@FMErwinRommel hi.
I am hoping to go to the next one in May, but cannot go to the Winter ones , because it gets dark so early and I can’t see at all well at night any more .
Adam does post a summary of the games played .
Should be in : Events .
UK may proceed
Game History
Round: 21
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 2,1,6,6,4,2 and gets 2 hits
Russia removing all Technology Tokens after successful research.
Russia discover creepingBarage
Combat Move - Russia
1 infantry moved from Belarus to Eastern Poland
2 conscripts moved from Belarus to Eastern Poland
2 conscripts moved from Kiev to Odessa
3 fighters moved from Belarus to Odessa
5 fighters moved from Belarus to Eastern Poland
2 conscripts moved from Bratsk to Tiksi
14 fighters moved from Bratsk to Tiksi
Purchase Units - Russia
Russia repair damage of 2x Factory; Remaining resources: 119 PUs; 0 techTokens;
Russia buy 6 cavalrys, 11 conscripts, 6 field_guns, 1 fighter, 6 gass, 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Tiksi
Russia attack with 2 conscripts and 14 fighters
Communists defend with 1 conscript and 1 infantry
Russia roll dice for 2 conscripts and 14 fighters in Tiksi, round 2 : 2/16 hits, 5.00 expected hits
Communists roll dice for 1 conscript and 1 infantry in Tiksi, round 2 : 0/2 hits, 0.50 expected hits
1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Tiksi
Russia win, taking Tiksi from Communists with 2 conscripts and 14 fighters remaining. Battle score for attacker is 5
Casualties for Communists: 1 conscript and 1 infantry
Battle in Eastern Poland
Russia attack with 2 conscripts, 5 fighters and 1 infantry
Germany defend with 1 field_gun and 1 infantry
Russia roll dice for 2 conscripts, 5 fighters and 1 infantry in Eastern Poland, round 2 : 2/8 hits, 2.33 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Eastern Poland
Russia win, taking Eastern Poland from Germany with 2 conscripts, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Odessa
Russia attack with 2 conscripts and 3 fighters
Germany defend with 1 field_gun
Russia roll dice for 2 conscripts and 3 fighters in Odessa, round 2 : 0/5 hits, 1.33 expected hits
Germany roll dice for 1 field_gun in Odessa, round 2 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 3 fighters in Odessa, round 3 : 1/5 hits, 1.33 expected hits
Germany roll dice for 1 field_gun in Odessa, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Odessa
Russia win, taking Odessa from Germany with 2 conscripts and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germany: 1 field_gun
Non Combat Move - Russia
5 fighters moved from Eastern Poland to Belarus
3 fighters moved from Odessa to Belarus
4 field_guns moved from Dnieper to Belarus
3 conscripts moved from Dnieper to Belarus
2 infantry moved from Dnieper to Belarus
8 gass moved from Don to Dnieper
1 infantry moved from Don to Belarus
3 field_guns moved from Minsk to Belarus
1 cavalry and 2 gass moved from Moscow to Dnieper
6 conscripts, 6 field_guns and 9 infantry moved from Lithuania to Belarus
1 conscript moved from St. Petersburg to Sea Zone 9 Gulf of Bothnia
1 conscript moved from Sea Zone 9 Gulf of Bothnia to Lithuania
2 field_guns and 2 infantry moved from St. Petersburg to Sea Zone 9 Gulf of Bothnia
2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Latvia
1 conscript moved from St. Petersburg to Pskov
5 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
3 field_guns moved from Anatolia to Sea Zone 67 Black Sea
2 field_guns moved from Constantinople to Sea Zone 67 Black Sea
3 infantry moved from Anatolia to Sea Zone 67 Black Sea
2 infantry moved from Constantinople to Sea Zone 67 Black Sea
8 conscripts, 6 field_guns and 9 infantry moved from Constantinople to Dardanelles
5 field_guns, 5 infantry and 5 transports moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
5 field_guns and 5 infantry moved from Sea Zone 64 Sea of Azov to Dnieper
1 heavy_gun moved from Vladivostok to Primorsky
1 conscript moved from Vladivostok to Primorsky
1 infantry moved from Vladivostok to Primorsky
1 field_gun, 1 heavy_gun and 1 infantry moved from Irkutsk to Bratsk
14 fighters moved from Tiksi to Bratsk
5 conscripts moved from Novosibirsk to Bratsk
3 conscripts moved from Kazakhstan to Novosibirsk
1 conscript and 1 infantry moved from Omsk to Novosibirsk
1 fighter moved from Volgograd to Bratsk
3 conscripts moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 conscript moved from Caucasus to Kazakhstan
Place Units - Russia
1 conscript, 1 heavy_gun and 1 infantry placed in Vladivostok
2 field_guns and 1 heavy_gun placed in Irkutsk
2 infantry placed in Omsk
3 conscripts and 1 fighter placed in Volgograd
1 cavalry and 2 gass placed in Caucasus
Russia undo move 5.
3 gass placed in Moscow
3 gass placed in Caucasus
3 cavalrys placed in Kiev
3 cavalrys placed in Minsk
3 field_guns placed in Belarus
3 conscripts, 1 field_gun and 2 infantry placed in St. Petersburg
4 conscripts placed in Constantinople
Activate Technology - Russia
Russia activating creepingBarage
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 120 PUs; end with 120 PUs
Russia collect 7 PUs from War Bonds; end with 127 PUs
Combat Hit Differential Summary :
Germany regular : -1.33
Communists regular : -0.50
Russia regular : -5.00
Game History
Round: 21
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 1/1 hits, 0,00 expected hits
Communists removing all Technology Tokens after successful research.
Communists discover mustardGas
Combat Move - Communists
1 conscript and 2 infantry moved from Yakutsk to Tiksi
2 late_fighters moved from Aldan to Tiksi
2 late_fighters moved from Khabarovsk to Tiksi
Purchase Units - Communists
Communists buy 5 conscripts, 6 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Tiksi
Communists attack with 1 conscript, 2 infantry and 4 late_fighters
Russia defend with 2 conscripts
Communists roll dice for 1 conscript, 2 infantry and 4 late_fighters in Tiksi, round 2 : 4/7 hits, 2,83 expected hits
Russia roll dice for 2 conscripts in Tiksi, round 2 : 0/2 hits, 0,33 expected hits
2 conscripts owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 conscript, 2 infantry and 4 late_fighters remaining. Battle score for attacker is 4
Casualties for Russia: 2 conscripts
Non Combat Move - Communists
2 late_fighters moved from Tiksi to Aldan
2 late_fighters moved from Tiksi to Khabarovsk
3 conscripts, 4 field_guns and 11 infantry moved from Yakutsk to Aldan
1 field_gun and 1 infantry moved from Aldan to Khabarovsk
2 conscripts moved from Aldan to Khabarovsk
1 field_gun and 1 infantry moved from Magadan to Khabarovsk
Place Units - Communists
5 conscripts, 6 field_guns and 2 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating mustardGas
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Communists collect 5 PUs from War Bonds; end with 35 PUs
Combat Hit Differential Summary :
Communists rolls : 1,00
Communists regular : 1,17
Russia regular : -0,33
I’m in the office today and have plans tonight. I will be able to do my USA go tomorrow
I just spotted an Italian tank in Rome? How is that possible? Italy does not have any tech developed…
i saw it was available so i bought 1.
@elrood @dawgoneit If you open Austria’s saved game, it offers Italy a tank in the purchase phase. How and why is unknown. Perhaps the Easter bunny? I’ve noticed an anomaly like that before in this game. Technically, it should be disallowed and changed by edit. Italian tanks only have 2 gears, park and reverse.
@entek, please change my tank to 2 men. thank you.
@dawgoneit is probably a bug… dunno
Apparently, there was a bug in NML where Italian tanks were tied to the Austrian tank tech instead of the Italian one. I fixed it so future games won’t have that issue: https://github.com/triplea-maps/domination_1914_no_mans_land/pull/11/files
@redrum Nice to have a software engineer (?) in the group. Thanks.
@fmerwinrommel Indeed. Also helps that I’m the one that has been maintaining and updating the map so know it well ;)
@redrum ahh that explains it!!! :-D
@elrood said in NML 1914 - Team Game #3:
@redrum ahh that explains it!!! :-D
Explains what???
That you have a magic man in your Team?
A wizard, who can make things disapear?..
@aequitas-et-veritas Exactly! Abrakadabra and Ottomans were gone poof ;-)
Most impressive!
@dawgoneit said in NML 1914 - Team Game #3:
@entek, please change my tank to 2 men. thank you.
@Witt I forgot to do this, can you take care of it when you do your German go?