In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
barnee Axis vs VictoryFirst Allies G 40 Expansion
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hmm … not letting post the game thingy. Might have to double post after save
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yea GD it not working fbs ok heres save. Fckd up with escort but f it lol
yea stil fckn up Ill try and post it again later the summary
Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.
Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)
Usually Russia and the Reich the only ones that buy in my games anyway lol
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@barnee
https://forums.triplea-game.org/topic/3311/student-group-studyame History
Round: 4 Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger ItaliansEscortsA3: buyEscort added to productionItalians Germans buy 1 Escort, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 air_transport, 1 armour, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 german_para EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Turning off Edit Mode 3 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 3 GermanUBoats moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from Romania to Eastern Poland EDIT: 3 german_paras moved from Romania to Caucasus Combat - Germans Germans creates battle in territory 101 Sea Zone Battle in Eastern Poland Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 101 Sea Zone Germans attack with 1 Wolfpack Americans defend with 7 destroyers Americans win with 7 destroyers remaining. Battle score for attacker is 0 Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 GermanUBoats moved from 109 Sea Zone to 103 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 103 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 103 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 elite moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 103 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 103 Sea Zone 1 infantry moved from Poland to Baltic States 2 infantry moved from Bulgaria to Greece EDIT: 1 German_LCV moved from Germany to Greece 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 2 infantry, 2 mech_infantrys and 4 waffen_infantrys moved from Slovakia Hungary to Romania 2 german_paras moved from Germany to Romania 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 tactical_bomber moved from Baltic States to Bessarabia 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Romania 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 8 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Romania to Bessarabia 1 Panzer_Grndrs moved from Germany to Romania 1 elite and 1 infantry moved from Germany to Poland 2 infantry moved from Norway to Finland 1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone 1 Rail moved from Germany to Western Germany 1 Rail and 1 infantry moved from Western Germany to Bessarabia 1 Rail moved from Germany to Western Germany 1 Rail and 1 infantry moved from Western Germany to Bessarabia Place Units - Germans 1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 2 infantry placed in Germany 1 air_transport, 1 armour and 2 infantry placed in Western Germany 2 Panzer_Grndrss placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany 1 Escort placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Changer from Belarus: 2 russian_mine_Greens EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Oranges EDIT: Turning off Edit Mode COMMENT: 2 Russian Mines Changed to Orange in Belarus @ E POL
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wow I’m really high. Should be a Amry Group in Bessarabia and a Waffen Army in Romainia.
Doesn’t really matter. Shouldn’t make a difference unless puck futin wants to attack lol.
Shouldn’t matter anyway :)
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Hi Vic - did you buy a Heavy Industry 1 Unit & Underground Factory with ANZAC ?
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yes, that is correct. In my solo games, ANZAC has a lot of money to spend, so that HI comes in handy. But I don’t know if it was a good move in this game though :)
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ANZAC can easily spend 2 IPC for a Heavy Industry 1 Unit purchase.
It makes sense - and we also use it in some games - but not until it is clear that ANZAC can afford to build up to 4 units for several rounds.
Interesting game by the way:+1:
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@victoryfirst Uncle joe get over the shock of adolf breaking the non agression pact first yet ? :)
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Hi! Lol, I wasn’t sure for a couple of days if the German file you sent me was the right one.
It is a very hard turn as well :) Lots of options as the Russians. Give me one more day, and I will come up with the best Russian turn ever! :) -
@victoryfirst No worries brother. lots going on when the E Front kicks off :)
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 german_paras Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 german_paras Non Combat Move - Russians COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. COMMENT: *three tank units of course :) Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Novgorod to Belarus 6 mine_unarmeds moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Tambov 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 Rails moved from Russia to Siberia 2 Rails and 2 infantry moved from Siberia to Rostov 1 Europe_Rail and 1 elite moved from Russia to Novgorod Place Units - Russians 2 infantry placed in Volgograd 6 guard_infantrys placed in Russia 1 elite placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Changing PUs for Russians from 20 to 19 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 52 PUs
Here! The best Russian turn that has ever been done :)
Also, let me know if I made any mistakes concerning the mines and Soviet Army Corps :)
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@victoryfirst :grin:
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@victoryfirst So I adjusted a couple things.
exp-r4Adjusted.tsvg
The German Paras defend at 3 for 1st rd when by themselves. I used History
which shows Germany would have only got 1 hit. The 2nd rd of combat they got a hit which killed another dude but you still have 1 INF surviving to take Caucasus.Best to use dicebot but no biggie. This our first game and were both learning. :) After a couple it’ll become second nature.
Also, you can only have one Commisar active in a TTy, so I changed the other 2. Each Corps with 3 Tanks a piece I assume.
