yes, same bid as last time
Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
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@trulpen Glad your feeling better. Get well.
I like the attacks. Ideally, we win Novgorod and follow with UK fleet back to SZ109 to prevent the German fleet from escaping the Norway trap…once that fleet is dead, defending Norway is much more difficult for G.
If that is the plan, then move the Russian sub to SZ109 also during NCM.
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The russian attacks were good and the outcomes even better. It’s wise to keep up building inf for defence. A bit tricky to decide when it’s time for art. Mostly depends on Germany’s advance. Italy is coming in with serious can-opening capability, although slightly behind. The aim now is to make Russia turtle for a while in Moscow before taking it down. We’ll see how it goes.
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Tutor trulpen vs Avner (+23) BM3.tsvg
Game History
Round: 3
Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Hunan to Kwangtung 1 infantry moved from French Indo China to Shan State 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Anhwe to Yunnan 1 bomber moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Philippines Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Sumatra Battle in Guam Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 5/6 hits, 3,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 fighters and 1 tactical_bomber moved from Anhwe to Japan 1 artillery and 4 infantry moved from Anhwe to Hunan 4 artilleries and 2 infantry moved from Kweichow to Hunan 1 aaGun moved from Anhwe to Hunan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to French Indo China 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 2 fighters moved from Kwangtung to 37 Sea Zone 1 fighter moved from Yunnan to 41 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 3 infantry moved from Shantung to Anhwe Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : 4,00
UK_Pacific regular : 0,00
British regular : -0,33
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Executing the J3DOW with explosive expansion.
Most important is grabbing all the islands, Kwangtung, Guam and Philly. Expanding into China and taking Yunnan are also primary goals.
Will keep some units up north to take care of an eventual landing in Korea and at the same time threatening a DOW on Russia.
Wasn’t fully comfortable with building the mIC in FIC, but reasoned that I prepared for it when grabbing it as a pro-Axis territory and also that I’ll likely be able to secure it with the help of an extensive air-force if UK dares to enter Shan with a lot of force. At the same time India is under pressure, so UK-Pac has to tread carefully.
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For the super turn, I see our priorities as
a) Defend Egypt
Should be able to hold if move tank and mech to Egypt, buy 1 ftr + 2 inf. Germany could airblitz the remaining units after full Italian strike, but we would rebuild faster…pretty sure.b) Defend India–have to leave Burma
The fighters in FIC + amphib units will make short work of Burmese units so have to pull back. Only good news is that India will be fortified for the near term.c) sink transports and navy units for Japan
Very little can be done this round, but trading subs for DDs is a long term winner.
We can safely reinforce SZ54 so sending 2 subs to kill blocker DDs + ftrs should be good.
Should leave at least one spot open for ANZAC ftr to land on a US CV so that we can get the movement bonus in future.d) Trap German fleet up north.
Moving UK fleet to SZ109. The downside is that we can’t take Morocco with the US this round. (Italy will take Algeria and 2 sb + 2 ss will sink the US fleet)
Not a killer as the US isn’t ready to invade anywhere yet.
Put the US fleet in SZ103–free spot from attacks and able to hit Normandy and Morocco next round.
Probably should activate Brazil, but would like 1 trans to be in SZ103 to threaten Normandy with UK in 109 to support landing.e) take territory in Africa
Would like to goto SZ76 with fleet and transport, but airbase buy for Italians in Alexandria and suddenly the fleet is sunk from Luftwaffe strafe.
So fleet to SZ72. Land Madagascar and Kenya.
Mech + art + air takes Ethiopia.
In position to reinforce Egypt next round.US Buys
2CV (1 Pac & 1 Atl)
2 trans (Pac + Atl)
1 SS PacMove 2 inf to WUS to board transport next round
Why is tank in WUS, it’s much more useful in Africa. If worried about J invading Alaska, keep 2 mech
I like sending the 1 art to Brazil
Shuffle units to SZ54 and San Fran --> HawaiiChina buys inf…duh
attack Szechwan 2+ ftr , and probably Shensi 2inf vs 1 inf. Killing land units is a pain for JapanUK repairs Egypt
buys 2 inf + ftr in Egypt
Has 14 IPC left…
suggest 1 ss in SZ109 to build fleet
2 mechs for S. Africa -
@trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
@Avner suggested to start a new tutor game. I can take on the shoes of the expert, even though I know there are better candidates.
My suggestion is that I play Axis and that Allies get a bid of 20. What I know that’s the main bid-level atm.
Bombers cost 14. Inf on NG is allowed.
Yes, these are the concepts I was thinking about too.
:)
As soon as I can I try the USA shift
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@avner Obviously, I agree…
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I don’t know what to do about Japanese sub in SZ74.
Quite a pain that it got through.
Probably should buy DD for S.Africa to chase it off, but that will prevent buying mechs. I don’t have any other ideas. -
Although since we are repositioning the fleet to SZ72, that will chase the sub and can go back to the other buy.
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Cmove UK
for the NCMs I agree with the fleets in 109 and 72
we should resist in egypt
italy could activate syria and threaten iraq but if we want we can return with the fleet to the gulf if egypt is safe (however) …
it could mean choosing between cairo and baghdad …
I have an extra mech in Calcutta to help in persia if needed
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Re:Syria. Leave Iraq inf. We will have 3 land units to attack + air to remove threat.
He could land in TJ to block the land units, but then we sink transports. Egypt will grow, and without transports Italy can’t press. They could buy 2 replacements…but that is exactly the math I want Italy to do. Big expense to invade.I suppose he could buy an airbase for Alexandria? That would protect the transports and allow him to put more units into the ME. 30 IPCs on two airbases for the ME? Seems like somewhere else has to give, but would need to focus on saving Egypt then.
Could put mIC in Persia to increase build up, but not sure that is necessary. Can produce many units in S. Africa, and soon the Western front is going to be in play so we wont be able to maximize the Persian Factory. The caveat would be if an airbase is built in Alexandria. Then speed of build up is very important and the mIC becomes a player. I would think at that point the Middle East becomes the theater, and we would have positional advantage since we can get 9 units around + ftrs and ships into the theater. Would need Russia to hold out for 3+ turns…
Italy could takeout Malta to get NO. But that would lose the fleet and trap guys in Malta. I like that outcome. Sure get a bonus for a few rounds, but once the US comes that will end quickly.
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finalized
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It’s a big turn to comment. Feels like you’ve already said it all. :)
Securing Egypt and India is essential.
Perhaps a critique could be that the Allies lack precence in the Med? Atleast at the moment. This gives Italy some opportunities with free rheins.
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Tutor trulpen vs Avner (+23) BM3.tsvg
Game History
Round: 3
Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery and 4 infantry moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Greece to Southern Italy 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 cruiser and 2 destroyers moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from Alexandria to Southern Italy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 armour moved from Baltic States to Eastern Poland Place Units - Italians 1 airfield placed in Alexandria 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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I first wanted to buy an ac instead of ab, but if the plan of fighting for Gibraltar should have any chance to be viable I simply had to. Like with the ab in Greece. I usually don’t buy a lot of ab’s and nb’s, so this is a bit unorthodox for me. However, when Gibraltar is unprotected and Italy can go for it, I believe it’s worth it.
Primarily I want to get those three other german air in to be able to deter US from doing an amphi.
Purchased another tr for the cause. Either being able to strike harder next turn or boost tougher.
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I will do a slight change in the setup. Putting the fleet in z95 instead and bringing along and art to Rome.
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Please use this.