Do not assume casualties in 97, thanks
bolasgod (Axis) vs feltmarskal (Allies + 20) OOB
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TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Queensland to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French 1 fighter moved from Tobruk to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 7 armour and 8 mech_infantrys moved from Romania to Germany 9 artilleries and 14 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 armour moved from Western Germany to Denmark 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 2 artilleries moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to Denmark 1 bomber moved from France to Holland Belgium 1 bomber moved from France to Normandy Bordeaux Combat - Germans Battle in 114 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 114 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys Germans roll dice for 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 6/18 hits, 5.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits, 3.83 expected hits 4 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 5 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Normandy Bordeaux, round 3 : 5/14 hits, 4.50 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 5 infantry Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys Battle in Holland Belgium Germans attack with 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry Americans defend with 4 infantry Germans roll dice for 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 2.67 expected hits Americans roll dice for 4 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Americans: 4 infantry Battle in Denmark Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Germany Germans attack with 7 armour and 8 mech_infantrys British defend with 1 factory_minor and 2 infantry Germans roll dice for 7 armour and 8 mech_infantrys in Germany, round 2 : 6/15 hits, 4.83 expected hits British roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Germany Germans win, taking Germany from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 infantry Battle in Eastern Poland Germans attack with 9 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 14 infantry in Eastern Poland, round 2 : 12/23 hits, 6.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Bessarabia to Eastern Poland 1 fighter moved from 114 Sea Zone to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Denmark to Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Germany to Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : -0.33 Germans regular : 8.17 British regular : 1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 10 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 10 infantry Italians defend with 1 infantry Russians roll dice for 10 infantry in Bessarabia, round 2 : 4/10 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Germans with 10 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Karelia to Archangel 1 armour moved from Finland to Novgorod 1 aaGun moved from Chahar to Jehol 1 aaGun moved from Chahar to Hopei 2 infantry moved from Shensi to Hopei 2 mech_infantrys moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Volgograd to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 infantry moved from Western Ukraine to Bessarabia 4 infantry moved from Baltic States to Belarus 7 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 10 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 4 infantry moved from Rostov to Ukraine 6 infantry moved from Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 aaGuns moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bessarabia 25 infantry moved from Ukraine to Bessarabia Place Units - Russians 1 fighter placed in Russia 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 2.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 artilleries moved from 19 Sea Zone to Kiangsu 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 armour and 3 mech_infantrys moved from Burma to West India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 armour and 1 mech_infantry moved from Malaya to Burma 1 infantry moved from Shan State to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 fighter placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 mech_infantry placed in India 3 infantry placed in Kiangsu 3 infantry placed in Japan 2 infantry placed in India Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 2 fighters moved from Wake Island to Queensland 5 fighters moved from Queensland to Java 1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Gilbert Islands to Queensland Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium Americans attack with 7 fighters and 4 infantry Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from 95 Sea Zone to Malta 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Norway 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 3. 1 artillery and 3 infantry placed in Central United States 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Germans regular : 1.33
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TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Jehol to Manchuria 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Battle in Manchuria Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 6 infantry moved from Hopei to Kweichow 5 infantry moved from Szechwan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 2 fighters moved from Wake Island to Queensland 5 fighters moved from Queensland to Java 1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Gilbert Islands to Queensland Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium Americans attack with 7 fighters and 4 infantry Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from 95 Sea Zone to Malta 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Norway 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 3. 1 artillery and 3 infantry placed in Central United States 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Jehol to Manchuria 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Battle in Manchuria Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 6 infantry moved from Hopei to Kweichow 5 infantry moved from Szechwan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - British 1 aaGun moved from Iraq to Trans-Jordan 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 fighter and 1 tactical_bomber placed in Union of South Africa 1 fighter placed in Union of South Africa 3 fighters placed in Persia 2 transports placed in 110 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 1.83 Japanese regular : 0.00 Germans regular : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from France to Normandy Bordeaux 1 fighter moved from Egypt to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 4 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Java to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Java Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Java to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Java Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 14 infantry moved from Eastern Poland to Poland 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 5/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Poland Germans attack with 9 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 14 infantry in Poland, round 2 : 8/23 hits, 6.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Poland 6 mech_infantrys moved from Normandy Bordeaux to Western Germany 5 artilleries moved from Normandy Bordeaux to France 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Denmark to Western Germany 1 artillery moved from Denmark to Western Germany 1 armour moved from Denmark to Western Germany 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark Place Units - Germans 3 infantry placed in Germany 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. Germans undo move 1. 1 artillery and 2 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 3.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans Combat - Russians Non Combat Move - Russians 1 aaGun and 5 infantry moved from Jehol to Manchuria 2 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 aaGun and 2 infantry moved from Hopei to Kweichow 3 mech_infantrys moved from Sikang to Kweichow 2 mech_infantrys moved from Volgograd to Sikang 3 mech_infantrys moved from Novosibirsk to Shensi 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Archangel to Novosibirsk 1 armour moved from Novgorod to Vologda 2 infantry moved from Novgorod to Belarus 3 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Belarus to Tsinghai 2 fighters moved from Belarus to Tsinghai 1 fighter moved from Russia to Kweichow 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 3 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 aaGun and 35 infantry moved from Bessarabia to Romania 7 infantry moved from Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
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@feltmarskal i assume you are not moving any french units?
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@bolasgod what do you mean
@feltmarskal i assume you are not moving any french units? -
@feltmarskal Do you need to play the french turn?
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@feltmarskal i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.
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@bolasgod no problem
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Shantung 1 artillery moved from Hunan to Anhwe 1 artillery moved from Kiangsu to Shantung Combat - Japanese Battle in Eastern Persia Japanese attack with 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber British defend with 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber British roll AA dice in Eastern Persia : 0/2 hits, 0.33 expected hits Japanese roll dice for 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 8/22 hits, 7.50 expected hits British roll dice for 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 11/22 hits, 7.83 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Eastern Persia Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/11 hits, 5.17 expected hits British roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 5/16 hits, 5.83 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the British lost in Eastern Persia Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.17 expected hits British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/9 hits, 3.50 expected hits 3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated 1 armour owned by the Japanese retreated to West India British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Japanese: 5 armour, 3 artilleries, 5 infantry and 6 mech_infantrys Casualties for British: 2 aaGuns and 18 infantry Battle in Shantung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 2 infantry moved from India to West India 3 armour and 3 mech_infantrys moved from Burma to West India 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 3 armour placed in India 3 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 4 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 6.83 British AA : -0.33 British regular : 1.83
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Malta to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 5 fighters moved from Java to 37 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans
Combat Hit Differential Summary :