Last thing i did was change the Green LMs to Blue. I like to use Blue for North, although it doesn’t really matter. Just make it easier to tell at a glance where they’re pointed at.
Oh I forgot to change it, you’ll get an extra 2 bucks for Caucasus now. Also you deleted 1 PU from Russia ? Wasn’t sure why you did that.
Anyway, if you wanna place or move a couple dudes to a different spot now, go ahead. I’m gonna go ahead and do JPN and if no new save before then we can edit if needed.
:) :+1:
Game HistoryRound: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 german_paras Germans roll GermanAirborneAttack dice in Caucasus : 0/3 hits, 0.50 expected hits Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 german_paras in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 german_para in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 german_para owned by the Germans lost in Caucasus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 german_paras Non Combat Move - Russians COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. COMMENT: *three tank units of course :) Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Novgorod to Belarus 6 mine_unarmeds moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk 1 Soviet_Commisar and 3 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Tambov 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 Rails moved from Russia to Siberia 2 Rails and 2 infantry moved from Siberia to Rostov 1 Europe_Rail and 1 elite moved from Russia to Novgorod Place Units - Russians 2 infantry placed in Volgograd 6 guard_infantrys placed in Russia 1 elite placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Changing PUs for Russians from 20 to 19 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing ownership of Caucasus from Germans to Russians EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisar_3s EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisars EDIT: Removing units owned by Changer from Ukraine: 3 russian_mine_Greens EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Blues EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.00 Germans GermanAirborneAttack : -0.50
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 Escorts, 3 Fortifications, 1 Japan_destroyer, 6 armour, 1 carrier, 1 elite and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 bomber moved from Anhwe to Shensi 1 bomber moved from Kwangsi to Shensi Combat - Japanese Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Szechwan 2 fighters moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 2 infantry moved from Hunan to Yunnan 1 japanese_para moved from Yunnan to Szechwan 1 aaGun and 2 infantry moved from Anhwe to Hopei 3 armour moved from Shantung to Kweichow 3 armour moved from Kiangsu to Kweichow 1 Rail moved from Kiangsu to Manchuria 1 Rail and 1 infantry moved from Manchuria to Chahar 1 artillery moved from Korea to Manchuria 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Szechwan EDIT: 1 elite moved from Japan to Korea 2 bombers moved from Shensi to French Indo China Place Units - Japanese 2 Escorts, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Kiangsu 3 armour placed in Shantung 1 factory_minor placed in French Indo China 1 elite placed in Japan 1 Fortification placed in Celebes 1 Fortification placed in Paulau Island 1 Fortification placed in Java Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 1.67 ANZAC regular : 0.67 British regular : -0.33
Added the 2 PUs for Russia. If you wanna change any placements or NCMs due to Caucasus change go ahead. Remember you can’t rail to newly captured TTys tho :) I know you already know that :)
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@VictoryFirst I forgot to swap out the Arty on Java for an INF again lol. Would you change please Thanks
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OK, lot’s of going on here!
First, I don’t think the para-combat was wrong. I didn’t know why the paras rolled before my attacking units did, but they all missed, so everything was fine. Then, my forces rolled as normal and scored two hits. After that, the para’s rolled their defence roll and scored two hits (1 and a 2). In the last round, both sides got a hit, so I destroyed all para’s but didn’t have any ground forces left.
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Lastly, I accidentally bought another Soviet Commissar, while I already had three on the board. So I swapped that out for two infantry, that’s why I killed a PU. I now have exactly 54 PUs if everything is correct, so that I can buy 26 infantry in round five!
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That’s fine btw, I’ll swap that out!
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@victoryfirst yea so Paras defend @3 for 1st rd only if by themselves. Triplea can’t do that, so what I did was give them a First Strike/Targeted Defense @1 which happens before the Attacker fires normally and then normal combat at there normal value of D 2.
i just did it that way for people who didn’t want to hand roll the battle. The problem is, the Targeted attack won’t allow there casualties to fire back. Since we didn’t use dicebot, I used the first 3 rolls from Targeted Attack which were 3,4 and 4 which would have resulted in 1 hit. I then ignored the Paras next 1st rd rolls of 1,5,2 where the 2 hits came in.
That’s how i got it to play out the way it did.
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Yea it kinda is. I think of it as more North myself, but not a biggie either way.
So we can ignore the initial 3 Para rolls and go with the original result or you can reroll the battle with dicebot if you want or keep it as currently is. The reason I changed it was because the first 3 rolls were well first :)
I know it’s a little confusing :) but whatever you wanna do is fine with me
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@VictoryFirst yea I won’t change the LMs anymore. We’ll just go with whats posted :)