@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
@aagamerz13 i’ll finish this move soon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Samara
2 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Samara
2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,3,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Holland Belgium
Germans attack with 2 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Germans retreated to Western Germany
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Battle in Samara
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Novgorod
1 bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Bryansk
1 bomber and 1 fighter moved from Samara to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Novgorod
1 aaGun, 6 infantry and 1 mech_infantry moved from Western Germany to Denmark
4 fighters moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 bombers
EDIT: Adding units owned by Germans to Bryansk: 4 bombers
EDIT: Removing units owned by Germans from Bryansk: 2 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
British regular : 0.67
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 18 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
18 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3,00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Samara to Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 battleships, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Java to 42 Sea Zone
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Kansu
1 aaGun, 2 artilleries and 6 infantry moved from Yenisey to Timguska
2 fighters moved from 42 Sea Zone to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
Place Units - Japanese
2 battleships and 1 fighter placed in 20 Sea Zone
3 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
3 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 fighters moved from Eastern United States to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
3 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 armour and 3 infantry placed in Western United States
1 battleship, 1 carrier and 3 transports placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
3 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 fighters moved from Eastern United States to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
3 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 armour and 3 infantry placed in Western United States
1 battleship, 1 carrier and 3 transports placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
4 mech_infantrys moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 artillery, 3 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
1 infantry owned by the British retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Northwest Persia to Iraq
1 fighter moved from Trans-Jordan to Persia
1 mech_infantry moved from Iraq to Persia
6 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
4 artilleries and 1 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 aaGuns and 4 infantry moved from Burma to Yunnan
Place Units - British
1 carrier and 2 transports placed in 110 Sea Zone
2 artilleries placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,5,1,5,2,5,1,5,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,83
Japanese regular : -1,00
Germans regular : -0,33
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Bryansk
1 bomber and 1 fighter moved from Volgograd to Bryansk
1 armour moved from Caucasus to Bryansk
4 infantry moved from Northern Italy to Western Germany
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,67
@giallo this is key battle so far.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
7 mech_infantrys moved from Bryansk to Vologda
4 tactical_bombers moved from Novgorod to Vologda
5 bombers moved from Bryansk to Vologda
5 fighters moved from Bryansk to Vologda
1 armour moved from Bryansk to Vologda
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Denmark to Holland Belgium
1 tactical_bomber moved from Denmark to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 5 bombers, 5 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Russians roll AA dice in Vologda : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 5 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/25 hits, 10.33 expected hits
Russians roll dice for 2 aaGuns and 17 infantry in Vologda, round 2 : 5/17 hits, 5.67 expected hits
6 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 5 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 12/20 hits, 9.50 expected hits
Russians roll dice for 11 infantry in Vologda, round 3 : 5/11 hits, 3.67 expected hits
11 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 5 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter, 2 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns and 17 infantry
Non Combat Move - Germans
5 bombers, 4 fighters and 4 tactical_bombers moved from Vologda to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Holland Belgium to Denmark
4 fighters moved from Holland Belgium to Western Germany
7 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.17
Russians AA : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 5 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
1 armour moved from Anhwe to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to Malaya
1 bomber moved from Java to Malaya
1 mech_infantry moved from Hopei to Kiangsi
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangtung
1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Philippines
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Philippines from Americans, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Malaya
Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 3 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Java to French Indo China
2 fighters moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Shensi
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Timguska to Novosibirsk
1 aaGun, 2 artilleries and 6 infantry moved from Timguska to Kansu
3 battleships, 5 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 fighters placed in French Indo China
1 destroyer and 1 fighter placed in 19 Sea Zone
1 armour placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,4,6,2,6,1,5,4,1,5,1,6,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Japanese collect 62 PUs (6 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.33
Japanese regular : 1.00
UK_Pacific regular : -1.00
@aagamerz13 Well, my next move will be Sunday or Monday. happy holidays
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Central United States
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Central United States
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 8 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 6 artilleries and 15 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
6 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Volgograd
1 marine moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in French Indo China
British attack with 1 armour, 6 artilleries and 16 infantry
Japanese defend with 1 factory_minor, 10 fighters, 5 infantry and 1 tactical_bomber
British roll dice for 1 armour, 6 artilleries and 16 infantry in French Indo China, round 2 : 4/23 hits, 6,17 expected hits
Japanese roll dice for 10 fighters, 5 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/16 hits, 8,83 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 6 artilleries and 10 infantry in French Indo China, round 3 : 7/17 hits, 5,17 expected hits
Japanese roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 4/12 hits, 7,50 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 6 artilleries and 6 infantry in French Indo China, round 4 : 5/13 hits, 4,50 expected hits
Japanese roll dice for 5 fighters in French Indo China, round 4 : 3/5 hits, 3,33 expected hits
5 fighters owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 87
Casualties for British: 13 infantry
Casualties for Japanese: 10 fighters, 5 infantry and 1 tactical_bomber
Non Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to French Indo China
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 2 carriers, 3 destroyers, 4 fighters, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from United Kingdom to Norway
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Volgograd to Persia
Place Units - British
5 artilleries and 5 infantry placed in United Kingdom
British undo move 1.
4 artilleries and 5 infantry placed in United Kingdom
3 artilleries placed in Persia
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -7,67
Germans AA : -0,17
British regular : 0,17
@aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:
@aagamerz13 Well, my next move will be Sunday or Monday. happy holidays
I didn’t let your sub fight in 35, please let me know if you think different. Same for scrambling in 122. Happy holidays!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :