In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
FMRommel (CP) vs Dawg (Ent) 1914
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TripleA Move Summary: Turkey round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 1 field_gun and 1 infantry moved from Arabia to Yemen 2 fighters and 2 infantry moved from Palestine to Hejaz 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 3 field_guns and 3 infantry moved from Tehran to Khurasan 3 field_guns moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea 1 infantry moved from Dardanelles to Sea Zone 68 Aegean Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 battlecruiser and 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea 3 field_guns and 3 infantry moved from Sea Zone 70 Eastern Mediterranean to Tobruk
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,6,1,4 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 1 field_gun and 1 infantry moved from Arabia to Yemen 2 fighters and 2 infantry moved from Palestine to Hejaz 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 3 field_guns and 3 infantry moved from Tehran to Khurasan 3 field_guns moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea 1 infantry moved from Dardanelles to Sea Zone 68 Aegean Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 battlecruiser and 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea 3 field_guns and 3 infantry moved from Sea Zone 70 Eastern Mediterranean to Tobruk Purchase Units - Turkey Turkey buy 6 field_guns, 6 infantry and 2 submarines; Remaining resources: 8 PUs; 0 techTokens; Combat - Turkey Battle in Tobruk Turkey attack with 3 field_guns and 3 infantry France defend with 1 Factory and 6 colonials Turkey roll dice for 1 battlecruiser and 1 battleship in Tobruk, round 2 : 2/2 hits, 1.33 expected hits Turkey roll dice for 3 field_guns and 3 infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits France roll dice for 6 colonials in Tobruk, round 2 : 0/6 hits, 2.00 expected hits 4 colonials owned by the France lost in Tobruk Turkey roll dice for 3 field_guns and 3 infantry in Tobruk, round 3 : 2/6 hits, 2.00 expected hits France roll dice for 2 colonials in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 2 colonials owned by the France lost in Tobruk Turkey win, taking Tobruk from France with 3 field_guns and 2 infantry remaining. Battle score for attacker is 15 Casualties for France: 6 colonials Casualties for Turkey: 1 infantry Battle in Hejaz Turkey attack with 2 fighters and 2 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 1/4 hits, 1.33 expected hits Arabia roll dice for 1 field_gun and 1 infantry in Hejaz, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Britain lost in Hejaz Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 3 : 2/4 hits, 1.33 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Battle in Yemen Turkey attack with 1 field_gun and 1 infantry Italy defend with 1 cavalry Turkey roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 1/2 hits, 0.67 expected hits Arabia roll dice for 1 cavalry in Yemen, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Turkey and 1 cavalry owned by the Italy lost in Yemen Turkey win, taking Yemen from Arabia with 1 field_gun remaining. Battle score for attacker is 1 Casualties for Turkey: 1 infantry Casualties for Italy: 1 cavalry Battle in Khurasan Turkey attack with 3 field_guns and 3 infantry Neutral defend with 2 infantry Turkey roll dice for 3 field_guns and 3 infantry in Khurasan, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan Turkey roll dice for 3 field_guns and 2 infantry in Khurasan, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Khurasan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 3 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey 3 infantry moved from Lurs to Georgia 3 infantry moved from Armenia to Georgia 1 heavy_gun moved from Mesopotamia to Arabia 1 infantry moved from Baghdad to Mesopotamia 2 infantry moved from Baghdad to Mesopotamia 1 field_gun and 2 infantry moved from Damascus to Palestine 1 fighter moved from Hejaz to Arabia 1 fighter moved from Hejaz to Palestine 2 infantry moved from Dardanelles to Smyrna 1 infantry moved from Constantinople to Smyrna 1 heavy_gun moved from Bulgaria to Dardanelles Place Units - Turkey 2 submarines placed in Sea Zone 68 Aegean Sea 3 field_guns and 3 infantry placed in Constantinople 3 field_guns placed in Baghdad 3 infantry placed in Damascus Activate Technology - Turkey Turkey activating armour Trigger TurkeyT5: buytank added to productionTurkey Turn Complete - Turkey Turkey collect 72 PUs; end with 80 PUs
Combat Hit Differential Summary :
France regular : -1.67 Arabia regular : -0.17 Neutral regular : 0.00 Turkey regular : 0.67
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Ha, the French in Tobruk just rolled over, but the Italian cav went down fighting. Decided to go for innovation instead of land offense. So it will be tanks instead of gas. CP just surpassed the Allies in income and production.
