Axis & Allies Global 1940 House Rules Expansion


  • @barnee

    Any Nation - even if not at War - can destroy a facility that this Nation controls from the start of that turn.

    To destroy a factory/industrial complex, it must be converted to an Underground Factory on a previous turn - and it must also be controlled from the start of the turn where it is destroyed.

    The Soviet Union has - as the only Nation - the option to destroy any of its industrial complexes any time during the game.

    This is described in detail at page 21 :+1:


  • @the-captain right on I just dusted Singapore’s harbor lol


  • @barnee

    We’ll soon release the Axis & Allies Global 1940 Basic House Rules Expansion.

    The purpose is to give players a more manageable approach to the use of the Axis & Allies Global 1940 House Rules Expansion.

    More about this later, at the release date.

  • '22 '21

    @the-captain Good idea simplifying the Rules, your current house rules can be difficult+confusing to the uninitiated(namely Me)!!!

  • 2023 '22 '21 '20 '19 '18

    @nolimit yea takes a while. i think this is month 4 and still learning : )

    @The-Captain You guys probably already got it crunched out but : ) one thing I was thinking would be to have the Army Group just activate another Army instead of itself. You’d still need the extra 10 dudes to form one.

    Just a thought. Looking forward to what you guys came up with.

    Edit
    Thinking a bit more and 2 Tank Armies might be a bit overpowered. You could have 1 of each required but that’d leave the Americans out. Oh well too bad for them lol

    Ok last edit You’d get 3 @3 on the attack vs 2 @4. The 3’s definitely better but the 2 @ 5 on D idk. I haven’t done the math but I’d probably take that. Anyway I’ll stop. RD 3 Japan right now : )

  • 2023 '22 '21 '20 '19 '18

    @barnee went ahead and ran it out on triplea battle calculator. The 20 tanks hittin at 3 come out better than the 16 and the 2 Big 5 hitters. Maybe it depends on number of units but still slightly better 4 % where as on offense it was 10 % or even a bit more.

    I guess if I get real obsessed I’ll do the math : ) but yea it’d be what you’d expect. Stronger on offense D just a bit weaker which I didn’t expect but not surprised. i’d probably still take the 5 hitters in a dice game lol

  • 2023 '22 '21 '20 '19 '18

    This post is deleted!

  • @barnee
    Remember;

    Only 1 Tank Army can be active in each territory.

    If you have 2 Tank Armies in the same territory - no matter if they are part of an Army Group or not - only 1 Tank Army is active. The total number of dice rolls for these 2 Tank Armies would be 16 (10 dice for the Tank Army that is active - and 6 dice for the second Tank Army).

    This is the case both during attack and defense.


  • @the-captain yea that’s one of the things you have to check. When to activate or deactivate. I haven’t got too far yet but I like the idea of it encouraging you to have multiple Armies instead of just one big stack.


  • @barnee
    When you get to Global 1943 setup, you’ll also see the Armies spread out from north to south on the Eastern Front.

    The Germans are in a position to form Army Groups North, Center and South in just 2 rounds.

    Basically, this is what the Germans should always try to achieve (not only in Global 1943 Expansion) - beginning with planning and execution already from Early 1940.


  • @barnee

    Rules Clarification is now added - next to the RULEBOOK, Axis & Allies Global 1940 House Rules Expansion.


  • @the-captain Right on Where is Rulebook at again ? I don’t seem to see it.

    Hey started fixing the Pacific Islands. Got it tested just a matter of rewriting now. Hopefully today or tomorrow. Probably 6-8 hours or so. Once I get started i tend to be a little obsessive, so we’ll see how it goes lol


  • @barnee

    RULEBOOK is at page 1 in this Topic… release date 20th April 2021… all your work with G40 Expansion is based on that rulebook :relaxed:


  • @the-captain ahh i didn’t see a notification. i thought it did that when posts got edited. Cool I’ll check it out : )

  • 2023 '22 '21 '20 '19 '18

    @The-Captain Awesome ! Love it ! Well done :)

    Kinda bummed i can’t air transport landmines but oh well : )

    Looks very professional. Whoever does the graphic/ format or w/e it’s called : ) nice job. A couple minor things I noticed. You probably want to reword this in land mines:

    “However, they do not defend if the enemy retreats
    from combat during this minefield.”

    Maybe “during combat” or “when in combat” or something.

    The other one was a simple typo:

    These 2 Tactical Bombers
    cannot support the Tank units inside “then” Soviet
    Tank Army.

    Obviously meant the. As you know not being overly critical :) just wanted to point it out.

    Once again, well done :grin:


  • @barnee

    Great - I’ll correct these sentences:relaxed:

    The graphic/format I make myself, using Publisher.

    Thanks, by the way:+1: :+1:


  • Hi Captain
    I had planned to play my first game only with the Section 1 rules. Now, there is a rule that says Russia can move it’s factories, but that costs rail capacity. The rule of Strategic Rail movement is stated in a later section, so is there a limit then? Is there an unlimited amount of factories the Russian player can move, or is the limit 3 (the SRM limit)?


  • Also, I wanted to say you made a very clear and exact rulebook. I have seen so many rulebooks with loopholes and unclear things, but you point out and explain almost everything (and with almost I mean only 1 or 2 things) so you really did a good job making the rulebook! There are some spell errors though:

    defence (defense) - several times
    concurred (conquered) - one time

    I don’t remember exactly which pages the spell errors were stated though.


  • @victoryfirst

    Hi Victoryfirst,

    Yes, to make rules easier to remember in your future games with the complete rulebook (Sections I-V) you should choose 3 movements capacity for Soviet Factories.

    You could choose to include the entire rule concerning Strategic Rail Movement Capacity described in Section III, page 37, from the beginning of your first game.

    Also, check out the Global 1940 Basic Expansion - you might find inspiration for your first couple of games.

    Please note:
    We’ve posted a Rules Clarification document next to the RULEBOOK Axis & Allies Global 1940 House Rules Expansion - at page 1 in this topic.

    Have fun:+1:


  • @victoryfirst

    Thanks again,

    We’ll correct those spelling errors asap:+1:

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