barnee Axis vs VictoryFirst Allies G 40 Expansion


  • @barnee

    And if you read this, I still need to do my turn, so I will have it out in a minute!


  • @barnee
    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Exp A3_F3.tsvg


  • @victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:

    Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!

    No worries Brother :)

  • 2023 '22 '21 '20 '19 '18

    4 German Paras Attack at 3 in Caucasus against 1 Inf

    [dice 4d6]


  • 4d6: 5, 5, 6, 3

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    1 Inf @ 2

    [dice 1d6]


  • 1d6: 1

  • 2023 '22 '21 '20 '19 '18

    1 Ger Para and 1 Russian Inf Killed in Caucasus Heheh cant quite remember how it works lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    hmm … not letting post the game thingy. Might have to double post after save

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea GD it not working fbs ok heres save. Fckd up with escort but f it lol

    EXP G4.tsvg

    yea stil fckn up Ill try and post it again later the summary

    Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.

    Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)

    Usually Russia and the Reich the only ones that buy in my games anyway lol

  • 2023 '22 '21 '20 '19 '18

    @barnee
    https://forums.triplea-game.org/topic/3311/student-group-study

    ame History

    Round: 4
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Germans buy 1 Escort, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 air_transport, 1 armour, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 german_para
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Germans takes Caucasus from Russians
                EDIT: Turning off Edit Mode
            3 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Baltic States
            1 bomber moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            3 GermanUBoats moved from 101 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from Romania to Eastern Poland
            EDIT: 3 german_paras moved from Romania to Caucasus
    
        Combat - Germans
            Germans creates battle in territory 101 Sea Zone
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 101 Sea Zone
                Germans attack with 1 Wolfpack
                Americans defend with 7 destroyers
                Americans win with 7 destroyers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Wolfpack
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            3 GermanUBoats moved from 109 Sea Zone to 103 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 103 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 103 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 elite moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 103 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 103 Sea Zone
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Bulgaria to Greece
            EDIT: 1 German_LCV moved from Germany to Greece
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 armour, 2 infantry, 2 mech_infantrys and 4 waffen_infantrys moved from Slovakia Hungary to Romania
            2 german_paras moved from Germany to Romania
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 tactical_bomber moved from Baltic States to Bessarabia
            1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Romania
            1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 8 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Romania to Bessarabia
            1 Panzer_Grndrs moved from Germany to Romania
            1 elite and 1 infantry moved from Germany to Poland
            2 infantry moved from Norway to Finland
            1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
            1 Rail moved from Germany to Western Germany
            1 Rail and 1 infantry moved from Western Germany to Bessarabia
            1 Rail moved from Germany to Western Germany
            1 Rail and 1 infantry moved from Western Germany to Bessarabia
    
        Place Units - Germans
            1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 2 infantry placed in Germany
            1 air_transport, 1 armour and 2 infantry placed in Western Germany
            2 Panzer_Grndrss placed in Germany
            2 infantry placed in Germany
            1 infantry placed in Western Germany
            1 Escort placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Belarus: 2 russian_mine_Greens
            EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Oranges
            EDIT: Turning off Edit Mode
            COMMENT: 2 Russian Mines Changed to Orange in Belarus @ E POL
    
  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    wow I’m really high. Should be a Amry Group in Bessarabia and a Waffen Army in Romainia.

    Doesn’t really matter. Shouldn’t make a difference unless puck futin wants to attack lol.

    Shouldn’t matter anyway :)


  • @victoryfirst

    Hi Vic - did you buy a Heavy Industry 1 Unit & Underground Factory with ANZAC ?


  • @the-captain

    yes, that is correct. In my solo games, ANZAC has a lot of money to spend, so that HI comes in handy. But I don’t know if it was a good move in this game though :)

  • 2024 2023 '22 '21

    ANZAC can easily spend 2 IPC for a Heavy Industry 1 Unit purchase.

    It makes sense - and we also use it in some games - but not until it is clear that ANZAC can afford to build up to 4 units for several rounds.

    Interesting game by the way:+1:


  • @victoryfirst Uncle joe get over the shock of adolf breaking the non agression pact first yet ? :)


  • @barnee

    Hi! Lol, I wasn’t sure for a couple of days if the German file you sent me was the right one.
    It is a very hard turn as well :) Lots of options as the Russians. Give me one more day, and I will come up with the best Russian turn ever! :)


  • @victoryfirst No worries brother. lots going on when the E Front kicks off :)


  • @barnee

    Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  Russia....
            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
            Trigger Russians LendLeaseFee: buy1_PU added to productionRussians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 2 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 2 infantry; Remaining resources: 20 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 german_paras
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 german_paras
    
        Non Combat Move - Russians
            COMMENT: In Ukraine, three RUssian mines dig in on the border with Bessarabia, three on the border with Western Ukraine
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            COMMENT: There are also three Soviet Army Corps in Bryansk, each containing one tank unit. 
            COMMENT: *three tank units of course :)
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Rostov
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
            2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            1 infantry moved from Novgorod to Belarus
            6 mine_unarmeds moved from Bryansk to Ukraine
            2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Bryansk
            1 Soviet_Commisar and 3 armour moved from Russia to Bryansk
            1 elite moved from Bryansk to Tambov
            6 mine_unarmeds moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            2 Rails moved from Russia to Siberia
            2 Rails and 2 infantry moved from Siberia to Rostov
            1 Europe_Rail and 1 elite moved from Russia to Novgorod
    
        Place Units - Russians
            2 infantry placed in Volgograd
            6 guard_infantrys placed in Russia
            1 elite placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Adding units owned by Russians to Volgograd: 1 infantry
            EDIT: Changing PUs for Russians from 20 to 19
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 2 Soviet_Commisar_3s
            EDIT: Removing units owned by Russians from Bryansk: 2 Soviet_Commisars
            EDIT: Adding units owned by Changer to Ukraine: 3 mine_armeds
            EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens
            EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 52 PUs
    

    EXP R4.tsvg

    Here! The best Russian turn that has ever been done :)

    Also, let me know if I made any mistakes concerning the mines and Soviet Army Corps :)


  • @victoryfirst :grin:

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