OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
FMRommel (CP) vs Dawg (Ent) 1914
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript, 1 field_gun and 1 infantry moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 4 cavalrys, 4 conscripts and 3 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat - Communists Battle in Sakhe Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Sakhe, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 infantry moved from Aldan to Khabarovsk 1 infantry moved from Tiksi to Bratsk 1 conscript moved from Bratsk to Buryatia 2 field_guns moved from Irkutsk to Bratsk 1 conscript moved from Yakutsk to Tiksi 2 infantry moved from Yakutsk to Aldan Place Units - Communists 3 cavalrys placed in Irkutsk 1 cavalry, 4 conscripts and 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 33 PUs; end with 35 PUs Turning on Edit Mode EDIT: Changing PUs for Communists from 35 to 39 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.17 Russia regular : -0.33
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rolled forum dice for war bonds.
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I rarely build cav, and never this many, but Com lost most of them taking Irk and Rus has trenches guarded by conscripts, which is not cost effective to kill with gas. Cavs cost the same as gas, attack at 2 with art support, but stay alive to take hits for the art. And the defending conscripts won’t inflict that many hits. I was surprised that Rus didn’t move the 3 conscripts from Don > Cauc. The Russian serfs should rebel after digging 15 trenches. It’s never wise to rush German machine gun nests at poor odds. It didn’t help that the dice favored me on the second round of UK attacks in Rhod and GNG. Too bad for me that I hadn’t built any art in GNG.
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Learned something new about 1914. The damaged G trench in GNG repaired itself at the end of Brit turn. Never noticed a trench repair itself, and didn’t even wait until G’s turn.
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@fmerwinrommel sorry. health issues. i’ll try to do my turn soon.
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Take your time, hope that you are recovering.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover fleetaction Combat Move - USA 1 cavalry and 4 infantry moved from Baja-Sonora to Chihuahua 1 infantry moved from Texas to Chihuahua 2 field_guns and 2 infantry moved from California to Baja-Sonora 2 cavalrys moved from San Francisco to Baja-Sonora 1 destroyer moved from Sea Zone 153 Pacific Ocean to Sea Zone 147 Gulf of California 2 fighters moved from Charleston to Louisiana 2 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 infantry moved from Hudson-Delaware to New England Purchase Units - USA USA buy 1 Factory, 2 cruisers, 1 destroyer, 1 field_gun, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 5 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 5 infantry in Chihuahua, round 2 : 1/6 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Chihuahua USA roll dice for 1 cavalry and 5 infantry in Chihuahua, round 3 : 1/6 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in California 2 cruisers, 1 destroyer and 1 submarine placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 30 Mid Atlantic USA undo move 2. 1 cruiser placed in Sea Zone 30 Mid Atlantic 1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 153 Pacific Ocean 1 field_gun placed in San Francisco Activate Technology - USA USA activating fleetaction Turn Complete - USA USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : 0.00 USA rolls : 1.00 Neutral regular : -1.00
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@fmerwinrommel i have been battling some health issues. i will try to do my turns. if i can’t will let you no.
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Glad to hear that you are back. Sorry that you had health issues. Nice weather here today.
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TripleA Move Summary: Germany round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany 3 heavy_guns, 8 infantry and 2 stormtruppens moved from Rhine to Belgium 2 fighters and 5 heavy_guns moved from Champagne to Belgium 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway 3 field_guns and 4 stormtruppens moved from Oslo to Norway 1 cavalry moved from Galicia to Bessarabia Germany take Bessarabia from Russia 1 cavalry moved from Bessarabia to Galicia 2 battlecruisers, 2 cruisers and 1 submarine moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California 1 cavalry, 2 field_guns and 4 infantry moved from Northern Rhodesia to Congo 1 cavalry moved from German East Africa to Congo 2 heavy_guns moved from German East Africa to Rwanda 3 infantry moved from Dar es Salaam to German East Africa
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 4,4,2,3 and gets 0 hits Combat Move - Germany 3 heavy_guns, 8 infantry and 2 stormtruppens moved from Rhine to Belgium 2 fighters and 5 heavy_guns moved from Champagne to Belgium 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway 3 field_guns and 4 stormtruppens moved from Oslo to Norway 1 cavalry moved from Galicia to Bessarabia Germany take Bessarabia from Russia 1 cavalry moved from Bessarabia to Galicia 2 battlecruisers, 2 cruisers and 1 submarine moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California 1 cavalry, 2 field_guns and 4 infantry moved from Northern Rhodesia to Congo 1 cavalry moved from German East Africa to Congo 2 heavy_guns moved from German East Africa to Rwanda 3 infantry moved from Dar es Salaam to German East Africa Purchase Units - Germany Germany buy 1 battlecruiser, 4 cavalrys, 3 heavy_guns, 10 infantry, 12 stormtruppens, 1 submarine, 1 transport and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Belgium Germany attack with 2 fighters, 8 heavy_guns, 8 infantry and 2 stormtruppens Britain defend with 1 Factory, 1 cavalry, 3 field_guns and 6 infantry Germany roll dice for 2 fighters, 8 heavy_guns, 8 infantry and 2 stormtruppens in Belgium, round 2 : 13/20 hits, 7.00 expected hits Britain roll dice for 1 cavalry, 3 field_guns and 6 infantry in Belgium, round 2 : 6/10 hits, 3.17 expected hits 6 infantry owned by the Germany, 6 infantry owned by the Britain, 1 cavalry owned by the Britain and 3 field_guns owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 2 fighters, 8 heavy_guns, 2 infantry and 2 stormtruppens remaining. Battle score for attacker is 16 Casualties for Germany: 6 infantry Casualties for Britain: 1 cavalry, 3 field_guns and 6 infantry Battle in Norway Germany attack with 6 field_guns and 7 stormtruppens Russia defend with 5 conscripts, 2 field_guns and 5 infantry Germany roll dice for 2 battlecruisers and 1 battleship in Norway, round 2 : 3/3 hits, 2.00 expected hits Germany roll dice for 6 field_guns and 7 stormtruppens in Norway, round 2 : 3/13 hits, 5.33 expected hits Russia roll dice for 5 conscripts, 2 field_guns and 5 infantry in Norway, round 2 : 4/12 hits, 3.17 expected hits 4 stormtruppens owned by the Germany, 1 infantry owned by the Russia and 5 conscripts owned by the Russia lost in Norway Germany roll dice for 6 field_guns and 3 stormtruppens in Norway, round 3 : 3/9 hits, 3.50 expected hits Russia roll dice for 2 field_guns and 4 infantry in Norway, round 3 : 1/6 hits, 2.00 expected hits 1 field_gun owned by the Germany and 3 infantry owned by the Russia lost in Norway Germany roll dice for 5 field_guns and 3 stormtruppens in Norway, round 4 : 2/8 hits, 3.17 expected hits Russia roll dice for 2 field_guns and 1 infantry in Norway, round 4 : 1/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 1 field_gun owned by the Russia and 1 infantry owned by the Russia lost in Norway Germany roll dice for 5 field_guns and 2 stormtruppens in Norway, round 5 : 2/7 hits, 2.67 expected hits Russia roll dice for 1 field_gun in Norway, round 5 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 field_gun owned by the Russia lost in Norway Germany win, taking Norway from Russia with 5 field_guns and 1 stormtruppen remaining. Battle score for attacker is 11 Casualties for Germany: 1 field_gun and 6 stormtruppens Casualties for Russia: 5 conscripts, 2 field_guns and 5 infantry Battle in Rwanda Germany attack with 2 heavy_guns Britain defend with 1 infantry Germany roll dice for 2 heavy_guns in Rwanda, round 2 : 2/2 hits, 0.67 expected hits Britain roll dice for 1 infantry in Rwanda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Rwanda Germany win, taking Rwanda from Britain with 1 heavy_gun remaining. Battle score for attacker is -2 Casualties for Germany: 1 heavy_gun Casualties for Britain: 1 infantry Battle in Congo Germany attack with 2 cavalrys, 2 field_guns and 4 infantry France defend with 4 cavalrys and 1 colonial Germany roll dice for 2 cavalrys, 2 field_guns and 4 infantry in Congo, round 2 : 3/8 hits, 2.00 expected hits Britain roll dice for 4 cavalrys and 1 colonial in Congo, round 2 : 2/5 hits, 1.00 expected hits 2 cavalrys owned by the Germany and 3 cavalrys owned by the France lost in Congo Germany roll dice for 2 field_guns and 4 infantry in Congo, round 3 : 1/6 hits, 1.67 expected hits Britain roll dice for 1 cavalry and 1 colonial in Congo, round 3 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the France lost in Congo Germany roll dice for 2 field_guns and 4 infantry in Congo, round 4 : 0/6 hits, 1.67 expected hits Britain roll dice for 1 colonial in Congo, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 field_guns and 4 infantry in Congo, round 5 : 1/6 hits, 1.67 expected hits Britain roll dice for 1 colonial in Congo, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the France lost in Congo Germany win, taking Congo from Britain with 2 field_guns and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germany: 2 cavalrys and 1 infantry Casualties for France: 4 cavalrys and 1 colonial Battle in Sea Zone 147 Gulf of California Germany attack with 2 battlecruisers, 2 cruisers and 1 submarine USA defend with 1 destroyer Germany roll dice for 1 submarine in Sea Zone 147 Gulf of California, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 battlecruisers and 2 cruisers in Sea Zone 147 Gulf of California, round 2 : 3/4 hits, 2.33 expected hits USA roll dice for 1 destroyer in Sea Zone 147 Gulf of California, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the USA lost in Sea Zone 147 Gulf of California Germany win with 2 battlecruisers, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8 Casualties for USA: 1 destroyer Non Combat Move - Germany 2 fighters moved from Belgium to Rhine 1 field_gun and 3 stormtruppens moved from Westphalia to Rhine 2 heavy_guns and 4 infantry moved from Wurttemburg to Alsace 6 infantry moved from Bavaria to Wurttemburg 6 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 78 Indian Ocean 1 stormtruppen moved from Hanover to Westphalia 2 heavy_guns moved from Warsaw to Eastern Poland Place Units - Germany 3 cavalrys and 3 infantry placed in Wurttemburg 1 battlecruiser, 1 submarine and 1 transport placed in Sea Zone 12 Baltic Sea 12 stormtruppens placed in Berlin 6 infantry placed in Bavaria 2 heavy_guns placed in Warsaw 1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam 3 trenchs placed in Mexico City 1 trench placed in Tsingtao 1 trench placed in Eastern Poland Turn Complete - Germany Germany collect 138 PUs; end with 138 PUs
Combat Hit Differential Summary :
Germany regular : 2.00 USA regular : -0.33 Russia regular : 0.50 Britain regular : 4.33
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Hadn’t planned to take Belgium, just 1 round to kill most units and then retreat to Champ. But that’s okay. UK could have landed ten troops, built 3 more and 3 trenches. So at least now I get another factory and prevent UK from building on the continent. France can move most units into Champ, including 11 HG. So G can’t counterattack. Got rid of Rus threat in Norway. G is 0-18 tech dice. Really hinders me. Aus has barrage and gas, which will give it great advantage.