Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods


  • @kilroynothere said in Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods:

    Thanks, Robson. Quick question as I’m learning this variant. Were most of those UK mechs destined for Russia before Japan attacked the stack? Just curious as I’m with you that thinking Japan’s primary role is to suck resources their way because I have no clue how they ever gain a victory token.

    Hey Kilroy,

    yes exactely that was my initial thought. Still struggeling to find a way to gain a token for Japan.


  • @robson glad to see I’m not the only one trying to figure Japan out! Curious YG indicates this is a pretty balanced mod, and I certainly trust his judgement on it… I just don’t know how Japan contributes besides sucking resources from the allies.


  • @kilroynothere I meant to type curious [how the tournament is going] - or is it done? Bet there is some very interesting gambits to learn from that!

  • '22 '21 '16 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Quebec to West Indies
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Egypt
            1 fighter and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,67
    British regular : -0,67
    

    Savegame


  • @kilroynothere It´s definately something completely new to figure out. Maybe it is possible to bypass China completely as Japan and focus on Anzac but maybe not.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 mech_infantry moved from Libya to Tunisia
            1 armour moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : 0.00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Timguska to Yenisey
            1 mech_infantry moved from Bryansk to Archangel
            2 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Sikang to Kazakhstan
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
            2 tactical_bombers moved from Belarus to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun and 4 infantry moved from Timguska to Novosibirsk
            2 armour moved from Bryansk to Russia
            4 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 aaGun and 12 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/10 hits, 2,33 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/8 hits, 2,00 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 0/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 4 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 fighter moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6,67
    Italians regular : -0,50
    Japanese regular : -0,67
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @robson sorry for the delay in my move. Busy weekend! Hope to get a move in here soon. Thanks for your patience.


  • @kilroynothere No worries, I also had some delay in the past. We all have jobs and family to deal with :-) In addition to that I am currently doing my first steps in global war 36 from hbg. It is massive!


  • @robson Thanks for the understanding as always. Have not heard about Global war 36. Can you send me a link. Love to check it out.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 112 Sea Zone to 91 Sea Zone
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            3 bombers moved from Southern France to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to 91 Sea Zone
            2 infantry moved from Novgorod to Archangel
            2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 fighter moved from Slovakia Hungary to Bryansk
            1 tactical_bomber moved from Slovakia Hungary to Archangel
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 fighter and 3 submarines
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 91 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser and 5 transports in 91 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 52
                Casualties for Germans: 1 battleship, 1 bomber, 1 fighter and 3 submarines
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 4/15 hits, 4.67 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 91 Sea Zone to Southern France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from Novgorod to Belarus
            1 tactical_bomber moved from Archangel to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Bryansk to Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 2 infantry moved from France to Western Germany
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            2 aaGuns, 5 armour, 5 artilleries, 19 infantry and 3 mech_infantrys moved from Ukraine to Rostov
    
        Place Units - Germans
            2 submarines placed in 110 Sea Zone
            Germans undo move 1.
            2 submarines placed in 105 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Romania
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : 0.00
    Germans regular : 2.00
    

    Savegame


  • @Robson sorry it took so long. Finally had a few minutes this morning to make the move. Going to be a crazy finish at Moscow!


  • @kilroynothere yes definately. Just bought it from https://www.historicalboardgaming.com/The-Game_c_1443.html it is like playing Axis and Allies on Steroids :-)

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 fighter moved from India to 41 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 mech_infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Caucasus to Volgograd
            6 mech_infantrys moved from Yunnan to Kweichow
            1 fighter moved from India to Kweichow
            1 artillery and 3 infantry moved from Alexandria to Egypt
            1 fighter moved from Eastern Persia to Volgograd
            1 tactical_bomber moved from Eastern Persia to Volgograd
    
        Combat - UK_Pacific
            Battle in Borneo
            Battle in 41 Sea Zone
                UK_Pacific attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                UK_Pacific win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                UK_Pacific attack with 1 fighter and 6 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 3 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Kweichow
                UK_Pacific win, taking Kweichow from Japanese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for UK_Pacific: 1 mech_infantry
    
        Non Combat Move - UK_Pacific
            1 fighter moved from Kweichow to Yunnan
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Persia
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
            UK_Pacific collect 27 PUs (2 lost to blockades); end with 27 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    UK_Pacific regular : 1,00
    

    Savegame


  • @robson wow, yeah, 1936 is on steroids. Fairly certain I’ve played an older version of it at some point. Many rules, but fascinating to play as I recall.


  • @robson Just opened the game and realized that UK Pacific received a +5 objective bonus for occupying an original dutch territory. I don’t see that this is actually happening. Can you check as well and see if you concur. If so, I’ll make the edits and notify the game makers of the situation.


  • @kilroynothere sorry I was a bit late. But yes you are absolutely right. I do not have a land unit on a original dutch territory. Must be a glitch in the software I guess :-)

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