@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroicsā¦
TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from New Guinea to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 transports moved from 3 Sea Zone to 2 Sea Zone 2 artilleries and 1 infantry moved from Alaska to 2 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 artilleries and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Western United States to 7 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 1 fighter moved from Alaska to 4 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Western United States to 7 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Americans attack with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 harbour and 4 infantry Americans roll dice for 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 4/11 hits, 4.67 expected hits Japanese roll dice for 4 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 4 infantry Battle in 7 Sea Zone Americans attack with 3 bombers and 1 destroyer Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 7 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans roll dice for 3 bombers and 1 destroyer in 7 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 4 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 4 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 2 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 fighters owned by the Americans retreated Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter and 2 tactical_bombers moved from Soviet Far East to 3 Sea Zone 1 fighter moved from 4 Sea Zone to 3 Sea Zone 1 fighter moved from Soviet Far East to Alaska 1 bomber moved from 4 Sea Zone to Alaska 3 bombers moved from 7 Sea Zone to Alaska 1 cruiser moved from 26 Sea Zone to 1 Sea Zone 3 transports moved from 3 Sea Zone to 2 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Alaska 4 armour and 1 bomber placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from New Guinea to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 transports moved from 3 Sea Zone to 2 Sea Zone 2 artilleries and 1 infantry moved from Alaska to 2 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 artilleries and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Western United States to 7 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 1 fighter moved from Alaska to 4 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Western United States to 7 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Americans attack with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 harbour and 4 infantry Americans roll dice for 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 4/11 hits, 4.67 expected hits Japanese roll dice for 4 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 4 infantry Battle in 7 Sea Zone Americans attack with 3 bombers and 1 destroyer Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 7 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans roll dice for 3 bombers and 1 destroyer in 7 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 4 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 4 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 2 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 fighters owned by the Americans retreated Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter and 2 tactical_bombers moved from Soviet Far East to 3 Sea Zone 1 fighter moved from 4 Sea Zone to 3 Sea Zone 1 fighter moved from Soviet Far East to Alaska 1 bomber moved from 4 Sea Zone to Alaska 3 bombers moved from 7 Sea Zone to Alaska 1 cruiser moved from 26 Sea Zone to 1 Sea Zone 3 transports moved from 3 Sea Zone to 2 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Alaska 4 armour and 1 bomber placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Kweichow 1 infantry moved from Shensi to Kweichow 15 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Szechwan, round 2 : 3/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 37 PUs; British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 2 infantry moved from Shan State to Malaya 1 bomber moved from India to Malaya 5 artilleries and 10 infantry moved from Burma to Yunnan 2 fighters moved from Shensi to Yunnan Combat - British Battle in Yunnan British attack with 5 artilleries, 2 fighters and 10 infantry Japanese defend with 1 armour, 5 artilleries and 2 infantry British roll dice for 5 artilleries, 2 fighters and 10 infantry in Yunnan, round 2 : 2/17 hits, 5.17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 3/8 hits, 2.83 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 5 artilleries, 2 fighters and 7 infantry in Yunnan, round 3 : 5/14 hits, 4.67 expected hits Japanese roll dice for 1 armour and 5 artilleries in Yunnan, round 3 : 1/6 hits, 2.17 expected hits 5 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 5 artilleries, 2 fighters and 6 infantry in Yunnan, round 4 : 4/13 hits, 4.50 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 17 Casualties for British: 5 infantry Casualties for Japanese: 1 armour, 5 artilleries and 2 infantry Battle in Malaya British attack with 1 bomber and 2 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 bomber and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from Malaya to India 2 fighters moved from Yunnan to India 3 aaGuns and 2 infantry moved from Burma to Yunnan 2 fighters moved from Persia to Bryansk 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 fighter placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.50 Japanese regular : -3.17 British regular : -3.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to 81 Sea Zone 1 armour moved from Ukraine to Volgograd Italians take Rostov from Russians Italians take Volgograd from Russians 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Western Ukraine Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Italian Somaliland 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Italians undo move 1. 3 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 13 PUs (5 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Java to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Dutch New Guinea to 44 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier and 1 fighter ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 44 Sea Zone to Java 1 fighter moved from Java to Yunnan Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 destroyer and 2 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Karelia 2 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Finland to Karelia 6 transports moved from 115 Sea Zone to 114 Sea Zone 3 infantry moved from Poland to 114 Sea Zone 1 mech_infantry moved from Eastern Poland to Western Ukraine 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 3 armour moved from Greece to Romania 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Karelia, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 armour and 2 infantry in Karelia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 bomber moved from Belarus to Novgorod 3 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Archangel 1 battleship, 1 cruiser and 2 destroyers moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 1 artillery placed in Novgorod 2 infantry placed in Novgorod 10 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 4 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 fighter and 1 mech_infantry moved from Bryansk to Volgograd 2 fighters moved from Russia to Belarus 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 1 mech_infantry Italians defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 artillery and 1 infantry moved from Smolensk to Russia 2 aaGuns, 8 artilleries, 34 infantry and 1 mech_infantry moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Sakha to Buryatia 2 infantry moved from Buryatia to Ulaanbaatar Place Units - Russians 1 artillery, 1 bomber and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Germans regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 5 fighters and 3 tactical_bombers moved from Manchuria to Hunan 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters, 4 infantry and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 fighter moved from Japan to Soviet Far East 1 tactical_bomber moved from 5 Sea Zone to Soviet Far East 1 battleship and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 7 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Soviet Far East Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 4 artilleries and 1 infantry; Russians defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Soviet Far East, round 2 : 2/10 hits, 4.17 expected hits Russians roll dice for 4 artilleries and 1 infantry in Soviet Far East, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Soviet Far East Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Soviet Far East, round 3 : 4/10 hits, 4.17 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 4 artilleries and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Soviet Far East to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan 2 destroyers moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5 Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.00 Russians regular : -1.00
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers and 1 fighter moved from Alaska to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 5 Sea Zone 1 cruiser moved from 1 Sea Zone to 5 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.33
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OOL? Then after this round what do you wanna lose? I can also post after every round if need be
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@tincanofthesea max āDā
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers and 1 fighter moved from Alaska to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 5 Sea Zone 1 cruiser moved from 1 Sea Zone to 5 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 2 : 5/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 5 Sea Zone Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 11/14 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 3 : 9/12 hits, 6.00 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 5 Sea Zone Americans roll dice for 5 bombers in 5 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 5 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone 3 transports owned by the Japanese lost in 5 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports Non Combat Move - Americans 4 bombers moved from 5 Sea Zone to Ulaanbaatar 4 armour moved from Western United States to Alaska 2 transports moved from 2 Sea Zone to 10 Sea Zone 4 transports moved from 3 Sea Zone to 2 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 2 fighters moved from Java to Yunnan 1 fighter moved from Queensland to Hawaiian Islands 1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 3 infantry placed in Alaska 2 artilleries and 2 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33
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Unfortunately I didnāt have enough time to finish China and UK, I might have time tomorrow
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers and 1 fighter moved from Alaska to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 5 Sea Zone 1 cruiser moved from 1 Sea Zone to 5 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 2 : 5/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 5 Sea Zone Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 11/14 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 5 Sea Zone, round 3 : 9/12 hits, 6.00 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 5 Sea Zone Americans roll dice for 5 bombers in 5 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 5 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone 3 transports owned by the Japanese lost in 5 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports Non Combat Move - Americans 4 bombers moved from 5 Sea Zone to Ulaanbaatar 4 armour moved from Western United States to Alaska 2 transports moved from 2 Sea Zone to 10 Sea Zone 4 transports moved from 3 Sea Zone to 2 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 2 fighters moved from Java to Yunnan 1 fighter moved from Queensland to Hawaiian Islands 1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 3 infantry placed in Alaska 2 artilleries and 2 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese 10 infantry moved from Szechwan to Shensi 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 1 infantry moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Shensi Place Units - Chinese 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tunisia to Algeria British take Algeria from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Malaya to Shan State Combat - British British creates battle in territory 109 Sea Zone Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 bomber British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 fighter moved from Persia to Russia 2 fighters moved from Bryansk to Russia 2 bombers and 2 fighters moved from India to Yunnan 1 infantry moved from Northwest Persia to Caucasus Place Units - British 1 factory_minor placed in Egypt 2 fighters placed in Persia 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Japanese regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 2 infantry moved from Karelia to Finland 3 armour moved from Romania to Western Ukraine 5 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 artillery and 5 infantry moved from Novgorod to Belarus 1 armour moved from Karelia to Belarus 1 bomber moved from Novgorod to Western Ukraine Combat - Germans Non Combat Move - Germans 4 transports moved from 115 Sea Zone to 114 Sea Zone 10 infantry moved from Germany to 114 Sea Zone 10 infantry and 6 transports moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 10 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber moved from Ulaanbaatar to Amur Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Amur Russians attack with 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter, 17 infantry and 1 tactical_bomber in Amur, round 2 : 10/21 hits, 5.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 2 armour, 1 fighter, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Amur to Ulaanbaatar 1 infantry moved from Buryatia to Ulaanbaatar 1 aaGun moved from Ulaanbaatar to Amur Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : -0.33 Germans regular : 1.67 Russians regular : 6.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 2 infantry moved from Soviet Far East to Siberia 1 battleship and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 2 bombers, 2 fighters and 6 infantry; ANZAC defend with 2 fighters; Americans defend with 2 fighters; Chinese defend with 1 infantry British roll AA dice in Yunnan : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/15 hits, 7.33 expected hits Chinese roll dice for 3 aaGuns, 5 artilleries, 2 bombers, 6 fighters and 7 infantry in Yunnan, round 2 : 5/20 hits, 8.33 expected hits 2 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 3 : 6/10 hits, 5.83 expected hits Chinese roll dice for 5 artilleries, 2 bombers, 6 fighters and 4 infantry in Yunnan, round 3 : 7/17 hits, 7.33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 3 artilleries, 2 bombers and 6 fighters remaining. Battle score for attacker is -62 Casualties for Japanese: 2 armour, 6 fighters, 3 mech_infantrys and 2 tactical_bombers Casualties for British: 3 aaGuns, 2 artilleries and 6 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kiangsu 1 tactical_bomber moved from Yunnan to Kiangsu 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67 Japanese regular : -1.17 British AA : -0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 armour and 6 infantry moved from Alaska to 2 Sea Zone 4 armour, 6 infantry and 6 transports moved from 2 Sea Zone to 3 Sea Zone 4 armour and 6 infantry moved from 3 Sea Zone to Soviet Far East 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in Soviet Far East Non Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone 2 fighters moved from Yunnan to Kweichow 4 bombers moved from Ulaanbaatar to Amur Place Units - Americans 2 artilleries placed in Alaska 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 battleship placed in 2 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 artillery and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 2 infantry moved from Shensi to Hopei 11 infantry moved from Shensi to Kweichow Place Units - Chinese 2 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67