the intention wasn’t for them to be bought frequently, as in the real war, the carrier became the dominant capital ship and for good reason. however, the cruiser and battleship have some unique properties that make them worthwhile in certain situations but not at the official cost. they’re pretty cool units and deserve to be bought a few times per game vs a few times per never lol
L21 #3 trulpen (X) vs Giallo (A+18) BM3
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Northern Territory to 39 Sea Zone 2 fighters moved from Burma to Chahar Combat - ANZAC Battle in Java Battle in 72 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone ANZAC win, taking Java from Japanese, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Northern Territory to 39 Sea Zone 2 fighters moved from Burma to Chahar Combat - ANZAC Battle in Java Battle in 72 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone ANZAC win, taking Java from Japanese, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 91 Sea Zone to 85 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Eire 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 4 artilleries and 9 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk Combat - Germans Battle in Scotland Battle in Bryansk Germans attack with 5 artilleries and 11 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 11 infantry in Bryansk, round 2 : 2/16 hits, 4,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Scotland from British, taking Bryansk from Russians with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eire Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Eire to 109 Sea Zone 4 mech_infantrys moved from Western Ukraine to Bryansk 5 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 12 armour and 15 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 2 infantry moved from Nenetsia to Urals 1 infantry moved from Nenetsia to Vologda 1 aaGun and 2 infantry moved from Nenetsia to Archangel 1 fighter and 1 tactical_bomber moved from Tobruk to Ukraine 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Rostov to Volgograd 6 artilleries and 5 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Morocco to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Novgorod to Western Germany Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Normandy Bordeaux 3 artilleries placed in Ukraine Germans undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Western Germany 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -2,50 British regular : 0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Russians take Buryatia from Japanese Russians take Sakha from Japanese 1 infantry moved from Suiyuyan to Chahar Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 1 SuicideAttackTokens; Japanese buy 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Chahar 7 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Chahar 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Chahar Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 bomber, 10 fighters, 8 infantry and 5 tactical_bombers British defend with 1 fighter; ANZAC defend with 2 fighters; Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Chahar : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 bomber, 10 fighters, 8 infantry and 5 tactical_bombers in Chahar, round 2 : 5/24 hits, 10,33 expected hits Chinese roll dice for 1 aaGun, 4 fighters and 6 infantry in Chahar, round 2 : 4/10 hits, 4,67 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 bomber, 10 fighters, 4 infantry and 5 tactical_bombers in Chahar, round 3 : 14/20 hits, 9,67 expected hits Chinese roll dice for 4 fighters and 2 infantry in Chahar, round 3 : 4/6 hits, 3,33 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 fighters owned by the ANZAC, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Chahar Japanese win with 1 bomber, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 8 infantry Casualties for Chinese: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 2 infantry Casualties for British: 1 fighter Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 10 fighters and 5 tactical_bombers moved from Chahar to Anhwe 1 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 3 infantry moved from Shantung to Anhwe 1 bomber moved from Chahar to Anhwe 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter and 1 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -1,67 Russians AA : -0,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 8 fighters and 3 tactical_bombers moved from Korea to 16 Sea Zone 1 infantry moved from Manchuria to Korea Combat - Americans Battle in 16 Sea Zone Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 16 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to 8 Sea Zone 3 fighters moved from Eastern United States to 8 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 3 tactical_bombers placed in Korea 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,6,2,2,1,5,5,5,1,5,2,3,5,6,3,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Americans collect 50 PUs (5 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 8 fighters and 3 tactical_bombers moved from Korea to 16 Sea Zone 1 infantry moved from Manchuria to Korea Combat - Americans Battle in 16 Sea Zone Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 16 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to 8 Sea Zone 3 fighters moved from Eastern United States to 8 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 3 tactical_bombers placed in Korea 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,6,2,2,1,5,5,5,1,5,2,3,5,6,3,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Americans collect 50 PUs (5 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 19 PUs; British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 tactical_bomber moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 bomber and 2 fighters moved from India to Kweichow 1 carrier and 2 fighters moved from 39 Sea Zone to 43 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in Celebes Battle in Borneo Battle in Kweichow British attack with 1 bomber and 2 fighters Germans defend with 1 bomber; Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Kweichow : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in Kweichow British roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits, 0,50 expected hits 1 bomber owned by the Germans, 1 aaGun owned by the Japanese and 1 fighter owned by the British lost in Kweichow 1 bomber owned by the British retreated Japanese win, taking Celebes from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 2 fighters Casualties for Germans: 1 bomber Casualties for Japanese: 1 aaGun Battle in Northwest Persia British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria 1 tactical_bomber owned by the British retreated 1 infantry owned by the British retreated to Egypt Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from India to Burma 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Northwest Persia to Egypt 1 artillery and 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 3 artilleries and 5 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 5 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Persia 1 bomber moved from Kweichow to Burma Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,5,5,6,3,1,1,2,4,6,3,2,5,3,6,4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,5,4,2,4,1,3 British collect 22 PUs (9 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine EDIT: Changing PUs for UK_Pacific from 20 to 21 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,00 Japanese regular : 0,17 Japanese AA : 0,50 Germans regular : -0,67 British regular : -1,83
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@giallo could you do the attack on scotland for me, I forgot how the diceserver works. 3 fig and 2 inf
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@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@giallo could you do the attack on scotland for me, I forgot how the diceserver works. 3 fig and 2 inf
Sure thing.
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Attack
[dice 2d6<=1]
[dice 3d6<=3] -
2d6<=1: 4, 3; Hits: 0
3d6<=3: 6, 2, 5; Hits: 1 -
Defense
[dice 1d6<=2]
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1d6<=2: 5; Hits: 0
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I’ll edit during Italy.
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 infantry EDIT: Changing ownership of Scotland from Germans to British EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt Combat - Italians Air Battle in Egypt
Combat Hit Differential Summary :
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Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.
Intercept in Cairo?
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.
Intercept in Cairo?
no
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 infantry EDIT: Changing ownership of Scotland from Germans to British EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt Combat - Italians Air Battle in Egypt Italians attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 5, airfield = 4 Cleaning up after air battles Non Combat Move - Italians 1 artillery moved from Alexandria to Tobruk 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk 1 aaGun moved from 96 Sea Zone to Tobruk 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 4 infantry moved from Rostov to Caucasus 1 bomber moved from Egypt to Tobruk Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from Western Australia to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 41 Sea Zone to Dutch New Guinea 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 mech_infantry moved from New South Wales to Northern Territory 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33