L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 fighter moved from Yunnan to Siam
    
        Combat - ANZAC
            Battle in Siam
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                    ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 5 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Siam to Yunnan
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -2,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 fighter moved from Yunnan to Siam
    
        Combat - ANZAC
            Battle in Siam
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Siam
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                    ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 5 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Siam to Yunnan
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -2,00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            4 infantry moved from 109 Sea Zone to Scotland
            4 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 armour and 4 mech_infantrys moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Nenetsia to Urals
            1 mech_infantry moved from Archangel to Urals
            1 bomber moved from Northwest Persia to Urals
            1 fighter moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 artillery and 2 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal Scramble 109


  • @feltmarskal thank you - no scramble and no intercept


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            4 infantry moved from 109 Sea Zone to Scotland
            4 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 armour and 4 mech_infantrys moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Nenetsia to Urals
            1 mech_infantry moved from Archangel to Urals
            1 bomber moved from Northwest Persia to Urals
            1 fighter moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 artillery and 2 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 8,5,7 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in Eire
            Battle in Scotland
            Battle in Bryansk
                Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Eire from British, taking Scotland from British, taking Bryansk from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                    Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 2 armour and 5 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 armour and 5 mech_infantrys in Iraq, round 2 : 1/7 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                    Germans roll dice for 2 armour and 4 mech_infantrys in Iraq, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                Germans win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
            Battle in Kazakhstan
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Urals to Archangel
            2 mech_infantrys moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 fighter moved from Kazakhstan to Volgograd
            2 armour and 2 mech_infantrys moved from Sikang to Volgograd
            1 mech_infantry moved from Turkmenistan to Caucasus
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from 104 Sea Zone to Western Germany
            1 fighter moved from 109 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to 109 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 112 Sea Zone to 103 Sea Zone
            1 artillery moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
    
        Place Units - Germans
            4 transports placed in 112 Sea Zone
            1 bomber placed in Western Germany
            3 artilleries placed in Normandy Bordeaux
            1 armour and 2 artilleries placed in Volgograd
            3 infantry placed in Novgorod
            1 artillery and 3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery and 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,3,2,6,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    British AA : 0.33
    Russians regular : 2.00
    Germans regular : -2.17
    British regular : 1.00
    

    Savegame


  • @feltmarskal forgot to move 4 unit from germany to holland, in edit it.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            4 infantry moved from 109 Sea Zone to Scotland
            4 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 armour and 4 mech_infantrys moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Nenetsia to Urals
            1 mech_infantry moved from Archangel to Urals
            1 bomber moved from Northwest Persia to Urals
            1 fighter moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 artillery and 2 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 8,5,7 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in Eire
            Battle in Scotland
            Battle in Bryansk
                Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Eire from British, taking Scotland from British, taking Bryansk from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                    Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 2 armour and 5 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 armour and 5 mech_infantrys in Iraq, round 2 : 1/7 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                    Germans roll dice for 2 armour and 4 mech_infantrys in Iraq, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                Germans win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
            Battle in Kazakhstan
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Urals to Archangel
            2 mech_infantrys moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 fighter moved from Kazakhstan to Volgograd
            2 armour and 2 mech_infantrys moved from Sikang to Volgograd
            1 mech_infantry moved from Turkmenistan to Caucasus
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from 104 Sea Zone to Western Germany
            1 fighter moved from 109 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to 109 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 112 Sea Zone to 103 Sea Zone
            1 artillery moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
    
        Place Units - Germans
            4 transports placed in 112 Sea Zone
            1 bomber placed in Western Germany
            3 artilleries placed in Normandy Bordeaux
            1 armour and 2 artilleries placed in Volgograd
            3 infantry placed in Novgorod
            1 artillery and 3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery and 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,3,2,6,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    British AA : 0.33
    Russians regular : 2.00
    Germans regular : -2.17
    British regular : 1.00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Samara
            3 infantry moved from Tambov to Rostov
            5 infantry moved from Tambov to Bryansk
            1 armour moved from Tambov to Bryansk
            1 infantry moved from Tambov to Samara
            3 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 artilleries moved from Tambov to Bryansk
            1 fighter moved from Russia to Rostov
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Urals to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 2 artilleries and 8 infantry
                Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 : 3/11 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bryansk, round 3 : 3/9 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 infantry moved from Tambov to Rostov
            1 artillery moved from Tambov to Russia
            2 artilleries moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Bryansk
            1 infantry moved from Tambov to Samara
            1 fighter moved from Rostov to Russia
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : 2,00
    Russians regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 bomber and 1 tactical_bomber moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Hopei to Shensi
            2 mech_infantrys moved from Anhwe to Shensi
            1 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to Shensi
            6 infantry moved from Kiangsi to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to Siam
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 6 fighters and 3 tactical_bombers
                Americans defend with 1 carrier, 3 destroyers and 3 transports
                    Japanese roll dice for 1 bomber, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 3 destroyers and 3 transports
            Battle in Siam
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 2 infantry in Siam, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Kwangsi
                Japanese attack with 1 fighter, 7 infantry and 2 mech_infantrys
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 7 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 3 : 0/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 37 Sea Zone to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 bomber moved from 6 Sea Zone to Anhwe
            1 fighter moved from 6 Sea Zone to Anhwe
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.67
    Japanese regular : -1.33
    ANZAC regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Trans-Jordan to Iraq
            1 bomber moved from Soviet Far East to Anhwe
            3 fighters and 1 tactical_bomber moved from Korea to Anhwe
            1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            4 infantry moved from Central United States to Western United States
            1 submarine moved from 3 Sea Zone to 6 Sea Zone
            1 armour and 1 artillery moved from Central United States to Western United States
    
        Combat - Americans
            Battle in Iraq
                Americans attack with 1 artillery
                Germans defend with 2 armour and 3 mech_infantrys
                    Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
                    1 artillery owned by the Americans lost in Iraq
                Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery
            Battle in Anhwe
                Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 bombers, 1 fighter and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
                Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Soviet Far East to Siberia
            1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
            2 destroyers moved from 10 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
            1 bomber moved from Anhwe to Kweichow
    
        Place Units - Americans
            1 factory_minor placed in Korea
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
            EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            2 transports placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            2 artilleries and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Japanese regular : -0,33
    Germans regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Germans
            2 infantry moved from Szechwan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
            4 artilleries and 4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 6 infantry and 2 mech_infantrys
                    Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
                    Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
                Casualties for Chinese: 4 artilleries and 4 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Japanese regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Trans-Jordan to Iraq
            1 bomber moved from Soviet Far East to Anhwe
            3 fighters and 1 tactical_bomber moved from Korea to Anhwe
            1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            4 infantry moved from Central United States to Western United States
            1 submarine moved from 3 Sea Zone to 6 Sea Zone
            1 armour and 1 artillery moved from Central United States to Western United States
    
        Combat - Americans
            Battle in Iraq
                Americans attack with 1 artillery
                Germans defend with 2 armour and 3 mech_infantrys
                    Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
                    1 artillery owned by the Americans lost in Iraq
                Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery
            Battle in Anhwe
                Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 bombers, 1 fighter and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
                Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Soviet Far East to Siberia
            1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
            2 destroyers moved from 10 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
            1 bomber moved from Anhwe to Kweichow
    
        Place Units - Americans
            1 factory_minor placed in Korea
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
            EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            2 transports placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            2 artilleries and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Germans
            2 infantry moved from Szechwan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
            4 artilleries and 4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 6 infantry and 2 mech_infantrys
                    Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
                    Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
                Casualties for Chinese: 4 artilleries and 4 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British repair damage of 16x factory_major; Remaining resources: 25 PUs; 
            British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 artillery moved from Greece to Albania
                  British take Albania from Italians
            2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Greece to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Shan State to Siam
            1 bomber moved from Philippines to Siam
    
        Combat - British
            Battle in Scotland
                British attack with 3 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 airfield and 6 infantry
                    British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 2 : 1/7 hits, 2,50 expected hits
                    Germans roll dice for 6 infantry in Scotland, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 3 : 3/7 hits, 2,50 expected hits
                    Germans roll dice for 5 infantry in Scotland, round 3 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 3 artilleries, 1 fighter and 1 infantry in Scotland, round 4 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 6 infantry
                Casualties for British: 2 infantry
            Battle in Iraq
                British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 2 armour and 3 mech_infantrys
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 armour and 1 fighter in Iraq, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
                1 fighter owned by the British retreated
                Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Siam
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    British roll dice for 1 bomber and 1 infantry in Siam, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Siam to India
            1 fighter moved from Iraq to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from French Equatorial Africa to Egypt
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from French West Africa to French Central Africa
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 artillery and 1 infantry moved from India to West India
            1 artillery moved from West India to Eastern Persia
            1 fighter moved from Scotland to United Kingdom
            1 aaGun moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from India to Burma
            1 artillery and 1 infantry moved from India to Burma
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,1
            British collect 31 PUs (5 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 1,50
    Japanese regular : -0,33
    Germans regular : -0,33
    British regular : -2,50
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            3 infantry and 1 mech_infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from British
            4 infantry moved from Bulgaria to Albania
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 7 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 3 : 4/8 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Albania
                Italians attack with 4 infantry
                British defend with 1 artillery
                    Italians roll dice for 4 infantry in Albania, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Albania
                Italians win, taking Albania from British with 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
            1 infantry placed in Southern Italy
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,1,1
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Russians regular : -1.67
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            3 bombers and 1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            4 artilleries moved from Western Germany to 112 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            4 artilleries moved from 111 Sea Zone to Scotland
            4 infantry moved from 111 Sea Zone to Scotland
            2 artilleries moved from Eire to Scotland
            2 infantry moved from Eire to Scotland
            3 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Archangel to Belarus
            3 artilleries moved from Volgograd to Tambov
            2 artilleries moved from Volgograd to Samara
            3 infantry moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Samara
            3 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Iraq to Persia
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Caucasus to Persia
            1 fighter moved from Volgograd to Samara
            1 bomber moved from Archangel to Tambov
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @martin Scramble 110


  • @feltmarskal no thank you

  • 2024 2023 '22 '21

    @feltmarskal no scramble and no intercept

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