L21 #3 trulpen (X) vs Giallo (A+18) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Northern Territory to 39 Sea Zone
            2 fighters moved from Burma to Chahar
    
        Combat - ANZAC
            Battle in Java
            Battle in 72 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                ANZAC win, taking Java from Japanese, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Northern Territory to 39 Sea Zone
            2 fighters moved from Burma to Chahar
    
        Combat - ANZAC
            Battle in Java
            Battle in 72 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                ANZAC win, taking Java from Japanese, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 91 Sea Zone to 85 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Eire
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            4 artilleries and 9 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Scotland
            Battle in Bryansk
                Germans attack with 5 artilleries and 11 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 11 infantry in Bryansk, round 2 : 2/16 hits, 4,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Scotland from British, taking Bryansk from Russians with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eire
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eire to 109 Sea Zone
            4 mech_infantrys moved from Western Ukraine to Bryansk
            5 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            12 armour and 15 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Nenetsia to Urals
            1 infantry moved from Nenetsia to Vologda
            1 aaGun and 2 infantry moved from Nenetsia to Archangel
            1 fighter and 1 tactical_bomber moved from Tobruk to Ukraine
            1 aaGun moved from Rostov to Ukraine
            1 aaGun moved from Rostov to Volgograd
            6 artilleries and 5 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Morocco to Southern Italy
            1 fighter moved from Tobruk to Southern Italy
            1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
            2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            3 artilleries placed in Ukraine
            Germans undo move 2.
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -2,50
    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
                  Russians take Buryatia from Japanese
                  Russians take Sakha from Japanese
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 1 SuicideAttackTokens; 
            Japanese buy 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 42 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Chahar
            7 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Chahar
            1 fighter moved from Japan to Chahar
            1 fighter moved from Japan to Chahar
            1 fighter moved from Japan to Chahar
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber, 10 fighters, 8 infantry and 5 tactical_bombers
                British defend with 1 fighter; ANZAC defend with 2 fighters; Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun and 2 infantry
                    Russians roll AA dice in Chahar : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber, 10 fighters, 8 infantry and 5 tactical_bombers in Chahar, round 2 : 5/24 hits, 10,33 expected hits
                    Chinese roll dice for 1 aaGun, 4 fighters and 6 infantry in Chahar, round 2 : 4/10 hits, 4,67 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 bomber, 10 fighters, 4 infantry and 5 tactical_bombers in Chahar, round 3 : 14/20 hits, 9,67 expected hits
                    Chinese roll dice for 4 fighters and 2 infantry in Chahar, round 3 : 4/6 hits, 3,33 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 fighters owned by the ANZAC, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Chahar
                Japanese win with 1 bomber, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 8 infantry
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for British: 1 fighter
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            10 fighters and 5 tactical_bombers moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Hopei
            3 infantry moved from Shantung to Anhwe
            1 bomber moved from Chahar to Anhwe
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 bomber moved from 42 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 fighter and 1 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -1,67
    Russians AA : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            8 fighters and 3 tactical_bombers moved from Korea to 16 Sea Zone
            1 infantry moved from Manchuria to Korea
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            8 fighters and 3 tactical_bombers moved from 16 Sea Zone to Korea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Western United States to 8 Sea Zone
            3 fighters moved from Eastern United States to 8 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            3 tactical_bombers placed in Korea
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,6,2,2,1,5,5,5,1,5,2,3,5,6,3,5
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
            Americans collect 50 PUs (5 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            8 fighters and 3 tactical_bombers moved from Korea to 16 Sea Zone
            1 infantry moved from Manchuria to Korea
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            8 fighters and 3 tactical_bombers moved from 16 Sea Zone to Korea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Western United States to 8 Sea Zone
            3 fighters moved from Eastern United States to 8 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            3 tactical_bombers placed in Korea
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,6,2,2,1,5,5,5,1,5,2,3,5,6,3,5
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
            Americans collect 50 PUs (5 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 19 PUs; 
            British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 tactical_bomber moved from Egypt to Alexandria
            3 infantry moved from Egypt to Alexandria
            1 bomber and 2 fighters moved from India to Kweichow
            1 carrier and 2 fighters moved from 39 Sea Zone to 43 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Celebes
            Battle in Borneo
            Battle in Kweichow
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 bomber; Japanese defend with 1 aaGun and 1 artillery
                    Japanese roll AA dice in Kweichow : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the British lost in Kweichow
                    British roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits, 0,50 expected hits
                    1 bomber owned by the Germans, 1 aaGun owned by the Japanese and 1 fighter owned by the British lost in Kweichow
                1 bomber owned by the British retreated
                Japanese win, taking Celebes from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 2 fighters
                Casualties for Germans: 1 bomber
                Casualties for Japanese: 1 aaGun
            Battle in Northwest Persia
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Alexandria
                British attack with 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                1 tactical_bomber owned by the British retreated
                1 infantry owned by the British retreated to Egypt
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Alexandria to Egypt
            1 armour moved from India to Burma
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from Northwest Persia to Egypt
            1 artillery and 1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            3 artilleries and 5 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            5 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Iraq to Persia
            1 bomber moved from Kweichow to Burma
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,5,5,6,3,1,1,2,4,6,3,2,5,3,6,4,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,5,4,2,4,1,3
            British collect 22 PUs (9 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
                EDIT: Changing PUs for UK_Pacific from 20 to 21
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : 0,00
    Japanese regular : 0,17
    Japanese AA : 0,50
    Germans regular : -0,67
    British regular : -1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo could you do the attack on scotland for me, I forgot how the diceserver works. 3 fig and 2 inf


  • @giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:

    @giallo could you do the attack on scotland for me, I forgot how the diceserver works. 3 fig and 2 inf

    Sure thing.


  • Attack

    [dice 2d6<=1]
    [dice 3d6<=3]


  • 2d6<=1: 4, 3; Hits: 0
    3d6<=3: 6, 2, 5; Hits: 1


  • Defense

    [dice 1d6<=2]


  • 1d6<=2: 5; Hits: 0


  • I’ll edit during Italy.


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Scotland: 1 infantry
            EDIT: Changing ownership of Scotland from Germans to British
            EDIT: Turning off Edit Mode
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 bomber moved from Greece to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Air Battle in Egypt
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.

    Intercept in Cairo?

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:

    Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.

    Intercept in Cairo?

    no


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Scotland: 1 infantry
            EDIT: Changing ownership of Scotland from Germans to British
            EDIT: Turning off Edit Mode
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 bomber moved from Greece to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Air Battle in Egypt
                Italians attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                    British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Egypt causes 9 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 4
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 artillery moved from Alexandria to Tobruk
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun moved from 96 Sea Zone to Tobruk
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Egypt to 96 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 tactical_bomber moved from Egypt to 96 Sea Zone
            4 infantry moved from Rostov to Caucasus
            1 bomber moved from Egypt to Tobruk
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from Western Australia to Northern Territory
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 41 Sea Zone to Dutch New Guinea
            1 carrier moved from 41 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from New South Wales to Northern Territory
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame

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