Giallo L+23 vs aagamerz13 BM4


  • @aagamerz13 i’ll finish this move soon


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Tambov
            2 mech_infantrys moved from Bryansk to Samara
            2 fighters moved from Bryansk to Russia
            3 bombers moved from Bryansk to Russia
            1 bomber moved from Bryansk to Samara
            1 bomber moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Samara
            2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 7,3,8 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Holland Belgium
                Germans attack with 2 infantry
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                1 infantry owned by the Germans retreated to Western Germany
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Holland Belgium: 1 infantry
                EDIT: Changing ownership of Holland Belgium from British to Germans
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Turning off Edit Mode
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 6 infantry
            EDIT: Adding units owned by Germans to Western Germany: 6 infantry
            EDIT: Turning off Edit Mode
            3 bombers moved from Russia to Novgorod
            1 bomber moved from Vologda to Novgorod
            1 tactical_bomber moved from Vologda to Novgorod
            1 fighter moved from Vologda to Bryansk
            1 bomber and 1 fighter moved from Samara to Bryansk
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Bryansk to Novgorod
            1 aaGun, 6 infantry and 1 mech_infantry moved from Western Germany to Denmark
            4 fighters moved from Western Germany to Denmark
            1 tactical_bomber moved from Western Germany to Denmark
            1 artillery moved from France to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            1 fighter and 9 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 4 bombers
            EDIT: Adding units owned by Germans to Bryansk: 4 bombers
            EDIT: Removing units owned by Germans from Bryansk: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.00
    British regular : 0.67
    Russians AA : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 18 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
            18 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Vologda
                Russians attack with 18 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Vologda
            2 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 battleships, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            4 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 bomber moved from Java to 42 Sea Zone
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 fighter moved from French Indo China to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Olgiy to Kansu
            1 aaGun, 2 artilleries and 6 infantry moved from Yenisey to Timguska
            2 fighters moved from 42 Sea Zone to French Indo China
            1 bomber, 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            2 battleships and 1 fighter placed in 20 Sea Zone
            3 infantry placed in French Indo China
            1 submarine placed in 6 Sea Zone
            1 submarine placed in 19 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 35 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to Malaya
            2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
                Americans attack with 1 artillery, 3 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            3 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from Eastern United States to 110 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Malaya to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 3 infantry placed in Western United States
            1 battleship, 1 carrier and 3 transports placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,83
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 35 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to Malaya
            2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
                Americans attack with 1 artillery, 3 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            3 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from Eastern United States to 110 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Malaya to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 3 infantry placed in Western United States
            1 battleship, 1 carrier and 3 transports placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Persia to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            4 mech_infantrys moved from Egypt to Iraq
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery, 3 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Yunnan to Kweichow
    
        Combat - British
            Battle in Holland Belgium
                British attack with 4 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kweichow
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                1 infantry owned by the British retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                British attack with 1 bomber and 3 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Northwest Persia to Iraq
            1 fighter moved from Trans-Jordan to Persia
            1 mech_infantry moved from Iraq to Persia
            6 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
            4 artilleries and 1 infantry moved from Burma to Yunnan
            2 artilleries and 4 infantry moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            2 aaGuns and 4 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 carrier and 2 transports placed in 110 Sea Zone
            2 artilleries placed in United Kingdom
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,5,1,5,2,5,1,5,3
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 1,83
    Japanese regular : -1,00
    Germans regular : -0,33
    British regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Bryansk
            1 bomber and 1 fighter moved from Volgograd to Bryansk
            1 armour moved from Caucasus to Bryansk
            4 infantry moved from Northern Italy to Western Germany
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 artillery moved from New Guinea to Dutch New Guinea
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 2 fighters
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 artillery moved from New Guinea to Dutch New Guinea
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 2 fighters
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,67
    

