@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
BM3 - LennardF vs Dawg (Allies +21)
-
@lennardf bring them up
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 factory_minors and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 armour moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries and 6 infantry moved from Shan State to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 43 Sea Zone to Malaya 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to India 2 bombers moved from Yunnan to India 5 artilleries, 6 infantry and 3 tactical_bombers moved from Yunnan to Shan State 1 artillery and 5 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan 1 bomber moved from Japan to Malaya 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 42 Sea Zone to Java 3 tactical_bombers moved from Shan State to Malaya Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 2 interceptors out of India Attackers Fire, : 2/3 hits, 0.67 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 2 fighters owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 3 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 5 tactical_bombers in Malaya, round 2 : 7/18 hits, 7.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 bomber, 2 fighters and 5 tactical_bombers moved from Malaya to Shan State 2 bombers and 1 fighter moved from India to Shan State 1 aaGun moved from Anhwe to Hunan 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : -4.33 UK_Pacific AA : -0.33 Defenders Fire, : -0.67 UK_Pacific regular : 1.67 ANZAC regular : -1.00 Attackers Fire, : 1.33
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Queensland to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Philippines Battle in 55 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Philippines from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from 55 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 49 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 49 Sea Zone 1 fighter moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery placed in Eastern United States Americans undo move 4. Americans undo move 4. 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.00 Japanese regular : -0.17
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter and 16 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 1/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -3.50 Japanese regular : -0.67
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Queensland to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Philippines Battle in 55 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Philippines from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from 55 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 49 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 49 Sea Zone 1 fighter moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery placed in Eastern United States Americans undo move 4. Americans undo move 4. 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter and 16 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 1/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from Libya to Tunisia British take Tunisia from Neutral_Axis 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 2 fighters moved from United Kingdom to French Guiana Combat - British Battle in Gibraltar Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Gibraltar from Italians with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 armour moved from Egypt to Iraq 2 artilleries moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Trans-Jordan 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 factory_minor placed in Persia 3 submarines placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -3.50 Americans regular : -1.00 Italians regular : 1.00 Japanese regular : 0.50 British regular : -0.50
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 2 artilleries and 3 infantry moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia Combat - Italians Battle in 92 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Ukraine, round 2 : 5/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 2.33 Russians regular : -0.67
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 2 armour moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 4 armour moved from Germany to Baltic States 1 tactical_bomber moved from Vyborg to Belarus 3 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Bryansk 3 tactical_bombers moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 6 mech_infantrys moved from Western Ukraine to Rostov 17 armour moved from Western Ukraine to Rostov 5 artilleries and 16 infantry moved from Western Ukraine to Ukraine 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Romania to Bessarabia 1 bomber moved from Northern Italy to Bryansk 1 destroyer moved from 105 Sea Zone to 113 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 2 bombers, 3 infantry and 4 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 bombers, 3 infantry and 4 tactical_bombers in Bryansk, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 8 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/12 hits, 4.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 8 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 17 armour and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour and 6 mech_infantrys in Rostov, round 2 : 12/23 hits, 9.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 17 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 2 bombers and 4 tactical_bombers moved from Bryansk to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to France Place Units - Germans 1 infantry placed in Western Germany 2 infantry placed in Southern France 10 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 2 armour moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 4 armour moved from Germany to Baltic States 1 tactical_bomber moved from Vyborg to Belarus 3 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Bryansk 3 tactical_bombers moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 6 mech_infantrys moved from Western Ukraine to Rostov 17 armour moved from Western Ukraine to Rostov 5 artilleries and 16 infantry moved from Western Ukraine to Ukraine 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Romania to Bessarabia 1 bomber moved from Northern Italy to Bryansk 1 destroyer moved from 105 Sea Zone to 113 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 2 bombers, 3 infantry and 4 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 bombers, 3 infantry and 4 tactical_bombers in Bryansk, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 8 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/12 hits, 4.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 8 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 17 armour and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour and 6 mech_infantrys in Rostov, round 2 : 12/23 hits, 9.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 17 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 2 bombers and 4 tactical_bombers moved from Bryansk to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to France Place Units - Germans 1 infantry placed in Western Germany 2 infantry placed in Southern France 10 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Northern Italy: 1 fighter EDIT: Adding units owned by Germans to Ukraine: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
-
@lennardf Please use 2nd file, forgot to post-combat move 2 fighters.
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 8 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 2 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.83
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 11 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Java to 42 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 5 fighters moved from 35 Sea Zone to Philippines 3 tactical_bombers moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 3 bombers moved from Shan State to Hunan 5 artilleries, 3 fighters, 6 infantry and 5 tactical_bombers moved from Shan State to Burma 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria 2 fighters moved from Japan to 35 Sea Zone 2 artilleries and 3 infantry moved from Malaya to Shan State Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Philippines, round 2 : 6/15 hits, 6.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone Place Units - Japanese 1 submarine placed in 36 Sea Zone 1 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kwangtung 7 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung 6 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 49 Sea Zone to 54 Sea Zone 3 bombers moved from Queensland to Ceylon 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Battle in Malaya Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei 3 infantry moved from Chahar to Hopei 3 infantry moved from Chahar to Anhwe 10 infantry moved from Chahar to Jehol Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Jehol, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.67
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 49 Sea Zone to 54 Sea Zone 3 bombers moved from Queensland to Ceylon 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Battle in Malaya Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei 3 infantry moved from Chahar to Hopei 3 infantry moved from Chahar to Anhwe 10 infantry moved from Chahar to Jehol Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Jehol, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from French Guiana to Gibraltar 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from Tunisia to Algeria British take Algeria from Neutral_Axis 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 artilleries moved from Alexandria to Tobruk 1 fighter moved from Egypt to Tobruk 1 armour and 1 mech_infantry moved from Egypt to Tobruk 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -5 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 armour Non Combat Move - British 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk Place Units - British 2 armour and 1 infantry placed in Persia 3 submarines placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.17 British regular : 0.50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 3 infantry moved from Ukraine to Rostov 2 infantry moved from Southern France to France 3 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Ukraine to Rostov Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to France Place Units - Italians 3 infantry placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Rostov to Caucasus 2 infantry moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 2 fighters moved from 97 Sea Zone to Caucasus 1 fighter moved from Southern Italy to Caucasus 3 tactical_bombers moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Bryansk 17 armour and 4 mech_infantrys moved from Rostov to Volgograd 6 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd 5 artilleries and 14 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Baltic States to Belarus 8 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Southern France to France Combat - Germans Battle in Bryansk Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 7/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 23 armour and 8 mech_infantrys Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 23 armour and 8 mech_infantrys in Volgograd, round 2 : 12/31 hits, 12.83 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 23 armour and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 3 tactical_bombers moved from Caucasus to Ukraine 3 fighters moved from Caucasus to Rostov 2 bombers, 1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine 2 aaGuns moved from Southern France to France 1 aaGun moved from France to Western Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 2 infantry and 8 mech_infantrys placed in Germany 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 3.00