@wizmark Scramble to 27 or 31?
PTV L21 Playoff Pejon_88 (X+3) vs. Simon33 (A)
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@pejon_88 autosavebeforeendturn-1.tsvg
Crazy bombing raid!
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Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 2 bombers, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 4 submarines and 3 transports moved from 104 Sea Zone to 109 Sea Zone Combat - Americans Non Combat Move - Americans 1 bomber moved from Algeria to United Kingdom 3 fighters and 2 tactical_bombers moved from Algeria to Morocco 2 fighters and 2 tactical_bombers moved from Eastern United States to Morocco 3 artilleries and 3 infantry moved from Eastern United States to Quebec 2 artilleries and 2 infantry moved from Java to 43 Sea Zone 2 artilleries, 6 carriers, 1 destroyer, 12 fighters, 2 infantry, 10 submarines and 2 transports moved from 43 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from Queensland to 40 Sea Zone 1 fighter moved from Yunnan to Eastern India 1 tactical_bomber moved from Eastern India to 40 Sea Zone 2 fighters moved from 40 Sea Zone to Eastern India 1 armour and 1 artillery moved from Burma to Eastern India 2 artilleries and 2 infantry moved from 40 Sea Zone to Eastern India 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Queensland 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 3 submarines moved from 27 Sea Zone to 65 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 2 battleships placed in 104 Sea Zone 1 artillery, 2 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 1 infantry moved from Hopei to Tsinghai 6 artilleries and 13 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 artilleries and 13 infantry Japanese defend with 1 infantry Chinese win, taking Kweichow from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Northern Sinkiang 1 infantry moved from Hunan to Kweichow 2 infantry moved from Yunnan to Burma 8 infantry moved from Yunnan to Kweichow Place Units - Chinese 2 infantry placed in Northern Sinkiang 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 10 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Southern Persia to Northeast Persia British take Northeast Persia from Italians 1 armour moved from Northeast Persia to Southern Persia 1 armour moved from Southern Persia to Iraq British take Iraq from Italians 1 armour moved from Iraq to Southern Persia EDIT: 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Yunnan to Burma 2 artilleries and 2 infantry moved from Eastern India to Burma 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia 1 transport moved from 40 Sea Zone to 74 Sea Zone EDIT: 1 tactical_bomber moved from 40 Sea Zone to 82 Sea Zone 3 fighters moved from Algeria to Egypt 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 40 Sea Zone to 82 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Southern Persia 3 infantry moved from Anglo-Egyptian Sudan to Egypt 1 aaGun, 5 artilleries and 25 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 destroyer moved from 80 Sea Zone to 40 Sea Zone 1 transport moved from 40 Sea Zone to 74 Sea Zone 1 bomber moved from United Kingdom to French Equatorial Africa Place Units - British 3 artilleries placed in Southern Persia 3 artilleries placed in Egypt 3 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
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Had to change up from my prefered plan because I didn’t take Tsinghai.
Looks hard for the allies here.
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@simon33 Yeah, Axis seems to be able to hold a tight grip.
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Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 submarine moved from 64 Sea Zone to 65 Sea Zone 1 artillery moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 43 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India 1 destroyer moved from 42 Sea Zone to 40 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from 82 Sea Zone to Eastern India 2 fighters moved from Southern Persia to Egypt Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Surprised you retreated from NW Persia.
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@simon33 autosavebeforeendturn-1.tsvg
Wanted to threaten Stalingrad.
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Game History
Round: 15 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 armour and 2 mech_infantrys moved from Stalingrad to Urals Russians take Kazakhstan from Italians 5 artilleries and 10 infantry moved from Samara to Gorky 1 infantry moved from Samara to Saratov 1 fighter and 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Samara to Urals 1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Amur 7 artilleries and 17 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Russia to Saratov Combat - Russians Battle in Saratov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Saratov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 5 artilleries and 10 infantry Germans defend with 1 infantry Russians win, taking Gorky from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 1 armour, 7 artilleries, 18 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians win, taking Amur from Japanese with 1 armour, 7 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 3 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Russians win, taking Urals from Italians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yaroslavl Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians win, taking Yaroslavl from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Yaroslavl to Russia 1 fighter and 1 tactical_bomber moved from Saratov to Russia 12 artilleries and 42 infantry moved from Stalingrad to Samara 1 aaGun moved from Siberia to Amur 1 aaGun moved from Buryatia to Amur 1 infantry moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2 Russians collect 22 PUs (2 lost to blockades); end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Hmm, I guess that was what I was thinking you could do when I moved in there. You couldn’t threaten both Sth Persia and Stalingrad though.
