Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Bay of Biscay Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry moved from English Channel Sea Zone to France 1 infantry moved from France to Eastern France Americans take Eastern France from Germans 1 infantry moved from France to Vichy France Americans take Vichy France from Germans 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France 1 fighter moved from United Kingdom to France 6 artilleries moved from United States to U.S. Eastern Coast Sea Zone 6 artilleries and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 artilleries moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 destroyer moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 bomber moved from Libya to Moscow Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs6 Player Free For All
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to China Japanese take China from Chinese 1 armour and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone 2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung 1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung 1 armour and 2 artilleries moved from Manchuria to Kwantung 1 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 4 armour and 4 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 armour and 4 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone Place Units - Japanese 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Venezuela 3 artilleries moved from 20 Sea Zone to Venezuela 1 fighter moved from 55 Sea Zone to Venezuela 1 tactical_bomber moved from 55 Sea Zone to Venezuela 1 carrier moved from 55 Sea Zone to 20 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Venezuela 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Venezuela 1 artillery moved from 19 Sea Zone to Venezuela 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 3 infantry moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Eastern Canada 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada 1 fighter moved from 10 Sea Zone to Eastern Canada Combat - Americans Battle in Venezuela Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Canada Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 19 Sea Zone 1 fighter moved from Eastern Canada to 10 Sea Zone 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone 2 infantry moved from Western United States to Western Canada 1 fighter moved from Venezuela to 20 Sea Zone 1 tactical_bomber moved from Venezuela to 20 Sea Zone 2 infantry moved from Alaska to Western Canada Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 artillery placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Neutral regular : 2.33 Americans rolls : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang 4 bombers moved from Archangel to Sinkiang 1 fighter moved from Russia to Sinkiang 1 tactical_bomber moved from Russia to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 8 armour and 2 infantry Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits 4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Russians: 4 infantry Casualties for Chinese: 8 armour and 2 infantry Non Combat Move - Russians 6 armour moved from Archangel to Novosibirsk 5 infantry moved from Russia to Novosibirsk 1 fighter moved from Sinkiang to Novosibirsk 3 infantry moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 tactical_bomber moved from Karelia S.S.R. to West Russia 1 aaGun moved from Archangel to West Russia 1 tactical_bomber moved from Sinkiang to West Russia 1 fighter moved from Sinkiang to West Russia 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun moved from Archangel to Russia 1 bomber moved from Sinkiang to West Russia 1 bomber moved from Sinkiang to Novosibirsk 1 bomber moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Archangel Place Units - Russians 2 halftracks and 9 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Russians regular : 2.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom 1 bomber moved from Southern Europe to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in United Kingdom Germans loses 0 PUs for violating United Kingdoms neutrality. Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Western Europe 1 artillery and 4 infantry moved from Gibraltar to Spain 2 infantry moved from Western Europe to Spain 2 armour and 1 artillery moved from Switzerland to Western Europe 3 infantry moved from Switzerland to Western Europe 1 artillery moved from Switzerland to Western Europe 3 armour moved from Switzerland to Germany 1 infantry moved from Southern Europe to Western Europe 1 artillery and 6 infantry moved from Southern Europe to Germany 4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans Place Units - Germans 1 factory placed in Western Europe 1 artillery and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -0.00 Neutral regular : -0.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 4,6 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover War Bonds Purchase Units - Chinese Chinese buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 artillery moved from Persia to Caucasus Chinese take Caucasus from Russians 10 artilleries moved from Persia to India 1 infantry moved from East Indies to 37 Sea Zone 1 artillery moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from India to Persia Combat - Chinese Battle in Philipine Islands Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands Chinese win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 12 infantry placed in India Activate Technology - Chinese Chinese activating War Bonds Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs Chinese collect 1 PU from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
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TripleA Move Summary: British round 2
TripleA Move Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 3 infantry moved from Anglo Egypt to French Equatorial Africa 2 artilleries moved from French Madagascar to 33 Sea Zone 3 infantry moved from French Madagascar to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from French Madagascar to 33 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 3 artilleries moved from 34 Sea Zone to Saudi Arabia 3 infantry moved from 34 Sea Zone to Saudi Arabia 3 armour moved from Anglo Egypt to Saudi Arabia 1 fighter moved from 33 Sea Zone to Saudi Arabia 4 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 fighter moved from Anglo Egypt to Saudi Arabia
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 3 infantry moved from Anglo Egypt to French Equatorial Africa 2 artilleries moved from French Madagascar to 33 Sea Zone 3 infantry moved from French Madagascar to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from French Madagascar to 33 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 3 artilleries moved from 34 Sea Zone to Saudi Arabia 3 infantry moved from 34 Sea Zone to Saudi Arabia 3 armour moved from Anglo Egypt to Saudi Arabia 1 fighter moved from 33 Sea Zone to Saudi Arabia 4 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 fighter moved from Anglo Egypt to Saudi Arabia Combat - British Battle in Saudi Arabia British attack with 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 8/13 hits, 5.33 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 3 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in French Equatorial Africa British attack with 8 armour, 1 bomber and 3 infantry Neutral defend with 5 infantry British roll dice for 8 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 2 : 5/12 hits, 5.17 expected hits Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa British loses 0 PUs for violating French Equatorial Africas neutrality. British win, taking French Equatorial Africa from Neutral with 8 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 1 carrier moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Saudi Arabia to 34 Sea Zone 1 tactical_bomber moved from Saudi Arabia to Anglo Egypt 1 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from Anglo Egypt to Trans-Jordan 3 infantry moved from Italian East Africa to Anglo Egypt 1 artillery moved from Italian East Africa to Anglo Egypt 1 armour moved from Italian East Africa to Anglo Egypt 1 aaGun and 8 infantry moved from Kenya to Italian East Africa 2 armour moved from Union of South Africa to Italian East Africa 5 infantry moved from Union of South Africa to Kenya 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from French Equatorial Africa to Anglo Egypt 1 infantry moved from Anglo Egypt to Trans-Jordan 1 submarine moved from 33 Sea Zone to 34 Sea Zone Place Units - British 1 armour, 1 artillery and 7 infantry placed in Union of South Africa 1 transport placed in 28 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Neutral regular : 0.67 British regular : 2.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Himalaya Japanese take Himalaya from Chinese 1 infantry moved from Kwantung to French Indochina Japanese take French Indochina from Chinese 2 artilleries and 2 infantry moved from Kwantung to 59 Sea Zone 3 destroyers moved from 59 Sea Zone to 36 Sea Zone 5 destroyers moved from 59 Sea Zone to 61 Sea Zone 4 transports moved from 59 Sea Zone to 61 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 59 Sea Zone to 49 Sea Zone 2 artilleries and 2 infantry moved from 49 Sea Zone to Philipine Islands 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Philipine Islands Combat - Japanese Battle in 49 Sea Zone Japanese attack with 2 carriers, 2 destroyers and 2 transports Chinese defend with 1 transport 1 transport owned by the Chinese lost in 49 Sea Zone Japanese win with 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for Chinese: 1 transport Battle in Philipine Islands Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philipine Islands, round 2 : 4/8 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Philipine Islands Japanese win, taking Philipine Islands from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 36 Sea Zone Japanese attack with 3 destroyers Chinese defend with 1 destroyer Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Chinese lost in 36 Sea Zone Japanese win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Chinese: 1 destroyer Non Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria 2 armour and 4 artilleries moved from Kwantung to Manchuria 2 fighters and 2 tactical_bombers moved from Philipine Islands to 49 Sea Zone Place Units - Japanese 5 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 4 infantry moved from Western United States to Mexico 1 infantry moved from Venezuela to 20 Sea Zone 1 artillery moved from Venezuela to 20 Sea Zone 1 infantry moved from Venezuela to 20 Sea Zone 1 artillery moved from Venezuela to 20 Sea Zone 1 armour moved from Venezuela to 20 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 20 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Mexico 1 armour moved from 54 Sea Zone to Mexico 2 artilleries moved from 54 Sea Zone to Mexico 1 artillery moved from Venezuela to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Mexico 1 artillery moved from Venezuela to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Mexico Combat - Americans Battle in Mexico Americans attack with 1 armour, 4 artilleries and 6 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries and 6 infantry in Mexico, round 2 : 2/11 hits, 3.50 expected hits Neutral roll dice for 5 infantry in Mexico, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Mexico, round 3 : 3/9 hits, 3.17 expected