@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Yunnan to Siam
Combat - ANZAC
Battle in Siam
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 5 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Siam to Yunnan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Yunnan to Siam
Combat - ANZAC
Battle in Siam
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 5 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Siam to Yunnan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Scotland
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 armour and 4 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Archangel to Urals
1 bomber moved from Northwest Persia to Urals
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Combat Hit Differential Summary :
@feltmarskal Scramble 109
@feltmarskal thank you - no scramble and no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Scotland
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 armour and 4 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Archangel to Urals
1 bomber moved from Northwest Persia to Urals
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,5,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Eire
Battle in Scotland
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Eire from British, taking Scotland from British, taking Bryansk from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 armour and 5 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 2 armour and 5 mech_infantrys in Iraq, round 2 : 1/7 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans roll dice for 2 armour and 4 mech_infantrys in Iraq, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Urals to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
1 mech_infantry moved from Turkmenistan to Caucasus
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from 104 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
4 transports placed in 112 Sea Zone
1 bomber placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 armour and 2 artilleries placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,3,2,6,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
British AA : 0.33
Russians regular : 2.00
Germans regular : -2.17
British regular : 1.00
@feltmarskal forgot to move 4 unit from germany to holland, in edit it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Scotland
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 armour and 4 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Nenetsia to Urals
1 mech_infantry moved from Archangel to Urals
1 bomber moved from Northwest Persia to Urals
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,5,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Eire
Battle in Scotland
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Eire from British, taking Scotland from British, taking Bryansk from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 armour and 5 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 2 armour and 5 mech_infantrys in Iraq, round 2 : 1/7 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans roll dice for 2 armour and 4 mech_infantrys in Iraq, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Urals to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Kazakhstan to Volgograd
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
1 mech_infantry moved from Turkmenistan to Caucasus
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from 104 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
4 transports placed in 112 Sea Zone
1 bomber placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 armour and 2 artilleries placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,3,2,6,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
British AA : 0.33
Russians regular : 2.00
Germans regular : -2.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
3 infantry moved from Tambov to Rostov
5 infantry moved from Tambov to Bryansk
1 armour moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
3 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 artilleries moved from Tambov to Bryansk
1 fighter moved from Russia to Rostov
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 : 3/11 hits, 2,83 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bryansk, round 3 : 3/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Russia
2 artilleries moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 fighter moved from Rostov to Russia
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : 2,00
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 bomber and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
2 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Anhwe to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Shensi
6 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 6 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 3 destroyers and 3 transports
Japanese roll dice for 1 bomber, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 3 destroyers and 3 transports
Battle in Siam
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Siam, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kwangsi
Japanese attack with 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 7 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 3 : 0/5 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from 6 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.67
Japanese regular : -1.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Soviet Far East to Anhwe
3 fighters and 1 tactical_bomber moved from Korea to Anhwe
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Manchuria
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Central United States to Western United States
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Iraq
Americans attack with 1 artillery
Germans defend with 2 armour and 3 mech_infantrys
Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 artillery owned by the Americans lost in Iraq
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Anhwe
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
Place Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Soviet Far East to Anhwe
3 fighters and 1 tactical_bomber moved from Korea to Anhwe
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Manchuria
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Central United States to Western United States
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Iraq
Americans attack with 1 artillery
Germans defend with 2 armour and 3 mech_infantrys
Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 artillery owned by the Americans lost in Iraq
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Anhwe
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
Place Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 25 PUs;
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Greece to Albania
British take Albania from Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Greece to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shan State to Siam
1 bomber moved from Philippines to Siam
Combat - British
Battle in Scotland
British attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield and 6 infantry
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 2 : 1/7 hits, 2,50 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 5 infantry in Scotland, round 3 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 1 fighter and 1 infantry in Scotland, round 4 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British roll dice for 2 armour and 1 fighter in Iraq, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1,67 expected hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
1 fighter owned by the British retreated
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Siam
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 bomber and 1 infantry in Siam, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Siam to India
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery moved from West India to Eastern Persia
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
Place Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,1
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 1,50
Japanese regular : -0,33
Germans regular : -0,33
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
3 infantry and 1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
4 infantry moved from Bulgaria to Albania
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 7 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 3 : 4/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Albania
Italians attack with 4 infantry
British defend with 1 artillery
Italians roll dice for 4 infantry in Albania, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,1,1
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2.67
Russians regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Eire to Scotland
2 infantry moved from Eire to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 artilleries moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Volgograd to Samara
1 bomber moved from Archangel to Tambov
Combat - Germans
Combat Hit Differential Summary :
@martin Scramble 110
@feltmarskal no thank you
@feltmarskal no scramble and no intercept