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 1 infantry and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 3 field_guns moved from London to Sea Zone 15 English Channel 1 cavalry moved from London to Sea Zone 15 English Channel 5 infantry moved from London to Sea Zone 15 English Channel 1 cavalry, 3 field_guns and 6 infantry moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from Chad to Cyrenaica 3 cavalrys, 1 field_gun and 2 infantry moved from German Southwest Africa to Northern Rhodesia 1 colonial moved from Congo to Northern Rhodesia 2 cavalrys moved from Cape Town to German Southwest Africa 1 infantry moved from Nagpur to Rajputana 1 cavalry moved from Deccan to Sindh 1 field_gun and 1 infantry moved from Bombay to Gujarat 1 field_gun and 1 infantry moved from Goa to Madras 2 cavalrys and 2 colonials moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 battlecruiser, 2 cavalrys, 2 colonials, 5 cruisers, 1 destroyer and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 2 cavalrys and 2 colonials moved from Sea Zone 122 Bismarck Sea to German New Guinea 1 colonial, 2 field_guns and 2 infantry moved from Papua to German New Guinea 1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 95 South Atlantic 5 colonials moved from Texas to Monterrey Purchase Units - Britain Britain buy 4 cavalrys, 8 field_guns, 2 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; Combat - Britain Battle in Monterrey Britain attack with 5 colonials Neutral defend with 2 infantry Britain roll dice for 5 colonials in Monterrey, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Monterrey, round 2 : 1/2 hits, 0.67 expected hits 1 colonial owned by the Britain and 2 infantry owned by the Neutral lost in Monterrey Britain loses 0 PUs for violating Monterreys neutrality. Britain win, taking Monterrey from Neutral with 4 colonials remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial Casualties for Neutral: 2 infantry Battle in Northern Rhodesia Britain attack with 3 cavalrys, 1 colonial, 1 field_gun and 2 infantry Germany defend with 1 cavalry, 2 field_guns, 4 infantry and 1 trench Britain roll dice for 3 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Northern Rhodesia, round 2 : 2/7 hits, 1.67 expected hits Germany roll dice for 1 cavalry, 2 field_guns, 4 infantry and 1 trench in Northern Rhodesia, round 2 : 3/7 hits, 2.17 expected hits 1 trench owned by the Germany and 3 cavalrys owned by the Britain lost in Northern Rhodesia Britain roll dice for 1 colonial, 1 field_gun and 2 infantry in Northern Rhodesia, round 3 : 0/4 hits, 1.17 expected hits Germany roll dice for 1 cavalry, 2 field_guns and 4 infantry in Northern Rhodesia, round 3 : 4/7 hits, 2.17 expected hits 1 colonial owned by the Britain, 2 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Northern Rhodesia Germany win with 1 cavalry, 2 field_guns and 4 infantry remaining. Battle score for attacker is -22 Casualties for Britain: 3 cavalrys, 1 colonial, 1 field_gun and 2 infantry Casualties for Germany: 1 trench Battle in Belgium Britain attack with 1 cavalry, 3 field_guns and 6 infantry Germany defend with 1 Factory, 1 field_gun and 1 infantry Britain roll dice for 1 battleship in Belgium, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 cavalry, 3 field_guns and 6 infantry in Belgium, round 2 : 3/10 hits, 2.67 expected hits Germany roll dice for 1 field_gun and 1 infantry in Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Belgium Britain win, taking Belgium from Germany with 1 cavalry, 3 field_guns and 6 infantry remaining. Battle score for attacker is 7 Casualties for Germany: 1 field_gun and 1 infantry Battle in German New Guinea Britain attack with 2 cavalrys, 3 colonials, 2 field_guns and 2 infantry Germany defend with 1 Factory, 8 infantry and 2 trenchs Britain roll dice for 1 battlecruiser in German New Guinea, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 cavalrys, 3 colonials, 2 field_guns and 2 infantry in German New Guinea, round 2 : 2/9 hits, 2.67 expected hits Units damaged: 2 trenchs owned by the Germany Germany roll dice for 8 infantry and 2 trenchs in German New Guinea, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Britain and 1 cavalry owned by the Britain lost in German New Guinea 1 colonial owned by the Britain and 2 field_guns owned by the Britain retreated to Papua Britain roll dice for 1 cavalry and 2 colonials in German New Guinea, round 3 : 1/3 hits, 0.83 expected hits Germany roll dice for 8 infantry and 2 trenchs in German New Guinea, round 3 : 4/8 hits, 2.67 expected hits 2 colonials owned by the Britain, 1 trench owned by the Germany and 1 cavalry owned by the Britain lost in German New Guinea Germany win with 8 infantry and 1 trench remaining. Battle score for attacker is -17 Casualties for Britain: 2 cavalrys, 2 colonials and 2 infantry Casualties for Germany: 1 trench Non Combat Move - Britain Place Units - Britain 1 field_gun and 1 infantry placed in Sydney-Canberra 5 field_guns placed in London 2 heavy_guns and 3 trenchs placed in Cairo-Suez 2 cavalrys placed in Cape Town 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 cavalrys placed in Calcutta Turn Complete - Britain Britain collect 84 PUs; end with 85 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germany regular : 3.67 Britain rolls : 0.00 Neutral regular : 0.33 Britain regular : -2.00
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 5 conscripts, 2 field_guns and 5 infantry moved from Finland to Norway 7 conscripts and 1 infantry moved from St. Petersburg to Pskov 1 conscript, 2 field_guns and 3 infantry moved from Minsk to Belarus 1 conscript, 1 field_gun and 1 infantry moved from Moscow to Don 3 conscripts moved from Don to Belarus 3 heavy_guns moved from Belarus to Odessa 1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 3 conscripts moved from Vladivostok to Primorsky 1 conscript and 1 field_gun moved from Chukotka to Sakhe 2 infantry moved from Omsk to Novosibirsk Purchase Units - Russia Russia buy 10 conscripts, 1 field_gun, 3 infantry and 15 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Battle in Sakhe Russia attack with 1 conscript and 1 field_gun Communists defend with 1 infantry Russia roll dice for 1 conscript and 1 field_gun in Sakhe, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript and 1 field_gun in Sakhe, round 3 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 infantry in Sakhe, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Sakhe Russia win, taking Sakhe from Communists with 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Communists: 1 infantry Battle in Norway Russia attack with 5 conscripts, 2 field_guns and 5 infantry Germany defend with 1 stormtruppen Russia roll dice for 5 conscripts, 2 field_guns and 5 infantry in Norway, round 2 : 0/9 hits, 1.83 expected hits Germany roll dice for 1 stormtruppen in Norway, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 5 conscripts, 2 field_guns and 5 infantry in Norway, round 3 : 4/9 hits, 1.83 expected hits Germany roll dice for 1 stormtruppen in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Norway Russia win, taking Norway from Germany with 5 conscripts, 2 field_guns and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 stormtruppen Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 3 trenchs placed in Odessa 3 conscripts placed in Minsk 3 conscripts placed in Kiev 3 trenchs placed in Primorsky 3 trenchs placed in Krasnoyarsk 3 trenchs placed in Novosibirsk 3 conscripts placed in Vladivostok 1 conscript and 1 infantry placed in Omsk 1 field_gun and 2 infantry placed in Moscow Russia undo move 10. 1 field_gun and 2 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germany regular : -0.67 Russia rolls : 0.00 Communists regular : 0.33 Russia regular : 0.33
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[dice 2d6]
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2d6: 1, 3
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript, 1 field_gun and 1 infantry moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 4 cavalrys, 4 conscripts and 3 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat - Communists Battle in Sakhe Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Sakhe, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 infantry moved from Aldan to Khabarovsk 1 infantry moved from Tiksi to Bratsk 1 conscript moved from Bratsk to Buryatia 2 field_guns moved from Irkutsk to Bratsk 1 conscript moved from Yakutsk to Tiksi 2 infantry moved from Yakutsk to Aldan Place Units - Communists 3 cavalrys placed in Irkutsk 1 cavalry, 4 conscripts and 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 33 PUs; end with 35 PUs Turning on Edit Mode EDIT: Changing PUs for Communists from 35 to 39 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.17 Russia regular : -0.33
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rolled forum dice for war bonds.
