• TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to China
                  Japanese take China from Chinese
            1 armour and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone
            2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone
            2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung
            1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung
            1 armour and 2 artilleries moved from Manchuria to Kwantung
            1 infantry moved from Manchuria to Kwantung
    
        Combat - Japanese
            Battle in Kwantung
                Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Chinese defend with 4 armour and 4 infantry
                    Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits
                    Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung
                    Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits
                    Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Chinese lost in Kwantung
                Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 armour and 4 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone
    
        Place Units - Japanese
            3 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone
            3 infantry moved from 20 Sea Zone to Venezuela
            3 artilleries moved from 20 Sea Zone to Venezuela
            1 fighter moved from 55 Sea Zone to Venezuela
            1 tactical_bomber moved from 55 Sea Zone to Venezuela
            1 carrier moved from 55 Sea Zone to 20 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Venezuela
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Venezuela
            1 artillery moved from 19 Sea Zone to Venezuela
            1 armour moved from Western United States to Eastern Canada
            1 infantry moved from Eastern United States to Eastern Canada
            1 artillery moved from Eastern United States to Eastern Canada
            3 infantry moved from Western Canada to Eastern Canada
            2 artilleries moved from Western Canada to Eastern Canada
            1 tactical_bomber moved from 10 Sea Zone to Eastern Canada
            1 fighter moved from 10 Sea Zone to Eastern Canada
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits
                    Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Eastern Canada
                Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada
                Americans loses 0 PUs for violating Eastern Canadas neutrality.
                Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 4 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            4 destroyers moved from 10 Sea Zone to 19 Sea Zone
            1 fighter moved from Eastern Canada to 10 Sea Zone
            1 tactical_bomber moved from Eastern Canada to 10 Sea Zone
            2 infantry moved from Western United States to Western Canada
            1 fighter moved from Venezuela to 20 Sea Zone
            1 tactical_bomber moved from Venezuela to 20 Sea Zone
            2 infantry moved from Alaska to Western Canada
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Neutral regular : 2.33
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang
            4 bombers moved from Archangel to Sinkiang
            1 fighter moved from Russia to Sinkiang
            1 tactical_bomber moved from Russia to Sinkiang
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                Chinese defend with 8 armour and 2 infantry
                    Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits
                    Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits
                    4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang
                    Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits
                    Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Chinese lost in Sinkiang
                Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Russians: 4 infantry
                Casualties for Chinese: 8 armour and 2 infantry
    
        Non Combat Move - Russians
            6 armour moved from Archangel to Novosibirsk
            5 infantry moved from Russia to Novosibirsk
            1 fighter moved from Sinkiang to Novosibirsk
            3 infantry moved from Belorussia to West Russia
            1 fighter moved from Karelia S.S.R. to West Russia
            1 tactical_bomber moved from Karelia S.S.R. to West Russia
            1 aaGun moved from Archangel to West Russia
            1 tactical_bomber moved from Sinkiang to West Russia
            1 fighter moved from Sinkiang to West Russia
            1 tactical_bomber moved from Sinkiang to Novosibirsk
            1 fighter moved from Novosibirsk to Russia
            1 tactical_bomber moved from Novosibirsk to Russia
            1 aaGun moved from Archangel to Russia
            1 bomber moved from Sinkiang to West Russia
            1 bomber moved from Sinkiang to Novosibirsk
            1 bomber moved from Sinkiang to Russia
            1 bomber moved from Sinkiang to Archangel
    
        Place Units - Russians
            2 halftracks and 9 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Russians regular : 2.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom
            1 bomber moved from Southern Europe to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits
                    Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits
                    Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in United Kingdom
                Germans loses 0 PUs for violating United Kingdoms neutrality.
                Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone
            1 bomber moved from United Kingdom to Western Europe
            1 artillery and 4 infantry moved from Gibraltar to Spain
            2 infantry moved from Western Europe to Spain
            2 armour and 1 artillery moved from Switzerland to Western Europe
            3 infantry moved from Switzerland to Western Europe
            1 artillery moved from Switzerland to Western Europe
            3 armour moved from Switzerland to Germany
            1 infantry moved from Southern Europe to Western Europe
            1 artillery and 6 infantry moved from Southern Europe to Germany
            4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans
    
        Place Units - Germans
            1 factory placed in Western Europe
            1 artillery and 5 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Germans regular : -0.00
    Neutral regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 4,6 and gets 1 hit
            Chinese removing all Technology Tokens after successful research.
            Chinese discover War Bonds
    
        Purchase Units - Chinese
            Chinese buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            1 artillery moved from Persia to Caucasus
                  Chinese take Caucasus from Russians
            10 artilleries moved from Persia to India
            1 infantry moved from East Indies to 37 Sea Zone
            1 artillery moved from East Indies to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from India to Persia
    
        Combat - Chinese
            Battle in Philipine Islands
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands
                Chinese win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            12 infantry placed in India
    
        Activate Technology - Chinese
            Chinese activating War Bonds
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
            Chinese collect 1 PU from War Bonds; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - British
            British spend 0 on tech rolls
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Saudi Arabia
            3 infantry moved from Anglo Egypt to French Equatorial Africa
            2 artilleries moved from French Madagascar to 33 Sea Zone
            3 infantry moved from French Madagascar to 33 Sea Zone
            1 battleship moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from French Madagascar to 33 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
            3 artilleries moved from 34 Sea Zone to Saudi Arabia
            3 infantry moved from 34 Sea Zone to Saudi Arabia
            3 armour moved from Anglo Egypt to Saudi Arabia
            1 fighter moved from 33 Sea Zone to Saudi Arabia
            4 armour moved from Italian East Africa to French Equatorial Africa
            1 bomber moved from Kenya to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 fighter moved from Anglo Egypt to Saudi Arabia
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Saudi Arabia
            3 infantry moved from Anglo Egypt to French Equatorial Africa
            2 artilleries moved from French Madagascar to 33 Sea Zone
            3 infantry moved from French Madagascar to 33 Sea Zone
            1 battleship moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from French Madagascar to 33 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
            3 artilleries moved from 34 Sea Zone to Saudi Arabia
            3 infantry moved from 34 Sea Zone to Saudi Arabia
            3 armour moved from Anglo Egypt to Saudi Arabia
            1 fighter moved from 33 Sea Zone to Saudi Arabia
            4 armour moved from Italian East Africa to French Equatorial Africa
            1 bomber moved from Kenya to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 fighter moved from Anglo Egypt to Saudi Arabia
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 8/13 hits, 5.33 expected hits
                    Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the British lost in Saudi Arabia
                British loses 0 PUs for violating Saudi Arabias neutrality.
                British win, taking Saudi Arabia from Neutral with 3 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in French Equatorial Africa
                British attack with 8 armour, 1 bomber and 3 infantry
                Neutral defend with 5 infantry
                    British roll dice for 8 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 2 : 5/12 hits, 5.17 expected hits
                    Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa
                British loses 0 PUs for violating French Equatorial Africas neutrality.
                British win, taking French Equatorial Africa from Neutral with 8 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            1 carrier moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from Saudi Arabia to 34 Sea Zone
            1 tactical_bomber moved from Saudi Arabia to Anglo Egypt
            1 infantry moved from Anglo Egypt to Trans-Jordan
            1 infantry moved from Anglo Egypt to Trans-Jordan
            3 infantry moved from Italian East Africa to Anglo Egypt
            1 artillery moved from Italian East Africa to Anglo Egypt
            1 armour moved from Italian East Africa to Anglo Egypt
            1 aaGun and 8 infantry moved from Kenya to Italian East Africa
            2 armour moved from Union of South Africa to Italian East Africa
            5 infantry moved from Union of South Africa to Kenya
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 bomber moved from French Equatorial Africa to Anglo Egypt
            1 infantry moved from Anglo Egypt to Trans-Jordan
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 7 infantry placed in Union of South Africa
            1 transport placed in 28 Sea Zone
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Neutral regular : 0.67
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from China to Himalaya
                  Japanese take Himalaya from Chinese
            1 infantry moved from Kwantung to French Indochina
                  Japanese take French Indochina from Chinese
            2 artilleries and 2 infantry moved from Kwantung to 59 Sea Zone
            3 destroyers moved from 59 Sea Zone to 36 Sea Zone
            5 destroyers moved from 59 Sea Zone to 61 Sea Zone
            4 transports moved from 59 Sea Zone to 61 Sea Zone
            2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 59 Sea Zone to 49 Sea Zone
            2 artilleries and 2 infantry moved from 49 Sea Zone to Philipine Islands
            2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Philipine Islands
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 2 carriers, 2 destroyers and 2 transports
                Chinese defend with 1 transport
                    1 transport owned by the Chinese lost in 49 Sea Zone
                Japanese win with 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 transport
            Battle in Philipine Islands
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philipine Islands, round 2 : 4/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Philipine Islands
                Japanese win, taking Philipine Islands from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in 36 Sea Zone
                Japanese attack with 3 destroyers
                Chinese defend with 1 destroyer
                    Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Chinese lost in 36 Sea Zone
                Japanese win with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 destroyer
    
        Non Combat Move - Japanese
            4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
            4 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
            2 armour and 4 artilleries moved from Kwantung to Manchuria
            2 fighters and 2 tactical_bombers moved from Philipine Islands to 49 Sea Zone
    
        Place Units - Japanese
            5 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            4 infantry moved from Western United States to Mexico
            1 infantry moved from Venezuela to 20 Sea Zone
            1 artillery moved from Venezuela to 20 Sea Zone
            1 infantry moved from Venezuela to 20 Sea Zone
            1 artillery moved from Venezuela to 20 Sea Zone
            1 armour moved from Venezuela to 20 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 3 transports moved from 20 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Mexico
            1 armour moved from 54 Sea Zone to Mexico
            2 artilleries moved from 54 Sea Zone to Mexico
            1 artillery moved from Venezuela to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Mexico
            1 artillery moved from Venezuela to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Mexico
    
        Combat - Americans
            Battle in Mexico
                Americans attack with 1 armour, 4 artilleries and 6 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 4 artilleries and 6 infantry in Mexico, round 2 : 2/11 hits, 3.50 expected hits
                    Neutral roll dice for 5 infantry in Mexico, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico
                    Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Mexico, round 3 : 3/9 hits, 3.17 expected hits
                    Neutral roll dice for 3 infantry in Mexico, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico
                Americans loses 0 PUs for violating Mexicos neutrality.
                Americans win, taking Mexico from Neutral with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 4 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 20 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 10 Sea Zone
            1 fighter moved from 20 Sea Zone to 10 Sea Zone
            4 destroyers moved from 19 Sea Zone to 10 Sea Zone
            4 infantry moved from Western Canada to Eastern Canada
            1 aaGun moved from Western United States to Western Canada
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Venezuela
            1 infantry moved from 20 Sea Zone to Venezuela
            2 infantry moved from Eastern United States to Eastern Canada
            2 artilleries moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            1 cruiser placed in 10 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Neutral regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - Russians
            Russians spend 10 on tech rolls
                Russians roll 6,1 and gets 1 hit
            Russians removing all Technology Tokens after successful research.
            Russians discover Rockets Advance
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Sinkiang to China
                  Russians take China from Japanese
            3 infantry moved from West Russia to Caucasus
            1 halftrack moved from Archangel to Yakut S.S.R.
            1 halftrack moved from Archangel to Caucasus
            6 armour and 5 infantry moved from Novosibirsk to Yakut S.S.R.
            1 tactical_bomber moved from Russia to Yakut S.S.R.
            1 fighter moved from Russia to Yakut S.S.R.
            1 fighter moved from West Russia to Caucasus
            1 tactical_bomber moved from West Russia to Caucasus
            9 infantry moved from Archangel to West Russia
            1 bomber moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Russians roll dice for 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/15 hits, 6.17 expected hits
                    Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Yakut S.S.R.
                Russians loses 0 PUs for violating Yakut S.S.R.s neutrality.
                Russians win, taking Yakut S.S.R. from Neutral with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Caucasus
                Russians win, taking Caucasus from Chinese with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Sinkiang
            1 tactical_bomber moved from Caucasus to Sinkiang
            1 fighter moved from Yakut S.S.R. to Sinkiang
            1 tactical_bomber moved from Yakut S.S.R. to Sinkiang
            1 aaGun moved from West Russia to Caucasus
            1 aaGun moved from Russia to Caucasus
            1 aaGun moved from Archangel to West Russia
            1 tactical_bomber moved from West Russia to Sinkiang
            1 fighter moved from West Russia to Sinkiang
            1 bomber moved from Yakut S.S.R. to Archangel
            1 bomber moved from Russia to Archangel
    
        Place Units - Russians
            1 aaGun and 4 armour placed in Archangel
    
        Activate Technology - Russians
            Russians activating Rockets Advance
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : 1.67
    Neutral regular : -0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Increased Factory Production
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 artilleries and 4 infantry moved from Western Europe to 7 Sea Zone
            2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
            2 artilleries and 4 infantry moved from 5 Sea Zone to Sweden
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Sweden
            1 bomber moved from Western Europe to Sweden
    
        Combat - Germans
            Battle in Sweden
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Germans roll dice for 1 battleship in Sweden, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 7/9 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Sweden
                Germans loses 0 PUs for violating Swedens neutrality.
                Germans win, taking Sweden from Neutral with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            1 carrier and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sweden to 5 Sea Zone
            1 bomber moved from Sweden to United Kingdom
            1 artillery moved from Germany to Western Europe
            2 infantry moved from Germany to Balkans
            2 armour moved from Germany to Western Europe
            1 artillery moved from Southern Europe to Balkans
            2 infantry moved from Southern Europe to Western Europe
            1 infantry moved from Southern Europe to Balkans
    
        Place Units - Germans
            1 transport placed in 6 Sea Zone
            1 aaGun and 1 artillery placed in Western Europe
            2 artilleries and 6 infantry placed in Southern Europe
            Germans undo move 2.
            1 aaGun placed in Western Europe
            1 artillery placed in Southern Europe
    
        Activate Technology - Germans
            Germans activating Increased Factory Production
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    Germans regular : 3.50
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            3 armour moved from India to Caucasus
            1 infantry moved from Persia to Caucasus
            2 infantry moved from India to French Indochina
            2 fighters and 2 tactical_bombers moved from India to French Indochina
            1 infantry moved from India to Persia
            10 artilleries and 11 infantry moved from India to Himalaya
    
        Combat - Chinese
            Battle in Caucasus
                Chinese attack with 3 armour and 1 infantry
                Russians defend with 2 aaGuns, 1 halftrack and 3 infantry
                    Chinese roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 halftrack and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Caucasus
                    Chinese roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 halftrack and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Chinese and 1 halftrack owned by the Russians lost in Caucasus
                Chinese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 armour and 1 infantry
                Casualties for Russians: 1 halftrack and 3 infantry
            Battle in French Indochina
                Chinese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indochina, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indochina
                Chinese win, taking French Indochina from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Himalaya
                Chinese attack with 10 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 artilleries and 11 infantry in Himalaya, round 2 : 7/21 hits, 6.83 expected hits
                    Japanese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya
                Chinese win, taking Himalaya from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 fighters and 2 tactical_bombers moved from French Indochina to India
    
        Place Units - Chinese
            1 armour and 8 infantry placed in India
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
            Chinese collect 4 PUs from War Bonds; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Chinese rolls : 0.00
    Japanese regular : 0.33
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Turkey
            3 armour moved from Saudi Arabia to Turkey
            1 armour moved from Anglo Egypt to Turkey
            2 infantry moved from Trans-Jordan to Turkey
            4 infantry moved from Anglo Egypt to Libya
            8 armour moved from French Equatorial Africa to Libya
            1 artillery moved from Anglo Egypt to Libya
            1 infantry moved from Anglo Egypt to Libya
            1 bomber moved from Anglo Egypt to Turkey
            1 tactical_bomber moved from Anglo Egypt to Turkey
            2 transports moved from 34 Sea Zone to 33 Sea Zone
            4 infantry moved from Kenya to 33 Sea Zone
            2 infantry moved from Italian East Africa to Belgian Congo
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Kenya to 33 Sea Zone
            5 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Persia
            3 infantry moved from 34 Sea Zone to Trans-Jordan
            1 fighter moved from 34 Sea Zone to Persia
            1 fighter moved from 34 Sea Zone to Turkey
            2 armour moved from Italian East Africa to Libya
    
        Combat - British
            Battle in Persia
                British attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Persia
                British win, taking Persia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Turkey
                British attack with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    British roll dice for 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 3/10 hits, 4.33 expected hits
                    Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey
                    British roll dice for 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Turkey, round 3 : 5/7 hits, 3.83 expected hits
                    Neutral roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Turkey
                British loses 0 PUs for violating Turkeys neutrality.
                British win, taking Turkey from Neutral with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Neutral: 5 infantry
            Battle in Libya
                British attack with 10 armour, 1 artillery and 5 infantry
                Neutral defend with 5 infantry
                    British roll dice for 10 armour, 1 artillery and 5 infantry in Libya, round 2 : 4/16 hits, 6.33 expected hits
                    Neutral roll dice for 5 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 3 infantry owned by the British lost in Libya
                    British roll dice for 10 armour, 1 artillery and 2 infantry in Libya, round 3 : 5/13 hits, 5.83 expected hits
                    Neutral roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya
                British loses 0 PUs for violating Libyas neutrality.
                British win, taking Libya from Neutral with 10 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 4 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            1 infantry moved from Saudi Arabia to Trans-Jordan
            3 artilleries moved from Saudi Arabia to Trans-Jordan
            1 infantry moved from Saudi Arabia to Trans-Jordan
            1 aaGun and 6 infantry moved from Italian East Africa to Anglo Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery moved from Union of South Africa to 28 Sea Zone
            1 infantry moved from Union of South Africa to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 23 Sea Zone
            1 infantry moved from 23 Sea Zone to French Equatorial Africa
            1 artillery moved from 23 Sea Zone to French Equatorial Africa
            3 infantry moved from Union of South Africa to Kenya
            2 infantry moved from Union of South Africa to Kenya
            1 fighter moved from Persia to 34 Sea Zone
            1 fighter moved from Turkey to 34 Sea Zone
            1 bomber moved from Turkey to Anglo Egypt
            1 tactical_bomber moved from Turkey to Anglo Egypt
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 carrier, 1 destroyer and 2 transports placed in 28 Sea Zone
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    British rolls : 0.00
    Neutral regular : 2.67
    British regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Manchuria to China
    
        Combat - Japanese
            Battle in China
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in China, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
                Japanese win, taking China from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
            4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 61 Sea Zone to 60 Sea Zone
            4 artilleries and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            2 armour, 7 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
            2 artilleries and 2 infantry moved from Philipine Islands to 49 Sea Zone
            2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 60 Sea Zone
            2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            4 artilleries and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,3,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Mexico to 54 Sea Zone
            1 infantry moved from Western United States to 54 Sea Zone
            1 artillery moved from Mexico to 54 Sea Zone
            1 infantry moved from Mexico to 54 Sea Zone
            1 infantry moved from Mexico to 54 Sea Zone
            1 artillery moved from Mexico to 54 Sea Zone
            1 armour moved from Mexico to 54 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 21 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Venezuela to 20 Sea Zone
            1 artillery moved from Venezuela to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            4 infantry moved from 21 Sea Zone to Argentina
            4 artilleries moved from 21 Sea Zone to Argentina
            1 armour moved from 21 Sea Zone to Argentina
    
        Combat - Americans
            Battle in Argentina
                Americans attack with 1 armour, 4 artilleries and 4 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 2 : 3/9 hits, 3.17 expected hits
                    Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral lost in Argentina
                    Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 3 : 4/9 hits, 3.17 expected hits
                    Neutral roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral: 5 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            5 artilleries moved from Eastern Canada to Western Canada
            6 infantry moved from Eastern Canada to Western Canada
            1 armour moved from Eastern Canada to Western Canada
            3 infantry moved from Eastern United States to Eastern Canada
            2 artilleries moved from Eastern United States to Eastern Canada
            2 tactical_bombers moved from 10 Sea Zone to Western Canada
            2 fighters moved from 10 Sea Zone to Western Canada
            1 artillery moved from Mexico to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Venezuela
            4 destroyers moved from 10 Sea Zone to 20 Sea Zone
            1 cruiser moved from 10 Sea Zone to 20 Sea Zone
            2 carriers moved from 10 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 armour placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 4.
            1 artillery and 1 infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Neutral regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from West Russia to Caucasus
            1 infantry moved from West Russia to Caucasus
            7 infantry moved from West Russia to Caucasus
            1 armour moved from Archangel to Caucasus
            1 armour moved from Archangel to Caucasus
            1 armour moved from Archangel to Caucasus
            1 armour moved from Archangel to Caucasus
            1 infantry moved from Yakut S.S.R. to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
            Rocket attack in India does 4 damage to factory owned by Chinese
                Rockets in West Russia roll: 4
            Battle in Caucasus
                Russians attack with 4 armour and 9 infantry
                Chinese defend with 2 aaGuns and 1 armour
                    Russians roll dice for 4 armour and 9 infantry in Caucasus, round 2 : 5/13 hits, 3.50 expected hits
                    Chinese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Chinese lost in Caucasus
                Russians win, taking Caucasus from Chinese with 4 armour and 9 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 halftrack moved from Yakut S.S.R. to Caucasus
            6 armour moved from Yakut S.S.R. to Russia
            3 fighters and 3 tactical_bombers moved from Sinkiang to Archangel
            1 bomber moved from West Russia to Archangel
    
        Place Units - Russians
            1 armour, 1 fighter and 9 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : 1.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Western Europe to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Eire
            1 armour, 2 artilleries, 1 bomber and 1 infantry moved from United Kingdom to Eire
            1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/9 hits, 4.00 expected hits
                    Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Eire
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 4/7 hits, 3.33 expected hits
                    Neutral roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Eire
                Germans loses 0 PUs for violating Eires neutrality.
                Germans win, taking Eire from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Eire to United Kingdom
            2 artilleries and 2 infantry moved from Sweden to 5 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 5 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to United Kingdom
            2 artilleries moved from 7 Sea Zone to Western Europe
            1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone
            1 armour moved from Germany to Southern Europe
            4 infantry moved from Germany to Western Europe
            1 bomber moved from Eire to Southern Europe
    
        Place Units - Germans
            1 transport placed in 7 Sea Zone
            1 artillery and 1 infantry placed in Western Europe
            1 artillery and 1 infantry placed in Western Europe
            2 artilleries and 4 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Germans regular : 0.67
    Neutral regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese repair damage of 2x factory; Remaining resources: 32 PUs; 1 techTokens; 
            Chinese buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            10 artilleries and 10 infantry moved from Himalaya to Sinkiang
                  Chinese take Sinkiang from Russians
            1 armour moved from India to Sinkiang
            3 infantry moved from India to Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            1 infantry moved from French Indochina to Himalaya
    
        Combat - Chinese
            Battle in Persia
                Chinese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Chinese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 2 infantry owned by the British lost in Persia
                Chinese win, taking Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Chinese
            2 tactical_bombers moved from Persia to India
            2 fighters moved from Persia to India
    
        Place Units - Chinese
            2 armour, 1 artillery and 6 infantry placed in India
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
            Chinese collect 3 PUs from War Bonds; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Chinese rolls : 0.00
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 5,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to Turkey
            7 infantry moved from Anglo Egypt to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egypt
            2 infantry moved from Belgian Congo to Anglo Egypt
            5 infantry moved from Kenya to Belgian Congo
            1 artillery moved from Libya to Anglo Egypt
            1 artillery moved from Trans-Jordan to Anglo Egypt
            1 armour moved from Turkey to Trans-Jordan
            1 armour moved from Turkey to Trans-Jordan
            2 armour moved from Turkey to Anglo Egypt
            10 armour moved from Libya to Anglo Egypt
            1 infantry moved from Trans-Jordan to Anglo Egypt
            4 infantry moved from Union of South Africa to Kenya
            1 armour moved from Belgian Congo to Anglo Egypt
            1 carrier moved from 28 Sea Zone to 27 Sea Zone
            2 transports moved from 28 Sea Zone to 27 Sea Zone
            1 destroyer moved from 28 Sea Zone to 27 Sea Zone
            1 artillery moved from French Equatorial Africa to 23 Sea Zone
            1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone
            1 artillery moved from 27 Sea Zone to Angola
            1 bomber moved from Anglo Egypt to French Equatorial Africa
            1 carrier moved from 27 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from Anglo Egypt to 23 Sea Zone
            1 fighter moved from 34 Sea Zone to 23 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports moved from 34 Sea Zone to 28 Sea Zone
    
        Place Units - British
            1 fighter placed in 28 Sea Zone
            1 armour, 1 artillery and 9 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
            2 fighters and 2 tactical_bombers moved from 60 Sea Zone to Soviet Far East
            2 infantry moved from Buryatia S.S.R. to Manchuria
            2 armour, 12 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 artillery moved from China to Manchuria
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 2 armour, 12 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 12 artilleries and 6 infantry in Yakut S.S.R., round 2 : 4/20 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 12 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 carriers, 7 destroyers and 6 transports moved from 60 Sea Zone to 61 Sea Zone
            3 destroyers moved from 36 Sea Zone to 61 Sea Zone
            2 fighters and 2 tactical_bombers moved from Soviet Far East to Manchuria
            1 artillery and 10 infantry moved from Japan to 61 Sea Zone
            1 artillery moved from Japan to 61 Sea Zone
            2 artilleries and 10 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 bomber and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.00
    Japanese rolls : 0.00
    Russians regular : 1.33
    

    Savegame

Suggested Topics

  • 24
  • 32
  • 23
  • 78
  • 26
  • 62
  • 108
  • 123
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.4k

Users

39.9k

Topics

1.7m

Posts