@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
Combat - Italians
Air Battle in Egypt
Combat Hit Differential Summary :
Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.
Intercept in Cairo?
@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.
Intercept in Cairo?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
Combat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 5, airfield = 4
Cleaning up after air battles
Non Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from 96 Sea Zone to Tobruk
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
4 infantry moved from Rostov to Caucasus
1 bomber moved from Egypt to Tobruk
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 41 Sea Zone to Dutch New Guinea
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 45 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 41 Sea Zone to Dutch New Guinea
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 45 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 5 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Scotland
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 3 : 3/5 hits, 2,17 expected hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Scotland to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 aaGun moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Urals to Vologda
1 infantry moved from Vologda to Smolensk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Ukraine
2 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans regular : -1,50
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Sakha to Korea
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 14 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British submerged
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 39 Sea Zone to French Indo China
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
2 battleships, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Philippines
1 infantry moved from French Indo China to Shan State
1 fighter moved from Anhwe to French Indo China
1 fighter moved from 44 Sea Zone to 35 Sea Zone
5 fighters moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 2 tactical_bombers moved from Anhwe to Philippines
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
3 infantry placed in French Indo China
2 infantry placed in Shantung
Japanese undo move 2.
1 infantry placed in Shantung
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 fighters, 1 harbour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 battleships, 7 carriers, 3 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
8 fighters and 6 tactical_bombers moved from Korea to Japan
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 infantry moved from Brazil to British Guiana
Combat Hit Differential Summary :
@trulpenplay scramble token?
@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpenplay scramble token?
No scramble, no kamikaze.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 fighters, 1 harbour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 battleships, 7 carriers, 3 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
8 fighters and 6 tactical_bombers moved from Korea to Japan
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 infantry moved from Brazil to British Guiana
Combat - Americans
Battle in New Guinea
Battle in 6 Sea Zone
Americans attack with 3 battleships, 7 carriers, 3 cruisers, 5 destroyers, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Guinea from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 16 fighters, 1 infantry and 7 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
Japanese roll AA dice in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 1 artillery, 16 fighters, 1 infantry and 7 tactical_bombers in Japan, round 2 : 13/25 hits, 13,33 expected hits
Japanese roll dice for 3 aaGuns, 9 fighters, 13 infantry and 3 tactical_bombers in Japan, round 2 : 11/25 hits, 11,83 expected hits
10 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 aaGuns owned by the Japanese, 9 fighters owned by the Americans and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 7 fighters and 6 tactical_bombers in Japan, round 3 : 9/14 hits, 7,83 expected hits
Japanese roll dice for 9 fighters, 3 infantry and 3 tactical_bombers in Japan, round 3 : 11/15 hits, 8,50 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 4 tactical_bombers owned by the Americans, 6 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans and 1 fighter owned by the Americans retreated
Japanese win with 6 fighters remaining. Battle score for attacker is -95
Casualties for Americans: 1 artillery, 15 fighters, 1 infantry and 5 tactical_bombers
Casualties for Japanese: 3 aaGuns, 3 fighters, 13 infantry and 3 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to 6 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 harbour placed in Korea
3 fighters placed in 6 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
Americans undo move 2.
1 armour and 2 fighters placed in Korea
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 2,83
Japanese regular : 2,33
Japanese AA : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 fighters, 1 harbour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 battleships, 7 carriers, 3 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
8 fighters and 6 tactical_bombers moved from Korea to Japan
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 infantry moved from Brazil to British Guiana
Combat - Americans
Battle in New Guinea
Battle in 6 Sea Zone
Americans attack with 3 battleships, 7 carriers, 3 cruisers, 5 destroyers, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Guinea from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 16 fighters, 1 infantry and 7 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
Japanese roll AA dice in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 1 artillery, 16 fighters, 1 infantry and 7 tactical_bombers in Japan, round 2 : 13/25 hits, 13,33 expected hits
Japanese roll dice for 3 aaGuns, 9 fighters, 13 infantry and 3 tactical_bombers in Japan, round 2 : 11/25 hits, 11,83 expected hits
10 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 aaGuns owned by the Japanese, 9 fighters owned by the Americans and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 7 fighters and 6 tactical_bombers in Japan, round 3 : 9/14 hits, 7,83 expected hits
Japanese roll dice for 9 fighters, 3 infantry and 3 tactical_bombers in Japan, round 3 : 11/15 hits, 8,50 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 4 tactical_bombers owned by the Americans, 6 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans and 1 fighter owned by the Americans retreated
Japanese win with 6 fighters remaining. Battle score for attacker is -95
Casualties for Americans: 1 artillery, 15 fighters, 1 infantry and 5 tactical_bombers
Casualties for Japanese: 3 aaGuns, 3 fighters, 13 infantry and 3 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to 6 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 harbour placed in Korea
3 fighters placed in 6 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
Americans undo move 2.
1 armour and 2 fighters placed in Korea
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 17 PUs;
British buy 5 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 1 carrier and 2 fighters moved from 43 Sea Zone to 57 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 51 Sea Zone
3 artilleries and 11 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Burma to Shan State
1 bomber moved from Burma to Shan State
3 fighters moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Kwangtung
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 2 infantry in Scotland, round 3 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 3 fighters and 1 infantry in Scotland, round 4 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Kwangtung from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to Burma
1 infantry moved from India to Burma
3 fighters moved from Scotland to United Kingdom
2 artilleries and 5 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,3,3,2,4,3,6,3,1,1,6,1,1,3,4,6,3,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 22 PUs (9 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 2,83
Italians regular : -0,33
Japanese regular : 3,67
Japanese AA : -1,50
Germans regular : 0,67
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Northwest Persia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Alexandria to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 8 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Northwest Persia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Alexandria to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 8 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Italians to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1,67
British regular : 1,00
Land the tac from z97 in Gibraltar.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 carrier moved from 45 Sea Zone to 57 Sea Zone
2 fighters moved from 45 Sea Zone to 57 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Northern Territory to New South Wales
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
Place Units - ANZAC
3 artilleries placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 carrier moved from 45 Sea Zone to 57 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 6 Sea Zone
1 infantry moved from Northern Territory to South Australia
1 mech_infantry moved from Northern Territory to New South Wales
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from 61 Sea Zone to South Australia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 2 fighters
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 artilleries placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :