No rush.
L21 Martin (X) - Giallo (L+21) BM
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@martin yes please
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 mech_infantry moved from Siberia to 5 Sea Zone 1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Western Australia Battle in Aleutian Islands Battle in Guam Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers British defend with 1 transport; ANZAC defend with 1 cruiser, 2 fighters and 2 submarines; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 9/13 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 8/10 hits, 6,00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 transport in 54 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the British lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Aleutian Islands from Americans, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 fighters and 2 submarines Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Casualties for British: 1 transport Battle in 31 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 31 Sea Zone 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Wake Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Shan State to 39 Sea Zone 2 bombers moved from 54 Sea Zone to Caroline Islands 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kiangsu to Shantung 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Kiangsu to Shantung Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 2 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 3. 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone Japanese undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 4,33 UK_Pacific regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 fighter and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Tunisia Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 8 Sea Zone to British Columbia 2 mech_infantrys moved from Alaska to Western United States 1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 3 destroyers and 1 transport placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,67 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 fighter and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Tunisia Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 8 Sea Zone to British Columbia 2 mech_infantrys moved from Alaska to Western United States 1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 3 destroyers and 1 transport placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from French Equatorial Africa to 98 Sea Zone 1 mech_infantry moved from India to Shan State 3 fighters moved from India to Shan State 1 armour moved from Queensland to Western Australia Combat - British Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Western Australia British attack with 1 armour Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour in Western Australia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the British lost in Western Australia Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Shan State British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from Shan State to India 2 aaGuns, 6 artilleries and 9 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Ethiopia 1 bomber moved from 98 Sea Zone to Ethiopia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,1,5,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,33 Japanese regular : 0,33 Italians regular : 0,67 Germans regular : 0,00 British regular : 0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 artillery moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 submarine moved from 95 Sea Zone to 91 Sea Zone Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 carriers, 1 cruiser, 4 fighters and 4 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 cruiser and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 1 cruiser, 4 fighters and 4 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 2 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,17 Russians regular : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,3,6,6 ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@martin I see I should have moved the uk inf to New South Wales. Would it be ok to move it?
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@giallo no problem - I can edit it when I make my turn for Germany in the afternoon
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to New South Wales: 1 infantry EDIT: Removing units owned by British from Queensland: 1 infantry EDIT: Turning off Edit Mode Germans buy 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 103 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 2 infantry moved from Poland to Eastern Poland 3 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry EDIT: Changing ownership of Slovakia Hungary from Russians to Germans EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode 3 bombers moved from Eastern Poland to Western Germany 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Poland to Slovakia Hungary 10 infantry moved from Germany to Slovakia Hungary 6 infantry moved from Germany to Slovakia Hungary 4 aaGuns moved from Germany to Slovakia Hungary 2 armour moved from Bulgaria to Slovakia Hungary 2 mech_infantrys moved from Bulgaria to Slovakia Hungary 3 mech_infantrys moved from Germany to Slovakia Hungary 4 armour moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Slovakia Hungary 4 transports moved from 113 Sea Zone to 112 Sea Zone 7 artilleries moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to Greater Southern Germany 2 artilleries moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 114 Sea Zone to 112 Sea Zone Place Units - Germans 2 destroyers and 1 submarine placed in 93 Sea Zone 1 fighter placed in 110 Sea Zone 1 bomber and 4 infantry placed in Western Germany 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,67 Germans regular : -1,00
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@Giallo I edited a forgotten combat move without battle (Slovakia Hungary) and as well the British inf in Australia
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Vologda to Archangel 2 infantry moved from Olgiy to Timguska 1 infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Jehol 6 infantry moved from Chahar to Hopei 2 infantry moved from Romania to Bulgaria 1 fighter moved from Ukraine to Bulgaria 1 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Novgorod 1 artillery and 1 mech_infantry moved from Belarus to Novgorod 1 infantry moved from Dzavhan to Yenisey Combat - Russians Battle in Timguska Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Timguska, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 9 infantry Germans defend with 1 infantry Russians roll dice for 9 infantry in Archangel, round 2 : 2/9 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 7 mech_infantrys moved from Russia to Belarus 1 armour and 1 artillery moved from Smolensk to Belarus 2 aaGuns moved from Vologda to Archangel 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 mech_infantry moved from Rostov to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Volgograd to Caucasus 3 aaGuns, 10 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Romania to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 fighter moved from Bulgaria to Bessarabia 2 armour and 2 mech_infantrys moved from Rostov to Bessarabia 1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 armour moved from Rostov to Bessarabia 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Place Units - Russians 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 bomber and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 mech_infantry moved from Kiangsu to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 artillery moved from Shantung to Jehol 1 carrier, 2 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 carriers, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales 2 bombers moved from Caroline Islands to New South Wales 1 artillery moved from Yunnan to Shan State 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from Shensi to Timguska 1 infantry moved from Kansu to Timguska 2 tactical_bombers moved from Kweichow to Timguska 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Hunan to Shensi 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Kweichow 1 armour moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in Dutch New Guinea Battle in Alaska Battle in Midway Battle in Queensland Battle in Amur Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans, taking Midway from Americans, taking Queensland from ANZAC, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 2 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Timguska Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Timguska, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 80 Sea Zone Japanese attack with 1 carrier, 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 fighters in 80 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 carrier and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in New South Wales Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry ANZAC roll AA dice in New South Wales : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/6 hits, 3,17 expected hits ANZAC roll dice for 2 aaGuns, 2 fighters and 2 infantry in New South Wales, round 2 : 1/4 hits, 2,00 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 1 infantry owned by the British lost in New South Wales Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 3/5 hits, 2,83 expected hits ANZAC roll dice for 2 fighters and 1 infantry in New South Wales, round 3 : 1/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 aaGuns, 2 fighters and 1 infantry Casualties for British: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 bombers moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to 62 Sea Zone 2 tactical_bombers moved from Timguska to Kansu 1 artillery moved from Kwangtung to Kwangsi 1 aaGun moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 37 Sea Zone to 75 Sea Zone 1 mech_infantry moved from Manchuria to Jehol Place Units - Japanese 4 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery and 1 infantry placed in Manchuria 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 78 PUs; end with 92 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 105 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 115 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,67 Japanese regular : 2,00 ANZAC AA : -0,67 ANZAC regular : -1,67 UK_Pacific regular : -0,33 Russians regular : 0,33 British regular : 0,17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 2 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 3 destroyers, 4 fighters and 1 transport Japanese defend with 2 destroyers and 1 transport Americans roll dice for 3 destroyers, 4 fighters and 1 transport in 26 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 transport owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 2 destroyers Casualties for Japanese: 2 destroyers and 1 transport Battle in Hawaiian Islands Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 2 Sea Zone to British Columbia 1 aaGun moved from Western United States to British Columbia 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone 4 artilleries and 4 infantry moved from 64 Sea Zone to Southeast Mexico 4 fighters moved from 26 Sea Zone to Johnston Island Place Units - Americans 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 airfield placed in Central America Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central America: 1 airfield EDIT: Adding units owned by Americans to Southeast Mexico: 1 harbour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : 0,33
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GG Martin, that last battle was a close one. Again no luck for me… Ill post it!
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@giallo thank you, Giallo! As I mentioned at the beginning, I am not a fan of Sea Lion. As expected and feared, Russia grew into a monster. It was tough to push the red army back and at the same time having an eye on the US Navy in the Pacific.
Good luck with your other games! If you like, we can play again at the beginning of January.