hits Neutral roll dice for 3 infantry in Mexico, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico Americans loses 0 PUs for violating Mexicos neutrality. Americans win, taking Mexico from Neutral with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 carrier moved from 20 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 10 Sea Zone 1 fighter moved from 20 Sea Zone to 10 Sea Zone 4 destroyers moved from 19 Sea Zone to 10 Sea Zone 4 infantry moved from Western Canada to Eastern Canada 1 aaGun moved from Western United States to Western Canada 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Venezuela 1 infantry moved from 20 Sea Zone to Venezuela 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada Place Units - Americans 1 cruiser placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Neutral regular : 1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,1 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Rockets Advance Purchase Units - Russians Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Sinkiang to China Russians take China from Japanese 3 infantry moved from West Russia to Caucasus 1 halftrack moved from Archangel to Yakut S.S.R. 1 halftrack moved from Archangel to Caucasus 6 armour and 5 infantry moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Russia to Yakut S.S.R. 1 fighter moved from Russia to Yakut S.S.R. 1 fighter moved from West Russia to Caucasus 1 tactical_bomber moved from West Russia to Caucasus 9 infantry moved from Archangel to West Russia 1 bomber moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Russians roll dice for 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/15 hits, 6.17 expected hits Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Yakut S.S.R. Russians loses 0 PUs for violating Yakut S.S.R.s neutrality. Russians win, taking Yakut S.S.R. from Neutral with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Neutral: 5 infantry Battle in Caucasus Russians attack with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery Russians roll dice for 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Russians 1 fighter moved from Caucasus to Sinkiang 1 tactical_bomber moved from Caucasus to Sinkiang 1 fighter moved from Yakut S.S.R. to Sinkiang 1 tactical_bomber moved from Yakut S.S.R. to Sinkiang 1 aaGun moved from West Russia to Caucasus 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to West Russia 1 tactical_bomber moved from West Russia to Sinkiang 1 fighter moved from West Russia to Sinkiang 1 bomber moved from Yakut S.S.R. to Archangel 1 bomber moved from Russia to Archangel Place Units - Russians 1 aaGun and 4 armour placed in Archangel Activate Technology - Russians Russians activating Rockets Advance Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : 1.67 Neutral regular : -0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries and 4 infantry moved from Western Europe to 7 Sea Zone 2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 2 artilleries and 4 infantry moved from 5 Sea Zone to Sweden 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Sweden 1 bomber moved from Western Europe to Sweden Combat - Germans Battle in Sweden Germans attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 battleship in Sweden, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 7/9 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Sweden Germans loses 0 PUs for violating Swedens neutrality. Germans win, taking Sweden from Neutral with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 carrier and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Sweden to 5 Sea Zone 1 bomber moved from Sweden to United Kingdom 1 artillery moved from Germany to Western Europe 2 infantry moved from Germany to Balkans 2 armour moved from Germany to Western Europe 1 artillery moved from Southern Europe to Balkans 2 infantry moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Balkans Place Units - Germans 1 transport placed in 6 Sea Zone 1 aaGun and 1 artillery placed in Western Europe 2 artilleries and 6 infantry placed in Southern Europe Germans undo move 2. 1 aaGun placed in Western Europe 1 artillery placed in Southern Europe Activate Technology - Germans Germans activating Increased Factory Production Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Germans regular : 3.50 Neutral regular : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 3 armour moved from India to Caucasus 1 infantry moved from Persia to Caucasus 2 infantry moved from India to French Indochina 2 fighters and 2 tactical_bombers moved from India to French Indochina 1 infantry moved from India to Persia 10 artilleries and 11 infantry moved from India to Himalaya Combat - Chinese Battle in Caucasus Chinese attack with 3 armour and 1 infantry Russians defend with 2 aaGuns, 1 halftrack and 3 infantry Chinese roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 halftrack and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Caucasus Chinese roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 halftrack and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 2 armour owned by the Chinese and 1 halftrack owned by the Russians lost in Caucasus Chinese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Chinese: 2 armour and 1 infantry Casualties for Russians: 1 halftrack and 3 infantry Battle in French Indochina Chinese attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry Chinese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indochina, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indochina Chinese win, taking French Indochina from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Himalaya Chinese attack with 10 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 10 artilleries and 11 infantry in Himalaya, round 2 : 7/21 hits, 6.83 expected hits Japanese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from French Indochina to India Place Units - Chinese 1 armour and 8 infantry placed in India Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs Chinese collect 4 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Chinese rolls : 0.00 Japanese regular : 0.33 Russians regular : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Turkey 3 armour moved from Saudi Arabia to Turkey 1 armour moved from Anglo Egypt to Turkey 2 infantry moved from Trans-Jordan to Turkey 4 infantry moved from Anglo Egypt to Libya 8 armour moved from French Equatorial Africa to Libya 1 artillery moved from Anglo Egypt to Libya 1 infantry moved from Anglo Egypt to Libya 1 bomber moved from Anglo Egypt to Turkey 1 tactical_bomber moved from Anglo Egypt to Turkey 2 transports moved from 34 Sea Zone to 33 Sea Zone 4 infantry moved from Kenya to 33 Sea Zone 2 infantry moved from Italian East Africa to Belgian Congo 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Kenya to 33 Sea Zone 5 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 3 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 34 Sea Zone to Persia 1 fighter moved from 34 Sea Zone to Turkey 2 armour moved from Italian East Africa to Libya Combat - British Battle in Persia British attack with 1 fighter and 2 infantry Chinese defend with 1 infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Turkey British attack with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 3/10 hits, 4.33 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey British roll dice for 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Turkey, round 3 : 5/7 hits, 3.83 expected hits Neutral roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Turkey British loses 0 PUs for violating Turkeys neutrality. British win, taking Turkey from Neutral with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Libya British attack with 10 armour, 1 artillery and 5 infantry Neutral defend with 5 infantry British roll dice for 10 armour, 1 artillery and 5 infantry in Libya, round 2 : 4/16 hits, 6.33 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the British lost in Libya British roll dice for 10 armour, 1 artillery and 2 infantry in Libya, round 3 : 5/13 hits, 5.83 expected hits Neutral roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya British loses 0 PUs for violating Libyas neutrality. British win, taking Libya from Neutral with 10 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 1 infantry moved from Saudi Arabia to Trans-Jordan 3 artilleries moved from Saudi Arabia to Trans-Jordan 1 infantry moved from Saudi Arabia to Trans-Jordan 1 aaGun and 6 infantry moved from Italian East Africa to Anglo Egypt 1 infantry moved from French Equatorial Africa to Anglo Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Union of South Africa to 28 Sea Zone 1 infantry moved from Union of South Africa to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 artillery moved from 23 Sea Zone to French Equatorial Africa 3 infantry moved from Union of South Africa to Kenya 2 infantry moved from Union of South Africa to Kenya 1 fighter moved from Persia to 34 Sea Zone 1 fighter moved from Turkey to 34 Sea Zone 1 bomber moved from Turkey to Anglo Egypt 1 tactical_bomber moved from Turkey to Anglo Egypt Place Units - British 3 infantry placed in Union of South Africa 1 carrier, 1 destroyer and 2 transports placed in 28 Sea Zone Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 British rolls : 0.00 Neutral regular : 2.67 British regular : -3.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Manchuria to China Combat - Japanese Battle in China Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in China, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China Japanese win, taking China from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 61 Sea Zone to 60 Sea Zone 4 artilleries and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 armour, 7 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Philipine Islands to 49 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 60 Sea Zone 2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 4 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,3,1 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 artillery moved from Mexico to 54 Sea Zone 1 infantry moved from Western United States to 54 Sea Zone 1 artillery moved from Mexico to 54 Sea Zone 1 infantry moved from Mexico to 54 Sea Zone 1 infantry moved from Mexico to 54 Sea Zone 1 artillery moved from Mexico to 54 Sea Zone 1 armour moved from Mexico to 54 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Venezuela to 20 Sea Zone 1 artillery moved from Venezuela to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Argentina 4 artilleries moved from 21 Sea Zone to Argentina 1 armour moved from 21 Sea Zone to Argentina Combat - Americans Battle in Argentina Americans attack with 1 armour, 4 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 2 : 3/9 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in Argentina Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 3 : 4/9 hits, 3.17 expected hits Neutral roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 5 artilleries moved from Eastern Canada to Western Canada 6 infantry moved from Eastern Canada to Western Canada 1 armour moved from Eastern Canada to Western Canada 3 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 tactical_bombers moved from 10 Sea Zone to Western Canada 2 fighters moved from 10 Sea Zone to Western Canada 1 artillery moved from Mexico to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Venezuela 4 destroyers moved from 10 Sea Zone to 20 Sea Zone 1 cruiser moved from 10 Sea Zone to 20 Sea Zone 2 carriers moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 armour placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States Americans undo move 4. 