bolasgod (Axis) vs feltmarskal (Allies + 20) OOB


  • TripleA Manual Gamesave Post: ANZAC round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Tobruk to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            7 armour and 8 mech_infantrys moved from Romania to Germany
            9 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
            1 armour moved from Western Germany to Denmark
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            2 artilleries moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to 114 Sea Zone
            1 fighter moved from Western Germany to Denmark
            1 bomber moved from France to Holland Belgium
            1 bomber moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 114 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys
                Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
                    Germans roll dice for 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 6/18 hits, 5.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits, 3.83 expected hits
                    4 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 5 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Normandy Bordeaux, round 3 : 5/14 hits, 4.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for Germans: 5 infantry
                Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
                Americans defend with 4 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 2.67 expected hits
                    Americans roll dice for 4 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Americans: 4 infantry
            Battle in Denmark
                Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Germany
                Germans attack with 7 armour and 8 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 7 armour and 8 mech_infantrys in Germany, round 2 : 6/15 hits, 4.83 expected hits
                    British roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Eastern Poland
                Germans attack with 9 artilleries and 14 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 artilleries and 14 infantry in Eastern Poland, round 2 : 12/23 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Bessarabia to Eastern Poland
            1 fighter moved from 114 Sea Zone to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Denmark to Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Germany to Western Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Russians regular : -0.33
    Germans regular : 8.17
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            10 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 10 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 10 infantry in Bessarabia, round 2 : 4/10 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Karelia to Archangel
            1 armour moved from Finland to Novgorod
            1 aaGun moved from Chahar to Jehol
            1 aaGun moved from Chahar to Hopei
            2 infantry moved from Shensi to Hopei
            2 mech_infantrys moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            2 mech_infantrys moved from Volgograd to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            1 infantry moved from Western Ukraine to Bessarabia
            4 infantry moved from Baltic States to Belarus
            7 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            10 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
            4 infantry moved from Rostov to Ukraine
            6 infantry moved from Ukraine to Bryansk
            4 infantry moved from Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 aaGuns moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bessarabia
            25 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            1 fighter placed in Russia
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Korea to Manchuria
            1 artillery moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            2 artilleries moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from 19 Sea Zone to Kiangsu
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 armour and 3 mech_infantrys moved from Burma to West India
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 infantry moved from Shan State to French Indo China
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 37 Sea Zone
            1 fighter placed in 37 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
            1 mech_infantry placed in India
            3 infantry placed in Kiangsu
            3 infantry placed in Japan
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 49 Sea Zone
            2 fighters moved from Wake Island to Queensland
            5 fighters moved from Queensland to Java
            1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Gilbert Islands to Queensland
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Holland Belgium
                Americans attack with 7 fighters and 4 infantry
                Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits
                    Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 bomber moved from 95 Sea Zone to Malta
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 carrier placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            Americans undo move 3.
            1 artillery and 3 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Germans regular : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Jehol to Manchuria
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Hopei to Kweichow
            5 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 49 Sea Zone
            2 fighters moved from Wake Island to Queensland
            5 fighters moved from Queensland to Java
            1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Gilbert Islands to Queensland
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Holland Belgium
                Americans attack with 7 fighters and 4 infantry
                Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits
                    Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 bomber moved from 95 Sea Zone to Malta
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 carrier placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            Americans undo move 3.
            1 artillery and 3 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Jehol to Manchuria
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Hopei to Kweichow
            5 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 fighter moved from Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Non Combat Move - British
            1 aaGun moved from Iraq to Trans-Jordan
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 fighter and 1 tactical_bomber placed in Union of South Africa
            1 fighter placed in Union of South Africa
            3 fighters placed in Persia
            2 transports placed in 110 Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 1.83
    Japanese regular : 0.00
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from France to Normandy Bordeaux
            1 fighter moved from Egypt to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 artillery and 4 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Java to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Java
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Java to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Java
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 artilleries and 14 infantry moved from Eastern Poland to Poland
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 5/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Poland
                Germans attack with 9 artilleries and 14 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 artilleries and 14 infantry in Poland, round 2 : 8/23 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Eastern Poland to Poland
            6 mech_infantrys moved from Normandy Bordeaux to Western Germany
            5 artilleries moved from Normandy Bordeaux to France
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 armour moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 artillery moved from Denmark to Western Germany
            1 armour moved from Denmark to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in Germany
            3 infantry placed in France
            3 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Western Germany
            Germans undo move 4.
            Germans undo move 1.
            1 artillery and 2 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -0.33
    Germans regular : 3.50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Jehol to Manchuria
            2 infantry moved from Sakha to Amur
            1 infantry moved from Siberia to Amur
            1 aaGun and 2 infantry moved from Hopei to Kweichow
            3 mech_infantrys moved from Sikang to Kweichow
            2 mech_infantrys moved from Volgograd to Sikang
            3 mech_infantrys moved from Novosibirsk to Shensi
            1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Archangel to Novosibirsk
            1 armour moved from Novgorod to Vologda
            2 infantry moved from Novgorod to Belarus
            3 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Belarus to Tsinghai
            2 fighters moved from Belarus to Tsinghai
            1 fighter moved from Russia to Kweichow
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Western Ukraine
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            3 infantry moved from Bryansk to Belarus
            2 artilleries moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            4 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun and 35 infantry moved from Bessarabia to Romania
            7 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Volgograd
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal i assume you are not moving any french units?


  • @bolasgod what do you mean
    @feltmarskal i assume you are not moving any french units?


  • @feltmarskal Do you need to play the french turn?


  • @feltmarskal i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.


  • @bolasgod no problem


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Shantung
            1 artillery moved from Hunan to Anhwe
            1 artillery moved from Kiangsu to Shantung
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber
                    British roll AA dice in Eastern Persia : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 8/22 hits, 7.50 expected hits
                    British roll dice for 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 11/22 hits, 7.83 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/11 hits, 5.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 5/16 hits, 5.83 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/9 hits, 3.50 expected hits
                    3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                1 armour owned by the Japanese retreated to West India
                British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for Japanese: 5 armour, 3 artilleries, 5 infantry and 6 mech_infantrys
                Casualties for British: 2 aaGuns and 18 infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            2 infantry moved from India to West India
            3 armour and 3 mech_infantrys moved from Burma to West India
            1 carrier moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 armour moved from Kiangsu to Shantung
            1 mech_infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            4 infantry placed in Japan
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 6.83
    British AA : -0.33
    British regular : 1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from Malta to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to 95 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            5 fighters moved from Java to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 18
  • 59
  • 495
  • 39
  • 83
  • 141
  • 90
  • 45
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.4k

Users

39.9k

Topics

1.7m

Posts