@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
Axis & Allies Global 1940 House Rules Expansion
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So I assume, once you commit to an attack through a minefield, you have to carry through for at least 1 rd ? You can’t call off attack if the boys step in it ?
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Rules are the same as OOB - so you can retreat after any round of combat, when both attacker and defender have fired.
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@the-captain right on that’s what I figured. Those minefields can be kinda brutal for close battles. You don’t know how many of your guys will actually make it lol
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@The-Captain So Italy has taken Normandy in a counter attack. That means Germany can’t build Atlantic Wall units even if it has Inf present ?
The German player must control the territory in
which the bunkers are placed since the beginning
of that turn. -
@barnee
True - only in German Controlled Normandy, Holland/Belgium, Denmark & Norway can Germany build bunkers.So, in your example the Allies would have to capture Normandy from the Italians - and let Germany re-capture Normandy (and control for at least 1 complete round) in order to place Atlantic Wall Fortifications in that territory.
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@The-Captain just to clarify, King Tiger Tanks can move by rail ? I don’t see anything saying they can’t, just not by air or sea, so my guess is yes
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@barnee
Yes :-)The King Tiger unit moves by Strategic Rail Movement in the same way as other land combat units.
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@the-captain Want to make sure I’m playing this correctly
The Convoy Rule is for defensive use only.
Remember that the Transport units cannot be
chosen as casualties, unless there are no other
defending units left than Transports in that SZ.
In that case the Transports are eliminated one by
one as the attacker hits them. The Transports can
still defend – even if they are hit by enemy fire –
same rule apply as for other defending units.
.
This battle continues until all Transports are
eliminated, the attacker is eliminated or the
attacker withdraws from combat.So Trprts have to be taken last as casualties in any Battle and can only do an amphibious attack, where they’d still be taken last and have an attack of zero, so a non factor in the naval battle
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Correct,
The rule concerning Transports defending is identical to the OOB rules - except for the fact that Transports defend at “1”.
Note:
When an amphibious assault is launched the situation is somewhat different.Example:
When Transports (without support from any other air or naval units) launch an amphibious assault, and enemy air units are scrambling against the Transports - the Transports are able to defend against these air units.Rounds of Combat would continue until one of these situations occur:
- Scrambling air units are destroyed
- Scrambling air units withdraw
- “Attacking” Transports are destroyed
- “Attacking” Transports withdraw
- Scrambling air units and “attacking” Transports are destroyed
This example is also eligible if the Transports initially are supported by other air or naval units - and these air or naval units are destroyed - and scrambling air units survive to continue the battle against the Transports.
Your question will be part of the Rules Clarification:+1:
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@the-captain ahh … sweet. Didn’t realize they could defend against scramble. I dig it : )
So in a case where it’s trprt vs trprt, you wouldn’t be able to attack though ? because the trprt is a surface ship ?
Edit
To clarify if a solo trprt is the only ship in a SZ, and a solo trprt amphib attacks, it could only do it Rds 1-3 before trprts D1 ? Also could only defend against scramble if no surface ships that have a defense value are present, unless other ships attack with it ? -
True,
That scenario would most likely never happen anyway, since a Transport cannot block enemy movement (OOB rules).
So in your example, the “attacking” Transport would simply ignore the “defending” Transport - and move into or through that sea zone - either during Combat Movement or Non-Combat Movement.
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@the-captain oh just missed ya on my edit. I mean if a trprt that can D1 is in the SZ the attacking trprt wants to attack would the D1 of the defending trprt prevent that from happening ?
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so visual aid could USA amphib Celebes here
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@barnee ok I got it now. You ignore the trprt same as you would a sub except you don’t need to be escorted.
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Yes - the rules are OOB:+1:
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We’re working on a Game Report thread as part of the Captain’s Global 1940 House Rules Collection.
Players can post their game reports, based on each expansion.
This should give new players an option to learn from each other.
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@the-captain right on I’ll hold off posting in the strategy thread then
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Do Allied units kill the russian partisan if they liberate the territory ?
Thanks
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Only Soviet units “eliminate” Partisans.
Partrisans should be used only in territories that are out of reach of regular Soviet combat units, in order to avoid them from being lost to “friendly fire”.
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@the-captain I know I’ve asked this before or probably have but … right now DNG won’t give it’s bonus unless JPN conquers it first. Is this correct ? ANZAC doesn’t get the 2 bucks if it takes over from the Dutch ?