fighters moved from 85 Sea Zone to 94 Sea Zone
            3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
            1 Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from Mindanao to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Banjarmasin to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 B.Carrier, 1 Factory and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 111 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 Submarine owned by the British lost in 111 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 101 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                British defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 101 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the British lost in 101 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in 102 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 94 Sea Zone
                Yamamoto attack with 3 Adv.Fighters
                British defend with 1 Destroyer
                    Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the British lost in 94 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Iwo Jima
                Yamamoto attack with 3 Adv.Fighters and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits, 0,67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                3 Adv.Fighters owned by the Yamamoto retreated
                Americans win with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            2 Adv.Fighters moved from 102 Sea Zone to 85 Sea Zone
            3 Adv.Fighters moved from 94 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 101 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
            1 Bomber moved from 111 Sea Zone to Tokyo
            3 Tanks moved from Kwangtung to Hong Kong
            1 Infantry moved from Hong Kong to Kiangsi
            2 B.Transports and 4 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Davao to Mindanao
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone
            1 Factory placed in Malaya
            2 Infantrys placed in Tokyo
            4 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1,83
    Americans regular : 0,17
    British regular : -0,83
    

    yama.tsvg


  • @elrood 91e46ca5-5079-42ac-8193-101329131516-China 6.tsvg

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Artillery moved from Hunan to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 Fighter moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 ArmoredCar moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Hupeh to Shansi
            1 Infantry moved from Hunan to Kwangsi
            1 Tank moved from Hupeh to Kwangsi
            1 ArmoredCar moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            4 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar and 1 Tank moved from Gobi Altai to Suiyuan
            1 Fighter moved from Anhwei to Suiyuan
            1 Adv.Fighter moved from Shansi to Suiyuan
            1 Elite and 3 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from Kweichow to Hunan
            5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
            3 Infantrys and 1 Tank moved from E.Tibet to Sikang
            1 Tank moved from Sikang to Yunnan
            2 Tanks moved from W.Tibet to Sikang
            1 Tank moved from Hupeh to Suiyuan
            1 Tank moved from Hupeh to Suiyuan
    
        Place Units - Chinese
            1 ArmoredCar, 1 Elite and 1 Tank placed in Hupeh
            6 Infantrys placed in Hsining
            Chinese undo move 2.
            Chinese undo move 1.
            2 ArmoredCars and 1 Elite placed in Hupeh
            Chinese undo move 1.
            1 Elite and 2 Tanks placed in Hupeh
            Chinese undo move 1.
            1 Elite, 1 Infantry and 1 Tank placed in Hupeh
            2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : -0.17
    Hisaichi regular : 0.67
    


  • @Witt use this file… did an edit39519 his edit.tsvg


  • Question: Does a Sub block movement of another Sub through it ? Or do I need a DD, like 1940?


  • Will need to know for Purchase Placement.
    Happy to roll combat, but might need to edit around England , if the brave U.K. Sub I leave doesn’t block nasty Nazi Subs .



  • don’t worry about edits.
    I wasn’t able to retreat my one Inf that came by land to attack Morocco. Thought you could do that in this game.


  • @witt subs don’t block subs. The only unit that blocks subs in this game is a dd.


  • @captainwalker thanks.


  • @captainwalker The engine does let Subs block, though. So it needs to be edited accordingly, I presume?



  • @elrood subs can block everything but subs. But only a dd can block subs.

  • '20

    fin-rom-6.tsvg
    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys and 2 Infantrys moved from Brest to Minsk
            1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Minsk
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Minsk, round 2 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Minsk to Vinnytsia
            1 Elite and 3 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from Bulgaria to E.Romania
            1 Mot.Inf moved from Bucharest to Brest
            2 Mot.Infs moved from Bucharest to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
            1 Tank moved from Brest to Vinnytsia
    
        Place Units - Romanians
            3 Infantrys and 1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.83
    Russians regular : 1.33
    


  • @Entek please wait. we need to make an NCM edit

  • 2024 '22 '19 '17 '15

    @Entek 39519_tha6_edit.tsvg

    please use this one


  • @Entek hold on … need to edit ncm


  • @Entek @Witt Guys can I ask for a favor? When I tested the game a TT was blocking the US Super Sub. So i thought a Thai TT could do the job. But CaptainWalker explained to me that this current engine behavior is not as intended.

    Hence I would like to edit a Yama DD from SZ 85 to SZ 75 and put the Thai TT back to SZ 85.

    Thanks guys and I am growing weary of the more and more outdated TripleA platform… it used to be so great. :-(

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