[Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR


  • @the_good_captain Oh whoops you’re right. Tanks first then ART.


  • @domanmacgee

    Game History

    Round: 12
    
        Puchase Units - Germans
            Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 units repaired.
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: tank = 1
            EDIT: Changing unit hit damage for these French owned units to: tank = 1
            EDIT: Turning off Edit Mode
            1 infantry moved from Switzerland to Lorraine
                  Germans take Lorraine from French
            1 infantry moved from Munich to Switzerland
            2 infantry moved from Munich to Alsace
            7 infantry moved from Berlin to Hanover
            10 artilleries, 12 fighters, 26 infantry and 3 tanks moved from Munich to Ruhr
            2 artilleries and 5 infantry moved from Hanover to Ruhr
            1 infantry moved from Kiel to Ruhr
            3 fighters moved from Berlin to Ruhr
            1 infantry moved from Berlin to Hanover
            1 infantry moved from Finland to Karelia
            8 artilleries and 1 infantry moved from Livonia to Poland
            4 artilleries and 2 infantry moved from Karelia to Livonia
    
        Combat - Germans
            Battle in Ruhr
                Germans attack with 12 artilleries, 15 fighters, 32 infantry and 3 tanks
                British defend with 5 infantry and 1 tank; French defend with 18 artilleries, 19 infantry and 2 tanks
                    Germans roll dice for 12 artilleries, 15 fighters, 32 infantry and 3 tanks in Ruhr, round 2 : 31/62 hits, 26.67 expected hits
                    French roll dice for 18 artilleries, 24 infantry and 3 tanks in Ruhr, round 2 : 20/45 hits, 21.50 expected hits
                Units damaged: 3 tanks owned by the Germans
                    17 infantry owned by the Germans, 2 tanks owned by the French, 1 tank owned by the British, 18 infantry owned by the French, 5 infantry owned by the British and 5 artilleries owned by the French lost in Ruhr
                French and Germans reach a stalemate
                . Battle score for attacker is 56
                Casualties for Germans: 17 infantry
                Casualties for British: 5 infantry and 1 tank
                Casualties for French: 5 artilleries, 18 infantry and 2 tanks
            Battle in Alsace
                Germans attack with 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the French lost in Alsace
                Germans win, taking Alsace from French with 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            3 fighters and 9 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.00
    Germans regular : 4.67
    

    G12.tsvg


  • @the_good_captain Game History

    Round: 12
    
        Puchase Units - French
            French buy 1 artillery, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Ruhr: 1 infantry
            EDIT: Adding units owned by Neutral_Allied to Ruhr: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Picardy to Lorraine
            2 infantry moved from Burgundy to Switzerland
            2 fighters moved from Paris to Switzerland
            2 fighters moved from Paris to Lorraine
            3 artilleries, 12 fighters and 2 infantry moved from Belgium to Alsace
            1 artillery and 1 infantry moved from Paris to Burgundy
            13 artilleries moved from Ruhr to Belgium
            1 infantry moved from Arabia to Syrian Desert
                  French take Syrian Desert from Ottomans
            1 infantry moved from Gold Coast to SZ 23
    
        Combat - French
            Battle in Alsace
                French attack with 3 artilleries, 12 fighters and 2 infantry
                Germans defend with 2 infantry
                    French roll dice for 3 artilleries, 12 fighters and 2 infantry in Alsace, round 2 : 7/17 hits, 7.00 expected hits
                    Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the French lost in Alsace
                French win, taking Alsace from Germans with 3 artilleries, 12 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Lorraine
                French attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 2 fighters and 2 infantry in Lorraine, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Lorraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Lorraine
                French win, taking Lorraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Switzerland
                French attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 2 fighters and 2 infantry in Switzerland, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Switzerland
                French win, taking Switzerland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Allied from Ruhr: 1 infantry
            EDIT: Adding units owned by French to Ruhr: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - French
            1 artillery, 4 fighters and 3 infantry placed in Paris
    
