• TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Anhwei to Shanghai
            1 Tank moved from Hupeh to Shanghai
            1 Infantry moved from Kwangtung to Hunan
            2 Tanks moved from N.Thailand to Hunan
            1 Infantry moved from Kweichow to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Shanghai, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Hunan, round 2 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto lost in Hunan
                Chinese win, taking Hunan from Yamamoto with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Chinese
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Kweichow
            1 Fighter and 2 Infantrys moved from Shensi to Hupeh
            1 Tank moved from Suiyuan to Hupeh
            1 Infantry moved from Lanchow to Shensi
            1 Artillery moved from E.Qinghai to Ningsia
            1 AAGun moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Lanchow
            2 Tanks moved from Gobi Altai to Shensi
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun and 2 Infantrys moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 1.33
    Hisaichi regular : 0.33
    

    Territory Summary for Chinese :

    Shansi : 1 Infantry
    Kweichow : 1 Infantry
    Suiyuan : 1 Artillery and 2 Infantrys
    E.Qinghai : 6 Infantrys
    Hupeh : 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
    Shanghai : 1 Tank
    Urumqi : 1 Adv.Fighter, 1 Factory and 3 Tanks
    Lanchow : 1 AAGun and 2 Infantrys
    Shensi : 1 Infantry and 2 Tanks
    Ningsia : 1 Artillery and 1 Infantry
    Chahar : 1 Infantry
    Hunan : 2 Infantrys and 2 Tanks
    Anhwei : 1 Infantry
    Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
    N.Thailand : 1 flag, 1 Infantry
    Gobi Altai : 1 flag, 1 AAGun and 2 Infantrys
    

    Production/PUs Summary :

    Germans : 88 / 90
    Russians : 102 / 104
    Italians : 46 / 46
    French : 49 / 49
    Yamamoto : 70 / 75
    Chinese : 40 / 42
    Hisaichi : 42 / 44
    British : 96 / 97
    Anzac : 36 / 36
    Dutch : 24 / 27
    Finns : 11 / 13
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 91 / 99
    

    Savegame


  • @colt45554 you’re up again!

  • '20

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Fighter moved from Manila to Banjarmasin
            1 Fighter moved from 107 Sea Zone to Banjarmasin
            2 Fighters moved from 93 Sea Zone to Banjarmasin
            3 Infantrys and 3 Tanks moved from Formosa to 92 Sea Zone
            1 Artillery and 3 Tanks moved from Hong Kong to 92 Sea Zone
            4 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Battleship, 7 Infantrys, 6 Tanks and 7 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery, 7 Infantrys and 6 Tanks moved from 110 Sea Zone to Banjarmasin
            1 Infantry moved from Hong Kong to Kwangtung
                  Hisaichi take Kwangtung from Chinese
            1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite and 2 Infantrys moved from 84 Sea Zone to Shanghai
            1 Artillery moved from Shantung to Shanghai
            2 Infantrys moved from Peking to Chahar
            1 Artillery moved from Shantung to Chahar
            1 Bomber moved from Liaoning to Banjarmasin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Elite, 11 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Banjarmasin
                Hisaichi attack with 1 Artillery, 1 Bomber, 4 Fighters, 7 Infantrys and 6 Tanks
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks
                    Dutch roll AA dice in Banjarmasin : 0/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 7 Infantrys and 6 Tanks in Banjarmasin, round 2 : 6/19 hits, 6.67 expected hits
                    Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/14 hits, 5.50 expected hits
                    6 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 1 Infantry and 6 Tanks in Banjarmasin, round 3 : 4/13 hits, 5.67 expected hits
                    Dutch roll dice for 3 Fighters, 3 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/8 hits, 3.50 expected hits
                    2 Tanks owned by the Hisaichi, 3 Infantrys owned by the Dutch, 1 Tank owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 1 Bomber, 4 Fighters and 4 Tanks in Banjarmasin, round 4 : 3/9 hits, 4.00 expected hits
                    Dutch roll dice for 3 Fighters and 1 Tank in Banjarmasin, round 4 : 3/4 hits, 2.00 expected hits
                    1 Fighter owned by the Dutch, 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Anzac and 1 Tank owned by the Dutch lost in Banjarmasin
                    Hisaichi roll dice for 1 Bomber, 4 Fighters and 1 Tank in Banjarmasin, round 5 : 2/6 hits, 2.50 expected hits
                    Dutch roll dice for 1 Fighter in Banjarmasin, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi and 1 Fighter owned by the Anzac lost in Banjarmasin
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 3 Fighters and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Fighter, 10 Infantrys and 2 Tanks
                Casualties for Hisaichi: 1 Artillery, 1 Fighter, 7 Infantrys and 5 Tanks
                Casualties for Anzac: 2 Fighters
            Battle in Shanghai
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shanghai, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shanghai, round 3 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Chahar
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Destroyer moved from 92 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 101 Sea Zone
            1 Carrier moved from 93 Sea Zone to 101 Sea Zone
            1 Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 105 Sea Zone to 93 Sea Zone
            1 Submarine moved from 92 Sea Zone to 107 Sea Zone
            3 Artillerys and 1 Infantry moved from Hong Kong to Kwangtung
            1 Fighter moved from Banjarmasin to West Borneo
            1 Bomber and 2 Fighters moved from Banjarmasin to West Borneo
            1 Carrier moved from 101 Sea Zone to 102 Sea Zone
            1 AAGun moved from Kirin to Liaoning
            1 Infantry moved from Peking to Shantung
            1 Infantry moved from Heilungchiang to Chita
            1 Artillery moved from Liaoning to Peking
    
