@wizmark
I’m ok with it
Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 mech_infantry moved from French Indo China to Malaya Japanese take Malaya from UK_Pacific 2 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from French Indo China to Yunnan 18 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in Yunnan Japanese attack with 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys British defend with 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys; Chinese defend with 3 infantry; Russians defend with 1 armour British roll AA dice in Yunnan : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys in Yunnan, round 2 : 18/53 hits, 17,50 expected hits Chinese roll dice for 3 aaGuns, 9 armour, 7 artilleries, 31 infantry and 4 mech_infantrys in Yunnan, round 2 : 24/51 hits, 18,50 expected hits 9 infantry owned by the Japanese, 8 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 3 infantry owned by the Chinese and 12 infantry owned by the British lost in Yunnan 2 bombers owned by the Japanese retreated 12 mech_infantrys owned by the Japanese, 13 artilleries owned by the Japanese and 2 armour owned by the Japanese retreated to French Indo China Chinese win, taking Aleutian Islands from Americans with 9 armour, 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is -27 Casualties for Japanese: 8 artilleries, 9 infantry and 7 mech_infantrys Casualties for British: 3 aaGuns and 12 infantry Casualties for Chinese: 3 infantry Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 aaGun moved from French Indo China to Shan State 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 6 infantry and 3 mech_infantrys moved from Manchuria to Jehol 1 artillery moved from Korea to Amur 1 marine moved from Korea to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 fighter placed in 6 Sea Zone 3 infantry placed in French Indo China 3 artilleries placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 5,50 Americans regular : 0,67 Japanese regular : -1,50 British AA : -0,33 British regular : 0,67
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@giallo those are the weirdest dice I’ve ever seen… every battle had an extreme outcome
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey 2 bombers and 3 fighters moved from Greece to Turkey 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 bomber moved from Vologda to Turkey 1 fighter moved from 98 Sea Zone to Turkey 1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Spain 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 armour moved from Kwangtung to Kiangsu 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 6 submarines moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Turkey Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Neutral_True: 8 infantry Battle in Spain Americans attack with 4 artilleries, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Neutral_True: 6 infantry Battle in 19 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Kiangsu Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits 9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 3 artilleries and 9 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 3 bombers and 4 fighters moved from Turkey to Trans-Jordan 1 fighter moved from Spain to Algeria 1 aaGun moved from Quebec to Eastern United States 1 aaGun moved from New Brunswick Nova Scotia to Eastern United States 1 aaGun moved from Ontario to Central United States 1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 4 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 4.50 Japanese regular : -3.00 Neutral_True regular : -0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kansu to Anhwe 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Anhwe 12 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey 2 bombers and 3 fighters moved from Greece to Turkey 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 bomber moved from Vologda to Turkey 1 fighter moved from 98 Sea Zone to Turkey 1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Spain 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 armour moved from Kwangtung to Kiangsu 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 6 submarines moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Turkey Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Neutral_True: 8 infantry Battle in Spain Americans attack with 4 artilleries, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Neutral_True: 6 infantry Battle in 19 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Kiangsu Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits 9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 3 artilleries and 9 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 3 bombers and 4 fighters moved from Turkey to Trans-Jordan 1 fighter moved from Spain to Algeria 1 aaGun moved from Quebec to Eastern United States 1 aaGun moved from New Brunswick Nova Scotia to Eastern United States 1 aaGun moved from Ontario to Central United States 1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 4 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kansu to Anhwe 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Anhwe 12 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 8 armour, 7 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from India to French Indo China 1 fighter moved from India to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 fighters moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Greece to Albania 1 fighter moved from Greece to Albania 1 fighter moved from Greece to Albania 1 fighter moved from Greece to Albania 1 fighter moved from Greece to Albania 4 fighters moved from Greece to Albania 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 3 fighters moved from Algeria to Trans-Jordan 1 mech_infantry moved from India to Shan State 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from United Kingdom to 92 Sea Zone Combat - British Battle in Shan State British attack with 2 mech_infantrys Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Albania British attack with 1 artillery, 8 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 8 fighters and 1 infantry in Albania, round 2 : 5/10 hits, 4.67 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania British win, taking Albania from Italians with 1 artillery and 8 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in French Indo China British attack with 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys Japanese defend with 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 12 mech_infantrys Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits British roll dice for 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys in French Indo China, round 2 : 9/37 hits, 11.50 expected hits Japanese roll dice for 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys in French Indo China, round 2 : 10/32 hits, 10.67 expected hits 3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 bombers owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in French Indo China British roll dice for 8 armour, 7 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in French Indo China, round 3 : 10/27 hits, 9.83 expected hits Japanese roll dice for 2 armour, 13 artilleries and 9 mech_infantrys in French Indo China, round 3 : 5/24 hits, 8.33 expected hits 1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in French Indo China British roll dice for 8 armour, 7 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys in French Indo China, round 4 : 11/22 hits, 8.83 expected hits Japanese roll dice for 2 armour and 12 artilleries in French Indo China, round 4 : 4/14 hits, 5.00 expected hits 11 artilleries owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in French Indo China British roll dice for 8 armour, 4 artilleries, 1 fighter and 5 mech_infantrys in French Indo China, round 5 : 7/18 hits, 7.33 expected hits Japanese roll dice for 2 armour and 1 artillery in French Indo China, round 5 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 8 armour, 3 artilleries, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 86 Casualties for British: 4 artilleries and 16 infantry Casualties for Japanese: 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys Non Combat Move - British 1 fighter moved from French Indo China to Burma 8 fighters moved from Albania to Trans-Jordan Place Units - British 3 artilleries placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 4.50 Italians regular : 0.67 Japanese regular : -7.00 Japanese AA : -0.17 Neutral_True regular : -0.67 British regular : -0.17
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I chose max D in FIC
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Volgograd to Rostov 1 infantry moved from France to Normandy Bordeaux Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,5,6,2,4,4,6 Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Siam 2 fighters moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 6 fighters moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 2 fighters moved from Queensland to Shan State Combat - ANZAC Battle in Siam Battle in 21 Sea Zone ANZAC attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Manchuria ANZAC attack with 7 fighters and 2 infantry Japanese defend with 1 factory_minor and 3 infantry ANZAC roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Manchuria ANZAC win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - ANZAC 7 fighters moved from Manchuria to 20 Sea Zone 1 fighter moved from 21 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -0.50
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Siam 2 fighters moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 6 fighters moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 2 fighters moved from Queensland to Shan State Combat - ANZAC Battle in Siam Battle in 21 Sea Zone ANZAC attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Manchuria ANZAC attack with 7 fighters and 2 infantry Japanese defend with 1 factory_minor and 3 infantry ANZAC roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Manchuria ANZAC win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - ANZAC 7 fighters moved from Manchuria to 20 Sea Zone 1 fighter moved from 21 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -0.50
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from Americans 1 mech_infantry moved from Romania to Albania 1 mech_infantry moved from Bulgaria to Albania 1 bomber moved from Western Germany to Albania 1 infantry moved from Tambov to Russia 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Novosibirsk 39 artilleries and 32 infantry moved from Tambov to Bryansk 1 bomber moved from Volgograd to Russia 1 bomber moved from Volgograd to Russia 2 mech_infantrys moved from Volgograd to Turkey 1 mech_infantry moved from Volgograd to Turkey 1 mech_infantry moved from Volgograd to Turkey 5 bombers moved from Volgograd to Turkey 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Turkey Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Turkey Germans attack with 1 armour, 5 bombers and 4 mech_infantrys Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 5 bombers and 4 mech_infantrys in Turkey, round 2 : 2/10 hits, 4,50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Americans lost in Turkey Germans roll dice for 1 armour, 5 bombers and 4 mech_infantrys in Turkey, round 3 : 4/10 hits, 4,50 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Turkey, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey Germans win, taking 125 Sea Zone from Americans, taking Turkey from Americans with 1 armour, 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Albania Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Albania Germans win, taking Albania from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Russia Germans attack with 1 armour, 2 bombers and 1 infantry Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 bombers and 1 infantry in Russia, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 10PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Belarus to Bryansk 5 bombers moved from Turkey to Western Germany 1 bomber moved from Albania to Western Germany 19 mech_infantrys moved from Rostov to Northwest Persia 11 mech_infantrys moved from Volgograd to Northwest Persia 4 tactical_bombers moved from Rostov to Iraq 2 bombers moved from Russia to Northwest Persia 1 fighter moved from Volgograd to Iraq 1 fighter moved from Southern Italy to Persia 2 fighters moved from Western Germany to Southern Italy 3 infantry moved from France to Normandy Bordeaux 2 artilleries moved from Western Germany to