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I rarely build cav, and never this many, but Com lost most of them taking Irk and Rus has trenches guarded by conscripts, which is not cost effective to kill with gas. Cavs cost the same as gas, attack at 2 with art support, but stay alive to take hits for the art. And the defending conscripts won’t inflict that many hits. I was surprised that Rus didn’t move the 3 conscripts from Don > Cauc. The Russian serfs should rebel after digging 15 trenches. It’s never wise to rush German machine gun nests at poor odds. It didn’t help that the dice favored me on the second round of UK attacks in Rhod and GNG. Too bad for me that I hadn’t built any art in GNG.
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Learned something new about 1914. The damaged G trench in GNG repaired itself at the end of Brit turn. Never noticed a trench repair itself, and didn’t even wait until G’s turn.
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@fmerwinrommel sorry. health issues. i’ll try to do my turn soon.
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Take your time, hope that you are recovering.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover fleetaction Combat Move - USA 1 cavalry and 4 infantry moved from Baja-Sonora to Chihuahua 1 infantry moved from Texas to Chihuahua 2 field_guns and 2 infantry moved from California to Baja-Sonora 2 cavalrys moved from San Francisco to Baja-Sonora 1 destroyer moved from Sea Zone 153 Pacific Ocean to Sea Zone 147 Gulf of California 2 fighters moved from Charleston to Louisiana 2 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 infantry moved from Hudson-Delaware to New England Purchase Units - USA USA buy 1 Factory, 2 cruisers, 1 destroyer, 1 field_gun, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 5 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 5 infantry in Chihuahua, round 2 : 1/6 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Chihuahua USA roll dice for 1 cavalry and 5 infantry in Chihuahua, round 3 : 1/6 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in California 2 cruisers, 1 destroyer and 1 submarine placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 30 Mid Atlantic USA undo move 2. 1 cruiser placed in Sea Zone 30 Mid Atlantic 1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 153 Pacific Ocean 1 field_gun placed in San Francisco Activate Technology - USA USA activating fleetaction Turn Complete - USA USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : 0.00 USA rolls : 1.00 Neutral regular : -1.00
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@fmerwinrommel i have been battling some health issues. i will try to do my turns. if i can’t will let you no.
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Glad to hear that you are back. Sorry that you had health issues. Nice weather here today.
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TripleA Move Summary: Germany round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany 3 heavy_guns, 8 infantry and 2 stormtruppens moved from Rhine to Belgium 2 fighters and 5 heavy_guns moved from Champagne to Belgium 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway 3 field_guns and 4 stormtruppens moved from Oslo to Norway 1 cavalry moved from Galicia to Bessarabia Germany take Bessarabia from Russia 1 cavalry moved from Bessarabia to Galicia 2 battlecruisers, 2 cruisers and 1 submarine moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California 1 cavalry, 2 field_guns and 4 infantry moved from Northern Rhodesia to Congo 1 cavalry moved from German East Africa to Congo 2 heavy_guns moved from German East Africa to Rwanda 3 infantry moved from Dar es Salaam to German East Africa
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 4,4,2,3 and gets 0 hits Combat Move - Germany 3 heavy_guns, 8 infantry and 2 stormtruppens moved from Rhine to Belgium 2 fighters and 5 heavy_guns moved from Champagne to Belgium 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway 3 field_guns and 4 stormtruppens moved from Oslo to Norway 1 cavalry moved from Galicia to Bessarabia Germany take Bessarabia from Russia 1 cavalry moved from Bessarabia to Galicia 2 battlecruisers, 2 cruisers and 1 submarine moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California 1 cavalry, 2 field_guns and 4 infantry moved from Northern Rhodesia to Congo 1 cavalry moved from German East Africa to Congo 2 heavy_guns moved from German East Africa to Rwanda 3 infantry moved from Dar es Salaam to German East Africa Purchase Units - Germany Germany buy 1 battlecruiser, 4 cavalrys, 3 heavy_guns, 10 infantry, 12 stormtruppens, 1 submarine, 1 transport and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Belgium Germany attack with 2 fighters, 8 heavy_guns, 8 infantry and 2 stormtruppens Britain defend with 1 Factory, 1 cavalry, 3 field_guns and 6 infantry Germany roll dice for 2 fighters, 8 heavy_guns, 8 infantry and 2 stormtruppens in Belgium, round 2 : 13/20 hits, 7.00 expected hits Britain roll dice for 1 cavalry, 3 field_guns and 6 infantry in Belgium, round 2 : 6/10 hits, 3.17 expected hits 6 infantry owned by the Germany, 6 infantry owned by the Britain, 1 cavalry owned by the Britain and 3 field_guns owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 2 fighters, 8 heavy_guns, 2 infantry and 2 stormtruppens remaining. Battle score for attacker is 16 Casualties for Germany: 6 infantry Casualties for Britain: 1 cavalry, 3 field_guns and 6 infantry Battle in Norway Germany attack with 6 field_guns and 7 stormtruppens Russia defend with 5 conscripts, 2 field_guns and 5 infantry Germany roll dice for 2 battlecruisers and 1 battleship in Norway, round 2 : 3/3 hits, 2.00 expected hits Germany roll dice for 6 field_guns and 7 stormtruppens in Norway, round 2 : 3/13 hits, 5.33 expected hits Russia roll dice for 5 conscripts, 2 field_guns and 5 infantry in Norway, round 2 : 4/12 hits, 3.17 expected hits 4 stormtruppens owned by the Germany, 1 infantry owned by the Russia and 5 conscripts owned by the Russia lost in Norway Germany roll dice for 6 field_guns and 3 stormtruppens in Norway, round 3 : 3/9 hits, 3.50 expected hits Russia roll dice for 2 field_guns and 4 infantry in Norway, round 3 : 1/6 hits, 2.00 expected hits 1 field_gun owned by the Germany and 3 infantry owned by the Russia lost in Norway Germany roll dice for 5 field_guns and 3 stormtruppens in Norway, round 4 : 2/8 hits, 3.17 expected hits Russia roll dice for 2 field_guns and 1 infantry in Norway, round 4 : 1/3 hits, 1.00 expected hits 1 stormtruppen owned by the Germany, 1 field_gun owned by the Russia and 1 infantry owned by the Russia lost in Norway Germany roll dice for 5 field_guns and 2 stormtruppens in Norway, round 5 : 2/7 hits, 2.67 expected hits Russia roll dice for 1 field_gun in Norway, round 5 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 field_gun owned by the Russia lost in Norway Germany win, taking Norway from Russia with 5 field_guns and 1 stormtruppen remaining. Battle score for attacker is 11 Casualties for Germany: 1 field_gun and 6 stormtruppens Casualties for Russia: 5 conscripts, 2 field_guns and 5 infantry Battle in Rwanda Germany attack with 2 heavy_guns Britain defend with 1 infantry Germany roll dice for 2 heavy_guns in Rwanda, round 2 : 2/2 hits, 0.67 expected hits Britain roll dice for 1 infantry in Rwanda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Rwanda Germany win, taking Rwanda from Britain with 1 heavy_gun remaining. Battle score for attacker is -2 Casualties for Germany: 1 heavy_gun Casualties for Britain: 1 infantry Battle in Congo Germany attack with 2 cavalrys, 2 field_guns and 4 infantry France defend with 4 cavalrys and 1 colonial Germany roll dice for 2 cavalrys, 2 field_guns and 4 infantry in Congo, round 2 : 3/8 hits, 2.00 expected hits Britain roll dice for 4 cavalrys and 1 colonial in Congo, round 2 : 2/5 hits, 1.00 expected hits 2 cavalrys owned by the Germany and 3 cavalrys owned by the France lost in Congo Germany roll dice for 2 field_guns and 4 infantry in Congo, round 3 : 1/6 hits, 1.67 expected hits Britain roll dice for 1 cavalry and 1 colonial in Congo, round 3 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the France lost in Congo Germany roll dice for 2 field_guns and 4 infantry in Congo, round 4 : 0/6 hits, 1.67 expected hits Britain roll dice for 1 colonial in Congo, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 field_guns and 4 infantry in Congo, round 5 : 1/6 hits, 1.67 expected hits Britain roll dice for 1 colonial in Congo, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the France lost in Congo Germany win, taking Congo from Britain with 2 field_guns and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germany: 2 cavalrys and 1 infantry Casualties for France: 4 cavalrys and 1 colonial Battle in Sea Zone 147 Gulf of California Germany attack with 2 battlecruisers, 2 cruisers and 1 submarine USA defend with 1 destroyer Germany roll dice for 1 submarine in Sea Zone 147 Gulf of California, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 battlecruisers and 2 cruisers in Sea Zone 147 Gulf of California, round 2 : 3/4 hits, 2.33 expected hits USA roll dice for 1 destroyer in Sea Zone 147 Gulf of California, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the USA lost in Sea Zone 147 Gulf of California Germany win with 2 battlecruisers, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8 Casualties for USA: 1 destroyer Non Combat Move - Germany 2 fighters moved from Belgium to Rhine 1 field_gun and 3 stormtruppens moved from Westphalia to Rhine 2 heavy_guns and 4 infantry moved from Wurttemburg to Alsace 6 infantry moved from Bavaria to Wurttemburg 6 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 78 Indian Ocean 1 stormtruppen moved from Hanover to Westphalia 2 heavy_guns moved from Warsaw to Eastern Poland Place Units - Germany 3 cavalrys and 3 infantry placed in Wurttemburg 1 battlecruiser, 1 submarine and 1 transport placed in Sea Zone 12 Baltic Sea 12 stormtruppens placed in Berlin 6 infantry placed in Bavaria 2 heavy_guns placed in Warsaw 1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam 3 trenchs placed in Mexico City 1 trench placed in Tsingtao 1 trench placed in Eastern Poland Turn Complete - Germany Germany collect 138 PUs; end with 138 PUs
Combat Hit Differential Summary :
Germany regular : 2.00 USA regular : -0.33 Russia regular : 0.50 Britain regular : 4.33
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Hadn’t planned to take Belgium, just 1 round to kill most units and then retreat to Champ. But that’s okay. UK could have landed ten troops, built 3 more and 3 trenches. So at least now I get another factory and prevent UK from building on the continent. France can move most units into Champ, including 11 HG. So G can’t counterattack. Got rid of Rus threat in Norway. G is 0-18 tech dice. Really hinders me. Aus has barrage and gas, which will give it great advantage.