OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
barnee Axis vs VictoryFirst Allies G 40 Expansion
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@victoryfirst Heh heh was a little worried about ya. Thought maybe you joined a International Brigade lol
Don’t worry china already exporting a new variant :) load up on vitamin c lol
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Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 3 Escorts, 5 armour, 1 elite, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 elite moved from Shensi to Sikang 6 armour moved from Kweichow to Sikang 5 armour, 1 elite and 1 japanese_para moved from Kansu to Tsinghai 4 armour moved from Suiyuyan to Tsinghai 2 bombers moved from French Indo China to Sikang Combat - Japanese Battle in Sikang Japanese attack with 6 armour, 2 bombers, 1 elite and 1 infantry Chinese defend with 5 infantry Japanese roll dice for 6 armour, 2 bombers, 1 elite and 1 infantry in Sikang, round 2 : 5/11 hits, 4.83 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 6 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 elite and 1 infantry Casualties for Chinese: 5 infantry Battle in Tsinghai Japanese attack with 9 armour, 1 elite and 1 japanese_para Chinese defend with 6 infantry Japanese roll dice for 9 armour, 1 elite and 1 japanese_para in Tsinghai, round 2 : 5/12 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 2.00 expected hits 1 elite owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 8 armour and 1 japanese_para in Tsinghai, round 3 : 5/9 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 7 armour and 1 japanese_para remaining. Battle score for attacker is 5 Casualties for Japanese: 2 armour and 1 elite Casualties for Chinese: 6 infantry Battle in Burma Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan 1 Escort_Convoy and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 Escort_Convoy, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 38 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 2 armour moved from Kiangsu to Kweichow 2 armour moved from Shantung to Kweichow 2 bombers moved from Sikang to French Indo China 1 aaGun moved from Kansu to Tsinghai 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Kansu 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Yunnan 1 aaGun and 1 infantry moved from Korea to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone 1 Escort moved from 6 Sea Zone to 22 Sea Zone 1 Escort moved from 35 Sea Zone to 34 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 46 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 36 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 elite moved from 36 Sea Zone to French Indo China EDIT: 2 infantry moved from Japan to Korea Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 1 harbour and 3 infantry placed in French Indo China 3 armour placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 elite and 2 infantry placed in Japan 3 Escorts placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 65 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japan Loses CarolineIslands Turn7: Japanese met a national objective for an additional -3 PUs; end with 66 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50 British regular : 0.33
GD it Forgot i wanted to Conquer Guam. Oh well, that’s what I get for being a stoner lol :sunglasses:
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@barnee
Game HistoryRound: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 artillery, 6 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 2 carriers, 7 destroyers, 5 infantry, 1 marine, 4 transports, 1 usa_armour and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 pacific_submarine moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 3 usa_fighters moved from 33 Sea Zone to 23 Sea Zone 3 usa_fighters moved from 33 Sea Zone to 22 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 5 infantry, 1 marine and 1 usa_armour Italians defend with 1 aaGun, 1 factory_major and 6 infantry Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 5 infantry, 1 marine and 1 usa_armour in Northern Italy, round 2 : 3/8 hits, 2,17 expected hits Italians roll dice for 1 aaGun and 6 infantry in Northern Italy, round 2 : 4/7 hits, 2,17 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits Italians roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 1 infantry, 1 marine and 1 usa_armour in Northern Italy, round 5 : 2/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 marine and 1 usa_armour remaining. Battle score for attacker is 8 Casualties for Americans: 5 infantry Casualties for Italians: 1 aaGun and 6 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 Escort Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 22 Sea Zone Americans attack with 1 destroyer and 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 destroyer and 3 usa_fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone Americans win with 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Escort Battle in 23 Sea Zone Americans attack with 1 pacific_submarine and 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 pacific_submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 usa_fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 Escort in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 23 Sea Zone Americans win with 1 pacific_submarine and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 22 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 1 Heavy_BB, 2 destroyers and 1 pacific_cruiser moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from Mexico to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 NavyFighters, 1 artillery, 2 destroyers, 3 infantry, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 elite, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 elite and 6 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 artillery and 6 infantry placed in Eastern United States 6 destroyers and 4 transports placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,1,4,1,2,3,3,1,2 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 63 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : -0,67 Italians regular : -0,17
Lol, what you can do is do your turn first as a local game, once or twice, and then do it for real as a PBEM game. I do that as well, and I almost never forget to move something, because I already played out the turn and remembered the moves I am going to make.
