L21 Martin (X) - Giallo (L+21) BM

  • '21 '20 '19 '18 '17 '16

    @martin yes please

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 39 Sea Zone to Shan State
            1 mech_infantry moved from Siberia to 5 Sea Zone
            1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Western Australia
            Battle in Aleutian Islands
            Battle in Guam
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers
                British defend with 1 transport; ANZAC defend with 1 cruiser, 2 fighters and 2 submarines; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 9/13 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/10 hits, 6,00 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 transport in 54 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the British lost in 54 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Aleutian Islands from Americans, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 2 fighters and 2 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
                Casualties for British: 1 transport
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 31 Sea Zone
                    1 transport owned by the ANZAC lost in 31 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Wake Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters moved from Shan State to 39 Sea Zone
            2 bombers moved from 54 Sea Zone to Caroline Islands
            1 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Yunnan
            1 artillery moved from Kiangsu to Shantung
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Manchuria
            2 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 3.
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            Japanese undo move 2.
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 4,33
    UK_Pacific regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 fighter and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
            3 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 8 Sea Zone to British Columbia
            2 mech_infantrys moved from Alaska to Western United States
            1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,67
    Germans regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Hopei
            2 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 fighter and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
            3 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 8 Sea Zone to British Columbia
            2 mech_infantrys moved from Alaska to Western United States
            1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Hopei
            2 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from French Equatorial Africa to 98 Sea Zone
            1 mech_infantry moved from India to Shan State
            3 fighters moved from India to Shan State
            1 armour moved from Queensland to Western Australia
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Western Australia
                British attack with 1 armour
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour in Western Australia, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the British lost in Western Australia
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Shan State
                British attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Shan State to India
            2 aaGuns, 6 artilleries and 9 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Ethiopia
            1 bomber moved from 98 Sea Zone to Ethiopia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 70 Sea Zone
            1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - UK_Pacific
            3 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,1,5,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -0,33
    Japanese regular : 0,33
    Italians regular : 0,67
    Germans regular : 0,00
    British regular : 0,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 artillery moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 2 carriers, 1 cruiser, 4 fighters and 4 transports
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 4 fighters and 4 transports remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Egypt
            1 fighter moved from Alexandria to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            2 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : 0,17
    Russians regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,3,6,6
            ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @martin I see I should have moved the uk inf to New South Wales. Would it be ok to move it?

  • 2024 2023 '22 '21

    @giallo no problem - I can edit it when I make my turn for Germany in the afternoon

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to New South Wales: 1 infantry
            EDIT: Removing units owned by British from Queensland: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 109 Sea Zone to 103 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            2 infantry moved from Poland to Eastern Poland
            3 bombers moved from Western Germany to Eastern Poland
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
            EDIT: Changing ownership of Slovakia Hungary from Russians to Germans
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Turning off Edit Mode
            3 bombers moved from Eastern Poland to Western Germany
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Poland to Slovakia Hungary
            10 infantry moved from Germany to Slovakia Hungary
            6 infantry moved from Germany to Slovakia Hungary
            4 aaGuns moved from Germany to Slovakia Hungary
            2 armour moved from Bulgaria to Slovakia Hungary
            2 mech_infantrys moved from Bulgaria to Slovakia Hungary
            3 mech_infantrys moved from Germany to Slovakia Hungary
            4 armour moved from Germany to Slovakia Hungary
            4 mech_infantrys moved from Germany to Slovakia Hungary
            4 transports moved from 113 Sea Zone to 112 Sea Zone
            7 artilleries moved from Germany to Slovakia Hungary
            2 infantry moved from Western Germany to Greater Southern Germany
            2 artilleries moved from Germany to Greater Southern Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 93 Sea Zone
            1 fighter placed in 110 Sea Zone
            1 bomber and 4 infantry placed in Western Germany
            2 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,67
    Germans regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    @Giallo I edited a forgotten combat move without battle (Slovakia Hungary) and as well the British inf in Australia

