@wizmark Dice continuing in my favor, hopefully they even out.
L21 Freh vs KidoButai6 (allies +11), BM3
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 1 cruiser moved from 109 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Morocco to 92 Sea Zone 1 tactical_bomber moved from Morocco to 92 Sea Zone 2 carriers moved from 109 Sea Zone to 92 Sea Zone 4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Kweichow 1 artillery and 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries placed in Kweichow 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 1 cruiser moved from 109 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Morocco to 92 Sea Zone 1 tactical_bomber moved from Morocco to 92 Sea Zone 2 carriers moved from 109 Sea Zone to 92 Sea Zone 4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Kweichow 1 artillery and 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries placed in Kweichow 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British repair damage of 6x harbour; Remaining resources: 28 PUs; British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kazakhstan to Urals 1 mech_infantry moved from Kazakhstan to Vologda British take Vologda from Germans 1 bomber moved from Kazakhstan to Urals 1 mech_infantry moved from Kazakhstan to Tambov British take Tambov from Germans 1 mech_infantry moved from Northwest Persia to Rostov British take Rostov from Italians 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Urals British attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Urals to Caucasus 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 9 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to Persia 7 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 109 Sea Zone to 92 Sea Zone 5 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -2.00 Italians regular : 0.33 Germans regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Russia to Vologda Combat - Italians Battle in Vologda Italians attack with 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Vologda British win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 94 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to Libya 2 artilleries moved from Tobruk to 96 Sea Zone 3 infantry moved from Tobruk to 96 Sea Zone 1 marine moved from Tobruk to 96 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 97 Sea Zone to Southern Italy 4 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Tobruk to Libya 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from France to Northern Italy 1 mech_infantry moved from Denmark to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - French
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 fighters moved from Kazakhstan to Caucasus 1 armour, 2 artilleries and 1 mech_infantry moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus Combat Move - French Non Combat Move - French 1 fighter moved from Kazakhstan to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Germans buy 3 bombers, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Caucasus 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to Tambov 3 mech_infantrys moved from Novgorod to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Russia to Samara 1 fighter moved from Ukraine to Rostov 1 fighter moved from Russia to Samara 1 artillery moved from Russia to Samara 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Greece to Kazakhstan 1 bomber moved from Greece to Rostov 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Nenetsia 1 bomber moved from Western Germany to Vologda Combat - Germans Battle in Nenetsia Battle in Rostov Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Nenetsia from Russians, taking Rostov from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Samara, round 2 : 0/7 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Samara, round 3 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Samara, round 4 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 1 bomber and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 infantry ANZAC defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the ANZAC lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Battle in Caucasus Germans attack with 2 infantry British defend with 1 armour, 9 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Russians defend with 4 aaGuns, 22 artilleries, 18 infantry and 2 mech_infantrys Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 25/71 hits, 25.83 expected hits 2 infantry owned by the Germans lost in Caucasus Russians win with 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 2 infantry EDIT: Turning off Edit Mode 2 bombers moved from Kazakhstan to Russia 1 fighter moved from Rostov to Greece 1 fighter moved from Samara to Greece 1 bomber moved from Rostov to Greece 1 bomber moved from Tambov to Russia 1 bomber moved from Vologda to Russia 2 fighters moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 2 fighters moved from 112 Sea Zone to Greece 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 2 infantry moved from Finland to Karelia 1 mech_infantry moved from Western Germany to France 1 carrier moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Ukraine Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -1.67 British regular : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 aaGuns, 21 artilleries, 16 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 submarine moved from 109 Sea Zone to 106 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Shantung to Anhwe 3 artilleries moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Japan to Kiangsi 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Japan to Kiangsi 1 artillery moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Kiangsu to Anhwe 5 mech_infantrys moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 infantry moved from New South Wales to Queensland 1 bomber, 8 fighters and 2 tactical_bombers moved from New South Wales to Queensland 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 tactical_bombers moved from 33 Sea Zone to Queensland 5 fighters moved from 33 Sea Zone to Queensland 1 bomber moved from Philippines to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 2 battleships moved from 33 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Anhwe Combat - Japanese Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Anhwe, round 2 : 3/16 hits, 5.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Queensland Japanese attack with 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 harbour and 2 infantry; Americans defend with 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers in Queensland, round 2 : 11/24 hits, 12.50 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Queensland, round 2 : 4/16 hits, 6.50 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Queensland Japanese roll dice for 1 armour, 1 bomber, 12 fighters and 6 tactical_bombers in Queensland, round 3 : 13/20 hits, 11.17 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Queensland, round 3 : 4/6 hits, 3.33 expected hits 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 1 armour, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Japanese: 1 artillery, 5 fighters and 2 infantry Casualties for ANZAC: 2 aaGuns and 2 infantry Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers Non Combat Move - Japanese 5 carriers, 5 destroyers and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Celebes to Philippines 1 bomber moved from Kiangsi to Philippines 1 fighter moved from Kiangsi to Kwangtung 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Kiangsu to Anhwe 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 5 fighters moved from Queensland to 54 Sea Zone 3 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier moved from 20 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to New Guinea Place Units - Japanese 3 mech_infantrys placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Korea 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales Japanese undo move 5. Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in New South Wales Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 ANZAC AA : -1.00 ANZAC regular : -2.50
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 2 carriers moved from 92 Sea Zone to 99 Sea Zone 4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone
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@freh Scramble in sz99?
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@kido_butai_6 Forgot to mention this before - on my last Germany turn, I wanted to attack Kazakhstan with 2 inf rom Stalingrad but accidentally sent them to the Caucasus. Once I started combat, I realized it, but didn’t want to redo the whole turn so I just ran the combat and then edited them back to Stalingrad. Sorry for not mentioning it before - just forgot!
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@kido_butai_6 Nope, thx
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 2 carriers moved from 92 Sea Zone to 99 Sea Zone 4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone Combat - Americans Battle in Greece Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits 1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 bomber Turning on Edit Mode EDIT: Adding units owned by Germans to Greece: 1 bomber EDIT: Removing units owned by Germans from Greece: 1 infantry EDIT: Turning off Edit Mode Battle in Crete Americans attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Germans regular : -0.83
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan 4 artilleries and 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.00
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - British 1 carrier moved from 92 Sea Zone to 99 Sea Zone 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Caucasus to 99 Sea Zone 2 fighters moved from Caucasus to Greece 2 tactical_bombers moved from Caucasus to Greece 3 fighters moved from Egypt to Greece 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Egypt to Alexandria
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@kido_butai_6 scramble sz97?
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@kido_butai_6 sz99
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for OOL, I’ll take best defense, unless you get only one hit in round 1 - then take out the inf :)
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 2 carriers moved from 92 Sea Zone to 99 Sea Zone 4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone Combat - Americans Battle in Greece Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits 1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 bomber Turning on Edit Mode EDIT: Adding units owned by Germans to Greece: 1 bomber EDIT: Removing units owned by Germans from Greece: 1 infantry EDIT: Turning off Edit Mode Battle in Crete Americans attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan 4 artilleries and 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 carrier moved from 92 Sea Zone to 99 Sea Zone 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Caucasus to 99 Sea Zone 2 fighters moved from Caucasus to Greece 2 tactical_bombers moved from Caucasus to Greece 3 fighters moved from Egypt to Greece 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Egypt to Alexandria Combat - British Battle in Greece British attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers British roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5.17 expected hits Germans roll dice for 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Greece, round 2 : 5/12 hits, 6.50 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Greece British roll dice for 4 fighters and 2 tactical_bombers in Greece, round 3 : 1/6 hits, 3.33 expected hits Germans roll dice for 6 fighters and 2 tactical_bombers in Greece, round 3 : 6/8 hits, 5.00 expected hits 2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in Greece Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38 Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers Casualties for Germans: 1 bomber, 1 infantry and 3 tactical_bombers Non Combat Move - British 1 bomber moved from 99 Sea Zone to Crete Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6 UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 1.00 Italians regular : -0.33 Germans regular : -1.33 British regular : -3.50