1 artillery and 1 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Neutral regular : -1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 7 infantry moved from West Russia to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 armour moved from Archangel to Caucasus 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Rocket attack in India does 4 damage to factory owned by Chinese Rockets in West Russia roll: 4 Battle in Caucasus Russians attack with 4 armour and 9 infantry Chinese defend with 2 aaGuns and 1 armour Russians roll dice for 4 armour and 9 infantry in Caucasus, round 2 : 5/13 hits, 3.50 expected hits Chinese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 4 armour and 9 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 armour Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 halftrack moved from Yakut S.S.R. to Caucasus 6 armour moved from Yakut S.S.R. to Russia 3 fighters and 3 tactical_bombers moved from Sinkiang to Archangel 1 bomber moved from West Russia to Archangel Place Units - Russians 1 armour, 1 fighter and 9 infantry placed in Archangel Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Russians regular : 1.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Western Europe to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Eire 1 armour, 2 artilleries, 1 bomber and 1 infantry moved from United Kingdom to Eire 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Eire Combat - Germans Battle in Eire Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Eire Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Eire Germans loses 0 PUs for violating Eires neutrality. Germans win, taking Eire from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 2 artilleries and 2 infantry moved from Sweden to 5 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to United Kingdom 2 artilleries moved from 7 Sea Zone to Western Europe 1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Germany to Southern Europe 4 infantry moved from Germany to Western Europe 1 bomber moved from Eire to Southern Europe Place Units - Germans 1 transport placed in 7 Sea Zone 1 artillery and 1 infantry placed in Western Europe 1 artillery and 1 infantry placed in Western Europe 2 artilleries and 4 infantry placed in Southern Europe Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : 0.67 Neutral regular : -0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 32 PUs; 1 techTokens; Chinese buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 10 artilleries and 10 infantry moved from Himalaya to Sinkiang Chinese take Sinkiang from Russians 1 armour moved from India to Sinkiang 3 infantry moved from India to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 1 infantry moved from French Indochina to Himalaya Combat - Chinese Battle in Persia Chinese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Chinese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Chinese 2 tactical_bombers moved from Persia to India 2 fighters moved from Persia to India Place Units - Chinese 2 armour, 1 artillery and 6 infantry placed in India Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs Chinese collect 3 PUs from War Bonds; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Chinese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - British 1 infantry moved from Trans-Jordan to Turkey 7 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 5 infantry moved from Kenya to Belgian Congo 1 artillery moved from Libya to Anglo Egypt 1 artillery moved from Trans-Jordan to Anglo Egypt 1 armour moved from Turkey to Trans-Jordan 1 armour moved from Turkey to Trans-Jordan 2 armour moved from Turkey to Anglo Egypt 10 armour moved from Libya to Anglo Egypt 1 infantry moved from Trans-Jordan to Anglo Egypt 4 infantry moved from Union of South Africa to Kenya 1 armour moved from Belgian Congo to Anglo Egypt 1 carrier moved from 28 Sea Zone to 27 Sea Zone 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 destroyer moved from 28 Sea Zone to 27 Sea Zone 1 artillery moved from French Equatorial Africa to 23 Sea Zone 1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Angola 1 bomber moved from Anglo Egypt to French Equatorial Africa 1 carrier moved from 27 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Anglo Egypt to 23 Sea Zone 1 fighter moved from 34 Sea Zone to 23 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports moved from 34 Sea Zone to 28 Sea Zone Place Units - British 1 fighter placed in 28 Sea Zone 1 armour, 1 artillery and 9 infantry placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 fighters and 2 tactical_bombers moved from 60 Sea Zone to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Manchuria 2 armour, 12 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery moved from China to Manchuria Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 armour, 12 artilleries and 6 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 12 artilleries and 6 infantry in Yakut S.S.R., round 2 : 4/20 hits, 7.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 12 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 carriers, 7 destroyers and 6 transports moved from 60 Sea Zone to 61 Sea Zone 3 destroyers moved from 36 Sea Zone to 61 Sea Zone 2 fighters and 2 tactical_bombers moved from Soviet Far East to Manchuria 1 artillery and 10 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Japan to 61 Sea Zone 2 artilleries and 10 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 bomber and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Japanese rolls : 0.00 Russians regular : 1.33