        Turn Complete - French
            French collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Germans regular : 0.00
    

  • @domanmacgee Game History

    Round: 12
    
        Puchase Units - British
            British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Neutral_Allied to India: 12 artilleries and 1 infantry
            EDIT: Removing units owned by British from India: 12 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Neutral_Allied to Rome: 2 artilleries and 1 infantry
            EDIT: Removing units owned by British from Rome: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
                    Germans roll mine dice in SZ 6 : 0/1 hits, 0.17 expected hits
            1 artillery and 1 infantry moved from Trans-Jordan to Smyrna
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship moved from SZ 28 to SZ 17
            1 infantry and 1 tank moved from Belgium to SZ 9
            1 infantry, 1 tank and 1 transport moved from SZ 9 to SZ 6
            1 infantry and 1 tank moved from SZ 6 to Karelia
    
        Combat - British
            British creates battle in territory SZ 6
            Battle in Karelia
                British attack with 1 infantry and 1 tank
                Germans defend with 1 infantry and 1 port
                    British roll dice for 1 infantry and 1 tank in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 tank owned by the British
                    1 infantry owned by the Germans lost in Karelia
                British win, taking Karelia from Germans with 1 infantry and 1 tank remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smyrna
                British attack with 1 artillery and 1 infantry; Americans loiter and taunt
                Ottomans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Smyrna, round 2 : 1/2 hits, 1.00 expected hits
                    Ottomans roll dice for 1 infantry in Smyrna, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Ottomans lost in Smyrna
                British win, taking Smyrna from Ottomans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Ottomans: 1 infantry
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Rome: 2 artilleries and 1 infantry
            EDIT: Removing units owned by Neutral_Allied from Rome: 2 artilleries and 1 infantry
            EDIT: Removing units owned by Neutral_Allied from India: 12 artilleries and 1 infantry
            EDIT: Adding units owned by British to India: 12 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - British
            1 artillery and 11 infantry placed in India
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    Ottomans regular : -0.50
    British regular : 0.33
    Germans mine : -0.17
    

    1914-game-4-b12.tsvg

    Can you do me a favor and do:

    -1 F ART to Alsace
    +1 F INF to Belgium?

    I forgot that allied units don’t count for the “1 INF per territory” thing. I brought 12 FTRs to Alsace against 1 INF so the dice shouldn’t statistically be an issue.


  • @domanmacgee gotcha - and just a heads up, armor don’t absorb hits on an amphibious assault so I have to edit that off too.


  • @the_good_captain said in [Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR:

    @domanmacgee gotcha - and just a heads up, armor don’t absorb hits on an amphibious assault so I have to edit that off too.

    Are you sure? I read Page 22 as them not being able to absorb the hit from the defender’s artillery bombardment. Was there a FAQ?


  • @domanmacgee

    huh…I’ve never read that interpreting it as only applicable to the pre-invasion artillery strikes but, yes I am fairly certain it is meant to be applicable to amphibious attacks:

    https://www.axisandallies.org/forums/topic/39334/amphibious-reinforcement-and-tanks-question

    However, just to make sure I have it right, I will ask him a clarifying question.


  • @domanmacgee

    Game History

    Round: 12
    
        Puchase Units - Ottomans
            Turning on Edit Mode
            EDIT: Removing units owned by French from Alsace: 1 artillery
            EDIT: Adding units owned by French to Belgium: 1 infantry
            EDIT: Turning off Edit Mode
            Ottomans buy 3 artilleries, 5 infantry and 1 tank; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
            4 infantry moved from Persia to India
            1 tank moved from Persia to India
            6 fighters moved from Mesopotamia to India
            1 infantry moved from Constantinople to Ankara
            1 artillery and 9 infantry moved from Constantinople to Smyrna
    
        Combat - Ottomans
            Battle in India
                Ottomans attack with 13 artilleries, 8 fighters, 18 infantry and 1 tank
                British defend with 13 artilleries, 1 factory and 12 infantry
                    Ottomans roll dice for 13 artilleries, 8 fighters, 18 infantry and 1 tank in India, round 2 : 18/40 hits, 19.83 expected hits
                    British roll dice for 13 artilleries and 12 infantry in India, round 2 : 9/25 hits, 12.50 expected hits
                Units damaged: 1 tank owned by the Ottomans
                    7 infantry owned by the Ottomans, 1 fighter owned by the Ottomans, 7 artilleries owned by the British and 11 infantry owned by the British lost in India
                British and Ottomans reach a stalemate
                . Battle score for attacker is 34
                Casualties for Ottomans: 1 fighter and 7 infantry
                Casualties for British: 7 artilleries and 11 infantry
            Battle in Smyrna
                Ottomans attack with 1 artillery and 9 infantry
                British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Ottomans roll dice for 1 artillery and 9 infantry in Smyrna, round 2 : 1/10 hits, 3.67 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Smyrna, round 2 : 0/4 hits, 2.00 expected hits
                    1 artillery owned by the British lost in Smyrna
                British and Ottomans reach a stalemate
                . Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Combat Move - Ottomans
    
        Place Units - Ottomans
            3 artilleries, 5 infantry and 1 tank placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Ottomans regular : -4.50
    British regular : -5.50
    

    O12.tsvg in the meantime, here is O12


  • @the_good_captain Thanks for that. Didn’t know you already had a thread open.

    Agreed that we can just play on, as the result of your ask won’t matter until Germany’s next round (when I assume you’ll be wanting to dive on Karelia again).

    add2662e-492c-4f8e-99f6-0f3bd996575b-image.png

    OOL? I assume all INF but figured I’d be safe as USA’s turn is right after this.


  • @domanmacgee drop one AH fighter and drop 5 AH infantry


  • @the_good_captain Game History

    Round: 12
    
        Puchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Piedmont to SZ 17
            2 infantry moved from SZ 17 to Rome
            1 infantry moved from Nigeria to Kamerun
    
        Combat - Italians
            Battle in Rome
                Italians attack with 7 artilleries, 1 factory, 5 infantry and 1 port; British loiter and taunt
                AustroHungarians defend with 7 artilleries, 5 fighters, 7 infantry and 2 tanks
                    Italians roll dice for 7 artilleries and 5 infantry in Rome, round 2 : 6/12 hits, 6.00 expected hits
                    AustroHungarians roll dice for 7 artilleries, 5 fighters, 7 infantry and 2 tanks in Rome, round 2 : 12/21 hits, 10.17 expected hits
                    5 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians, 7 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Rome
                AustroHungarians win with 7 artilleries, 4 fighters, 2 infantry and 2 tanks remaining. Battle score for attacker is -22
                Casualties for Italians: 7 artilleries and 5 infantry
                Casualties for AustroHungarians: 1 fighter and 5 infantry
    
        Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Rome: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry were produced but were not placed
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    AustroHungarians regular : 1.83
    

  • @domanmacgee Game History

    Round: 12
    
        Puchase Units - Americans
            Americans buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Neutral_Allied to Smyrna: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Smyrna: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries, 1 fighter and 3 infantry moved from United States of America to SZ 1
            2 artilleries, 1 fighter, 3 infantry and 3 transports moved from SZ 1 to SZ 13
            4 transports moved from SZ 14 to SZ 1
            1 infantry moved from Togoland to SZ 23
            2 infantry and 1 transport moved from SZ 23 to SZ 14
            2 artilleries, 1 fighter, 3 infantry and 3 transports moved from SZ 13 to SZ 14
            3 transports moved from SZ 17 to SZ 16
            3 artilleries and 3 infantry moved from Spanish Morocco to SZ 16
            3 artilleries, 3 infantry and 3 transports moved from SZ 16 to SZ 17
            1 battleship moved from SZ 19 to SZ 17
            2 artilleries, 1 fighter and 4 infantry moved from SZ 14 to Spanish Morocco
            3 artilleries and 3 infantry moved from SZ 17 to Tuscany
            3 transports moved from SZ 19 to SZ 17
    
        Combat - Americans
            Battle in Tuscany
                Americans attack with 3 artilleries and 3 infantry
                AustroHungarians defend with 5 infantry
                    Americans roll dice for 1 battleship in Tuscany, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 3 artilleries and 3 infantry in Tuscany, round 2 : 3/6 hits, 3.00 expected hits
                    AustroHungarians roll dice for 5 infantry in Tuscany, round 2 : 2/5 hits, 2.50 expected hits
                    4 infantry owned by the AustroHungarians and 2 infantry owned by the Americans lost in Tuscany
                AustroHungarians and Americans reach a stalemate
                . Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for AustroHungarians: 4 infantry
    
        Combat Move - Americans
    
        Place Units - Americans
            1 artillery, 1 fighter and 4 infantry placed in United States of America
    
        Turn Complete - Americans
            Americans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    AustroHungarians regular : -0.50
    

    1914-game-4-usa12.tsvg


  • @domanmacgee

    Game History

    Round: 13
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by AustroHungarians from Venice: 2 fighters
            EDIT: Adding units owned by AustroHungarians to Rome: 2 fighters and 1 infantry
            EDIT: Removing units owned by AustroHungarians from Tuscany: 1 infantry
            EDIT: Removing units owned by Neutral_Allied from Smyrna: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Smyrna: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Romania to Serbia
            8 infantry moved from Venice to Tuscany
            4 artilleries, 9 infantry and 2 tanks moved from Trieste to Venice
            2 infantry moved from Vienna to Tyrolia
            9 infantry and 1 tank moved from Vienna to Trieste
    
        Combat - AustroHungarians
            AustroHungarians creates battle in territory Rome
            Battle in Rome
                AustroHungarians attack with 7 artilleries, 1 factory, 6 fighters, 3 infantry, 1 port and 2 tanks
                British defend with 2 artilleries and 1 infantry; Italians defend with 1 artillery and 3 infantry
                    AustroHungarians roll dice for 7 artilleries, 6 fighters, 3 infantry and 2 tanks in Rome, round 2 : 11/18 hits, 9.17 expected hits
                    Italians roll dice for 3 artilleries and 4 infantry in Rome, round 2 : 6/7 hits, 3.50 expected hits
                Units damaged: 1 tank owned by the AustroHungarians
                    1 infantry owned by the AustroHungarians, 2 fighters owned by the AustroHungarians, 1 tank owned by the AustroHungarians, 1 artillery owned by the Italians, 2 artilleries owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Rome
                AustroHungarians captures 8PUs while taking Italians capital
                AustroHungarians win, taking Rome from Italians with 7 artilleries, 4 fighters, 2 infantry and 1 tank remaining. Battle score for attacker is 3
                Casualties for AustroHungarians: 2 fighters, 1 infantry and 1 tank
                Casualties for British: 2 artilleries and 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Tuscany
                AustroHungarians attack with 8 infantry
                Americans defend with 3 artilleries and 1 infantry
                    AustroHungarians roll dice for 8 infantry in Tuscany, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 3 artilleries and 1 infantry in Tuscany, round 2 : 3/4 hits, 2.00 expected hits
                    3 infantry owned by the AustroHungarians and 2 artilleries owned by the Americans lost in Tuscany
                Americans and AustroHungarians reach a stalemate
                . Battle score for attacker is -1
                Casualties for AustroHungarians: 3 infantry
                Casualties for Americans: 2 artilleries
    
        Combat Move - AustroHungarians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from SZ 17: 1 mines
            EDIT: Adding units owned by AustroHungarians to SZ 17: 1 mines
            EDIT: Turning off Edit Mode
    
        Place Units - AustroHungarians
            1 artillery and 11 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 38 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 2.50
    AustroHungarians regular : 1.17
    

    AH13.tsvg


  • @domanmacgee

    Game History

    Round: 13
    
        Puchase Units - Germans
            Germans buy 6 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 units repaired.
            1 infantry moved from Hanover to Munich
            6 infantry moved from Hanover to Ruhr
            3 fighters moved from Berlin to Ruhr
            9 infantry moved from Berlin to Hanover
            4 artilleries and 2 infantry moved from Livonia to Karelia
            8 artilleries and 1 infantry moved from Poland to Livonia
            1 infantry moved from Hanover to Ruhr
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 4 artilleries and 2 infantry
                British defend with 1 infantry, 1 port and 1 tank
                    Germans roll dice for 4 artilleries and 2 infantry in Karelia, round 2 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 infantry and 1 tank in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 tank owned by the British and 1 infantry owned by the British lost in Karelia
                Germans win, taking Karelia from British with 4 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry and 1 tank
            Battle in Ruhr
                Germans attack with 12 artilleries, 18 fighters, 22 infantry and 3 tanks
                French defend with 1 infantry
                    Germans roll dice for 12 artilleries, 18 fighters, 22 infantry and 3 tanks in Ruhr, round 2 : 26/55 hits, 24.33 expected hits
                    French roll dice for 1 infantry in Ruhr, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 tank owned by the Germans
                    1 infantry owned by the French lost in Ruhr
                Germans win, taking Ruhr from French with 12 artilleries, 18 fighters, 22 infantry and 3 tanks remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1
            EDIT: Turning off Edit Mode
            6 fighters and 2 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Germans regular : 0.67
    British regular : 0.33
    

    G13.tsvg the presence of the UK tank ended up mattering not at all. I will let you know when we get the answer though.


  • @the_good_captain That’s fine. The dice added up over the course of that Rome fight so it’s about time for me to give this one up anyway.


  • @domanmacgee when you get a chance, I would really like to know what it was like being on the Entente. What stood out? Do you feel there were any blunders on either side? And of course, would you like to play again - perhaps after a brief rest?

    Either way, just know that I’m very thankful for you taking the time to stack games of this with me. It has been invaluable.


  • @the_good_captain I need about a day to analyze where this one went off the rails, actually. Will probably have something relatively thorough ready in a few hours/later tonight.


  • @The_Good_Captain alright, here goes. Will give you the mercy of a short summary first before I dive into my play-by-play and giant rant.

    Basically, in this game I did not handle/respect your fleet moves with the CP properly. I was not 100% familiar/comfortable with this game’s unique mechanic (being able to refusing battle in contested SZs for the sole purpose of denying the enemy use of Transports). This caused massive bottlenecks/tie-ups in several key factors that ultimately made me too slow to save Russia and later Rome. Specifically:

    1. Not building UK fleet meant your Germany fleet was able to move around and harass on other parts of the map, leading to…

    2. France and Italy had to build varying sizes of fleets to defend themselves in the Mediterranean, which cut a turn for each of them (which stymied their respective progress against AH and Germany, ultimately making them unable to break out of Venice/Alsace later in the game).

    3. Germany parking its fleet remnants on top of America’s fleet (but not engaging) forced USA to not only build fleet, but also waste a turn killing off said German fleet. This, combined with a bad early build on my part, ultimately heavily disrupted the American logistics to the point where the Canadians had to make up a round of Transport shucks just to get the situation back under control.

    This was one factor that proved disastrous in the late game, where reinforcements couldn’t get to Rome fast enough to prevent its fall. Of course, there were several minor mistakes/bad die rolls that also led to this point, but the main cause was the bad logistics, not unlike a normal A&A game where the Allied player could effectively transport troops to mainland Europe to make significant progress before the USSR dies.

    The other main factor was that I did not discover the idea of building UK Transports and shucking troops into Karelia fast enough to prevent disaster in Russia. Once I had the chain going in rounds 4/5 it put in good work at forestalling the end but had they arrived faster (or I pulled the Russians out of Ukraine faster, probably after 1-2 turns of combat instead of the 3 I spent there getting attrition’d to death), they might have been able to save the day (key word being “might”).

    And yes, this is the SHORT version. The LONG version is next. The play-by-play probably won’t be as helpful to your research as the rant I’m going to drop before said play-by-play.


  • @The_Good_Captain

    General Theory Post (most of these are random observations about 1914 that I jotted down during/after the game. You may not agree with everything I say here) :

    • Once Air Superiority is lost and/or economic superiority is getting narrower it may be a good idea to abandon FTR building in exchange for heavier INF.

      • FTRs still have great utility for their 2 move though.
      • Basically the same role as G40 Tanks (movement speed is extremely helpful on larger maps).
    • Containing/squashing Germany’s African presence ASAP should probably be done just to help slow down their economy/negate their gains from taking Russian IPCs.

    • Britain should probably take the main role in fleet building/cleaning up Germany’s initial navy, as the other Entente members can’t make offensive progress if they waste money on fleet.

      • Russia needs to spend 100% on land to survive
      • France needs to spend 100% fighting Germany
      • Italy needs to spend 100% fighting AH
    • Overall, the Entente game plan should revolve around maintaining the IPC lead:

      • Start:

        • CP - 77
          • AH - 26
          • G - 35
          • O - 16
        • E - 93
          • R - 25
          • F - 24
          • B - 30
          • I - 14
            USA not listed as they don’t join until turn 4 (and don’t make it to the front lines until turn 6)
      • End of turn 1:

        • CP - 97
          • AH - 31 (+Romania +Serbia)
          • G - 44 (+Poland +Belgium +Africa territories)
          • O - 22 (+Sevastopol +Bulgaria)
        • E - 95
          • R - 19 (-Poland -Sevastopol)
          • F - 27 (+Portugal +Spanish Morocco)
          • B - 33 (+Persia +Arabia)
          • I - 16 (+Albania in a normal game)
      • So as early as round 2, Entente is actually effectively BEHIND on income, but this potentially gets worse as CP advance in Russia

      • General game state, post USA joining

        • CP - 106
          • AH - 33 (+Romania +Serbia +Albania)
          • G - 48 (+Poland +Belgium +Africa territories +Belorussia +Livonia) (Ukraine contested)
          • O - 25 (+Sevastopol +Bulgaria +Arabia +Persia)
        • E - 112
          • R - 12 (-Poland -Sevastopol -Ukraine -Belorussia -Livonia)
          • F - 29 (+Portugal +Spanish Morocco +Belgium)
          • B - 37 (+all Neutral/German African territories)
          • I - 14 (base territories)
          • A - 20 (base territories)
      • Basically, Entente needs to hold this basic position for long enough to make the TUV difference add up.

      • If RR fires then the IPC count goes to CP 106/E 100, which is CP-favored (and thus catastrophic) unless Entente can make corresponding progress elsewhere on the board.

      • Thus, the main objective would be to not let Russia die unless 12 IPC of value can be made up elsewhere on the map. Likely candidates include:

        • TJ - 1
        • Persia - 2
        • Alsace - 3
        • Switzerland - 1 (not CP-aligned but counts towards Entente-IPC total)
        • Retaking one of the Russian border territories - 2
        • Mesopotamia or Sevastopol - 3
      • If this can happen, Entente can recover even if RR fires.

      • If RR is refused and CP try for a Moscow takedown this becomes much tougher, as Russia will either need help from Britain to not die or for France/Italy (probably France) to manage a critical breakthrough against Germany (breaking into Rhur+Alsace+Munich)

    Overall, the game is Entente-favored, but skilled play is needed to keep/maintain the Entente’s IPC lead against a good opponent who is going all-in after Russia.