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@simon33 are you considering your turn?
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Game History
Round: 15 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Iraq 2 fighters moved from Southern Persia to Iraq 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 2 fighters, 1 infantry and 4 tactical_bombers moved from Morocco to Algeria Combat - Americans Battle in Iraq Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq Americans win, taking Iraq from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Algeria Americans attack with 2 fighters, 1 infantry and 4 tactical_bombers Italians defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Algeria, round 2 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from Morocco to United Kingdom 2 bombers moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 2 battleships moved from 104 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 destroyer moved from 109 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 1 submarine moved from 109 Sea Zone to 126 Sea Zone 2 fighters and 4 tactical_bombers moved from Algeria to Morocco 2 fighters moved from Iraq to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 artillery, 6 carriers, 1 destroyer, 9 fighters, 1 infantry, 10 submarines, 1 tactical_bomber and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia Place Units - Americans 1 destroyer placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 fighter and 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 6 artilleries and 24 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Northern Sinkiang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Eastern Sinkiang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 6 artilleries and 24 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 24 infantry in Yunnan, round 2 : 1/30 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 artilleries and 23 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Northern Sinkiang 2 infantry moved from Burma to Yunnan Place Units - Chinese 2 infantry placed in Northern Sinkiang 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 5 artilleries and 4 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 11 PUs; UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 3 armour, 1 infantry and 3 mech_infantrys moved from Southern Persia to Northeast Persia 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Italians Combat - British Battle in Northeast Persia British attack with 3 armour, 1 infantry and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Northeast Persia, round 2 : 4/7 hits, 2.67 expected hits Italians roll dice for 1 infantry in Northeast Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northeast Persia British win, taking Northeast Persia from Italians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 transports moved from 74 Sea Zone to 73 Sea Zone 1 bomber moved from French Equatorial Africa to Egypt 1 tactical_bomber moved from Southern Persia to Eastern India 2 fighters moved from 82 Sea Zone to Eastern India 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 3 aaGuns and 19 infantry moved from Burma to Eastern India 19 artilleries and 21 infantry moved from Southern Persia to Northwest Persia 1 aaGun, 5 artilleries and 24 infantry moved from Trans-Jordan to Iraq 3 artilleries and 10 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 40 Sea Zone to 82 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 fighters moved from Egypt to 83 Sea Zone 1 fighter moved from Southern Persia to 83 Sea Zone 1 fighter moved from United Kingdom to Iceland 1 destroyer moved from 109 Sea Zone to 126 Sea Zone Place Units - British 3 artilleries placed in Southern Persia 3 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1,5,3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5 British collect 34 PUs (4 lost to blockades); end with 38 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -6.00 Americans regular : -0.33 Japanese regular : 0.00 Italians regular : -1.00 British regular : 1.33
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Sorry about the delay. Not quite ready to give this up yet.
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@simon33 No problem!
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@simon33 autosavebeforeendturn.tsvg
Couldn’t put my AC in the SZ with Sicily and Sardinia due to the harbour rule. Made the closest possible purchase change in that regard (2 des). If you find this unfair I would need to re-think my NCMs etc.
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What I don’t like mostly is that you have left an unmobilised CV.
I’m a bit confused about the problem. You could have mobilised to SZ97 if you just put 1inf into N Italy.
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@simon33 I think the engine fooled me. I tried to mobilise two land in SI, but still was unable to mobilize in that SZ. I can adjust to have the AC back as planned?
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Yeah, if it’s all the same to you. Otherwise we’ll have that unmobilised CV lingering on through the rest of the game.
You can load up the afterNonCombatMove autosave.
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@simon33 Of course. Don’t seem to have that in my Saved games folder though. Suggestions? Otherwise I will just re-do the turn and edit the battle.
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look in the autosave subdirectory
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@simon33 autosaveAfterItaliansNonCombatMove.tsvg
Please double check that everything looks fine.
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 40 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from 78 Sea Zone to Southern Persia 1 fighter moved from 40 Sea Zone to Eastern India 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 tactical_bomber moved from Eastern India to 40 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 cruiser and 1 marine moved from 82 Sea Zone to 83 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 64 Sea Zone to 65 Sea Zone Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from United Kingdom to Iceland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :