🤣😂🤣😂🤣
L21 #3 trulpen (X) vs Giallo (A+18) BM3
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 3 armour moved from Yugoslavia to Greece 4 infantry moved from Bulgaria to Greece 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 armour moved from France to Normandy Bordeaux Combat - Germans
Combat Hit Differential Summary :
-
It would be crazy to scramble, so I’ll assume a no-go there.
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 3 armour moved from Yugoslavia to Greece 4 infantry moved from Bulgaria to Greece 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 armour moved from France to Normandy Bordeaux Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/6 hits, 3,50 expected hits British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Germans 1 battleship owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 39 Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Greece Germans attack with 3 armour, 4 infantry and 3 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 4 infantry and 3 tactical_bombers in Greece, round 2 : 3/10 hits, 4,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 1 infantry and 3 tactical_bombers in Greece, round 3 : 2/7 hits, 3,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Normandy Bordeaux Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 2 infantry moved from Germany to Poland 2 artilleries and 7 infantry moved from Yugoslavia to Romania 5 armour moved from France to Germany 1 fighter moved from 96 Sea Zone to Tunisia 1 tactical_bomber moved from 96 Sea Zone to Tunisia 3 tactical_bombers moved from Greece to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Western Germany 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Germany to Romania 1 aaGun and 1 infantry moved from Norway to Finland 1 aaGun moved from Slovakia Hungary to Poland 2 aaGuns moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Romania 8 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Poland 4 infantry moved from Slovakia Hungary to Romania Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 1,33 Germans regular : -6,67 British regular : -0,33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan 2 infantry moved from Kazakhstan to Sikang 1 submarine moved from 124 Sea Zone to 122 Sea Zone Non Combat Move - Russians 2 infantry moved from Eastern Poland to Belarus 1 artillery and 4 infantry moved from Russia to Bryansk 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Szechwan 2 aaGuns moved from Samara to Kazakhstan 3 infantry moved from Ukraine to Bryansk 3 artilleries and 5 infantry moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 9 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese Non Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 3 artilleries and 3 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Anhwe to Hunan 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry and 1 marine placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 battleships and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 battleship moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Guam to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 2 battleships and 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,50 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Chinese: 8 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : 1,50
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 battleships and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 battleship moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Guam to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 2 battleships and 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits, 2,17 expected hits Japanese roll dice for 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,50 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Chinese: 8 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 3 infantry moved from Shan State to Yunnan 7 infantry moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters, 10 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 5 fighters and 3 tactical_bombers British roll dice for 2 fighters, 10 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/14 hits, 4,00 expected hits Japanese roll dice for 1 artillery, 5 fighters and 3 tactical_bombers in Yunnan, round 2 : 7/9 hits, 5,17 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/7 hits, 2,83 expected hits Japanese roll dice for 4 fighters in Yunnan, round 3 : 3/4 hits, 2,67 expected hits 2 fighters owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 4 : 4/4 hits, 2,33 expected hits Japanese roll dice for 2 fighters in Yunnan, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 tactical_bombers owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 35 Casualties for British: 10 infantry and 2 tactical_bombers Casualties for Japanese: 1 artillery, 5 fighters and 3 tactical_bombers Non Combat Move - British 2 fighters moved from Yunnan to India 3 aaGuns moved from Burma to India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 2 artilleries moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Malta to Egypt 1 battleship, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 bomber moved from United Kingdom to Nigeria 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter and 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : 4,33 British regular : 1,83
-
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : -0,00 British regular : -0,33
-
The 4 inf never got off the transports. I’ll do it as a separate battle.
-
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Malta 1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Italians attack with 4 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 4 infantry in Malta, round 2 : 1/4 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 4 infantry in Malta, round 3 : 1/4 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : -1,00 British regular : -0,67
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Malta 1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Italians attack with 4 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 4 infantry in Malta, round 2 : 1/4 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 4 infantry in Malta, round 3 : 1/4 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Eastern Poland from Russians to Italians EDIT: Changing ownership of Bessarabia from Russians to Italians EDIT: Turning off Edit Mode 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Tunisia 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Albania to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 British regular : -0,67
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Malta 1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Italians attack with 4 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 4 infantry in Malta, round 2 : 1/4 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 4 infantry in Malta, round 3 : 1/4 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Eastern Poland from Russians to Italians EDIT: Changing ownership of Bessarabia from Russians to Italians EDIT: Turning off Edit Mode 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Tunisia 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Albania to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry EDIT: Changing PUs for Italians from 23 to 24 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00 British regular : -0,67
-
Missed to edit Congo.
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from Java to India 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,3,2,3,6,4,3,4,3,3,3,4,1 ANZAC collect 11 PUs (4 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from Java to India 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,3,2,3,6,4,3,4,3,3,3,4,1 ANZAC collect 11 PUs (4 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 2 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine Combat - Germans Battle in Eire Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 5/7 hits, 3,33 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Eire from Neutral_Allies, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from 104 Sea Zone to Western Germany 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 2 tactical_bombers moved from Ukraine to Bessarabia 2 bombers moved from Ukraine to Bessarabia 2 aaGuns, 3 artilleries and 12 infantry moved from Romania to Bessarabia 9 armour and 6 mech_infantrys moved from Germany to Baltic States 1 aaGun, 2 artilleries and 11 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 6 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 fighter and 1 tactical_bomber moved from Tunisia to Southern Italy 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 transport placed in 112 Sea Zone 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 2,33 British regular : 0,67
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 infantry moved from Bryansk to Ukraine 1 armour moved from Szechwan to French Indo China Chinese take Yunnan from Japanese 2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China 2 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Amur Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in French Indo China Russians attack with 1 armour, 2 fighters and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China Russians win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan 2 aaGuns moved from Kazakhstan to Tsinghai 2 infantry moved from Sikang to Tsinghai 2 aaGuns, 6 artilleries and 25 infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 9 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,4,6,1 Russians collect 34 PUs (2 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,00 Russians regular : -2,00