OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
FMRommel (CP) vs Entek (Ent) 1914: Third times a charm?
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,4 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 field_guns and 2 infantry moved from Mesopotamia to Al-Dammam 1 cavalry moved from Baghdad to Kuwait 1 field_gun moved from Mesopotamia to Kuwait 1 fighter moved from Mesopotamia to Kuwait 1 cavalry and 3 infantry moved from Armenia to Georgia 1 heavy_gun and 1 infantry moved from Smyrna to Armenia 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Purchase Units - Turkey Turkey buy 2 cavalrys, 1 destroyer, 3 field_guns, 3 gass, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Al-Dammam Turkey attack with 2 field_guns and 2 infantry Britain defend with 2 field_guns Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns in Al-Dammam, round 2 : 0/2 hits, 0.67 expected hits 2 field_guns owned by the Britain lost in Al-Dammam Turkey win, taking Al-Dammam from Britain with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8 Casualties for Britain: 2 field_guns Battle in Kuwait Turkey attack with 1 cavalry, 1 field_gun and 1 fighter Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 fighter in Kuwait, round 2 : 1/3 hits, 1.00 expected hits Britain roll dice for 1 Bedouin in Kuwait, round 2 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Kuwait Turkey win, taking Kuwait from Britain with 1 cavalry, 1 field_gun and 1 fighter remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 1 fighter moved from Kuwait to Mesopotamia 1 cavalry moved from Baghdad to Mesopotamia 1 field_gun moved from Damascus to Jordan 1 field_gun and 1 infantry moved from Damascus to Mesopotamia 1 cavalry moved from Baghdad to Mesopotamia Place Units - Turkey 1 cavalry, 1 field_gun and 1 infantry placed in Baghdad 1 cavalry, 1 field_gun and 1 infantry placed in Damascus 1 destroyer and 1 submarine placed in Sea Zone 68 Aegean Sea 1 field_gun, 3 gass and 1 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey regular : 0.67 Britain regular : -1.00
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 4,2 and gets 0 hits Combat Move - Britain 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 fighter moved from Picardy to Sea Zone 25 Mid Atlantic 1 fighter moved from Paris to Sea Zone 25 Mid Atlantic 1 colonial moved from Kamerun to Gabon 1 infantry moved from Dahome to Nigeria 1 cavalry moved from German Southwest Africa to Southern Rhodesia Britain take Southern Rhodesia from Germany 1 cavalry moved from Southern Rhodesia to German Southwest Africa 1 field_gun and 1 infantry moved from Cape Town to Cape Colony 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Yemen to Arabia 1 infantry moved from Yemen to Hejaz 2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 infantry moved from Madras to Deccan 1 cruiser and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea 1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 120 Arafura Sea 1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 colonial moved from Sydney-Canberra to New South Wales 2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - Britain Britain buy 1 battlecruiser, 1 cruiser, 2 destroyers, 1 field_gun, 1 infantry, 2 submarines, 2 transports and 1 trench; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Al-Dammam Britain attack with 2 field_guns and 2 infantry Turkey defend with 2 field_guns and 2 infantry Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits Turkey roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Al-Dammam Britain roll dice for 2 field_guns in Al-Dammam, round 3 : 1/2 hits, 0.67 expected hits Turkey roll dice for 2 field_guns in Al-Dammam, round 3 : 2/2 hits, 0.67 expected hits 2 field_guns owned by the Britain and 1 field_gun owned by the Turkey lost in Al-Dammam Turkey win with 1 field_gun remaining. Battle score for attacker is -4 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Turkey: 1 field_gun and 2 infantry Battle in Sea Zone 25 Mid Atlantic Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport Germany defend with 4 submarines Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport in Sea Zone 25 Mid Atlantic, round 2 : 4/12 hits, 5.50 expected hits Germany roll dice for 4 submarines in Sea Zone 25 Mid Atlantic, round 2 : 0/4 hits, 0.67 expected hits 4 submarines owned by the Germany lost in Sea Zone 25 Mid Atlantic Britain win with 1 battlecruiser, 2 battleships, 3 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 28 Casualties for Germany: 4 submarines Non Combat Move - Britain 2 fighters moved from Sea Zone 25 Mid Atlantic to Normandy 1 field_gun and 1 infantry moved from Calcutta to Orissa 1 colonial moved from Ontario to Quebec 2 colonials moved from Manitoba to Ontario Place Units - Britain 1 battlecruiser, 1 cruiser and 2 submarines placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 trench placed in Cairo-Suez 1 infantry placed in Bombay 2 transports placed in Sea Zone 22 Mid Atlantic Turn Complete - Britain Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -0.67 Turkey regular : 2.00 Britain regular : -1.17
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia roll 2,1 and gets 0 hits Combat Move - Russia 2 conscripts moved from Latvia to Lithuania 1 field_gun moved from Belarus to Lithuania 2 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 3 field_guns, 3 heavy_guns, 3 infantry and 17 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Lithuania Russia attack with 2 conscripts and 1 field_gun Germany defend with 2 infantry Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 2 : 1/2 hits, 0.50 expected hits Germany roll dice for 2 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germany lost in Lithuania Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 3 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Lithuania, round 4 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 6 Casualties for Germany: 2 infantry Non Combat Move - Russia 1 field_gun and 5 infantry moved from Pskov to Latvia 1 field_gun moved from Karelia to St. Petersburg 1 heavy_gun and 1 infantry moved from Don to Belarus 1 field_gun and 1 infantry moved from Don to Caucasus 1 infantry moved from Don to Belarus 1 field_gun, 1 heavy_gun and 1 infantry moved from Minsk to Belarus 1 field_gun, 1 heavy_gun and 1 infantry moved from Kiev to Odessa 1 conscript moved from Vladimir to Kazan 1 conscript moved from Archangelsk to Vologda 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 1 conscript moved from Evenkia to Krasnoyarsk 3 conscripts moved from Norilsk to Evenkia 2 conscripts moved from Norilsk to Krasnoyarsk 2 conscripts and 1 field_gun moved from Novosibirsk to Omsk Place Units - Russia 1 field_gun, 1 heavy_gun and 3 trenchs placed in Irkutsk 1 field_gun, 1 heavy_gun and 3 trenchs placed in Omsk 1 trench placed in Novosibirsk 1 trench placed in Buryatia 1 trench placed in Krasnoyarsk 1 trench placed in Evenkia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 2 infantry placed in Kiev 1 trench placed in Caucasus Turn Complete - Russia Russia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 Russia regular : 0.50
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,6 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover mobileWarfare Purchase Units - Communists Communists buy 3 cavalrys, 2 conscripts and 2 gass; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 1 conscript moved from Sakhe to Chukotka 1 cavalry moved from Chukotka to Aldan 1 field_gun moved from Yakutsk to Tiksi 4 conscripts and 3 field_guns moved from Aldan to Bratsk 1 cavalry moved from Yakutsk to Bratsk 4 conscripts and 2 infantry moved from Yakutsk to Aldan 1 field_gun moved from Aldan to Bratsk Place Units - Communists 3 cavalrys, 2 conscripts and 2 gass placed in Yakutsk Activate Technology - Communists Communists activating mobileWarfare Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 3 infantry moved from Chihuahua to Mexico City 2 destroyers and 2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - USA USA buy 1 battleship, 2 cavalrys, 1 field_gun, 1 infantry and 3 transports; Remaining resources: 4 PUs; 1 techTokens; Combat - USA Battle in Mexico City USA attack with 3 infantry Germany defend with 1 Factory and 1 field_gun USA roll dice for 3 infantry in Mexico City, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 field_gun in Mexico City, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Mexico City USA roll dice for 2 infantry in Mexico City, round 3 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 field_gun in Mexico City, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Mexico City 1 infantry owned by the USA retreated to Chihuahua Germany win with 1 field_gun remaining. Battle score for attacker is -6 Casualties for USA: 2 infantry Non Combat Move - USA 1 infantry moved from Texas to Chihuahua 1 infantry moved from San Francisco to California Place Units - USA 2 transports placed in Sea Zone 30 Mid Atlantic 1 battleship and 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York 2 cavalrys placed in San Francisco Turn Complete - USA USA collect 67 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : 1.33 USA regular : -0.83 USA rolls : 0.00
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Hoorah, I finally get to keep Mexico. The odds were low, but it was my only hope that I could survive to build and finally get favorable dice. The first two games, I couldn’t even win the opening sea battle and my transports were sunk, and this game, I lost a unit taking Guad. While you only took one hit taking Chih. The bad news is that G will spend a lot more defending Mex than it will earn.
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My wolfpack attacked the small Allied fleet because it didn’t have a DD, and so I had the best chance of an overwhelming victory. I knew you could counterattack, but that would require you to weaken your home fleet. And the Fr would lose its transport and bombarding ship. I was surprised that you used your whole fleet to sink my wolfpack. And then spent more than half your income building a new fleet that I can sink in one round, rather than using the minimum fleet needed or not building in Eng Chan. I know you plan to counterattack, but the odds are not great, as I’ll likely only take 2 hits attacking you and my BB’s will repair.
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TripleA Move Summary: Germany round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 5 on tech rolls Combat Move - Germany 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 fighters moved from Belgium to Sea Zone 15 English Channel 1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight 1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London 1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 1 cavalry moved from British East Africa to Italian Somaliland Germany take Italian Somaliland from Italy 1 cavalry moved from Italian Somaliland to British Somaliland Germany take British Somaliland from Britain 1 cavalry moved from Northern Rhodesia to Southern Rhodesia Germany take Southern Rhodesia from Britain 1 cavalry moved from Southern Rhodesia to Northern Rhodesia 1 infantry moved from Galicia to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 2,1,2 and gets 0 hits Combat Move - Germany 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 fighters moved from Belgium to Sea Zone 15 English Channel 1 field_gun moved from Denmark to Sea Zone 14 Helgoland Bight 1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 3 field_guns and 2 stormtruppens moved from Sea Zone 16 North Sea to London 1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 1 cavalry moved from British East Africa to Italian Somaliland Germany take Italian Somaliland from Italy 1 cavalry moved from Italian Somaliland to British Somaliland Germany take British Somaliland from Britain 1 cavalry moved from Northern Rhodesia to Southern Rhodesia Germany take Southern Rhodesia from Britain 1 cavalry moved from Southern Rhodesia to Northern Rhodesia 1 infantry moved from Galicia to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia Purchase Units - Germany Germany buy 3 field_guns, 2 heavy_guns, 17 infantry, 5 stormtruppens, 3 submarines, 1 transport and 5 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in London Germany attack with 3 field_guns and 2 stormtruppens Britain defend with 1 Factory, 1 field_gun, 3 infantry and 1 trench Germany roll dice for 2 battlecruisers in London, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 trench owned by the Britain Germany roll dice for 3 field_guns and 2 stormtruppens in London, round 2 : 2/5 hits, 2.00 expected hits Britain roll dice for 1 field_gun, 3 infantry and 1 trench in London, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Britain and 1 trench owned by the Britain lost in London Germany roll dice for 3 field_guns and 2 stormtruppens in London, round 3 : 2/5 hits, 2.00 expected hits Britain roll dice for 1 field_gun and 2 infantry in London, round 3 : 2/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 2 infantry owned by the Britain lost in London Germany roll dice for 2 field_guns and 1 stormtruppen in London, round 4 : 1/3 hits, 1.17 expected hits Britain roll dice for 1 field_gun in London, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in London Germany captures 82PUs while taking Britain capital Germany win, taking London from Britain with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 9 Casualties for Britain: 1 field_gun, 3 infantry and 1 trench Casualties for Germany: 1 field_gun and 1 stormtruppen Battle in Sea Zone 15 English Channel Germany attack with 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Britain defend with 1 battlecruiser, 1 cruiser, 1 destroyer and 2 submarines Germany roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 2 fighters in Sea Zone 15 English Channel, round 2 : 4/10 hits, 5.00 expected hits Britain roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 battlecruiser, 1 cruiser and 1 destroyer in Sea Zone 15 English Channel, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 battleships owned by the Germany 2 submarines owned by the Britain, 1 destroyer owned by the Britain, 1 cruiser owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 15 English Channel Germany win with 2 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 49 Casualties for Britain: 1 battlecruiser, 1 cruiser, 1 destroyer and 2 submarines Battle in Bessarabia Germany attack with 1 fighter and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bessarabia Germany win, taking Bessarabia from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Germany 1 fighter moved from Bessarabia to Galicia 3 infantry moved from Eastern Poland to East Prussia 2 heavy_guns moved from Warsaw to Eastern Poland 1 heavy_gun and 2 infantry moved from Galicia to Eastern Poland 2 fighters moved from Sea Zone 15 English Channel to Belgium 3 stormtruppens moved from Mecklenburg to Holstein 5 stormtruppens moved from Berlin to Mecklenburg 1 field_gun moved from Westphalia to Holland 1 cavalry and 8 field_guns moved from Alsace to Champagne 7 infantry moved from Wurttemburg to Alsace 1 field_gun and 1 infantry moved from Rhine to Belgium 1 field_gun and 2 infantry moved from Rhine to Champagne 2 infantry moved from Westphalia to Rhine 3 gass moved from Bavaria to Rhine 1 heavy_gun moved from German East Africa to Northern Rhodesia 1 cavalry moved from Dar es Salaam to British East Africa 1 field_gun and 1 infantry moved from Dar es Salaam to German East Africa 2 battlecruisers and 1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 transport moved from Sea Zone 107 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun moved from Mexico City to Guadalahara 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 92 Mozambique Channel 2 submarines moved from Sea Zone 89 Indian Ocean to Sea Zone 84 Andaman Sea 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 90 Indian Ocean 1 submarine moved from Sea Zone 49 Mid Atlantic to Sea Zone 101 South Atlantic Place Units - Germany 2 trenchs placed in German New Guinea 4 infantry and 1 trench placed in Mexico City 1 trench placed in Shanghai 2 1 trench placed in Tsingtao 2 heavy_guns placed in Warsaw 1 transport placed in Sea Zone 12 Baltic Sea 3 submarines placed in Sea Zone 15 English Channel 1 field_gun and 5 infantry placed in Wurttemburg 6 infantry placed in Bavaria 1 field_gun placed in Mecklenburg 1 field_gun and 2 infantry placed in Dar es Salaam 5 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 141 PUs; end with 223 PUs 2 units repaired.
Combat Hit Differential Summary :
Germany regular : -0.83 Russia regular : -0.17 Britain regular : -0.50
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Third time was a charm again for me in London. Now that G has the Channel, the fleet will go defensive and just stay there. Prevents UK from attacking Belgium and allows bombardment of London after you retake it. Neither UK, nor U.S. can dislodge the fleet. I didn’t get a tech, but built 3 subs in the Channel with the Belg factory. Time to trade sides and let me get some experience as Allies.
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France roll 5,5 and gets 0 hits Combat Move - France 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Crete 1 colonial and 2 infantry moved from Chad to Western Sudan 2 cavalrys moved from Middle Congo to Port Sudan 1 colonial moved from Kamerun to Gabon 1 cavalry moved from Congo to Rwanda France take Rwanda from Germany 1 cavalry moved from Rwanda to Congo Purchase Units - France France buy 4 colonials, 1 field_gun, 1 heavy_gun, 4 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Crete France attack with 2 colonials Turkey defend with 2 infantry France roll dice for 2 colonials in Crete, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 colonial owned by the France lost in Crete France roll dice for 1 colonial in Crete, round 3 : 0/1 hits, 0.33 expected hits Turkey roll dice for 2 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits 1 colonial owned by the France lost in Crete Turkey win with 2 infantry remaining. Battle score for attacker is -6 Casualties for France: 2 colonials Non Combat Move - France 2 colonials moved from Rhone to Burgundy 2 colonials moved from Marseilles to Rhone 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles Place Units - France 3 trenchs placed in Picardy 1 field_gun, 1 heavy_gun, 4 infantry and 3 trenchs placed in Paris 3 trenchs placed in Burgundy 3 trenchs placed in Franche-Comte 2 colonials placed in Tobruk 2 colonials placed in Algiers Turn Complete - France France collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
France regular : -1.00 Turkey regular : 0.67
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Serbia 1 field_gun, 1 heavy_gun and 1 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 2 heavy_guns and 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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With a country like Serbia, which has more build capacity than income, I prefer to build 2 infantry instead of a HG. Austria can build lots of gas and/or cav to attack Greece sooner. So Serbia needs more hit points than defense points to absorb the gas. Once Austria has large armies within 2 spaces of Greece, Serbia won’t be attacking anymore. So it doesn’t need guns. As to all those trenches in France, lots of trenches are fine for Paris, which has a big garrison. But lots of trenches in a territory with few ground troops, just makes it more cost effective for G to use gas to kill the troops.
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TripleA Move Summary: Austria round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 15 on tech rolls Combat Move - Austria 4 field_guns, 4 heavy_guns and 9 infantry moved from Milan to Tuscany 2 cavalrys, 4 field_guns, 1 heavy_gun and 6 infantry moved from Venice to Tuscany 1 cavalry moved from Trieste to Tuscany 1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea 1 field_gun moved from Trieste to Sea Zone 62 Adriatic Sea 1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Tuscany 2 submarines moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Montenegro to Albania 1 heavy_gun moved from Serbia to Albania 4 infantry moved from Bulgaria to Macedonia 2 cavalrys, 8 field_guns and 5 infantry moved from Serbia to Macedonia 2 infantry moved from Carpathia to Galicia
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 2,3,1 and gets 0 hits Combat Move - Austria 4 field_guns, 4 heavy_guns and 9 infantry moved from Milan to Tuscany 2 cavalrys, 4 field_guns, 1 heavy_gun and 6 infantry moved from Venice to Tuscany 1 cavalry moved from Trieste to Tuscany 1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea 1 field_gun moved from Trieste to Sea Zone 62 Adriatic Sea 1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Tuscany 2 submarines moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Montenegro to Albania 1 heavy_gun moved from Serbia to Albania 4 infantry moved from Bulgaria to Macedonia 2 cavalrys, 8 field_guns and 5 infantry moved from Serbia to Macedonia 2 infantry moved from Carpathia to Galicia Purchase Units - Austria Austria buy 2 cavalrys, 1 field_gun, 5 gass, 12 infantry and 1 trench; Remaining resources: 1 PUs; 3 techTokens; Combat - Austria Battle in Sea Zone 57 Ligurian Sea Austria attack with 2 submarines Italy defend with 1 destroyer and 1 transport Austria roll dice for 2 submarines in Sea Zone 57 Ligurian Sea, round 2 : 0/2 hits, 0.67 expected hits Italy roll dice for 1 destroyer and 1 transport in Sea Zone 57 Ligurian Sea, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 submarines in Sea Zone 57 Ligurian Sea, round 3 : 2/2 hits, 0.67 expected hits Italy roll dice for 1 destroyer and 1 transport in Sea Zone 57 Ligurian Sea, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Austria, 1 transport owned by the Italy and 1 destroyer owned by the Italy lost in Sea Zone 57 Ligurian Sea Austria win with 1 submarine remaining. Battle score for attacker is 9 Casualties for Austria: 1 submarine Casualties for Italy: 1 destroyer and 1 transport Battle in Tuscany Austria attack with 3 cavalrys, 9 field_guns, 5 heavy_guns and 16 infantry Italy defend with 1 cavalry, 4 field_guns, 2 heavy_guns, 12 infantry and 3 trenchs Austria roll dice for 2 battlecruisers in Tuscany, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 trench owned by the Italy Austria roll dice for 3 cavalrys, 9 field_guns, 5 heavy_guns and 16 infantry in Tuscany, round 2 : 11/33 hits, 10.17 expected hits Italy roll dice for 1 cavalry, 4 field_guns, 2 heavy_guns, 12 infantry and 3 trenchs in Tuscany, round 2 : 9/19 hits, 6.83 expected hits 3 trenchs owned by the Italy, 2 cavalrys owned by the Austria, 5 infantry owned by the Italy, 7 infantry owned by the Austria and 1 cavalry owned by the Italy lost in Tuscany Austria roll dice for 1 cavalry, 9 field_guns, 5 heavy_guns and 9 infantry in Tuscany, round 3 : 5/24 hits, 8.00 expected hits Italy roll dice for 4 field_guns, 2 heavy_guns and 7 infantry in Tuscany, round 3 : 7/13 hits, 5.00 expected hits 1 cavalry owned by the Austria, 5 infantry owned by the Italy and 6 infantry owned by the Austria lost in Tuscany Austria roll dice for 9 field_guns, 5 heavy_guns and 3 infantry in Tuscany, round 4 : 7/17 hits, 5.67 expected hits Italy roll dice for 4 field_guns, 2 heavy_guns and 2 infantry in Tuscany, round 4 : 5/8 hits, 3.33 expected hits 2 infantry owned by the Italy, 2 field_guns owned by the Austria, 3 infantry owned by the Austria, 1 heavy_gun owned by the Italy and 4 field_guns owned by the Italy lost in Tuscany Austria roll dice for 7 field_guns and 5 heavy_guns in Tuscany, round 5 : 2/12 hits, 4.00 expected hits Italy roll dice for 1 heavy_gun in Tuscany, round 5 : 1/1 hits, 0.67 expected hits 1 field_gun owned by the Austria and 1 heavy_gun owned by the Italy lost in Tuscany Austria win, taking Tuscany from Italy with 6 field_guns and 5 heavy_guns remaining. Battle score for attacker is 3 Casualties for Austria: 3 cavalrys, 3 field_guns and 16 infantry Casualties for Italy: 1 cavalry, 4 field_guns, 2 heavy_guns, 12 infantry and 3 trenchs Battle in Albania Austria attack with 1 heavy_gun and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 heavy_gun and 2 infantry in Albania, round 2 : 0/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 heavy_gun and 2 infantry in Albania, round 3 : 1/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Albania Austria win, taking Albania from Serbia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Macedonia Austria attack with 2 cavalrys, 8 field_guns and 9 infantry Serbia defend with 1 infantry Austria roll dice for 2 cavalrys, 8 field_guns and 9 infantry in Macedonia, round 2 : 3/19 hits, 5.83 expected hits Serbia roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Macedonia Austria win, taking Macedonia from Serbia with 2 cavalrys, 8 field_guns and 9 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 6 infantry moved from Trieste to Venice 4 infantry moved from Transylvania to Galicia 1 field_gun moved from Hungary to Croatia 3 field_guns moved from Hungary to Transylvania 3 gass moved from Hungary to Tyrol 1 cavalry moved from Montenegro to Venice 2 gass moved from Belgrade to Serbia 1 fighter moved from Transylvania to Serbia Place Units - Austria 1 trench placed in Milan 4 infantry placed in Venice 1 field_gun and 5 infantry placed in Trieste 2 cavalrys and 2 gass placed in Belgrade 3 gass and 3 infantry placed in Hungary Turn Complete - Austria Austria collect 93 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italy regular : 6.50 Serbia regular : -1.00 Austria regular : -6.00
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Tuscany was scary. Odds were almost 100% with 18 units left without using gas, so I didn’t use the gas since I didn’t get the tech. But Italy rolled great. Part of the -6 dice for Aust was attacking Mac, which was meaningless with just one defender. One of the first times Aust was able to include amphib invasion against Tusc. Despite fewer survivors, battle calc says Tusc has good odds of holding against counterattack, especially if you also try for Milan. The Kaiser wasn’t pleased that Aust is sacrificing his garrison in Milan. But Aust did build a trench. Sinking the transport reduces Italy’s flexibility.
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Italy 1 field_gun and 3 infantry moved from Piedmont to Milan 1 field_gun moved from Piedmont to Milan 2 battlecruisers and 2 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea Purchase Units - Italy Italy buy 1 field_gun, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns and 3 infantry Austria defend with 1 trench; Germany defend with 2 infantry Italy roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 0/5 hits, 1.50 expected hits Austria roll dice for 2 infantry and 1 trench in Milan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italy lost in Milan Italy roll dice for 2 field_guns and 2 infantry in Milan, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 trench owned by the Austria Austria roll dice for 2 infantry and 1 trench in Milan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italy lost in Milan 2 field_guns owned by the Italy retreated to Piedmont Austria win with 2 infantry and 1 trench remaining. Battle score for attacker is -9 Casualties for Italy: 3 infantry Non Combat Move - Italy 1 heavy_gun and 3 infantry moved from Rome to Latium Place Units - Italy 1 field_gun, 2 infantry and 3 trenchs placed in Piedmont 1 infantry placed in Rome 1 trench placed in Latium Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 21 PUs; end with 21 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italy regular : -1.83 Austria regular : 1.67
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 4 Bedouins moved from Mecca to Al-Dammam Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Al-Dammam Arabia attack with 4 Bedouins Turkey defend with 1 field_gun Arabia roll dice for 4 Bedouins in Al-Dammam, round 2 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 field_gun in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Al-Dammam Arabia win, taking Al-Dammam from Turkey with 3 Bedouins remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Casualties for Turkey: 1 field_gun Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Arabia regular : 0.33 Turkey regular : 0.67
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Even tho the German defenders were abandoned by the Austrians, they fought as Germans with the help of the trench that the Austrians built. You had 92% chance, but the dice were with me.
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 cavalry and 1 field_gun moved from Kuwait to Al-Dammam 1 cavalry, 1 field_gun, 1 fighter and 1 infantry moved from Mesopotamia to Al-Dammam 1 heavy_gun and 1 infantry moved from Armenia to Georgia 1 field_gun and 1 infantry moved from Smyrna to Armenia 3 gass moved from Constantinople to Damascus 1 field_gun and 1 infantry moved from Constantinople to Smyrna 1 field_gun moved from Palestine to Sinai Purchase Units - Turkey Turkey buy 1 battlecruiser, 2 cavalrys, 1 field_gun, 4 gass and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Al-Dammam Turkey attack with 2 cavalrys, 2 field_guns, 1 fighter and 1 infantry Arabia defend with 3 Bedouins Turkey roll dice for 2 cavalrys, 2 field_guns, 1 fighter and 1 infantry in Al-Dammam, round 2 : 3/6 hits, 2.00 expected hits Arabia roll dice for 3 Bedouins in Al-Dammam, round 2 : 1/3 hits, 1.00 expected hits 3 Bedouins owned by the Arabia and 1 cavalry owned by the Turkey lost in Al-Dammam Turkey win, taking Al-Dammam from Arabia with 1 cavalry, 2 field_guns, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Turkey: 1 cavalry Casualties for Arabia: 3 Bedouins Non Combat Move - Turkey 1 field_gun and 1 infantry moved from Baghdad to Mesopotamia 1 field_gun and 1 infantry moved from Damascus to Mesopotamia 1 cavalry moved from Damascus to Mesopotamia 1 fighter moved from Al-Dammam to Mesopotamia 1 cavalry moved from Baghdad to Kurdistan 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Place Units - Turkey 1 field_gun and 2 gass placed in Baghdad 1 cavalry and 2 gass placed in Damascus 1 battlecruiser placed in Sea Zone 68 Aegean Sea 1 cavalry and 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey rolls : 0.00 Arabia regular : 0.00 Turkey regular : 1.00