• TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Russians defend with 1 destroyer
                    Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Russians: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            1 transport moved from 20 Sea Zone to 10 Sea Zone
            1 artillery moved from Venezuela to Brazil
            3 infantry moved from Western United States to Mexico
            2 artilleries moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            11 transports moved from 18 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : 0.67
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Sinkiang to Himalaya
                  Russians take Himalaya from British
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 bomber moved from Archangel to India
            4 artilleries and 26 infantry moved from Archangel to Russia
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from West Russia to Archangel
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            4 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R.
            8 infantry moved from Novosibirsk to Russia
            13 armour moved from Archangel to Novosibirsk
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in India causes 4 damage total. 
            Battle in Kazakh S.S.R.
                Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 armour
                    Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 3/9 hits, 4.33 expected hits
                    British roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the British lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from British with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from India to Sinkiang
            1 aaGun moved from Archangel to Russia
            1 aaGun moved from Archangel to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
            1 tactical_bomber moved from Kazakh S.S.R. to Russia
            1 fighter moved from Kazakh S.S.R. to Archangel
            2 fighters and 2 tactical_bombers moved from Kazakh S.S.R. to Novosibirsk
    
        Place Units - Russians
            11 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -1.33
    British regular : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Mechanized Infantry
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Belorussia
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Trans-Jordan to Turkey
            1 infantry moved from Saudi Arabia to Trans-Jordan
            1 destroyer moved from 15 Sea Zone to 14 Sea Zone
            2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
            2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
            2 infantry moved from Southern Europe to Balkans
            1 infantry moved from Ukraine S.S.R. to Belorussia
            1 infantry moved from Eastern Europe to Belorussia
    
        Place Units - Germans
            1 carrier and 2 tactical_bombers placed in 14 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Southern Europe
    
        Activate Technology - Germans
            Germans activating Mechanized Infantry
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 60 PUs; 1 techTokens; 
            British buy 20 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from India to Himalaya
            1 infantry moved from India to Himalaya
            1 armour moved from Persia to Caucasus
                  British take Caucasus from Russians
            1 armour moved from Caucasus to Persia
            1 infantry moved from Persia to Kazakh S.S.R.
            1 infantry moved from Persia to Turkey
            1 infantry moved from Persia to Trans-Jordan
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            1 infantry moved from Persia to Kazakh S.S.R.
            1 tactical_bomber moved from Belgian Congo to Trans-Jordan
            1 fighter moved from Belgian Congo to Trans-Jordan
            2 fighters moved from Belgian Congo to Turkey
            3 bombers moved from India to Kazakh S.S.R.
            1 bomber moved from Belgian Congo to Himalaya
            1 bomber moved from Belgian Congo to Himalaya
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 3 bombers and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Himalaya
                British attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 2 bombers and 2 infantry in Himalaya, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Himalaya
                British win, taking Himalaya from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Turkey
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkey
                British win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Himalaya to India
            3 bombers moved from Kazakh S.S.R. to India
            1 fighter moved from Trans-Jordan to India
            1 tactical_bomber moved from Trans-Jordan to India
            2 fighters moved from Turkey to Persia
            1 infantry moved from Kenya to Belgian Congo
            1 artillery and 7 infantry moved from Union of South Africa to Kenya
            5 submarines moved from 28 Sea Zone to 33 Sea Zone
            8 infantry moved from India to Persia
            4 armour moved from Persia to India
    
        Place Units - British
            12 infantry placed in India
            8 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Germans regular : -0.67
    Russians regular : 0.33
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from French Indochina to China
            5 artilleries and 5 infantry moved from Kwantung to China
            6 artilleries moved from Australia to 38 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone
            6 artilleries moved from 37 Sea Zone to East Indies
                  Japanese take East Indies from Chinese
            2 bombers moved from Japan to Manchuria
            5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone
            4 infantry moved from Japan to 61 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
            3 artilleries moved from 61 Sea Zone to Manchuria
            7 infantry moved from 61 Sea Zone to Manchuria
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            5 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 18 Sea Zone
            2 fighters moved from 10 Sea Zone to 18 Sea Zone
            1 cruiser moved from 10 Sea Zone to 18 Sea Zone
            2 destroyers moved from 10 Sea Zone to 18 Sea Zone
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to Brazil
            8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone
            8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone
            7 infantry moved from 18 Sea Zone to Brazil
            8 artilleries moved from 18 Sea Zone to Brazil
            2 artilleries moved from Eastern Canada to Eastern United States
            1 infantry moved from Venezuela to Brazil
            3 infantry moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            3 infantry moved from Mexico to Western United States
            5 transports moved from 10 Sea Zone to 18 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 7 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 armour moved from West Russia to Russia
            1 bomber moved from Sinkiang to India
            1 infantry moved from Russia to Caucasus
                  Russians take Caucasus from British
            4 artilleries, 1 fighter, 33 infantry and 1 tactical_bomber moved from Russia to Kazakh S.S.R.
            13 armour, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakh S.S.R.
    
