BM FlyingBadger (Axis) vs Giallo (Allies+21) #1

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
            2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Caucasus
                Italians attack with 2 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Italians
            3 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British AA : -0.17
    Russians regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to South Australia
            2 infantry moved from Queensland to New South Wales
            1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 6 Sea Zone from Japanese
            1 fighter moved from Caroline Islands to New South Wales
            1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to South Australia
            2 infantry moved from Queensland to New South Wales
            1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 6 Sea Zone from Japanese
            1 fighter moved from Caroline Islands to New South Wales
            1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            3 armour moved from Novgorod to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            4 infantry moved from Rostov to Tambov
            1 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
            1 armour and 1 mech_infantry moved from Novosibirsk to Tambov
            1 armour and 2 mech_infantrys moved from Tambov to Bryansk
            1 artillery moved from Rostov to Bryansk
            2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from Bryansk to Germany
            3 fighters and 1 tactical_bomber moved from Bryansk to Vologda
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 infantry moved from Holland Belgium to Western Germany
            5 artilleries and 6 infantry moved from France to Western Germany
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Vologda to Bryansk
    
        Place Units - Germans
            2 tactical_bombers placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            Germans undo move 2.
            1 armour and 2 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            2 infantry placed in Germany
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            17 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Russia to Samara
            1 armour and 1 mech_infantry moved from Samara to Volgograd
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 17 infantry
                Japanese defend with 1 aaGun and 12 infantry
                    Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 aaGun and 12 infantry in Manchuria, round 2 : 6/12 hits, 4,00 expected hits
                    2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                11 infantry owned by the Russians retreated to Korea
                Japanese win with 10 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 6 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Volgograd
                Russians attack with 1 armour, 3 fighters and 1 mech_infantry
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour and 3 fighters in Volgograd, round 3 : 1/4 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                3 fighters owned by the Russians retreated
                Germans win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2,00
    Germans regular : -0,00
    Russians regular : -2,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                  Japanese take Kiangsi from Chinese
            2 artilleries moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to French Indo China
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            10 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Kiangsu
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 2.00
    ANZAC regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21

    @Giallo The Sea of Japan must be cleared!
    18 casualties?
    c3bc609f-527d-4fe8-b295-4f4e390fc496-image.png


  • @flyingbadger it’s a 20% battle

  • '21 '20 '19 '18 '17 '16

    @giallo max defense this 1st round, pls ask for 2nd round


  • @giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:

    @flyingbadger it’s a 20% battle

    We are putting in 120% effort, so we will 100% win, I think…

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                  Japanese take Kiangsi from Chinese
            2 artilleries moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to French Indo China
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            10 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Kiangsu
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 4.33
    Japanese regular : -0.50
    ANZAC regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21

    @Giallo 23 hits on defense by the Allies Navy.
    The IJN presses on knowing that god is on their side… :flag-jp:
    12 casualties?
    d7afdfec-9f20-443f-90a8-699e26d6dbb5-image.png


  • @flyingbadger loose cv’s and 4 tac

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                  Japanese take Kiangsi from Chinese
            2 artilleries moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to French Indo China
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            10 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Kiangsu
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
                    Americans roll dice for 3 battleships, 8 carriers, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 17/31 hits, 16.50 expected hits
                    9 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 bomber owned by the Japanese, 4 tactical_bombers owned by the Americans, 7 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                8 fighters owned by the Japanese retreated
                Americans win with 3 battleships, 2 cruisers, 11 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -141
                Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 8 fighters, 1 submarine and 9 tactical_bombers
                Casualties for Americans: 8 carriers, 5 destroyers, 1 submarine and 4 tactical_bombers
                Casualties for ANZAC: 1 carrier
                2 fighters owned by the ANZAC, 3 tactical_bombers owned by the Americans and 9 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
            8 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            10 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Malaya
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,3,5
            Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.83
    Japanese regular : -0.50
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Korea to 19 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…

    Scrmable 112?


  • @giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:

    @flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…

    Scrmable 112?

    No scramble thanks.

    It was a long shot for a victory, was hoping to take out more units at least and hurt the invasion build up. Had forgot about the Korean mIC adding more units the previous turn which put me in a bad spot. Hopefully a good lesson learned there about watching out for that factory, haven’t had one built there against me before.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Korea to 19 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from 19 Sea Zone to Korea
            1 mech_infantry moved from Korea to Manchuria
            3 fighters moved from Western United States to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            4 fighters and 3 tactical_bombers moved from Korea to Midway
    
        Place Units - Americans
            3 carriers placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            3 artilleries moved from Kweichow to Anhwe
            5 infantry moved from Kweichow to Anhwe
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Kweichow to Hunan
            10 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Korea to 19 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from 19 Sea Zone to Korea
            1 mech_infantry moved from Korea to Manchuria
            3 fighters moved from Western United States to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            4 fighters and 3 tactical_bombers moved from Korea to Midway
    
        Place Units - Americans
            3 carriers placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            3 artilleries moved from Kweichow to Anhwe
            5 infantry moved from Kweichow to Anhwe
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Kweichow to Hunan
            10 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 43 PUs; 
            British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from India to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
            1 fighter moved from India to 56 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            3 fighters moved from Persia to Caucasus
    
        Combat - British
            Battle in 56 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
            Battle in 42 Sea Zone
                British attack with 1 carrier, 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Burma
                British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry
                Japanese defend with 1 marine
                    British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 7/20 hits, 5,67 expected hits
                    Japanese roll dice for 1 marine in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Caucasus
                British attack with 1 armour, 3 fighters and 2 mech_infantrys
                Italians defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Persia
            1 artillery moved from Trans-Jordan to Egypt
            6 infantry moved from Trans-Jordan to Egypt
            9 infantry moved from Trans-Jordan to Iraq
            3 aaGuns moved from India to Burma
            1 fighter moved from 56 Sea Zone to 42 Sea Zone
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 3 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 artillery and 2 fighters placed in Egypt
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Italians regular : 0,17
    Japanese regular : 0,83
    British regular : 3,00
    

    Savegame

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