@KraytKing said in Operational Realism House Rules:
I am playtesting this week for the first time, I will write up a comprehensive and detailed AAR. I suspect it will be illuminating.
Awesome :)
@the-captain apologies if I already asked this but, Waffen Paras don’t affect regular Paras when attacking/defending with them ? Regular Paras still get bonus ?
When a Paratrooper unit attacks by air alone or
together with other Paratrooper units only,
True - German Waffen-SS Paratrooper units can fight together with regular German Paratrooper units - and all the regular German Paratrooper units fight at their increased Combat Factor during the first round of combat.
I had a question regarding the division of territories into regions.
Are Trans-Jordan and Syria part of Africa or of Asia?
Baltic states, Eastern Poland and Bessarabia are part of two regions: Europe and the Soviet Union. Can the Soviet Union SRM two or three units from a different Soviet territory into one of these?
Hi Victory,
Trans-Jordan & Syria are part of Asia.
Baltic States, Eastern Poland & Bessarabia are part of Europe - but since they are original Soviet territories, the Soviet player can move units into them by Strategic Rail Movement on the same terms as with any other original Soviet territory.
Good question. I’ll clarify this in the rulebook:+1:
@the-captain Oh wait! Even more questions! That means I can use the German Take over Italy rule since I had Axis units in Trans-Jordan. Thanks for clarifying!
But now I am reading this rule, two new questions came up:
It states that Germany gets the Italian money in the Purchase and Repair units phases immediately. Does this mean that Germany can use Italian money to buy units that same turn? Can Germany use Italian factories immediately?
Does Germany get +4 (2x +2) for each of Iraq, North Persia and Persia, once the take-over has taken place (given that Germany controls those territories of course :) )?
(3). In case Germany can’t use the Italian money immediately, do the 5 IPCs for the take-over get deducted from the German treasury or from the Italian one?
And one more question about landmines:
Your questions are always well-founded - which makes it easy to find the correct answer:+1:
So technically, yes - Germany can spend 5 Italian IPC to pay for the Take Over.
Remember:
The collection of National Income IPC, National Objective Bonus Income and Advanced Production Capacity IPC does not occur until the end of Germay´s turn (standard OOB rules).
See answer no. 1
Only enemy units as well as allied units can be struck by the Mines.
The owner of the Mines can pass through the Minefield without being struck by own Mines (since own units know exactly where the Minefield is placed).
This rule also applies during Strategic Rail Movement (Non-Combat Movement).
A year ago - today, the 20th April - the Axis & Allies Global 1940 House Rules Expansion was released.
We would like to thank all the players on this magnificent forum, who have commented, asked questions and expressed their gratitude concerning the Axis & Allies Global 1940 House Rules Expansion.
Special thanks goes to barnee, who with great dedication has converted the Axis & Allies Global 1940 House Rules Expansion to be used with TripleA.
In the past year, since the release of the Axis & Allies Global 1940 House Rules Expansion we have been approached by several new players.
Among those new players, we would especially like to thank the players from The Netherlands - Cornelis Post & beserker - who have traveled to Denmark - twice - to meet up with us, and play with the Axis & Allies Global 1940 House Rules Expansion.
We know that the Play Group in The Netherlands is growing fast - and the Axis & Allies Global 1940 House Rules Expansion is a central part.
In the near future, we’ll release a YouTube Channel with special focus on the use of the Axis & Allies Global 1940 House Rules Expansion - and the story behind it all.
Also included are Tips & Tricks to how we produce Magnetic Carriers & Air Units, Various Color Coded Infantry Units, painted pieces - and much more.
Hopefully this will inspire even more players - and bring tons of Fun & Challenge as well.
We are truly grateful to be able to contribute to the World Wide Axis & Allies Community.
And we’ll continue to do so for many years to come.
Once again - thanks to all of you.
The Captain
@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
A year ago - today, the 20th April - the Axis & Allies Global 1940 House Rules Expansion was released.
Happy Birthday to Axis & Allies Global 1940 House Rules Expansion ! Wow a year already ? Time flies doesn’t it : )
Lots of fun with this. Hopefully triplea can continue to improve and make it fully rule compliant : )
Red army conscription question.
These
infantry units can be placed at any Soviet
Industrial Complex that the Soviet player controls
from the start of that turn.
Russia can place a maximum of 20 Red Army
Conscription infantry units in Moscow and a
maximum of 6 Red Army Conscription infantry
units in Stalingrad in round Early 1942.
Does this mean if i stiil control Ukraine Factory i can place 3 conscripts there ?