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            9 infantry moved from Vologda to Archangel
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Buyant-Uhaa to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Jehol
            6 infantry moved from Chahar to Hopei
            2 infantry moved from Romania to Bulgaria
            1 fighter moved from Ukraine to Bulgaria
            1 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Romania to Eastern Poland
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 fighter moved from Ukraine to Novgorod
            1 artillery and 1 mech_infantry moved from Belarus to Novgorod
            1 infantry moved from Dzavhan to Yenisey
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Timguska, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 9 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 infantry in Archangel, round 2 : 2/9 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 7 mech_infantrys moved from Russia to Belarus
            1 armour and 1 artillery moved from Smolensk to Belarus
            2 aaGuns moved from Vologda to Archangel
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 mech_infantry moved from Rostov to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 infantry moved from Volgograd to Caucasus
            3 aaGuns, 10 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Romania to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            1 armour moved from Ukraine to Bessarabia
            1 fighter moved from Bulgaria to Bessarabia
            2 armour and 2 mech_infantrys moved from Rostov to Bessarabia
            1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 armour moved from Rostov to Bessarabia
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            1 bomber and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,33
    Russians regular : 2,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sakha to Yakut S.S.R.
            1 armour moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            1 artillery moved from Manchuria to Amur
            1 mech_infantry moved from Kiangsu to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 artillery moved from Shantung to Jehol
            1 carrier, 2 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            2 carriers, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
            2 bombers moved from Caroline Islands to New South Wales
            1 artillery moved from Yunnan to Shan State
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Shensi to Timguska
            1 infantry moved from Kansu to Timguska
            2 tactical_bombers moved from Kweichow to Timguska
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Hunan to Shensi
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 armour moved from Kweichow to Szechwan
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Alaska
            Battle in Midway
            Battle in Queensland
            Battle in Amur
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans, taking Midway from Americans, taking Queensland from ANZAC, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 2 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 mech_infantrys
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Jehol
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Timguska
                Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Timguska, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 80 Sea Zone
                Japanese attack with 1 carrier, 2 fighters and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 fighters in 80 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 carrier and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in New South Wales
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; ANZAC defend with 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
                    ANZAC roll AA dice in New South Wales : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/6 hits, 3,17 expected hits
                    ANZAC roll dice for 2 aaGuns, 2 fighters and 2 infantry in New South Wales, round 2 : 1/4 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 1 infantry owned by the British lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 3/5 hits, 2,83 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in New South Wales, round 3 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 14PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 2 aaGuns, 2 fighters and 1 infantry
                Casualties for British: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 bombers moved from New South Wales to Western Australia
            1 tactical_bomber moved from New South Wales to 62 Sea Zone
            2 tactical_bombers moved from Timguska to Kansu
            1 artillery moved from Kwangtung to Kwangsi
            1 aaGun moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 37 Sea Zone to 75 Sea Zone
            1 mech_infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            4 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 artillery and 1 infantry placed in Manchuria
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 92 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -1,67
    Japanese regular : 2,00
    ANZAC AA : -0,67
    ANZAC regular : -1,67
    UK_Pacific regular : -0,33
    Russians regular : 0,33
    British regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from British Columbia to 2 Sea Zone
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 3 destroyers, 4 fighters and 1 transport
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 3 destroyers, 4 fighters and 1 transport in 26 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 2 destroyers
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in Hawaiian Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 6 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 2 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 artilleries, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
            4 artilleries and 4 infantry moved from 64 Sea Zone to Southeast Mexico
            4 fighters moved from 26 Sea Zone to Johnston Island
    
        Place Units - Americans
            2 carriers and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 airfield placed in Central America
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central America: 1 airfield
            EDIT: Adding units owned by Americans to Southeast Mexico: 1 harbour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    GG Martin, that last battle was a close one. Again no luck for me… Ill post it!

  • 2024 2023 '22 '21

    @giallo thank you, Giallo! As I mentioned at the beginning, I am not a fan of Sea Lion. As expected and feared, Russia grew into a monster. It was tough to push the red army back and at the same time having an eye on the US Navy in the Pacific.

    Good luck with your other games! If you like, we can play again at the beginning of January.

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