  • @The_Good_Captain And finally, the play-by-play, which will probably need multiple posts because of character limits:

    (1/???)

    NOTE: Sanitizing this a bit compared to what’s actually on my PC due to language
    1914 - OOB - RR On

    *NOTE #2: More random thoughts about gameplans, etc. are in here

    Round 1:
    AH - boats to SZ17, dive on Romania (to deny it to Russia). Stack Galacia. Standard stuff
    R - All to Ukraine. Standard stuff. Rammed O Fleet (lost badly). Probably should have went to SZ17 and denied combat just to get all Entente boats in one place.

    • Possibility - Ram R GG into G fleet on R1 to gamble on 1 cruiser hit. Theory is this would make G odds worse Vs. B in SZ9. Probably a bad idea.

    G - Sent 2 SUB to Canada, rest to ram B fleet. Good dice. Standard (but heavy R) otherwise but 5 INF/ART went to Tyrolia.

    • NOTE: Kiel stack walked to Berlin (to go East).

    F - Standard. Rammed the AH fleet with the F Med Fleet. Battle was drawn (expected outcome).
    B - Rammed Egypt into TJ (dice went SUPER BAD), rammed India into Persia (dice went well, got the OTK). Put 100% of build into India.

    • NOTE: Possible mistake here?
    • Was it worth going 100% all-in against Persia when it would have probably been smarter to bring critical mass to TJ
      • (Remember that Ottomans have a 6 INF/2 ART stack in Smyrna that can respond to the attack immediately, so any win there needs to be significant and not just minor).
      • Overall gameplan with UK Vs. a competent Ottoman player may be off. Might be smart to slowly mass TTs and shuck into TJ in an attempt to draw Ottoman troops south (and away from Russia).
    • Also might be necessary to spend B1 building fleet to clean up the German fleet.
      • Using France to do it like I did in this game takes too much away from the western front, which stopped France from being able to effectively punish Germany for sending ~80% to Russia.

    O - Activated Bulgaria but largely did nothing except sneak into Sevastopol and try to punish TJ (largely successful). Standard stuff. Moved fleet into SZ17 (no combat) to stop Italy from activating Albania I1.

    I - Killed leftover AH TT. Built a SUB to eventually kill off O fleet. Otherwise standard movements.

    • Buying fleet with Italy might be a bad idea. Should probably use B to handle all fleet buying in early rounds until Americans show up.

    USA - Normal stuff. Only note is:

    • “Who should get Spanish Morocco”

      • USA @ 20 income = 4 INF/2 ART (3 TT)

      • USA @ 21 income = 3 INF/3 ART (still 3 TT).

      • F @ 26 income (assuming Portugal) = 6 INF/2 ART

      • F @ 27 income = 9 INF (or 5 INF/3 ART or whatever.)

    • So F taking Spanish Morocco may be more ideal, since USA is likely going to be put into a defensive roll wherever they land. The extra F income allows a transition to offensive orientation Vs. Germany instead of defensive.

    • Overall shuck path should be:

      • 3 TT SZ1 (USA)
      • 3 TT SZ14 (Africa)
      • 3-6 TT spread across the Mediterranean. Probably should just be 3 in SZ17
    • So buy order before USA4 should be:

    1. USA1 = 3 TT (18, save 2, 22 total)
    2. USA2 = 3 TT (18, save 4, 24 total)
    3. USA3 = 3 TT/1 ART (22, save 2, 22 total)
      USA4 means USA can move
      total before being allowed to move = 6 INF/3 ART/BB/CR/9 TT
    4. USA4 = whatever you want but at least 3 land units.
      NOTE: Navy can be mixed in here but not too much. You need 9 TT in full rotation by end of USA5

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