@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
I also forgot about the lonesome ANZAC Dude.
This will bring the downfall of Italy
It will be the destruction of those Ita ships. That is for sure.
very unfortunate - especially since it could have easily been prevented. I even considered (without thinking of the ANZAC Dude) to land some troops on that side of the canal.
Anyway, looks like your victory is getting close
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
very unfortunate - especially since it could have easily been prevented. I even considered (without thinking of the ANZAC Dude) to land some troops on that side of the canal.
Anyway, looks like your victory is getting close
The loss of the ITA navy is inevitable, if that is what the Allies want. Your style, at least this game has been very aggressive. This of course comes with risk, as we have already traded lots of naval and air materiel. Even if I hadn’t opened the canal I could have defended EGY the following turn. This was my initial plan. You still have the Pacific if Europe turns bleak…
Yes, the Italian Navy cannot prevail if the Allies really want to sink it - but I had hoped it would either stay around as a fleet in being for another 1-2 rounds - or go down with an at least equal TUV swing.
But now it will sink with an average TUV swing of 47.
:fearful:
Anyway - I still enjoy the game and who knows maybe the Italian Navy will score hits like the Siberian defenders in the first round ;-)
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 104 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 destroyer moved from 90 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
1 marine moved from French Guiana to 90 Sea Zone
1 cruiser and 1 marine moved from 90 Sea Zone to 93 Sea Zone
1 marine moved from Southeast Mexico to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 93 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 submarine moved from 90 Sea Zone to 106 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in French West Africa
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 1 infantry and 2 marines
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Celebes from Japanese, taking French West Africa from Neutral_Axis, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 106 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to United Kingdom
1 bomber moved from 106 Sea Zone to United Kingdom
1 carrier moved from 104 Sea Zone to 29 Sea Zone
3 carriers, 1 destroyer and 3 fighters moved from 90 Sea Zone to 93 Sea Zone
1 submarine moved from 90 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 marine moved from New South Wales to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 3,6,4,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Inner Mongolia
1 artillery and 3 infantry moved from Tsinghai to Inner Mongolia
1 artillery and 2 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Inner Mongolia, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
3 infantry moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 83 Sea Zone to 100 Sea Zone
4 fighters and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 cruiser and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 infantry moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from French Guiana to 95 Sea Zone
3 fighters moved from 93 Sea Zone to 95 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 3 destroyers and 3 transports
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers and 3 transports in 100 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 100 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 transports in 100 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
2 destroyers owned by the Italians, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
Italians roll dice for 1 battleship and 3 transports in 100 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Italians with 1 battleship and 3 fighters remaining. Battle score for attacker is 43
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 3 destroyers and 3 transports
Battle in 95 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 2 destroyers and 1 submarine
1 submarine owned by the Germans submerged
British roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Germans and 2 fighters owned by the British lost in 95 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 fighters
Casualties for Germans: 2 destroyers
Non Combat Move - British
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from French Guiana to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 armour moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to 78 Sea Zone
2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
3 fighters moved from 100 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 airfield placed in Trans-Jordan
1 destroyer placed in 83 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,1,3,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,1,1,6,5,1,3,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
British collect 22 PUs (10 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 1.83
Italians regular : -0.67
Japanese regular : 0.00
Germans regular : 0.67
British regular : -0.83
@gorshak full scramble, max D
@Gorshak that was an opportune time to roll up…
@Gorshak sorry for the delay, went to Las Vegas for a long weekend.
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 marine moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Eastern Sinkiang to Yunnan
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.50
ANZAC regular : -0.17
I hope you had fun in Vegas - i might also need a little bit more time bc of xmas
@666
Sorry for the delay - but on the positive side for the Allies the Brits gave a tough fight in the med
@Gorshak - those two coin flip battles that you won with the Italains in ALG on T1 and then in EGY were really huge. Kudo’s to you for taking those risks. If your style stays the same there is another below odds battle coming up.
I do not mind a risky attack if the situation is desparate and/or a win would gain a significant strategic advantage. But normally I prefer a solid attack with a positive TUV swing.
This attack is tempting me - but I am not sure yet. If Germany wins (32%) then it will be a major setback for the Allies - strategically and economically.
If I lose it will not be a disaster but also significantly worsen my overall situation (which is already pretty fragile but not yet desparate).