    Savegame


  • @giallo this is key battle so far.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            7 mech_infantrys moved from Bryansk to Vologda
            4 tactical_bombers moved from Novgorod to Vologda
            5 bombers moved from Bryansk to Vologda
            5 fighters moved from Bryansk to Vologda
            1 armour moved from Bryansk to Vologda
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters moved from Denmark to Holland Belgium
            1 tactical_bomber moved from Denmark to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 5 bombers, 5 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    Russians roll AA dice in Vologda : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 5 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/25 hits, 10.33 expected hits
                    Russians roll dice for 2 aaGuns and 17 infantry in Vologda, round 2 : 5/17 hits, 5.67 expected hits
                    6 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 5 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 12/20 hits, 9.50 expected hits
                    Russians roll dice for 11 infantry in Vologda, round 3 : 5/11 hits, 3.67 expected hits
                    11 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 5 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 fighter, 2 infantry and 8 mech_infantrys
                Casualties for Russians: 2 aaGuns and 17 infantry
    
        Non Combat Move - Germans
            5 bombers, 4 fighters and 4 tactical_bombers moved from Vologda to Bryansk
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Denmark to Western Germany
            1 tactical_bomber moved from Holland Belgium to Denmark
            4 fighters moved from Holland Belgium to Western Germany
            7 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            2 fighters and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 2.17
    Russians AA : 0.00
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 17 PUs; 
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 5 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kwangsi
            1 armour moved from Anhwe to Kiangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from French Indo China to Malaya
            1 bomber moved from Java to Malaya
            1 mech_infantry moved from Hopei to Kiangsi
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to Kwangsi
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Philippines
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Philippines from Americans, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 bomber and 2 fighters
                Americans defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Malaya
                    Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 3 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya
                Japanese win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Urals from Russians to Japanese
            EDIT: Changing ownership of Novosibirsk from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Java to French Indo China
            2 fighters moved from Malaya to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Timguska to Novosibirsk
            1 aaGun, 2 artilleries and 6 infantry moved from Timguska to Kansu
            3 battleships, 5 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 fighters placed in French Indo China
            1 destroyer and 1 fighter placed in 19 Sea Zone
            1 armour placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,4,6,2,6,1,5,4,1,5,1,6,4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
            Japanese collect 62 PUs (6 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.33
    Japanese regular : 1.00
    UK_Pacific regular : -1.00
    

    Savegame


  • @aagamerz13 Well, my next move will be Sunday or Monday. happy holidays

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 8 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour, 6 artilleries and 15 infantry moved from Yunnan to French Indo China
            1 infantry moved from Shan State to French Indo China
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            6 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Volgograd
            1 marine moved from Queensland to 54 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Iraq to Northwest Persia
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in French Indo China
                British attack with 1 armour, 6 artilleries and 16 infantry
                Japanese defend with 1 factory_minor, 10 fighters, 5 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 6 artilleries and 16 infantry in French Indo China, round 2 : 4/23 hits, 6,17 expected hits
                    Japanese roll dice for 10 fighters, 5 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/16 hits, 8,83 expected hits
                    4 infantry owned by the Japanese and 6 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 6 artilleries and 10 infantry in French Indo China, round 3 : 7/17 hits, 5,17 expected hits
                    Japanese roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 4/12 hits, 7,50 expected hits
                    1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 6 artilleries and 6 infantry in French Indo China, round 4 : 5/13 hits, 4,50 expected hits
                    Japanese roll dice for 5 fighters in French Indo China, round 4 : 3/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 87
                Casualties for British: 13 infantry
                Casualties for Japanese: 10 fighters, 5 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to French Indo China
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Yunnan to French Indo China
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 armour, 1 artillery, 2 carriers, 3 destroyers, 4 fighters, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns, 1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Norway
            2 fighters and 2 tactical_bombers moved from United Kingdom to Norway
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 bomber moved from Volgograd to Persia
    
        Place Units - British
            5 artilleries and 5 infantry placed in United Kingdom
            British undo move 1.
            4 artilleries and 5 infantry placed in United Kingdom
            3 artilleries placed in Persia
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -7,67
    Germans AA : -0,17
    British regular : 0,17
    

    Savegame


  • @aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:

    @aagamerz13 Well, my next move will be Sunday or Monday. happy holidays

    I didn’t let your sub fight in 35, please let me know if you think different. Same for scrambling in 122. Happy holidays!


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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