Also if Moscow Factory is damaged, is 10 bonus placement and then whatever the damaged Factory can produce ?
Thanks
Yes, any Industrial Complex that the Soviet player controls from the start of that turn.
So, yes - if the Soviet player controls the Ukraine factory from the start of that turn, it can be used for Red Army Conscription Infantry placement.
Concerning any damage to Soviet factories: the Red Army Conscription Infantry can be placed at any Soviet Industrial Complex - regardless if there is any damage to these Industrial Complexes.
In other words: any damage to Soviet factories does not have any infuence on the placement of Red Army Conscription Infantry.
This will be part of the updated Rules Clarification.
The Axis & Allies Global 1940 House Rules Expansion will be updated during this summer.
Mostly it concerns rules clarification and addition of the new units that have been play tested.
@the-captain I am looking foreward to see it.
The Rules Clarification will be updated as well.
@the-captain Sounds great.
Hi, played A&A the first time with another person yesterday, I used a mixture of the House Rules and some of my own custom rules, I played Allies and a friend played Axis. I really like the armies that a nation could field, although, the Italians got real rich during the game (took north africa+egypt) but they couldn’t exploit it by fielding their own tank armies to push into Sudan which was held by a mix of UK and French colonial infantry. Moreover, I feel like the Germans are way too OP and gotta be nerfed. I divided the Soviet forces into three major combined arms area groupings, the Leningrad Front, the 1st Belorussian Front, and the 1st Ukrainian Front, each contained large numbers of infantry supported by artillery and AAA, as well as fighters and an Army Corps-But then they each got destroyed by the Germans, who fielded gigantic infantry stacks to absorb hits and none of their Waffen and Panzer armies were disabled. Their air force is also too OP. I rebuilt the Ukrainian Front from scratch from Stalingrad and formed two Tank Armies which encircled Army Group South, but there is nothing holding back Army Group North, which now contains two reinforced Panzer and two Waffen armies. D-Day failed as the German presence was too strong. The 2nd Ukrainian Front failed to eliminate what’s left of Army Group South and was forced to retreat, while Army Group North quickly overwhelmed the hastily formed Moscow Front.
Hi oscarlee,
It sounds as you had both fun & challenge.
Concerning the use of Tank Armies, Panzer Armies, Soviet Army Corps and Waffen-SS Armies:
These are the strongest and most powerful Combat Formations in the game.
Their use should be always be well coordinated with support from regular units, such as Infantry, Mechanized Infantry and Tank/Panzer units in order to avoid any casualties within the Army.
Since the Buildup of an Army takes at least two rounds before it can be deployed, it is cricial that the Army is kept intact during Combat.
Reinforcements should always be ready to link up with any Army, in case that Army suffers any casualties.
Suggestion:
You should check out the Global 1940 Strategy Guide - and the Global 1940 Expansions Game Report Thread.
You’ll find both under The Captains Global 1940 House Rules Collection.
This might bring you some inspiration - and some initial guidlines of how to use the various Army Formations - and Army Group Formations.
Remember:
The ultimate Balance Of Play is based on the use of all the Rules & Units within the Axis & Allies Global 1940 House Rules Expansion.
If you combine the Axis & Allies Global 1940 House Rules Expansion. with your own - or other - House Rules, it will most likely take several games to find the ultimate Balance Of Play.
When you play your Axis & Allies game with the Axis & Allies Global 1940 House Rules Expansion. you’re most welcome to post your Game Reports at the Global 1940 Expansions Game Report Thread.
We enjoy to read & study those Game Reports. They are very useful also when we answer questions concerning Game Mechanisms etc.
For use with Global 1943 & Global 1940:
The Soviet Partisan unit plays an important role in disrupting Axis Strategic Rail Movement as well as forcing Axis units to conduct Rear Area Combat Missions.
Important:
When Axis forces are attacking Soviet Partisan unit(s), only Land Based Combat Units can be used.
This means that Air units and Rockets cannot be used against Partisan units.
This will also be part of the updated Rules Clarification.
The U-boat in sz 118 can be used twice? :)
@victoryfirst said in Axis & Allies Global 1940 House Rules Expansion:
The U-boat in sz 118 can be used twice?
yea its a badass one Waffen U-boat lol
The correct distribution of the German U-boats in Early 1940 would be the formation of a Wolf Pack formed from the U-Boats in sz 103, 108 and 117 - to attack sz 106.
The text you refer to is incorrect - I’ll correct asap. Thanks - again:+1: