@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
L22 BM Avner (Axis) Giallo (Allies+17)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 58 PUs; Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Western Ukraine to Russia 3 fighters moved from Western Ukraine to Russia 1 bomber moved from Western Germany to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 98 Sea Zone Germans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to Ukraine 1 fighter moved from 98 Sea Zone to Ukraine 1 bomber moved from 98 Sea Zone to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Cyprus 3 aaGuns, 11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 bomber and 3 fighters moved from Russia to Ukraine 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 bomber and 1 fighter placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 British regular : 0,67 Russians AA : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Bryansk to Western Ukraine 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Western Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Western Ukraine to Russia 8 armour and 2 mech_infantrys moved from Bryansk to Samara 1 armour and 8 mech_infantrys moved from Russia to Samara 1 aaGun and 9 infantry moved from Novosibirsk to Samara 4 aaGuns, 19 artilleries and 38 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Germans regular : -0,67 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Siberia to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Hopei 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from Yunnan to Hopei 1 bomber moved from Yunnan to Hopei 1 bomber moved from Yunnan to Hopei Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Hopei to Hunan 1 bomber moved from Hopei to Hunan 1 bomber moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 2 armour and 3 mech_infantrys moved from Yunnan to Kweichow 1 artillery moved from Yunnan to French Indo China 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 45 Sea Zone to 31 Sea Zone 1 fighter moved from 45 Sea Zone to 31 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 battleships, 1 destroyer and 3 transports moved from 45 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Amur 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Philippines to Japan 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan 1 mech_infantry moved from Kweichow to Anhwe Place Units - Japanese 2 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers and 2 submarines moved from 91 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone 8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Germans Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Aleutian Islands Battle in 92 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico 2 infantry moved from Brazil to French Guiana 2 artilleries moved from Gibraltar to 91 Sea Zone 2 artilleries and 3 transports moved from 91 Sea Zone to 88 Sea Zone 2 artilleries moved from 88 Sea Zone to French Guiana 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 64 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 harbour placed in Southeast Mexico 3 fighters and 4 infantry placed in Western United States 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 8 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers and 2 submarines moved from 91 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone 8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Germans Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Aleutian Islands Battle in 92 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico 2 infantry moved from Brazil to French Guiana 2 artilleries moved from Gibraltar to 91 Sea Zone 2 artilleries and 3 transports moved from 91 Sea Zone to 88 Sea Zone 2 artilleries moved from 88 Sea Zone to French Guiana 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 64 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 harbour placed in Southeast Mexico 3 fighters and 4 infantry placed in Western United States 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 8 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Iraq to Syria 2 fighters and 2 tactical_bombers moved from Egypt to Syria 2 fighters moved from India to 79 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Persia to Iraq 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone 1 cruiser moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 70 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 70 Sea Zone British win, taking 70 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 79 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Syria, round 2 : 1/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Syria to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 marine moved from Union of South Africa to South West Africa 2 fighters moved from 79 Sea Zone to India 1 fighter moved from Yunnan to India 1 fighter moved from 125 Sea Zone to Scotland 1 aaGun moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 battleship moved from 76 Sea Zone to 71 Sea Zone 6 infantry moved from Burma to India 1 aaGun moved from Burma to India 2 aaGuns, 6 artilleries and 11 infantry moved from Burma to India 1 bomber moved from Gibraltar to Egypt 1 destroyer moved from 26 Sea Zone to 10 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 1 artillery, 1 infantry and 1 marine placed in Union of South Africa 3 artilleries placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,5,1,5,2,6,1,3,5 British collect 36 PUs (1 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,67 Japanese regular : -0,50 Italians regular : 0,00 Germans regular : -0,33 British regular : 0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 4 fighters moved from Southern Italy to 92 Sea Zone 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Bryansk Combat - Italians Battle in 92 Sea Zone Italians attack with 4 fighters Americans defend with 1 destroyer Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 4 fighters moved from 92 Sea Zone to Southern France 2 artilleries and 4 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Bulgaria to Eastern Poland 1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 fighter placed in Southern Italy 2 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 bomber moved from Western Germany to Archangel 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers and 4 fighters moved from Russia to Bryansk 3 aaGuns, 13 armour, 5 artilleries, 20 infantry and 19 mech_infantrys moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from Archangel to Bryansk 3 infantry moved from Karelia to Novgorod 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Cyprus to Bryansk 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Bryansk 2 artilleries and 2 infantry moved from France to Western Germany 2 artilleries and 3 infantry moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 1 bomber and 1 tactical_bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,17 Russians AA : -0,33
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Assumed not intercept
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 33 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 armour moved from Samara to Caucasus 1 mech_infantry moved from Samara to Rostov Russians take Rostov from Italians 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Volgograd 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Ulaanbaatar to Amur Combat - Russians Battle in Amur Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Caucasus Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Samara to Kazakhstan 1 aaGun and 12 infantry moved from Samara to Russia 1 mech_infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Samara to Russia 7 armour and 7 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Olgiy to Yenisey 2 infantry moved from Kansu to Shensi Turn Complete - Russians Russians collect 18 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 1,00 Russians regular : -2,67
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assumed no scramble Pearl
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assumed not interceptger08.tsvg
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@avner all details are missing when I open the file could you please add them
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I don’t wish I had taken the shift off line … I have to check the dice