@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
2 artilleries and 3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 bomber, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 fighter and 2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
1 fighter owned by the British retreated
1 artillery owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Alexandria to 81 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Finland to Samara
Place Units - British
1 bomber and 2 mech_infantrys placed in Persia
1 submarine and 1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,4,5,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : 1.17
Germans AA : -0.33
British regular : -1.00
@jkeller Sorry about the late response, my running season is now over so I’ll have more time to respond
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0.50
Italians regular : 1.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 48 PUs;
Germans buy 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
3 bombers moved from Western Germany to Norway
1 armour moved from Belarus to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
15 armour, 9 artilleries, 25 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 armour moved from Belarus to Russia
1 mech_infantry moved from Belarus to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Belarus to Karelia
2 bombers moved from Belarus to Finland
2 submarines moved from 121 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 bombers
Russians defend with 1 mech_infantry
Germans roll dice for 3 bombers in Norway, round 2 : 3/3 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 bomber owned by the Germans lost in Norway
Germans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for Russians: 1 mech_infantry
Battle in Finland
Germans attack with 2 bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers in Finland, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 16 armour, 9 artilleries, 25 infantry and 7 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Germans roll dice for 16 armour, 9 artilleries, 25 infantry and 7 mech_infantrys in Russia, round 2 : 16/57 hits, 17.83 expected hits
Russians roll dice for 8 infantry in Russia, round 2 : 0/8 hits, 2.67 expected hits
8 infantry owned by the Russians lost in Russia
Germans captures 53PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Russians: 8 infantry
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Western Ukraine
2 fighters moved from Eastern Poland to Western Germany
2 tactical_bombers moved from Eastern Poland to Western Germany
1 infantry moved from France to Western Germany
2 bombers moved from Norway to Western Germany
2 bombers moved from Finland to Western Germany
1 mech_infantry moved from Belarus to Ukraine
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
5 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter, 4 infantry and 5 mech_infantrys placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 53 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
2 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
3 fighters and 1 tactical_bomber moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 fighters and 2 tactical_bombers moved from Tambov to Samara
2 armour and 5 mech_infantrys moved from Volgograd to Samara
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 battleships moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Yunnan to Burma
5 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from Kwangsi to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Malaya to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
2 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 submarines placed in 6 Sea Zone
1 infantry placed in Japan
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 16 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 battleships in Egypt, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Persia
2 mech_infantrys moved from Persia to West India
3 fighters moved from Samara to Eastern Persia
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour and 1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,3,3,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : -0.33
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Algeria
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt
British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports
2 submarines owned by the Americans submerged
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Algeria
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt
British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports
2 submarines owned by the Americans submerged
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 8 transports in 92 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.67
British regular : 0.67
I got 4 hits, not sure if you wanna retreat or not
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Algeria
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt
British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports
2 submarines owned by the Americans submerged
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 8 transports in 92 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
1 destroyer owned by the Americans and 4 fighters owned by the Italians lost in 92 Sea Zone
1 bomber owned by the Italians retreated
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is -32
Casualties for Italians: 4 fighters
Casualties for Americans: 1 destroyer
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.67
British regular : 0.67
I retreated. back to you to choose landing spot for the planes
@jkeller Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Algeria
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt
British win, taking Algeria from Americans with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 8 transports
2 submarines owned by the Americans submerged
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 8 transports in 92 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
1 destroyer owned by the Americans and 4 fighters owned by the Italians lost in 92 Sea Zone
1 bomber owned by the Italians retreated
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is -32
Casualties for Italians: 4 fighters
Casualties for Americans: 1 destroyer
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
3 armour moved from Alexandria to Libya
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 4 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Norway
Germans take Finland from Russians
Germans take Norway from Russians
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Archangel to Russia
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 8 transports
2 submarines owned by the Americans submerged
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 8 transports in 92 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 0/5 hits, 3.00 expected hits
Americans roll dice for 1 cruiser and 8 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 cruiser and 8 transports in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 6 transports owned by the Americans lost in 92 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 114
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 8 transports
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Romania to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Vyborg to Belarus
1 aaGun moved from Western Ukraine to Bryansk
3 armour moved from Western Germany to Slovakia Hungary
8 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 bombers moved from 91 Sea Zone to Southern France
2 bombers moved from 92 Sea Zone to Southern Italy
6 mech_infantrys moved from Southern Italy to Yugoslavia
5 infantry moved from Western Germany to Northern Italy
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 bomber, 4 fighters and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : 0.33
Germans regular : -5.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
Once I decided to damage the carriers, I regretted it big time