@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Please hold on
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 1 mech_infantry moved from Karelia to Sweden
1 armour and 3 infantry moved from Finland to Sweden
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 marines moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 113 Sea Zone to Sweden
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries and 3 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
2 fighters moved from 112 Sea Zone to Sweden
2 bombers moved from Belarus to Western Ukraine
Combat - Germans
Battle in Sweden
Germans attack with 5 armour, 3 artilleries, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 5 armour, 3 artilleries, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Sweden, round 2 : 7/21 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 5 armour, 3 artilleries, 3 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 artilleries and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 carrier, 3 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Sweden to 113 Sea Zone
1 fighter moved from Sweden to Western Germany
1 tactical_bomber moved from Sweden to Western Germany
2 infantry moved from Novgorod to Baltic States
4 aaGuns, 7 armour, 6 artilleries and 31 infantry moved from Belarus to Eastern Poland
2 armour moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Romania
3 artilleries moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
4 armour moved from Eastern Poland to Romania
1 fighter moved from Belarus to Romania
3 fighters and 1 tactical_bomber moved from Belarus to Western Germany
2 bombers moved from Western Ukraine to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 infantry and 2 mech_infantrys placed in Novgorod
1 marine placed in Germany
5 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Germans undo move 4.
3 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
2 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,4,1,3,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sakha: 1 armour
EDIT: Adding units owned by Germans to Buyant-Uhaa: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 3.00
Neutral_True regular : 1.00
Edited NCM. Ready to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Smolensk
1 fighter and 10 infantry moved from Russia to Smolensk
1 armour moved from Bryansk to Smolensk
1 fighter moved from Russia to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Novosibirsk to Archangel
Russians take Archangel from Italians
1 mech_infantry moved from Rostov to Smolensk
15 artilleries, 41 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Germans
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Smolensk, round 3 : 3/13 hits, 3.17 expected hits
Germans roll dice for 2 artilleries in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Belarus
Russians attack with 15 artilleries, 41 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 15 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 14/58 hits, 14.67 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 15 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 armour and 1 mech_infantry moved from Rostov to Belarus
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Suiyuyan to Kansu
2 infantry moved from Timguska to Kansu
4 infantry moved from Albania to Bulgaria
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Bulgaria
Place Units - Russians
3 infantry placed in Ukraine
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : -0.67
Germans regular : 0.67
Russians regular : -2.33
This is probably done. Still, give me a couple more days.
@me1945 no problem. Take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery and 1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Yunnan to West India
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in West India, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
3 fighters moved from Caroline Islands to Japan
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Hunan
1 fighter moved from Suiyuyan to Hopei
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber and 1 tactical_bomber moved from Suiyuyan to Yunnan
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
1 tactical_bomber moved from West India to Yunnan
1 tactical_bomber moved from West India to India
1 fighter moved from West India to India
1 bomber moved from West India to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
6 carriers moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 fighters and 4 infantry placed in Japan
2 infantry placed in Manchuria
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in Malaya
1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 4.00
UK_Pacific regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to 35 Sea Zone
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry
Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Non Combat Move - Americans
8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
1 mech_infantry moved from Algeria to Morocco
3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Spain to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 aaGun moved from Spain to Southern France
4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
7 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Spain
2 infantry placed in Normandy Bordeaux
2 submarines and 2 transports placed in 10 Sea Zone
2 fighters and 4 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.00
Japanese AA : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to 35 Sea Zone
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry
Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Non Combat Move - Americans
8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
1 mech_infantry moved from Algeria to Morocco
3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Spain to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 aaGun moved from Spain to Southern France
4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
7 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Spain
2 infantry placed in Normandy Bordeaux
2 submarines and 2 transports placed in 10 Sea Zone
2 fighters and 4 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.00
Japanese AA : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter and 2 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to 35 Sea Zone
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 10 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 6 infantry
Japanese roll AA dice in Caroline Islands : 2/3 hits, 0.50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 8 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/15 hits, 7.00 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Non Combat Move - Americans
8 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
1 mech_infantry moved from Algeria to Morocco
3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Spain to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 aaGun moved from Spain to Southern France
4 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
7 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Spain
2 infantry placed in Normandy Bordeaux
2 submarines and 2 transports placed in 10 Sea Zone
2 fighters and 4 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter and 2 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 6 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Eastern Persia to West India
2 fighters and 2 tactical_bombers moved from Persia to West India
Combat - British
Battle in West India
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from West India to 80 Sea Zone
1 artillery and 6 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Tobruk to Egypt
1 battleship, 1 carrier and 3 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 99 Sea Zone to 81 Sea Zone
2 marines moved from 81 Sea Zone to Saudi Arabia
1 fighter moved from 99 Sea Zone to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
3 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
1 infantry and 1 marine moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Southern France to Spain
2 tactical_bombers moved from West India to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 submarines placed in 80 Sea Zone
1 marine placed in Persia
3 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 marine
EDIT: Removing units owned by British from Normandy Bordeaux: 1 marine
EDIT: Adding units owned by British to United Kingdom: 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Saudi Arabia: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 2 fighters
EDIT: Removing units owned by British from Saudi Arabia: 4 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by British from Saudi Arabia: 3 infantry
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Saudi Arabia: 2 marines
EDIT: Adding units owned by British to Trans-Jordan: 2 marines
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : 1.00
Japanese regular : -1.67
Japanese AA : 1.50
British regular : 1.33
I am having problems with play by forum in TripleA. Do you?
@me1945 yeah. No one is able to post right now. But you can post save games still.
@farmboy I probably can. How about the dice result coming to your email ? It doesn’t roll/go through the emails if I select Start Local Game? Am I missing something?
@me1945 for the last month or so, dice results haven’t been consistent. I get some but not all. They are aware of the problem, but haven’t been able to fix it yet.
@farmboy I think I misunderstood your point. You don’t need to select local game. You just do a save from the forum game and share that. So I could still get the dice results.
I think I figured that out. Let me know if any issues.
adjusted an ANZAC NCM that I had forgotten before. Inf from Persia to E Persia. No worries if it is too late.