        Combat - Russians
            Strategic bombing raid in India
                    British roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in India causes 1 damage total. 
            Rocket attack in India does 4 damage to factory owned by British
                Rockets in Russia roll: 4
            Battle in Kazakh S.S.R.
                Russians attack with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Russians roll dice for 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 14/56 hits, 17.50 expected hits
                    British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from British with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from India to Archangel
            3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Archangel
    
        Place Units - Russians
            7 armour and 1 artillery placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -3.50
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Belorussia
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Libya to 14 Sea Zone
            3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
            2 armour and 2 infantry moved from Southern Europe to Ukraine S.S.R.
            2 infantry moved from Balkans to Ukraine S.S.R.
            4 artilleries, 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 16 Sea Zone
            4 artilleries and 4 infantry moved from 16 Sea Zone to Ukraine S.S.R.
            4 armour moved from Belorussia to Ukraine S.S.R.
            6 artilleries moved from Belorussia to Ukraine S.S.R.
            15 infantry moved from Belorussia to Ukraine S.S.R.
            1 aaGun moved from Belorussia to Ukraine S.S.R.
    
        Place Units - Germans
            6 armour, 1 fighter, 5 infantry and 1 tactical_bomber placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 67 PUs; 1 techTokens; 
            British buy 12 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Belgian Congo
            1 infantry moved from Trans-Jordan to Saudi Arabia
                  British take Saudi Arabia from Germans
            1 infantry moved from Turkey to Caucasus
            1 armour moved from India to French Indochina
                  British take French Indochina from Japanese
            1 armour moved from French Indochina to India
            1 infantry moved from Himalaya to Sinkiang
                  British take Sinkiang from Russians
            1 infantry moved from Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            1 tactical_bomber moved from India to Caucasus
            1 fighter moved from India to Caucasus
            5 bombers moved from India to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    British roll dice for 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Russians with 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Afghanistan
            1 aaGun moved from Persia to India
            8 infantry moved from Persia to India
            4 armour moved from Persia to India
            5 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to India
            1 artillery and 7 infantry moved from Kenya to Belgian Congo
            8 infantry moved from Union of South Africa to Kenya
            5 submarines moved from 33 Sea Zone to 28 Sea Zone
    
        Place Units - British
            12 artilleries placed in India
            3 infantry placed in Union of South Africa
            1 fighter placed in 28 Sea Zone
    
        Turn Complete - British
            British collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Russians regular : 0.67
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Japanese
                Japanese roll 2,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            6 artilleries moved from East Indies to 37 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone
            1 infantry moved from Borneo to 48 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone
            6 artilleries moved from 49 Sea Zone to Philipine Islands
            1 infantry moved from 49 Sea Zone to Philipine Islands
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from French Indochina to China
            4 bombers moved from Manchuria to China
            17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R.
            5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
            5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Brazil
            2 artilleries moved from 18 Sea Zone to Brazil
            3 destroyers moved from 10 Sea Zone to 18 Sea Zone
            3 infantry moved from Eastern Canada to Eastern United States
            3 infantry moved from Western Canada to Eastern Canada
            3 infantry moved from Western United States to Western Canada
            2 artilleries moved from Western United States to Western Canada
    
        Place Units - Americans
            1 factory placed in Brazil
            2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Russia to Kazakh S.S.R.
            1 armour moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 armour moved from Archangel to West Russia
                  Russians take West Russia from Germans
            6 armour moved from Archangel to Kazakh S.S.R.
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from West Russia to Archangel
            1 infantry moved from Kazakh S.S.R. to Sinkiang
            1 fighter moved from Archangel to Persia
            1 tactical_bomber moved from Archangel to Persia
            1 infantry moved from Kazakh S.S.R. to Persia
            1 infantry moved from Kazakh S.S.R. to Afghanistan
            1 infantry moved from Kazakh S.S.R. to Caucasus
            1 fighter moved from Archangel to Caucasus
            1 tactical_bomber moved from Archangel to Caucasus
            1 fighter moved from Archangel to Sinkiang
            1 tactical_bomber moved from Archangel to Sinkiang
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 1 infantry
                British defend with 1 infantry
                    Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians retreated to Kazakh S.S.R.
            Battle in Persia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sinkiang
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sinkiang
                Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R.
            1 tactical_bomber moved from Persia to Kazakh S.S.R.
            1 fighter moved from Persia to Kazakh S.S.R.
            1 fighter moved from Sinkiang to Kazakh S.S.R.
            1 tactical_bomber moved from Sinkiang to Kazakh S.S.R.
            2 aaGuns moved from Russia to Kazakh S.S.R.
    
        Place Units - Russians
            6 halftracks placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Ukraine S.S.R. to Turkey
                  Germans take Caucasus from British
                  Germans take Turkey from British
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
            1 armour moved from Belorussia to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Belorussia to West Russia
                  Germans take West Russia from Russians
            1 armour moved from West Russia to Ukraine S.S.R.
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to 16 Sea Zone
            1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone
            4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone
            4 armour and 4 infantry moved from 14 Sea Zone to Libya
            1 armour moved from Southern Europe to Ukraine S.S.R.
            3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R.
            1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R.
            1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya
    
        Place Units - Germans
            2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone
            3 artilleries and 2 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Italian East Africa
            2 infantry moved from India to Persia
            3 fighters moved from India to Persia
            5 bombers moved from India to Persia
            1 tactical_bomber moved from India to Persia
            1 armour moved from India to French Indochina
                  British take French Indochina from Japanese
            1 armour moved from French Indochina to India
            1 fighter moved from 28 Sea Zone to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to Persia
    
        Combat - British
            Battle in Persia
                British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - British
            7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya
            3 infantry moved from Union of South Africa to Kenya
            2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone
            1 infantry moved from Saudi Arabia to Trans-Jordan
            5 bombers moved from Persia to India
            1 tactical_bomber moved from Persia to 32 Sea Zone
            3 fighters moved from Persia to 32 Sea Zone
            1 fighter moved from Persia to India
            1 infantry moved from Himalaya to India
    
        Place Units - British
            6 artilleries and 6 infantry placed in India
            2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Japanese
                Japanese roll 6,2 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from China to Himalaya
                  Japanese take Himalaya from British
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from Himalaya to China
            1 armour moved from French Indochina to China
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
            2 artilleries and 2 infantry moved from Manchuria to China
            2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
            2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
            6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
            6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            3 artilleries and 8 infantry placed in Japan
            1 factory placed in Manchuria
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Japanese
                Japanese roll 6,2 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from China to Himalaya
                  Japanese take Himalaya from British
            1 armour moved from China to French Indochina
                  Japanese take French Indochina from British
            1 armour moved from Himalaya to China
            1 armour moved from French Indochina to China
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
            2 artilleries and 2 infantry moved from Manchuria to China
            2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
            2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
            6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
            6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            3 artilleries and 8 infantry placed in Japan
            1 factory placed in Manchuria
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 12
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            10 infantry moved from Brazil to 18 Sea Zone
            10 artilleries moved from Brazil to 18 Sea Zone
            3 armour moved from Brazil to 18 Sea Zone
            3 infantry moved from Brazil to 18 Sea Zone
            2 cruisers moved from 18 Sea Zone to 23 Sea Zone
            13 destroyers moved from 18 Sea Zone to 23 Sea Zone
            3 carriers moved from 18 Sea Zone to 23 Sea Zone
            2 tactical_bombers moved from 18 Sea Zone to 23 Sea Zone
            4 fighters moved from 18 Sea Zone to 23 Sea Zone
            2 artilleries moved from Brazil to 18 Sea Zone
            2 infantry moved from Brazil to 18 Sea Zone
            3 armour, 12 artilleries, 15 infantry and 15 transports moved from 18 Sea Zone to 23 Sea Zone
            14 infantry moved from 23 Sea Zone to French Equatorial Africa
                  Americans take French Equatorial Africa from British
            3 armour moved from 23 Sea Zone to French Equatorial Africa
            11 artilleries moved from 23 Sea Zone to French Equatorial Africa
            1 infantry moved from 23 Sea Zone to Belgian Congo
                  Americans take Belgian Congo from British
            2 destroyers moved from 18 Sea Zone to 23 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries moved from Western Canada to Eastern Canada
            1 fighter moved from Eastern United States to Brazil
    
        Place Units - Americans
            1 artillery, 1 infantry and 1 tactical_bomber placed in Brazil
            1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 13
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 halftrack moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 halftrack moved from Archangel to West Russia
                  Russians take West Russia from Germans
            1 halftrack moved from Archangel to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 halftrack
            EDIT: Adding units owned by Russians to Russia: 1 halftrack
            EDIT: Removing units owned by Russians from West Russia: 1 halftrack
            EDIT: Removing units owned by Russians from Caucasus: 1 halftrack
            EDIT: Adding units owned by Russians to Novosibirsk: 1 halftrack
            EDIT: Adding units owned by Russians to Russia: 1 halftrack
            EDIT: Turning off Edit Mode
            1 armour moved from Kazakh S.S.R. to Russia
            1 halftrack moved from Archangel to Russia
            1 armour moved from Archangel to Russia
            1 armour moved from Archangel to Russia
            1 halftrack moved from Archangel to Russia
            1 halftrack moved from Archangel to Russia
            2 aaGuns, 4 artilleries and 30 infantry moved from Kazakh S.S.R. to Novosibirsk
            19 armour moved from Kazakh S.S.R. to Russia
            3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia
    
        Place Units - Russians
            7 armour placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 13
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 66 PUs; 1 techTokens; 
            Germans buy 1 carrier, 4 destroyers, 1 factory and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Turkey to Ukraine S.S.R.
                  Germans take Caucasus from Russians
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 armour and 3 infantry moved from Belorussia to Germany
            7 armour and 7 infantry moved from Ukraine S.S.R. to Germany
            1 aaGun moved from Ukraine S.S.R. to Balkans
            1 fighter and 1 tactical_bomber moved from Ukraine S.S.R. to Algeria
            4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Libya to Algeria
            1 armour, 3 artilleries and 4 infantry moved from Southern Europe to 14 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 13 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 13 Sea Zone to Algeria
            1 bomber moved from Southern Europe to Algeria
            1 aaGun moved from Southern Europe to Western Europe
            1 armour and 1 infantry moved from Belorussia to Germany
            6 artilleries and 11 infantry moved from Belorussia to Ukraine S.S.R.
            1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom
    
        Place Units - Germans
            1 factory placed in Algeria
            1 carrier and 4 destroyers placed in 13 Sea Zone
            1 submarine placed in 14 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 13
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            2 infantry moved from Kenya to Belgian Congo
            1 fighter moved from Union of South Africa to Belgian Congo
            1 infantry moved from Trans-Jordan to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 infantry moved from India to French Indochina
                  British take French Indochina from Japanese
            1 infantry moved from Afghanistan to Himalaya
                  British take Himalaya from Japanese
            5 bombers moved from India to Manchuria
            1 fighter moved from 32 Sea Zone to Belgian Congo
    
        Combat - British
            Strategic bombing raid in Manchuria
                Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory
                Bombing raid in Manchuria causes 6 damage total. 
            Battle in Belgian Congo
                British attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Belgian Congo
                British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya
            1 fighter moved from Himalaya to 35 Sea Zone
            2 infantry moved from Persia to India
            5 bombers moved from Manchuria to India
            5 submarines moved from 32 Sea Zone to 37 Sea Zone
            2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
            2 fighters moved from Belgian Congo to Kenya
            1 artillery moved from Union of South Africa to Kenya
            4 armour moved from Kenya to Union of South Africa
            1 armour moved from Italian East Africa to Kenya
            20 infantry moved from Kenya to Union of South Africa
            1 artillery moved from Union of South Africa to Kenya
            4 infantry moved from Kenya to Union of South Africa
            4 armour moved from Kenya to Union of South Africa
            3 infantry moved from Kenya to Union of South Africa
            1 artillery moved from Kenya to Union of South Africa
            1 infantry moved from Kenya to Union of South Africa
    
        Place Units - British
            1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone
            2 armour placed in Union of South Africa
            3 armour placed in India
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British rolls : 0.00
    British regular : -0.33
    

    Savegame

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