And sorry about being late again, I guess I am just slow with everything ")
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
And sorry about being late again, I guess I am just slow with everything ")
Heh heh no worries I’m used to it :)
Yea i like to do a test run too. Usually right after I click done is when i remember I forgot something lol
Hmm … Italians need to fight for there native soil now. Those boys in the North must have all been drunk lol
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Stupid me, forgot about the UK lol :)
And your four units in Iraq scored five hits in total… that was probably a well-trained elite Italian corps xD
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@victoryfirst did u wanna move that UK BB SZ 83 ?
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Move your BB if u want. Was gonna put it in 91 for ya but spaced.
Game History
Round: 7 Purchase Units - Italians Italians buy 1 Hvy_Ind_1, 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber moved from Greece to Northern Italy 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Northern Italy 2 armour moved from Southern Italy to Northern Italy 3 infantry moved from Southern France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 armour, 1 bomber and 6 infantry Americans defend with 1 artillery, 1 factory_minor, 1 marine and 1 usa_armour Italians win, taking Northern Italy from Americans with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery, 1 marine and 1 usa_armour Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to Northern Italy 2 armour moved from Romania to Greece 1 infantry moved from Bessarabia to Romania 4 infantry moved from Syria to Iraq 1 italian_para moved from Syria to Iraq EDIT: 2 infantry moved from Greece to Syria EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 3 italian_paras moved from Southern Italy to Syria Place Units - Italians 1 factory_minor placed in Egypt 3 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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@VictoryFirst you wanna go ahead and roll ANZAC and France ? Shouldn’t take long. It takes me an hour to reorient what’s going on after long delays.
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@barnee
Game HistoryRound: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Kwangtung Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Kwangtung Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Kwangtung from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33
Sorry! This was a very busy week for me. I will try to respond faster from now on.
Breaking news: the French did something during their turn! They invaded Libya with one guy :) -
@victoryfirst heh heh just when you think there safe.
Yea involved turns I understand taking longer but if we can whack the smaller country turns out, i can remember what’s going on easier lol
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Game History
Round: 8 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body> Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans Germans buy 2 Atlantic_Walls, 1 Panzer_General, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 2 german_paras and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 11 infantry moved from Finland to Karelia 1 Panzer_Grndrs moved from Norway to Karelia 1 bomber moved from Eastern Poland to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus EDIT: 2 Waffen_Paras moved from Western Ukraine to Caucasus EDIT: 1 German_LCV, 1 armour and 1 elite moved from Romania to Caucasus EDIT: 2 german_paras moved from Greece to Caucasus 2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States 8 infantry moved from Poland to Baltic States 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 5 waffen_infantrys and 1 waffen_panzer moved from Eastern Poland to Baltic States Combat - Germans Battle in Caucasus Germans attack with 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber Russians defend with 1 armour, 1 elite and 3 infantry Germans roll dice for 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber in Caucasus, round 2 : 4/10 hits, 4.00 expected hits Russians roll dice for 1 armour, 1 elite and 3 infantry in Caucasus, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 German_LCV owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus Germans roll dice for 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 4/8 hits, 3.67 expected hits Russians roll dice for 1 elite in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 German_LCV and 2 german_paras Casualties for Russians: 1 armour, 1 elite and 3 infantry Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer Russians defend with 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer in Baltic States, round 2 : 20/42 hits, 18.17 expected hits Russians roll dice for 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/6 hits, 2.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 18 Casualties for Russians: 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry Battle in Karelia Germans attack with 1 Panzer_Grndrs and 11 infantry Russians defend with 1 infantry Germans roll dice for 1 Panzer_Grndrs and 11 infantry in Karelia, round 2 : 1/12 hits, 2.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 Panzer_Grndrs and 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 Panzer_Grndrs moved from Germany to Baltic States 1 waffen_infantry moved from Eastern Poland to Germany 2 german_paras moved from Germany to Romania 1 german_para moved from Western Ukraine to Romania 1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 Rail and 1 elite moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 Rail and 1 infantry moved from Germany to Baltic States 4 armour moved from Western Germany to Southern Italy 2 armour moved from Western Germany to Northern Italy 1 fighter moved from Baltic States to Western Germany 1 fighter and 2 tactical_bombers moved from Baltic States to Romania 1 artillery moved from Normandy Bordeaux to France 1 air_transport moved from Egypt to Western Germany Place Units - Germans 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Norway 1 infantry placed in Southern France 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany 2 Panzer_Grndrss, 6 TotalWarMechInfs and 1 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : 1.67 British regular : -0.33
Just a FYI the King Tigers can’t be built till next rd. Got it fixed in next update
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@VictoryFirst oh yea don’t forget to move the UK BB from last turn. I spaced it again too lol
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Battle for Western Ukraine
Tactical Bomber at 4:
[dice 1d6]Fighter at 3:
[dice 1d6]Two russian para’s at 1:
[dice 2d6]
German mech at 2:
[dice 1d6] -
1d6: 2
1d6: 5
2d6: 6, 2
1d6: 6 -
Battle for Bessarabia
Two Para’s at 3:
[dice 2d6]
Italian Infantry at 2;
[dice 1d6 -
2d6: 3, 4
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@dicebot
[dice 1d6] -
1d6: 4
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Game History
Round: 8 Purchase Units - Russians Russians buy 1 demo_airfield, 1 elite and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 armour and 3 infantry moved from Rostov to Caucasus 1 artillery, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber moved from Volgograd to Caucasus 2 russian_paras moved from Russia to Western Ukraine 2 russian_paras moved from Russia to Bessarabia 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine Combat - Russians Battle in Western Ukraine Changer loiter and taunt; Russians attack with 1 fighter, 2 russian_paras and 1 tactical_bomber Germans defend with 1 mech_infantry; Changer defend Russians roll dice for 1 fighter, 2 russian_paras and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 2 russian_paras Italians defend with 1 infantry Russians roll RussianAirborneAttack dice in Bessarabia : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 russian_paras remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus Russians attack with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers Germans defend with 2 Waffen_Paras, 1 armour and 1 elite Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 4,83 expected hits Germans roll dice for 2 Waffen_Paras, 1 armour and 1 elite in Caucasus, round 2 : 3/5 hits, 2,50 expected hits 1 elite owned by the Germans, 3 infantry owned by the Russians, 2 Waffen_Paras owned by the Germans and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 2 Waffen_Paras, 1 armour and 1 elite Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 elite, 1 guard_infantry and 1 mech_infantry moved from Belarus to Bryansk 1 Soviet_Commisar_3 and 3 armour moved from Smolensk to Bryansk 1 guard_infantry moved from Ukraine to Smolensk 1 Soviet_Commisar_3 and 2 guard_infantrys moved from Archangel to Smolensk 1 Tank_General3 and 5 armour moved from Russia to Bryansk 1 Tank_General moved from Russia to Smolensk 4 armour moved from Archangel to Smolensk 1 armour moved from Urals to Smolensk 7 infantry moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 1 Europe_Rail, 2 Rails and 3 infantry moved from Russia to Rostov 6 mine_unarmeds moved from Smolensk to Archangel 3 mine_unarmeds moved from Russia to Smolensk 4 infantry moved from Russia to Vologda 1 Soviet_Commisar_3 and 3 armour moved from Tambov to Vologda 2 aaGuns moved from Tambov to Rostov 1 guard_infantry moved from Tambov to Vologda 2 infantry moved from Tambov to Samara 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Novosibirsk to Urals Place Units - Russians Units in Novgorod being upgraded or consumed: 1 airfield 1 demo_airfield placed in Novgorod 1 elite placed in Russia 3 infantry placed in Volgograd 6 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General3 EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode COMMENT: The Soviet Army Corps in Smolensk contains three Guard infantry units, the other Commissars command three tanks Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 Russians regular : 2,67 Russians RussianAirborneAttack : 0,33
If you happen to take Karelia on the German turn (there is a high chance you will :) ), I will destroy the Leningrad factory at just before you take over the territory.
Forgot the BB again though… well, I think I have to do it on the UK turn then lol
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@victoryfirst right on I’m just gonna put the BB in 91. The Factory will self destruct if Novgorod conquered.
I’ll try and get JPN out later tonight. Tonight here anyway :) Watching my football team get it’s ass kicked right now :( lol