@imperious-leader said in Global 1940 Fixed Units Variants:
@gen-manstein right, just off the top of my head.Baron M. could collaborate
Barons to busy. We don’t need his collaborate.
A while back I bought a used copy of A&A Classic. At first expecting just a normal old second edition copy, I discovered many happy surprises inside including two copies of Classic in one box, a copy of A&A Enhanced Realism Rules, and many notes of custom variants. This is variant stood out in particular as it appears to be a variant the original owner found online. I tried to find the original source without luck. So I painfully retyped it and decided to post it here. Without further ado, here is the variant!
Subj: Solve your history problems!
Date: 97-08-27 13:49:08 EDT
From: Josephg96
Hello Folks.
I just discovered this folder and agree that A&A’s largest flaw lies in its failure to depict the Second World War historically accurate. Indeed, I find myself NOT playing the standard A&A simply because I cringe at the idea of wasting time “reliving” a war that never really happened or that never COULD have happened. Still, the A&A game “engine” is too ingenious to let go… and so I have taken on the task of creating a variant, using the standard A&A map board and all its rules (with 4 additional), that accurately depicts the military conflicts in WWII.
To start with, this Variant puts you at the first days of the war, well before the Axis make their biggest mistakes (ie. Pearl Harbor, Barbarossa). Round 1 of the game represents the months March to May of 1940, after Hitlers successful conquest of Poland (each following round represents a season of three months). and at the time of his invasion of France (to be carried out by the player if desired). Meanwhile, in the Pacific, Japan is struggling to find the resources to maintain its grand fleet and newborn Industrialized island. Tensions are growing between the infant superpower and the United States. Navy Commanders debate amongst eachother on how to “handle” their diplomatic and natural resource crisis. 3 years into a very fruitful Sino-Japanese war, the rising sun has established a strong presence in Manchuria and occupied major coastal cities deep into Kwatung. Hopefully these conquests will prove enough to sustain a greater Japanese Empire.
RULES
All standard rules apply to variant accept where follows.
USSR:Germany
USSR:Japan
USA:Japan
Treaties are never mended or made during the game. Once broken they are permanently VOID.
Industrial Complexes
The only Industrial Complexes which have infinite production capacity are those located in CAPITOLS… others can only produce per turn a number of units equal to the income of the home territory.
Starting Treasury
All nations start with 24 treasury regardless of actual income.
Total War Economy
The Axis powers have the advantage of a TOTAL WAR ECONOMY which means that in round 1, they both collect income at the end of their turns as usual while the Allies may only collect 24 IPC’s… this only lasts for one round.
FOR STARTING POSITIONS… READ NEXT EMAIL
Subj: Starting Positions
Date: 97-08-27 13:50:32 EDT
From: Josephg96
STARTING POSITIONS:
GERMANY
Germany: 5 inf, 5 arm, 3 ftrs, 2 bmbrs, 1 AA, 1 IC, 1 battleship, 2 trans, 1 sub
Southern Europe: 3 inf, 3 arm, 1 AA, 1 IC, 1 battleship, 2 trans
Libya: 2 inf
Eastern Africa: 1 marker, 1 inf
Western Canada: 1 sub
Spain: 1 sub
JAPAN
Japan: 5 inf, 1 arm, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 Battleships, 2 trans
Manchuria: 3 inf, 1 arm, 1 ftrs, 1 IC
Kwatung: 4 inf
Okinawa: 1inf
Phillipines: 1 battleship
Solomon Islands: 1 sub
Sov Far East: 1 sub
Carolines: 1 ftr*, 1 AC
UNITED KINGDOM
UK: 2 inf, 1 armor, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 battleships, 2 trns, 1 sub
India: 2 inf, 1 IC
Finland: 1 marker
Western Europe: 1 marker, 4 inf, 1 armor
Algeria: 1 marker
Egypt: 1 inf, 1 armor
Algeria: 1 marker, 1 inf
Kenya: 1 inf
South Africa: 1 inf
Syria: 1 inf
Indochina: 2 inf
Indonesia: 1 marker
Borneo: 1 marker
New Guinea: 1 marker, 1 inf
Solomons: 1 marker
Carolines: 1 marker
Eastern Canada: 1 armor
Australia: 2 inf
Gibraltar: 1 battleship, 1 trn
Eastern Med: 1 sub
SOVIET UNION
Moscow: 5 inf, 1 arm, 1 AA, 1 IC
Karelia: 2 inf, 1 arm, 1 ftr, 1 IC
Caucusus: 2 inf
Kazack: 1 inf
Evenki: 1 inf
Yakut: 2 inf
Sov Far East: 1 inf, 1 arm
Persia: 1 marker
Ukraine: 1 inf
Eastern Europe: 2 inf
United States:
Eastern US: 2 inf, 1 arm, 1 AA, 1 IC, 1 trn
Western US: 2 inf, 1 ftr, 1 AA, 1 IC, 1 AC, 1 trn
Alaska: 1 inf
Wake Islanda: 1 marker
Hawii: 1 inf, 1 ftr, 2 battleship, 1 sub, 1 trn
Midway Island: 1 inf
China: 3 inf
Sikang: 1 inf
Phillipines: 1 marker, 1 inf
That’s it… the conflict begins!
I like this, but is there a way to adapt this to the newer editions? Thank you!