@mikawagunichi please use second file thanks
L22 #1 trulpen (X) vs Giallo (A+21) BM4
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L22 #1 trulpen vs Giallo (+21) BM4.tsvg
Game History
Round: 16
Purchase Units - Japanese Japanese buy nothing; Remaining resources: 7 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2,1,3,4,5,6,3 Japanese collect 2 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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l22-1-trulpen-vs-giallo-21-bm4(58).tsvg
Game History
Round: 16 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 5 fighters moved from 89 Sea Zone to Gibraltar 3 carriers moved from 89 Sea Zone to 91 Sea Zone 2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 5 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 armour moved from Yakut S.S.R. to Evenkiyskiy Americans take Yenisey from Germans Americans take Evenkiyskiy from Germans 1 infantry moved from Amur to Buryatia Combat - Americans Battle in Morocco Battle in Formosa Battle in Gibraltar Americans attack with 4 artilleries, 5 fighters and 4 infantry Italians defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 4 artilleries, 5 fighters and 4 infantry in Gibraltar, round 2 : 6/13 hits, 5,17 expected hits Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits, 2,00 expected hits 3 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Germans, taking Formosa from Japanese, taking Gibraltar from Italians with 4 artilleries, 5 fighters and 4 infantry remaining. Battle score for attacker is 21 Casualties for Italians: 3 artilleries and 3 infantry Non Combat Move - Americans 5 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 26 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 49 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 52 PUs Purchase Units - British British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from West India to Turkmenistan 5 mech_infantrys moved from West India to Turkmenistan 1 battleship moved from 64 Sea Zone to 91 Sea Zone Non Combat Move - British Place Units - British 1 artillery and 7 infantry placed in United Kingdom British undo move 1. 3 infantry placed in Egypt 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -2,00
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L22 #1 trulpen vs Giallo (+21) BM4.tsvg
Game History
Round: 16
Purchase Units - Italians Italians buy 2 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 7 infantry moved from Greece to 97 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 2 artilleries and 6 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber British defend with 1 airfield and 1 harbour; Americans defend with 4 artilleries and 4 infantry Italians roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/12 hits, 3,50 expected hits British roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/9 hits, 3,00 expected hits British roll dice for 4 artilleries and 2 infantry in Gibraltar, round 3 : 4/6 hits, 2,00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 4 : 2/5 hits, 2,17 expected hits British roll dice for 3 artilleries in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Gibraltar, round 5 : 1/4 hits, 1,83 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 8 infantry Casualties for Americans: 4 artilleries and 4 infantry Battle in Morocco Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 2 carriers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from 97 Sea Zone to 92 Sea Zone 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 97 Sea Zone to Algeria 1 infantry moved from Alexandria to Tobruk Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy 3 transports placed in 95 Sea Zone Italians undo move 3. 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -3,67
British regular : 3,00
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Moving the subs.
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L22 #1 trulpen vs Giallo (+21) BM4.tsvg
Game History
Round: 17
Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 carrier, 1 destroyer, 9 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 19 artilleries and 37 infantry moved from Scotland to United Kingdom 1 marine moved from Scotland to 111 Sea Zone 1 battleship and 1 marine moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 3 fighters and 10 tactical_bombers moved from Scotland to United Kingdom 8 fighters moved from 111 Sea Zone to United Kingdom 3 fighters moved from France to United Kingdom 3 mech_infantrys moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Caucasus to Kazakhstan 6 mech_infantrys moved from Northwest Persia to Kazakhstan 2 bombers moved from Germany to United Kingdom 3 bombers moved from Scotland to United Kingdom 1 bomber moved from Germany to United Kingdom 7 transports moved from 111 Sea Zone to 112 Sea Zone 6 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone 6 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom 4 carriers and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone 25 artilleries and 30 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Syria to Egypt 17 armour and 15 mech_infantrys moved from Iraq to Egypt Combat - Germans Battle in Egypt Germans attack with 17 armour, 25 artilleries, 30 infantry and 16 mech_infantrys British defend with 1 aaGun, 1 airfield, 5 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 22 infantry, 9 mech_infantrys and 1 tactical_bomber; ANZAC defend with 13 fighters; Americans defend with 8 fighters; Russians defend with 1 tactical_bomber Germans roll dice for 17 armour, 25 artilleries, 30 infantry and 16 mech_infantrys in Egypt, round 2 : 29/88 hits, 28,67 expected hits British roll dice for 1 aaGun, 5 armour, 6 artilleries, 23 fighters, 22 infantry, 9 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 29/67 hits, 31,17 expected hits 6 mech_infantrys owned by the British, 1 aaGun owned by the British, 29 infantry owned by the Germans and 22 infantry owned by the British lost in Egypt Germans roll dice for 17 armour, 25 artilleries, 1 infantry and 16 mech_infantrys in Egypt, round 3 : 15/59 hits, 22,50 expected hits British roll dice for 5 armour, 6 artilleries, 23 fighters, 3 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 22/39 hits, 21,83 expected hits 1 tactical_bomber owned by the Russians, 3 mech_infantrys owned by the British, 15 artilleries owned by the Germans, 1 infantry owned by the Germans, 6 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Egypt Germans roll dice for 17 armour, 10 artilleries and 10 mech_infantrys in Egypt, round 4 : 14/37 hits, 15,17 expected hits British roll dice for 23 fighters and 1 tactical_bomber in Egypt, round 4 : 17/24 hits, 15,83 expected hits 6 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 7 artilleries owned by the Germans, 7 fighters owned by the Americans and 10 mech_infantrys owned by the Germans lost in Egypt Germans roll dice for 17 armour and 3 artilleries in Egypt, round 5 : 10/20 hits, 9,50 expected hits British roll dice for 10 fighters in Egypt, round 5 : 6/10 hits, 6,67 expected hits 7 fighters owned by the ANZAC, 3 artilleries owned by the Germans, 3 armour owned by the Germans, 1 fighter owned by the Americans and 2 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 141 Casualties for Germans: 3 armour, 25 artilleries, 30 infantry and 16 mech_infantrys Casualties for British: 1 aaGun, 5 armour, 6 artilleries, 2 fighters, 22 infantry, 9 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 tactical_bomber Casualties for ANZAC: 13 fighters Casualties for Americans: 8 fighters Battle in Kazakhstan Germans attack with 12 mech_infantrys ANZAC defend with 1 armour Germans roll dice for 12 mech_infantrys in Kazakhstan, round 2 : 1/12 hits, 2,00 expected hits ANZAC roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Kazakhstan Germans win, taking Kazakhstan from ANZAC with 12 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in United Kingdom Germans attack with 25 artilleries, 6 bombers, 14 fighters, 45 infantry, 1 marine and 10 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 44 infantry and 1 mech_infantry; French defend with 1 infantry; Americans defend with 24 fighters British roll AA dice in United Kingdom : 3/15 hits, 2,50 expected hits 3 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 25 artilleries, 6 bombers, 11 fighters, 45 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 2 : 25/98 hits, 36,50 expected hits British roll dice for 5 aaGuns, 1 artillery, 24 fighters, 45 infantry and 1 mech_infantry in United Kingdom, round 2 : 30/71 hits, 31,67 expected hits 5 aaGuns owned by the British, 30 infantry owned by the Germans, 1 infantry owned by the French and 20 infantry owned by the British lost in United Kingdom Germans roll dice for 25 artilleries, 6 bombers, 11 fighters, 15 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 3 : 28/68 hits, 29,83 expected hits British roll dice for 1 artillery, 24 fighters, 24 infantry and 1 mech_infantry in United Kingdom, round 3 : 21/50 hits, 24,67 expected hits 1 mech_infantry owned by the British, 6 artilleries owned by the Germans, 15 infantry owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the British and 24 infantry owned by the British lost in United Kingdom Germans roll dice for 19 artilleries, 6 bombers, 11 fighters, 1 marine and 10 tactical_bombers in United Kingdom, round 4 : 28/47 hits, 22,83 expected hits British roll dice for 22 fighters in United Kingdom, round 4 : 16/22 hits, 14,67 expected hits 16 artilleries owned by the Germans and 22 fighters owned by the Americans lost in United Kingdom Germans captures 30PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 artilleries, 6 bombers, 11 fighters, 1 marine and 10 tactical_bombers remaining. Battle score for attacker is 155 Casualties for Germans: 22 artilleries, 3 fighters and 45 infantry Casualties for British: 5 aaGuns, 1 artillery, 44 infantry and 1 mech_infantry Casualties for French: 1 infantry Casualties for Americans: 24 fighters triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 4 submarines moved from 112 Sea Zone to 110 Sea Zone 2 carriers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Northwest Persia to Persia 1 aaGun moved from Iraq to Persia 6 fighters and 4 tactical_bombers moved from United Kingdom to 110 Sea Zone 5 fighters and 6 tactical_bombers moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Western Germany 3 bombers moved from United Kingdom to Scotland Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Russia 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine Germans undo move 5. 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Iraq 3 infantry placed in Yugoslavia 1 infantry placed in Southern France Germans undo move 8. 3 infantry placed in Yugoslavia Germans undo move 8. 1 infantry placed in Normandy Bordeaux 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 85 PUs; end with 115 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 120 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 127 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 133 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 138 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 153 PUs
Combat Hit Differential Summary :
British AA : 0,50
ANZAC regular : -0,50
Germans regular : -16,67
British regular : -5,50
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Moved the russians in China for you. Again, feel free to change. Not impacted at all by Japan.
L22 #1 trulpen vs Giallo (+21) BM4.tsvg
Game History
Round: 17
Purchase Units - Japanese Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 20 Sea Zone to Okinawa Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,6,4,6,5,6,1 Japanese collect 4 PUs (9 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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GG Trulpen, it almost seems impossible to beat the axis. I realy should look into my games to see what goes wrong, but I just keep doing the same thing. I’m not the type to reflect my games, but I realy should…
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Analysing your games would be a positive. In this game you went too hard against Japan and really crushed them. The problem was that it allowed Germany to run amok in EU.
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@trulpen Would you be up for a rematch giving me 1 pu extra
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@giallo said in L22 #1 trulpen (X) vs Giallo (A+21) BM4:
@trulpen Would you be up for a rematch giving me 1 pu extra
Sure, that works.
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@trulpen Do you always just play your turn or do you pre-play it and look how it will work out or even play the turn of your opponent
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@giallo said in L22 #1 trulpen (X) vs Giallo (A+21) BM4:
@trulpen Do you always just play your turn or do you pre-play it and look how it will work out or even play the turn of your opponent
Perhaps I should pre-play it, especially in extra challenging games, but I never do. Hence I also make lots of mistakes and often correct them by edits. I know it’s bad, but guess I’m a bit impatient.