@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
L22 BM Me1945 (X) vs. farmboy (+20)
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Please hold on
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 9 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 1 mech_infantry moved from Karelia to Sweden 1 armour and 3 infantry moved from Finland to Sweden 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 2 marines moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from 113 Sea Zone to Sweden 2 mech_infantrys moved from Poland to Western Ukraine 2 artilleries and 3 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Western Germany to Sweden 2 fighters moved from 112 Sea Zone to Sweden 2 bombers moved from Belarus to Western Ukraine Combat - Germans Battle in Sweden Germans attack with 5 armour, 3 artilleries, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 5 armour, 3 artilleries, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Sweden, round 2 : 7/21 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 5 armour, 3 artilleries, 3 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 4/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 2 artilleries and 4 infantry Russians defend with 1 aaGun and 4 infantry Germans roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 4/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk Germans roll dice for 2 artilleries and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 1 carrier, 3 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Sweden to 113 Sea Zone 1 fighter moved from Sweden to Western Germany 1 tactical_bomber moved from Sweden to Western Germany 2 infantry moved from Novgorod to Baltic States 4 aaGuns, 7 armour, 6 artilleries and 31 infantry moved from Belarus to Eastern Poland 2 armour moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 3 artilleries moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 4 armour moved from Eastern Poland to Romania 1 fighter moved from Belarus to Romania 3 fighters and 1 tactical_bomber moved from Belarus to Western Germany 2 bombers moved from Western Ukraine to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 infantry and 2 mech_infantrys placed in Novgorod 1 marine placed in Germany 5 infantry and 2 mech_infantrys placed in Germany 3 infantry placed in Western Germany Germans undo move 4. 3 infantry and 2 mech_infantrys placed in Germany 2 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in Western Germany 2 infantry and 2 mech_infantrys placed in Germany Germans undo move 2. 2 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,4,1,3,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 infantry EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Sakha: 1 armour EDIT: Adding units owned by Germans to Buyant-Uhaa: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 3.00 Neutral_True regular : 1.00
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Edited NCM. Ready to go.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Smolensk 1 fighter and 10 infantry moved from Russia to Smolensk 1 armour moved from Bryansk to Smolensk 1 fighter moved from Russia to Suiyuyan 2 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Novosibirsk to Archangel Russians take Archangel from Italians 1 mech_infantry moved from Rostov to Smolensk 15 artilleries, 41 infantry and 2 mech_infantrys moved from Bryansk to Belarus 1 infantry moved from Albania to Yugoslavia Russians take Yugoslavia from Germans Combat - Russians Battle in Suiyuyan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Smolensk, round 3 : 3/13 hits, 3.17 expected hits Germans roll dice for 2 artilleries in Smolensk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Belarus Russians attack with 15 artilleries, 41 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 15 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 14/58 hits, 14.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 15 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Ukraine to Belarus 1 armour and 1 mech_infantry moved from Rostov to Belarus 1 infantry moved from Rostov to Bryansk 1 aaGun moved from Bryansk to Ukraine 1 fighter moved from Suiyuyan to Kansu 2 infantry moved from Timguska to Kansu 4 infantry moved from Albania to Bulgaria 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Bulgaria Place Units - Russians 3 infantry placed in Ukraine 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.67 Germans regular : 0.67 Russians regular : -2.33
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This is probably done. Still, give me a couple more days.
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@me1945 no problem. Take your time.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Central Mongolia to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan 1 bomber moved from Yunnan to Suiyuyan 2 fighters and 1 tactical_bomber moved from Yunnan to Shensi 1 artillery and 1 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 bomber moved from Yunnan to West India 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Caroline Islands to 17 Sea Zone 1 fighter moved from Caroline Islands to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in West India, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Japan 3 fighters moved from Caroline Islands to Japan 1 infantry moved from Manchuria to Amur 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Hunan 1 fighter moved from Suiyuyan to Hopei 2 fighters and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber and 1 tactical_bomber moved from Suiyuyan to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India 1 tactical_bomber moved from West India to Yunnan 1 tactical_bomber moved from West India to India 1 fighter moved from West India to India 1 bomber moved from West India to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 6 carriers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 36 Sea Zone Place Units - Japanese 3 fighters and 4 infantry placed in Japan 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in Malaya 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Japanese collect 63 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 4.00 UK_Pacific regular : 0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 22 Sea Zone to 35 Sea Zone 7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 2 fighters and 2 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 1 mech_infantry moved from Algeria to Morocco 3 submarines moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Spain to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 aaGun moved from Spain to Southern France 4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 7 infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 carrier placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Spain 2 infantry placed in Normandy Bordeaux 2 submarines and 2 transports placed in 10 Sea Zone 2 fighters and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.00 Japanese AA : 1.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 22 Sea Zone to 35 Sea Zone 7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 2 fighters and 2 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 1 mech_infantry moved from Algeria to Morocco 3 submarines moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Spain to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 aaGun moved from Spain to Southern France 4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 7 infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 carrier placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Spain 2 infantry placed in Normandy Bordeaux 2 submarines and 2 transports placed in 10 Sea Zone 2 fighters and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.00 Japanese AA : 1.50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 22 Sea Zone to 35 Sea Zone 7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 2 fighters and 2 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 19 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 1 mech_infantry moved from Algeria to Morocco 3 submarines moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Spain to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 aaGun moved from Spain to Southern France 4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 7 infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 carrier placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Spain 2 infantry placed in Normandy Bordeaux 2 submarines and 2 transports placed in 10 Sea Zone 2 fighters and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 6 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern Persia to West India 2 fighters and 2 tactical_bombers moved from Persia to West India Combat - British Battle in West India British attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from West India to 80 Sea Zone 1 artillery and 6 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Tobruk to Egypt 1 battleship, 1 carrier and 3 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 99 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Saudi Arabia 1 fighter moved from 99 Sea Zone to Saudi Arabia 1 fighter moved from Egypt to Saudi Arabia 3 infantry moved from Trans-Jordan to Saudi Arabia 3 mech_infantrys moved from Egypt to Saudi Arabia 1 mech_infantry moved from Iraq to Saudi Arabia 1 infantry and 1 marine moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 aaGuns and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Southern France to Spain 2 tactical_bombers moved from West India to Eastern Persia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 submarines placed in 80 Sea Zone 1 marine placed in Persia 3 mech_infantrys placed in Egypt 6 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Southern France: 1 marine EDIT: Removing units owned by British from Normandy Bordeaux: 1 marine EDIT: Adding units owned by British to United Kingdom: 2 marines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Saudi Arabia: 2 fighters EDIT: Adding units owned by British to Eastern Persia: 2 fighters EDIT: Removing units owned by British from Saudi Arabia: 4 mech_infantrys EDIT: Adding units owned by British to Iraq: 3 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry EDIT: Removing units owned by British from Saudi Arabia: 3 infantry EDIT: Adding units owned by British to Iraq: 3 infantry EDIT: Removing units owned by British from Saudi Arabia: 2 marines EDIT: Adding units owned by British to Trans-Jordan: 2 marines EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 1.00 Japanese regular : -1.67 Japanese AA : 1.50 British regular : 1.33
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I am having problems with play by forum in TripleA. Do you?
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@me1945 yeah. No one is able to post right now. But you can post save games still.
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@farmboy I probably can. How about the dice result coming to your email ? It doesn’t roll/go through the emails if I select Start Local Game? Am I missing something?
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@me1945 for the last month or so, dice results haven’t been consistent. I get some but not all. They are aware of the problem, but haven’t been able to fix it yet.
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@farmboy I think I misunderstood your point. You don’t need to select local game. You just do a save from the forum game and share that. So I could still get the dice results.
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I think I figured that out. Let me know if any issues.
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adjusted an ANZAC NCM that I had forgotten before. Inf from Persia to E Persia. No worries if it is too late.