        Place Units - Hisaichi
            3 Artillerys placed in Shantung
            1 Artillery, 1 Elite and 1 Infantry placed in Hong Kong
            3 Infantrys placed in Hong Kong
            7 Infantrys and 1 Tank placed in Changchun
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Heilungchiang: 2 Infantrys
            EDIT: Removing units owned by Hisaichi from Chita: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Dutch AA : -0.83
    Dutch regular : 2.50
    Hisaichi regular : -3.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - British
            1 unit repaired.
            1 Infantry and 1 Tank moved from Greenland to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Greenland to Iceland
            3 Infantrys moved from Northern Ireland to Dublin
            3 Tanks moved from Scotland to Dublin
            2 Fighters moved from E.Morocco to 31 Sea Zone
            1 Bomber moved from Scotland to 34 Sea Zone
            1 Infantry moved from South Africa to Mozambique
            1 Infantry moved from Rhodesia to Mozambique
            1 Fighter moved from Kenya to Mozambique
            1 Artillery and 1 Infantry moved from Baluchistan to E.Iran
            2 Artillerys and 3 Tanks moved from W.Iran to E.Iran
            1 Transport moved from 58 Sea Zone to 62 Sea Zone
            1 Infantry moved from Kenya to 62 Sea Zone
            1 Infantry moved from Italian East Africa to 62 Sea Zone
            2 Infantrys moved from Italian East Africa to 57 Sea Zone
            2 Cruisers and 2 Infantrys moved from 57 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Rhodes
                  British take Rhodes from Italians
            1 Infantry moved from 55 Sea Zone to Crete
            1 Artillery moved from Italian East Africa to 57 Sea Zone
            1 Artillery and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
            1 Artillery and 1 Infantry moved from 55 Sea Zone to Crete
            1 Destroyer moved from 57 Sea Zone to 55 Sea Zone
            1 Infantry moved from French Equatorial Africa to Belgian Congo
            3 Tanks moved from Italian East Africa to Belgian Congo
            3 Fighters moved from Lower Egypt to New Valley
            1 Infantry moved from Darfur to New Valley
            1 Infantry moved from Lower Egypt to New Valley
            1 Infantry moved from Lower Egypt to New Valley
            1 Infantry moved from Amazon to Peru
            2 Infantrys and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to E.Iran
    
        Purchase Units - British
            British buy 1 Factory, 20 Infantrys and 7 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 2 Cruisers in Crete, round 2 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in New Valley
                British attack with 3 Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 3 Fighters and 3 Infantrys in New Valley, round 2 : 1/6 hits, 1.50 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                    British roll dice for 3 Fighters and 3 Infantrys in New Valley, round 3 : 4/6 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Mozambique
                British attack with 1 Fighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Mozambique, round 2 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Mozambique, round 3 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mozambique
                    British roll dice for 1 Fighter and 1 Infantry in Mozambique, round 4 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in Mozambique, round 5 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mozambique
                1 Fighter owned by the British retreated
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Belgian Congo
                British attack with 1 Infantry and 3 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Infantry and 3 Tanks in Belgian Congo, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 3 Tanks in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in E.Iran
                British attack with 3 Artillerys, 3 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in E.Iran, round 2 : 5/9 hits, 3.50 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 0/4 hits, 1.50 expected hits
                    1 Bunker owned by the Neutral and 3 Infantrys owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 3 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Dublin
                British attack with 3 Infantrys and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 3 Infantrys and 3 Tanks in Dublin, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 3 Infantrys and 3 Tanks in Dublin, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 31 Sea Zone
                British attack with 2 Fighters
                Germans defend with 2 Submarines
                    British roll dice for 2 Fighters in 31 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                2 Submarines owned by the Germans submerged
            Battle in Peru
                British attack with 1 Infantry
                Neutral defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Infantry in Peru, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Peru, round 3 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Peru
                Neutral winBritish win with 2 Fighters remaining with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in Iceland
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Iceland, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Fighter and 1 Tank in Iceland, round 3 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British lost in Iceland
                    British roll dice for 1 Tank in Iceland, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is -8
                Casualties for British: 1 Fighter and 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 34 Sea Zone
                British attack with 1 Bomber
                Germans defend with 1 Submarine
                    British roll dice for 1 Bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 Submarine owned by the Germans submerged
    
        Non Combat Move - British
            2 Fighters moved from 31 Sea Zone to Gibraltar
            1 Bomber moved from 34 Sea Zone to Gibraltar
            1 Destroyer moved from 2 Sea Zone to 9 Sea Zone
            1 AAGun, 2 Infantrys and 1 Tank moved from Quebec to Montreal
            1 Battleship and 1 Destroyer moved from 5 Sea Zone to 21 Sea Zone
            1 Submarine moved from 18 Sea Zone to 21 Sea Zone
            1 T.Boat moved from 18 Sea Zone to 10 Sea Zone
            1 Infantry moved from Dover to Manchester
            3 Fighters moved from Finnmark to Manchester
            1 AAGun and 1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry moved from Kiska to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 AAGun moved from South Africa to Rhodesia
            1 Fighter moved from Mozambique to Mysore
            5 Infantrys moved from Cairo to Lower Egypt
            3 Fighters moved from New Valley to Lower Egypt
            1 Submarine moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from French Sudan to Mauritania
            1 Infantry moved from S.Thailand to Malaya
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 1 Infantry moved from Hyderabad to 60 Sea Zone
            1 Infantry moved from Assam to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Burma to S.Thailand
            1 Artillery moved from Burma to N.Thailand
            2 Tanks moved from Assam to N.Thailand
            1 Infantry moved from Assam to Burma
            1 AAGun and 2 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Delhi to Bihar
            1 AAGun moved from Hyderabad to Bihar
            1 AAGun moved from Rajputana to Hyderabad
            1 Submarine moved from 114 Sea Zone to 67 Sea Zone
            1 AAGun moved from W.Iran to Iraq
    
        Place Units - British
            1 Factory placed in Malaya
            4 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            3 Infantrys placed in W.Iran
            6 Infantrys placed in Cairo
            4 Transports placed in 21 Sea Zone
            2 Infantrys placed in Wales
            British undo move 7.
            3 Transports placed in 18 Sea Zone
            1 Infantry placed in Wales
            1 Infantry placed in London
            British undo move 9.
            British undo move 8.
            British undo move 7.
            1 Transport placed in 2 Sea Zone
            2 Transports placed in 18 Sea Zone
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Neutral regular : -1.83
    British regular : -2.00
    

    Production/PUs Summary :

    Germans : 88 / 90
    Russians : 102 / 104
    Italians : 44 / 46
    French : 49 / 49
    Yamamoto : 70 / 75
    Chinese : 35 / 42
    Hisaichi : 51 / 78
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 20 / 0
    Finns : 11 / 13
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 91 / 99
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters, 1 Cruiser and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys moved from Canberra to New South Wales
            1 Infantry and 1 Tank moved from Western Australia to Broome
            1 Infantry moved from Northern Territory to Western Australia
            2 Infantrys, 1 Submarine and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
    
        Place Units - Anzac
            2 Adv.Fighters and 1 Cruiser placed in 67 Sea Zone
            1 Infantry placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Anzac :

    New South Wales : 2 Infantrys
    North New Zealand : 1 Infantry
    Western Australia : 1 Infantry
    Tasmania : 1 Infantry
    West Papua : 1 Artillery and 5 Infantrys
    Port Moresby : 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
    South New Zealand : 1 Infantry
    Wellington : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
    Broome : 1 AAGun, 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker and 1 Factory
    Townsville : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
    Soembawa : 2 Infantrys
    Java : 1 Artillery, 2 Infantrys and 1 Tank
    67 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Submarines and 2 Transports
    

    Production/PUs Summary :

    Germans : 88 / 90
    Russians : 102 / 104
    Italians : 44 / 46
    French : 49 / 49
    Yamamoto : 70 / 75
    Chinese : 35 / 42
    Hisaichi : 51 / 78
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 20 / 0
    Finns : 11 / 13
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 91 / 99
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Non Combat Move - Dutch
            1 Destroyer and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Infantry and 1 Tank moved from Merauke to 113 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Java
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Dutch :

    Jilolo : 1 Infantry
    Timor : 1 Infantry
    Sumatra : 2 Artillerys, 1 Bunker and 2 Infantrys
    Suriname : 1 Infantry and 1 Tank
    Tanimbar : 1 Infantry
    Merauke : 1 Artillery and 1 Infantry
    Java : 1 Infantry and 1 Tank
    67 Sea Zone : 3 Destroyers, 2 Submarines and 1 Transport
    

    Production/PUs Summary :

    Germans : 88 / 90
    Russians : 102 / 104
    Italians : 44 / 46
    French : 49 / 49
    Yamamoto : 70 / 75
    Chinese : 35 / 42
    Hisaichi : 51 / 78
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 20 / 20
    Finns : 11 / 13
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 91 / 99
    

    Savegame


  • @captainwalker

    whoops, my move?

    LOL


  • @karl7 yeah… minors are up

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Murmansk to Lapland
            1 Infantry moved from Oulu to Lapland
            1 Fighter moved from Tampere to Lapland
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Tampere
            2 Elites moved from Helsinki to Tampere
            1 Infantry moved from Tampere to Oulu
            1 Infantry moved from Tampere to Kotka
    
        Place Units - Finns
            2 Artillerys and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.83
    Russians regular : 1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            1 Tank moved from E.Romania to Odessa
                  Romanians take Odessa from Russians
            1 Tank moved from Odessa to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
            2 Artillerys and 4 Infantrys moved from E.Romania to Vinnytsia
            1 Fighter moved from Krakow to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Tank moved from West Borneo to British Borneo
                  Thai take British Borneo from British
            1 Tank moved from British Borneo to East And South Borneo
            1 Artillery and 1 Infantry moved from West Borneo to East And South Borneo
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
            1 Fighter and 2 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in East And South Borneo
                Thai attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in East And South Borneo, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in East And South Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery in East And South Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in East And South Borneo
                Thai win, taking East And South Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 Destroyer and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Submarine moved from 110 Sea Zone to 105 Sea Zone
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Thai regular : -0.00
    Dutch regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            2 Tanks moved from W.Mexico to Central America
            1 Infantry moved from E.Mexico to Central America
            1 Infantry moved from Truk to Woleai
                  Americans take Woleai from Yamamoto
            3 Artillerys and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            1 Infantry moved from North Central USA to South Central USA
            1 Artillery, 1 Infantry and 1 Transport moved from 81 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
            1 Destroyer moved from 78 Sea Zone to 88 Sea Zone
            3 Artillerys, 4 Carriers, 3 Destroyers, 5 Infantrys, 1 Submarine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
            3 Artillerys and 5 Infantrys moved from 88 Sea Zone to Wake
            1 Fighter moved from Midway to Wake
            1 Artillery and 1 Infantry moved from W.Mexico to San Francisco
            1 Fighter moved from Midway to Wake
            3 Bombers moved from Midway to Wake
            3 Infantrys and 1 Tank moved from Venezuela to Amazon
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 Tank moved from E.Mexico to 25 Sea Zone
            1 Destroyer, 1 Infantry, 1 T.Boat, 1 Tank and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Infantry moved from Venezuela to 26 Sea Zone
            1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Tank moved from 26 Sea Zone to Hispaniola
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 2 Artillerys, 3 B.Transports, 1 Battleship and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Hispaniola
                Americans attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Infantrys and 1 Tank in Hispaniola, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Hispaniola
                    Americans roll dice for 1 Infantry and 1 Tank in Hispaniola, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Wake
                Americans attack with 4 Artillerys, 3 Bombers, 2 Fighters and 6 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 4 Artillerys, 3 Bombers, 2 Fighters and 6 Infantrys in Wake, round 2 : 4/15 hits, 5.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Wake
                Americans win, taking Wake from Yamamoto with 4 Artillerys, 3 Bombers, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Central America
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 2 Tanks in Central America, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 2 Tanks in Central America, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            2 Tanks moved from E.Mexico to Colombia
            1 AAGun moved from South Atlantic USA to Northeast USA
            1 AAGun moved from South Central USA to South Atlantic USA
            1 Fighter moved from Wake to 88 Sea Zone
            1 Fighter moved from Wake to 88 Sea Zone
            3 Bombers moved from Wake to Midway
    
        Place Units - Americans
            1 Battleship placed in 91 Sea Zone
            2 Adv.Fighters placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            2 B.Transports placed in 13 Sea Zone
            2 Artillerys placed in Washington
            1 Marine placed in San Francisco
            2 Adv.Fighters placed in San Francisco
            1 Marine placed in Washington
    
        Turn Complete - Americans
            Americans collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Americans regular : -2.50
    Neutral regular : -0.33
    

    Territory Summary for Americans :

    New Caledonia : 1 Infantry
    Washington : 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 1 Marine
    San Francisco : 1 AAGun, 2 Adv.Fighters, 1 Artillery, 1 Factory, 2 Infantrys and 1 Marine
    Pearl Harbor : 1 AAGun, 2 Adv.Fighters and 1 Factory
    Christmas : 1 Infantry
    South Central USA : 1 Factory and 1 Infantry
    Wake : 4 Artillerys and 4 Infantrys
    Johnston : 1 Infantry
    Colombia : 2 Tanks
    Palmyra : 1 Infantry
    Northeast USA : 1 AAGun and 1 Infantry
    Woleai : 1 Infantry
    Midway : 3 Bombers and 1 Infantry
    Kermandec : 1 Infantry
    South Atlantic USA : 1 AAGun and 1 Factory
    W.Mexico : 1 flag
    Central America : 1 flag, 1 Infantry and 2 Tanks
    Amazon : 3 Infantrys and 1 Tank
    Hispaniola : 1 flag, 1 Infantry and 1 Tank
    E.Mexico : 1 flag
    Greenland : 1 Fighter
    Venezuela : 1 flag
    13 Sea Zone : 2 B.Transports
    26 Sea Zone : 1 Destroyer, 1 T.Boat and 1 Transport
    91 Sea Zone : 1 Battleship
    83 Sea Zone : 1 B.Transport
    88 Sea Zone : 4 Carriers, 4 Destroyers, 2 Fighters, 1 Submarine and 5 Transports
    

    Production/PUs Summary :

    Germans : 88 / 90
    Russians : 99 / 104
    Italians : 44 / 46
    French : 47 / 49
    Yamamoto : 67 / 75
    Chinese : 35 / 42
    Hisaichi : 51 / 78
    British : 108 / 109
    Anzac : 36 / 36
    Dutch : 17 / 20
    Finns : 13 / 13
    Romanians : 13 / 13
    Thai : 17 / 18
    Americans : 97 / 97
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Germans
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from Provence to Languedoc
            1 Artillery moved from Burgundy to Languedoc
            1 Artillery and 1 Infantry moved from Burgundy to Orleanais
            2 Infantrys moved from Lorraine to Picardy
            5 ArmoredCars, 8 Infantrys and 13 Tanks moved from Burgundy to Paris
            2 Tanks moved from Provence to Paris
            1 Fighter moved from Rhine to Picardy
            1 Bomber moved from Hamburg to Picardy
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            1 Fighter moved from Danzig to Kiev
            1 Infantry moved from East Prussia to Latvia
            1 Infantry moved from Lithuania to Minsk
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
            1 Stuka moved from Stockholm to Latvia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            3 Mech.Infs moved from Bavaria to Paris
            4 Mech.Infs moved from Rhine to Paris
            1 Stuka moved from Hamburg to Picardy
            1 Artillery and 2 Infantrys moved from Warsaw to Brest
            2 ArmoredCars and 1 Tank moved from Bohemia to Brest
            1 Fighter moved from Danzig to Brest
            1 Fighter moved from Brest to Minsk
            1 Infantry moved from Krakow to Brest
            1 ArmoredCar and 1 Tank moved from Warsaw to Brest
            1 Artillery and 1 Infantry moved from Krakow to Brest
            1 Infantry moved from Krakow to Brest
            1 Artillery and 1 Infantry moved from Oslo to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Upper Norrland
            1 Artillery and 1 Elite moved from Middle Norrland to Upper Norrland
    
        Purchase Units - Germans
            Germans buy 2 Factorys, 1 Fighter, 5 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Stuka
                French defend with 1 Bunker
                    Germans roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Stuka in Picardy, round 2 : 1/5 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                    Germans roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Stuka in Picardy, round 3 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                Germans win with 1 Bomber, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for French: 1 Bunker
            Battle in Brest
                Germans attack with 3 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 3 ArmoredCars, 2 Artillerys, 5 Infantrys and 2 Tanks in Brest, round 2 : 6/12 hits, 3.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                Germans loses 0 PUs for violating Brests neutrality.
                Germans win, taking Brest from Neutral with 3 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Paris
                Germans attack with 5 ArmoredCars, 8 Infantrys, 7 Mech.Infs and 15 Tanks
                French defend with 1 Factory and 8 Infantrys
                    Germans roll dice for 5 ArmoredCars, 8 Infantrys, 7 Mech.Infs and 15 Tanks in Paris, round 2 : 19/35 hits, 14.00 expected hits
                    French roll dice for 8 Infantrys in Paris, round 2 : 1/8 hits, 2.67 expected hits
                    1 Infantry owned by the Germans and 8 Infantrys owned by the French lost in Paris
                Germans captures 49PUs while taking French capital
                Germans win, taking Paris from French with 5 ArmoredCars, 7 Infantrys, 7 Mech.Infs and 15 Tanks remaining. Battle score for attacker is 14
                Casualties for Germans: 1 Infantry
                Casualties for French: 8 Infantrys
            Battle in Latvia
                Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Latvia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    Germans roll dice for 1 Artillery and 1 Stuka in Latvia, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
                Germans win with 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Artillery and 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Upper Norrland
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Neutral defend with 2 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Upper Norrland, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Upper Norrland, round 3 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Upper Norrland
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
                Germans win, taking Upper Norrland from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Languedoc
                Germans attack with 1 Artillery and 1 Infantry
                French defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Languedoc, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Kiev
                Germans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                    Germans roll dice for 1 Artillery and 1 Fighter in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Orleanais
                Germans attack with 1 Artillery and 1 Infantry
                French defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Orleanais, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Orleanais, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Orleanais, round 4 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Orleanais
                    Germans roll dice for 1 Artillery in Orleanais, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Orleanais
                French win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            1 Fighter and 1 Stuka moved from Picardy to Burgundy
            1 Bomber moved from Picardy to Hamburg
            1 Fighter moved from Kiev to Vinnytsia
            1 Fighter moved from Minsk to Vinnytsia
            2 Infantrys moved from Krakow to Brest
            1 Artillery moved from Krakow to Vinnytsia
            1 AAGun and 4 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 4 Infantrys moved from Silesia to Danzig
            1 Stuka moved from Latvia to Danzig
            2 Submarines moved from 31 Sea Zone to 41 Sea Zone
            1 Submarine moved from 34 Sea Zone to 41 Sea Zone
            1 Destroyer and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
    
        Place Units - Germans
            1 Factory placed in Danzig
            1 Factory placed in Vinnytsia
            2 Mech.Infs and 2 Mot.Infs placed in Provence
            1 Fighter and 5 Infantrys placed in Hamburg
            4 Tanks placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 155 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Russians regular : 2.33
    Germans regular : 3.17
    Neutral regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Infantry moved from Donetsk to Odessa
                  Russians take Odessa from Romanians
            1 Artillery and 1 Infantry moved from Kursk to Kiev
            1 Bomber and 1 Fighter moved from Kursk to Kiev
            1 Infantry moved from N.Karelia to Murmansk
                  Russians take Murmansk from Finns
            2 Infantrys moved from N.Karelia to Oulu
            1 Fighter moved from Leningrad to Oulu
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Fighter, 33 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Oulu
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Oulu, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                Russians win, taking Oulu from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Finns defend with 1 Artillery
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Kiev
                Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Kiev, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Kiev, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            1 Bomber and 1 Fighter moved from Kiev to Kursk
            1 Infantry moved from Rostov to Donetsk
            1 AAGun moved from Rostov to Kursk
            1 Artillery moved from Rostov to Kursk
            1 Tank moved from Stalingrad to Kursk
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Leningrad to Latvia
            4 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Georgia to Rostov
            1 Artillery moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Astrakhan to Saratov
            1 AAGun moved from Kuybyshev to Penza
            1 Tank moved from Yaroslavl to Kursk
            1 Infantry moved from Gorky to Yaroslavl
            1 Infantry moved from S.Karelia to Leningrad
            1 Fighter moved from Oulu to Leningrad
            1 Infantry moved from Kirov to Arkhangelsk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Penza to Tula
            1 Artillery and 1 Infantry moved from Chimkent to Kuybyshev
            2 ArmoredCars moved from Tashkent to Kuybyshev
            4 ArmoredCars moved from Sverdlovsk to Kirov
            1 Infantry moved from Sverdlovsk to Surgut
            1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 AAGun and 3 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Artillery moved from Sibirsky to Evenkia
            1 Tank moved from Sibirsky to Olyokminsk
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Kursk
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            2 Elites and 8 Infantrys placed in Moscow
            1 Fighter, 4 Infantrys and 1 Tank placed in Sibirsky
            2 Infantrys placed in Tashkent
            2 ArmoredCars, 2 Infantrys and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Germans regular : 0.33
    Russians regular : -2.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Italians
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            1 Tank moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            2 Fighters moved from N.Tunisia to Burgundy
            1 Infantry and 3 Tanks moved from Croatia to Serbia
            1 Bomber moved from Campania to Serbia
            1 Artillery moved from Campania to 46 Sea Zone
            2 Artillerys moved from Tuscany to 46 Sea Zone
            1 Elite and 2 Infantrys moved from Tuscany to 46 Sea Zone
            3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Battleship moved from 46 Sea Zone to 48 Sea Zone
            3 Artillerys, 1 Elite and 2 Infantrys moved from 48 Sea Zone to Greece
            1 Transport moved from 45 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Tuscany to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Greece
            1 Transport moved from 45 Sea Zone to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery moved from Tobruk to 48 Sea Zone
            1 Artillery and 1 Infantry moved from 48 Sea Zone to Greece
            1 Transport moved from 45 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Greece
            2 Fighters and 1 Infantry moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 1 Fighter, 7 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 4 Artillerys, 1 Elite and 7 Infantrys
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Greece
                    Italians roll dice for 4 Artillerys, 1 Elite and 7 Infantrys in Greece, round 2 : 4/12 hits, 3.50 expected hits
                    Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 2 : 1/6 hits, 2.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Greece
                    Italians roll dice for 4 Artillerys, 1 Elite and 6 Infantrys in Greece, round 3 : 2/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 : 0/2 hits, 1.00 expected hits
                    1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Greece
                Italians loses 0 PUs for violating Greeces neutrality.
                Italians win, taking Greece from Neutral with 4 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 21
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                Casualties for Italians: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Fighters and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 1 Infantry in Mersa Matruh, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Serbia
                Italians attack with 1 Bomber, 1 Infantry and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 1 Bomber, 1 Infantry and 3 Tanks in Serbia, round 2 : 2/5 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Tank owned by the Italians, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Serbia
                    Italians roll dice for 1 Bomber and 2 Tanks in Serbia, round 3 : 1/3 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Serbia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Serbia
                Italians loses 0 PUs for violating Serbias neutrality.
                Italians win, taking Serbia from Neutral with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Italians
            1 Bomber moved from Serbia to Campania
            3 Destroyers and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone
            2 Tanks moved from Tobruk to Kufra
            2 Fighters moved from Mersa Matruh to Kufra
            3 Artillerys and 9 Infantrys moved from N.Tunisia to N.Algeria
            2 ArmoredCars moved from Tunis to N.Algeria
            2 Tanks moved from Tunis to N.Algeria
            1 T.Boat moved from 45 Sea Zone to 46 Sea Zone
            1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
            1 Submarine moved from 40 Sea Zone to 38 Sea Zone
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            1 Fighter and 7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : -0.33
    Neutral regular : -1.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Infantry moved from Orleanais to Burgundy
            1 Tank moved from Normandy to Burgundy
            1 Fighter moved from Wales to Burgundy
    
        Combat - French
            Battle in Burgundy
                French attack with 1 Fighter, 1 Infantry and 1 Tank
                Germans defend with 1 Fighter and 1 Stuka; Italians defend with 2 Fighters
                    French roll dice for 1 Fighter, 1 Infantry and 1 Tank in Burgundy, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Fighters and 1 Stuka in Burgundy, round 2 : 2/4 hits, 1.67 expected hits
                    1 Fighter owned by the Italians, 1 Fighter owned by the French, 1 Infantry owned by the French and 1 Stuka owned by the Germans lost in Burgundy
                    French roll dice for 1 Tank in Burgundy, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Fighters in Burgundy, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the French lost in Burgundy
                Germans win with 2 Fighters remaining. Battle score for attacker is 1
                Casualties for French: 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Germans: 1 Stuka
                Casualties for Italians: 1 Fighter
    
        Non Combat Move - French
            1 AAGun moved from Aquitaine to Brittany
            1 Infantry moved from Normandy to Orleanais
            1 Infantry moved from Normandy to Picardy
            2 AAGuns, 1 Artillery and 14 Infantrys moved from Normandy to Brittany
            1 Adv.Fighter moved from E.Morocco to French Sudan
            1 AAGun, 1 Artillery and 6 Infantrys moved from E.Morocco to W.Morocco
            3 Tanks moved from E.Morocco to Mauritania
            2 Infantrys moved from Ontario to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
            1 AAGun moved from Ontario to Quebec
            1 Submarine moved from 58 Sea Zone to 56 Sea Zone
            1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Lower Egypt to New Valley
            1 Infantry moved from Syria to Palestine
            1 Destroyer moved from 9 Sea Zone to 18 Sea Zone
    
        Turn Complete - French
            French collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Germans regular : 0.33
    

    Production/PUs Summary :

    Germans : 103 / 155
    Russians : 105 / 105
    Italians : 54 / 54
    French : 35 / 35
    Yamamoto : 67 / 75
    Chinese : 35 / 42
    Hisaichi : 51 / 78
    British : 107 / 109
    Anzac : 36 / 36
    Dutch : 17 / 20
    Finns : 9 / 13
    Romanians : 10 / 13
    Thai : 17 / 18
    Americans : 97 / 97
    

    Savegame

  • '20

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Artillery moved from Kwangsi to Hunan
            1 Tank moved from Kiangsi to Shanghai
            1 Tank moved from Kiangsi to Hunan
            1 Tank moved from Shanghai to Hunan
            3 Fighters moved from Kwangsi to Hunan
            1 Bomber moved from Kyushu to Hunan
            1 Tank moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
            1 Tank moved from Samar to Mindanao
            1 Infantry moved from Ponape to Truk
                  Yamamoto take Truk from Americans
            1 Transport moved from 101 Sea Zone to 93 Sea Zone
            1 Artillery moved from Mindanao to 93 Sea Zone
            1 Infantry moved from Panay to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 93 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Celebes
                  Yamamoto take Celebes from Dutch
            1 Infantry, 1 Marine and 1 Tank moved from Vladivostok to Khabarovsk
            1 Bomber moved from Saipan to Khabarovsk
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 3 Fighters, 8 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hunan
                Yamamoto attack with 1 Artillery, 1 Bomber, 3 Fighters and 2 Tanks
                Chinese defend with 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 2 Tanks in Hunan, round 2 : 5/7 hits, 3.00 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Hunan, round 2 : 3/4 hits, 1.67 expected hits
                    2 Tanks owned by the Chinese, 1 Artillery owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Hunan
                Yamamoto win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 2 Tanks
                Casualties for Chinese: 2 Infantrys and 2 Tanks
            Battle in N.French Indochina
                Yamamoto attack with 1 Artillery and 3 Infantrys
                French defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in N.French Indochina, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Khabarovsk
                Yamamoto attack with 1 Bomber, 1 Infantry, 1 Marine and 1 Tank
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Bomber, 1 Infantry, 1 Marine and 1 Tank in Khabarovsk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Khabarovsk
                Yamamoto win, taking Khabarovsk from Russians with 1 Bomber, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Khabarovsk to Liaoning
            1 Artillery moved from Ponape to 102 Sea Zone
            1 Artillery and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Chubu
            1 Battleship and 3 Destroyers moved from 102 Sea Zone to 85 Sea Zone
            2 Fighters moved from Eniwetok to Manila
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 84 Sea Zone
            1 Infantry and 1 Tank moved from 84 Sea Zone to Kiangsi
            1 T.Boat moved from 101 Sea Zone to 93 Sea Zone
            1 Infantry moved from Panay to Mindanao
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Kwangsi
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            8 Infantrys moved from 84 Sea Zone to Shantung
            1 Carrier moved from 107 Sea Zone to 85 Sea Zone
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Hunan to Kwangsi
            2 Fighters moved from Hunan to Kiangsi
            1 Bomber moved from Hunan to Formosa
    
        Place Units - Yamamoto
            2 Infantrys placed in Davao
            1 Fighter and 1 Submarine placed in 107 Sea Zone
            1 Destroyer placed in 84 Sea Zone
            1 Destroyer, 2 Fighters and 1 Submarine placed in 85 Sea Zone
            6 Infantrys and 1 Tank placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : 2.17
    French regular : -0.33
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Chahar
            1 Tank moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Chahar, round 3 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Hupeh
            1 Infantry moved from Hupeh to Hunan
            1 Infantry and 1 Tank moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 AAGun and 2 Infantrys moved from Lanchow to Shensi
            4 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            1 AAGun and 2 Infantrys moved from Gobi Altai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Urumqi to Shensi
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : -1.33
    

    Territory Summary for Chinese :

    Shansi : 1 Infantry
    Kweichow : 1 Infantry
    Suiyuan : 1 Artillery and 1 Infantry
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks
    Urumqi : 1 Adv.Fighter, 1 Factory and 3 Tanks
    Lanchow : 4 Infantrys
    Shensi : 1 AAGun, 1 Adv.Fighter and 2 Infantrys
    Ningsia : 1 AAGun and 4 Infantrys
    Chahar : 1 Artillery, 2 Infantrys and 1 Tank
    Hunan : 1 Infantry
    Anhwei : 1 Infantry
    Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
    N.Thailand : 1 flag, 1 Infantry
    Gobi Altai : 1 flag, 3 Tanks
    

    Production/PUs Summary :

    Germans : 103 / 155
    Russians : 103 / 105
    Italians : 54 / 54
    French : 33 / 35
    Yamamoto : 74 / 74
    Chinese : 37 / 39
    Hisaichi : 49 / 78
    British : 107 / 109
    Anzac : 36 / 36
    Dutch : 16 / 20
    Finns : 9 / 13
    Romanians : 10 / 13
    Thai : 17 / 18
    Americans : 95 / 97
    

    Savegame

  • '20

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            3 Artillerys and 2 Infantrys moved from Kwangtung to Hunan
            1 Artillery moved from Peking to Chahar
            1 Infantry moved from Shanghai to Anhwei
            1 Artillery moved from Shantung to Anhwei
            1 Artillery, 1 Elite and 1 Infantry moved from Shanghai to Hunan
            2 Artillerys, 5 Infantrys and 2 Tanks moved from Shantung to Chahar
            1 Bomber and 3 Fighters moved from West Borneo to 65 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 2 Destroyers, 10 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 4 Artillerys, 1 Elite and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Artillerys, 1 Elite and 3 Infantrys in Hunan, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 4 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Bomber and 3 Fighters
                British defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Bomber and 3 Fighters in 65 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Submarine owned by the British and 2 Transports owned by the British lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Bomber and 3 Fighters in 65 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 27
                Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in Chahar
                Hisaichi attack with 3 Artillerys, 5 Infantrys and 2 Tanks
                Chinese defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Chahar, round 2 : 5/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 2/4 hits, 1.50 expected hits
                    1 Tank owned by the Chinese, 2 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Artillery, 2 Infantrys and 5 Tanks moved from Chita to Hulunbuir
            5 Tanks moved from Hulunbuir to Peking
            1 Tank moved from Changchun to Heilungchiang
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shantung
            1 Carrier moved from 102 Sea Zone to 93 Sea Zone
            2 Fighters moved from 65 Sea Zone to Bangkok
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Tank and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Elite moved from Hong Kong to 92 Sea Zone
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Elite and 1 Tank moved from 92 Sea Zone to N.French Indochina
            1 AAGun moved from Liaoning to Peking
            2 Infantrys moved from Changchun to Kirin
            1 Destroyer moved from 101 Sea Zone to 92 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
            1 Bomber moved from 65 Sea Zone to Manila
            1 Fighter moved from 65 Sea Zone to Banjarmasin
            4 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 4 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Artillery and 4 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Submarine moved from 107 Sea Zone to 110 Sea Zone
            1 Submarine moved from 93 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer and 1 Submarine placed in 110 Sea Zone
            1 Artillery and 1 Infantry placed in Banjarmasin
            1 Destroyer and 2 Submarines placed in 84 Sea Zone
            Hisaichi undo move 3.
            1 Destroyer and 1 Submarine placed in 84 Sea Zone
            Hisaichi undo move 2.
            1 Infantry placed in Banjarmasin
            1 Submarine placed in 110 Sea Zone
            3 Artillerys placed in Shantung
            3 Artillerys and 3 Infantrys placed in Hong Kong
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    British regular : -1.00
    Hisaichi regular : 2.83
    

    Savegame

  • '20

    i took the liberty of choosing OOl for sea battle as I would have done it as brits, risking the near-zero offense sub for a shot at hisai planes. UK can make edit if he honestly would have submerged after round 1

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