@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
@flyingbadger it’s a 20% battle
@giallo max defense this 1st round, pls ask for 2nd round
@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger it’s a 20% battle
We are putting in 120% effort, so we will 100% win, I think…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Kiangsi from Chinese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
10 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Western Australia
Battle in Kiangsu
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
Combat Hit Differential Summary :
Americans regular : 4.33
Japanese regular : -0.50
ANZAC regular : 0.67
@Giallo 23 hits on defense by the Allies Navy.
The IJN presses on knowing that god is on their side… :flag-jp:
12 casualties?
@flyingbadger loose cv’s and 4 tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Kiangsi from Chinese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
10 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Western Australia
Battle in Kiangsu
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
Americans roll dice for 3 battleships, 8 carriers, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 17/31 hits, 16.50 expected hits
9 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 bomber owned by the Japanese, 4 tactical_bombers owned by the Americans, 7 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
8 fighters owned by the Japanese retreated
Americans win with 3 battleships, 2 cruisers, 11 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -141
Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 8 fighters, 1 submarine and 9 tactical_bombers
Casualties for Americans: 8 carriers, 5 destroyers, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 carrier
2 fighters owned by the ANZAC, 3 tactical_bombers owned by the Americans and 9 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
10 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,3,5
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 4.83
Japanese regular : -0.50
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Korea to 19 Sea Zone
Combat Hit Differential Summary :
@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
No scramble thanks.
It was a long shot for a victory, was hoping to take out more units at least and hurt the invasion build up. Had forgot about the Korean mIC adding more units the previous turn which put me in a bad spot. Hopefully a good lesson learned there about watching out for that factory, haven’t had one built there against me before.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Korea to 19 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 19 Sea Zone to Korea
1 mech_infantry moved from Korea to Manchuria
3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Korea to 6 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from Korea to Midway
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 airfield and 1 harbour placed in Korea
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 artilleries moved from Kweichow to Anhwe
5 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Hunan
10 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Korea to 19 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 19 Sea Zone to Korea
1 mech_infantry moved from Korea to Manchuria
3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Korea to 6 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from Korea to Midway
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 airfield and 1 harbour placed in Korea
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 artilleries moved from Kweichow to Anhwe
5 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Hunan
10 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 43 PUs;
British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from India to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 fighter moved from India to 56 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Persia to Caucasus
Combat - British
Battle in 56 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 42 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Burma
British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry
Japanese defend with 1 marine
British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 7/20 hits, 5,67 expected hits
Japanese roll dice for 1 marine in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 marine
Battle in Caucasus
British attack with 1 armour, 3 fighters and 2 mech_infantrys
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Caucasus to Persia
1 artillery moved from Trans-Jordan to Egypt
6 infantry moved from Trans-Jordan to Egypt
9 infantry moved from Trans-Jordan to Iraq
3 aaGuns moved from India to Burma
1 fighter moved from 56 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 fighters placed in Egypt
2 artilleries and 1 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Italians regular : 0,17
Japanese regular : 0,83
British regular : 3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat Hit Differential Summary :
@Giallo Scramble from the rock?
@flyingbadger no ty!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 3 fighters and 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from 92 Sea Zone to Southern France
2 aaGuns, 3 artilleries and 15 infantry moved from Southern France to France
Place Units - Italians
1 artillery and 3 mech_infantrys placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 artilleries and 6 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 artilleries and 6 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Tambov
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tambov to Russia
22 armour, 13 artilleries, 5 fighters, 20 infantry, 23 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 fighter and 3 tactical_bombers moved from Novgorod to Russia
4 bombers moved from Germany to Russia
1 artillery and 1 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 28 armour, 16 artilleries, 4 bombers, 6 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers
British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 mech_infantry
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 28 armour, 16 artilleries, 4 bombers, 5 fighters, 25 infantry, 24 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/107 hits, 38.67 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 9 fighters, 81 infantry and 1 mech_infantry in Russia, round 2 : 36/104 hits, 38.00 expected hits
36 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 15 artilleries, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/71 hits, 32.17 expected hits
Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 45 infantry and 1 mech_infantry in Russia, round 3 : 22/68 hits, 26.00 expected hits
28 infantry owned by the Russians, 8 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 20/49 hits, 24.83 expected hits
Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 17 infantry and 1 mech_infantry in Russia, round 4 : 14/40 hits, 16.67 expected hits
1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 7 armour owned by the Germans lost in Russia
Germans roll dice for 21 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 5 : 16/35 hits, 19.00 expected hits
Russians roll dice for 2 armour, 9 artilleries and 9 fighters in Russia, round 5 : 8/20 hits, 10.00 expected hits
2 armour owned by the Russians, 9 artilleries owned by the Russians, 8 armour owned by the Germans and 5 fighters owned by the British lost in Russia
Germans roll dice for 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 6 : 16/27 hits, 15.00 expected hits
Russians roll dice for 4 fighters in Russia, round 6 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 18 armour, 16 artilleries, 1 fighter, 25 infantry, 24 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 3 fighters, 81 infantry and 1 mech_infantry
Casualties for British: 6 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
4 bombers moved from Russia to Vologda
2 tactical_bombers moved from Russia to Novgorod
3 fighters moved from Russia to Novgorod
2 fighters moved from Denmark to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
1 fighter moved from Russia to Novgorod
1 fighter and 3 tactical_bombers moved from Russia to Volgograd
Place Units - Germans
2 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 infantry, 1 marine and 2 tactical_bombers placed in Western Germany
Germans undo move 5.
1 marine placed in Germany
1 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -10.33
Germans regular : -11.33
Russians AA : 0.50