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Giallo L+23 vs aagamerz13 BM4
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@aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:
@aagamerz13 Well, my next move will be Sunday or Monday. happy holidays
I didn’t let your sub fight in 35, please let me know if you think different. Same for scrambling in 122. Happy holidays!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 submarine placed in 97 Sea Zone 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 20 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from New Guinea to 54 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Borneo Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking Borneo from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@aagamerz13 one anzac fighter on a us cv in 54
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 20 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from New Guinea to 54 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Borneo Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking Borneo from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@giallo I emailed germany’s move
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@aagamerz13 I already mailed back
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy nothing; Remaining resources: 12 PUs; Combat Move - Russians Turn Complete - Russians Russians collect 3 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Anhwe 1 armour moved from Kiangsi to Hunan 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Manchuria to Jehol 1 fighter moved from 19 Sea Zone to 35 Sea Zone 3 battleships moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Suiyuyan Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 3 battleships and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 3 battleships and 1 destroyer in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 3 battleships and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 5 carriers and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 aaGun moved from Kansu to Shensi 5 infantry moved from Kansu to Shensi 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Urals to Novosibirsk Place Units - Japanese 1 factory_minor placed in Shantung 3 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 Japanese collect 57 PUs (5 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 1.00 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 3 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Americans take 44 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 5/5 hits, 3,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 armour, 1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Germany to Norway Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : 2,83 Germans AA : -0,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 3 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Americans take 44 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 5/5 hits, 3,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 armour, 1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Germany to Norway Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 armour, 1 artillery and 8 infantry moved from Norway to Finland 1 transport moved from 83 Sea Zone to 91 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus Combat - British Battle in Celebes Battle in Sumatra Battle in Finland British attack with 1 armour, 1 artillery and 8 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 artillery and 8 infantry in Finland, round 2 : 4/10 hits, 2,33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Celebes from Japanese, taking Sumatra from Japanese, taking Finland from Germans with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kwangsi British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 4 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 4 infantry in Caucasus, round 2 : 2/5 hits, 1,33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Italians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 artilleries moved from Persia to Northwest Persia 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Persia to Russia 1 bomber moved from Caucasus to India 1 aaGun moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 aaGuns, 4 artilleries and 1 infantry moved from French Indo China to Yunnan 6 transports moved from 112 Sea Zone to 110 Sea Zone 6 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 6 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Norway 2 fighters moved from Norway to Russia Place Units - British 3 fighters placed in Persia 3 infantry placed in Egypt 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in Malaya UK_Pacific undo move 1. 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 2,33 Italians regular : -0,33 Japanese regular : 1,83 Germans AA : -0,17 Germans regular : -0,33 British regular : 2,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone Non Combat Move - Italians Place Units - Italians 1 transport placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Volgograd to Caucasus 3 tactical_bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Novgorod to Caucasus 1 fighter moved from Novgorod to Caucasus Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers British defend with 4 infantry Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers in Caucasus, round 2 : 4/10 hits, 4.17 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Volgograd 2 bombers moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 3 tactical_bombers moved from Caucasus to Bryansk 3 bombers moved from Novgorod to Western Germany 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 3 infantry moved from Germany to Poland 2 fighters moved from Western Germany to Southern Italy 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod Place Units - Germans 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Western Ukraine 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in France 1 infantry placed in Southern France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 22 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Turn Complete - Russians Russians collect 4 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 14 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 armour moved from Manchuria to Chahar Japanese take Chahar from Chinese 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 5 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 1 armour moved from Hunan to Kwangsi Combat - Japanese Battle in French Indo China Battle in Malaya Battle in Kwangsi Japanese attack with 1 armour and 3 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking French Indo China from UK_Pacific, taking Malaya from UK_Pacific, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Non Combat Move - Japanese 3 battleships and 5 carriers moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 aaGun moved from Shensi to Kweichow 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Kweichow to Hunan Place Units - Japanese 1 submarine placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 infantry placed in Kwangtung 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 2 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4 Japanese collect 58 PUs (2 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 4 fighters moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Norway to Germany 1 mech_infantry moved from Tunisia to Tobruk 1 submarine moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Guam from Japanese, taking 35 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 3 fighters moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from Eastern United States to Central United States 1 bomber moved from Germany to Norway Place Units - Americans 3 fighters placed in Norway 1 armour and 1 infantry placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone 1 factory_minor placed in Mexico Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Changing PUs for Americans from 91 to 100 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : 0,00 Germans AA : -0,17
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@giallo I bought a factory with the US, but Finland is uk. I’m sorry, i’m colorblind so didn’t see. I hope it’s ok I changed it into an inf and 9 pu