France 1 aaGun moved from Western Germany to France 10 mech_infantrys moved from Germany to Eastern Poland 15 mech_infantrys moved from Bulgaria to Turkey Place Units - Germans 3 artilleries placed in Normandy Bordeaux 3 artilleries placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in France 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,6,4,4,5,3,2,2,3 Germans collect 71 PUs (4 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 0,67 Germans regular : -4,00 British regular : -0,33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 artillery and 1 infantry moved from Kansu to Novosibirsk 2 artilleries and 9 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Tsinghai 1 armour moved from Yunnan to Sikang 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Archangel to Smolensk Russians take Smolensk from Germans 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 5 aaGuns, 20 artilleries and 76 infantry moved from Archangel to Novgorod 1 infantry moved from Nenetsia to Vologda 1 aaGun moved from Kweichow to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 mech_infantrys moved from Jehol to Kiangsu 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 5 fighters moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Amur to Manchuria 3 fighters moved from Japan to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 mech_infantry moved from Urals to Timguska Japanese take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 5 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Manchuria, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kiangsu Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,83 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated Chinese win with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 submarines and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 transport owned by the ANZAC, 2 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Americans: 2 submarines and 1 transport Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 5 fighters moved from Manchuria to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 infantry and 1 mech_infantry moved from Jehol to Buyant-Uhaa Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,6,4 Japanese collect 31 PUs (3 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,67 Japanese regular : -3,67 ANZAC regular : 0,67 Russians regular : 1,33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to Jehol Chinese take Shantung from Japanese Chinese take Jehol from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan 1 artillery moved from Spain to Southern France Americans take Southern France from Italians 1 artillery moved from Spain to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 4 fighters moved from Trans-Jordan to 92 Sea Zone 1 fighter moved from Eastern United States to Spain 3 bombers moved from Trans-Jordan to Spain Combat - Americans Battle in Norway Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Aleutian Islands to British Columbia 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 5 infantry placed in Central United States 1 fighter placed in Eastern United States 1 airfield and 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 2 artilleries and 6 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 artilleries placed in Chahar 2 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to Jehol Chinese take Shantung from Japanese Chinese take Jehol from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan 1 artillery moved from Spain to Southern France Americans take Southern France from Italians 1 artillery moved from Spain to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 4 fighters moved from Trans-Jordan to 92 Sea Zone 1 fighter moved from Eastern United States to Spain 3 bombers moved from Trans-Jordan to Spain Combat - Americans Battle in Norway Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Aleutian Islands to British Columbia 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 5 infantry placed in Central United States 1 fighter placed in Eastern United States 1 airfield and 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 2 artilleries and 6 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 artilleries placed in Chahar 2 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from India to Ethiopia 15 fighters moved from Trans-Jordan to Algeria 5 armour, 1 artillery, 5 infantry, 1 marine and 21 mech_infantrys moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to Spain 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from Burma to Kansu 2 mech_infantrys moved from Shan State to Malaya 1 armour moved from French Indo China to Malaya 3 artilleries moved from French Indo China to Shan State 2 mech_infantrys moved from French Indo China to Yunnan 7 armour and 3 mech_infantrys moved from French Indo China to Szechwan 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 97 Sea Zone to 99 Sea Zone Combat - British Battle in Malaya British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British Place Units - British 1 artillery and 2 infantry placed in Egypt 3 fighters placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 1.00 Japanese regular : 1.00 British regular : -0.50
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 infantry moved from Normandy Bordeaux to France Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,3,1,4,3,5,2 Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 fighters moved from Queensland to 20 Sea Zone 2 fighters moved from Shan State to Kansu Non Combat Move - ANZAC 1 marine moved from 20 Sea Zone to Formosa Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 fighters moved from Queensland to 20 Sea Zone 2 fighters moved from Shan State to Kansu Non Combat Move - ANZAC 1 marine moved from 20 Sea Zone to Formosa Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 infantry, 13 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 1 mech_infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 infantry moved from Bryansk to Smolensk 10 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to 112 Sea Zone 4 bombers moved from Western Germany to United Kingdom 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern Italy to Southern France 39 artilleries and 31 infantry moved from Bryansk to Belarus 3 armour and 4 mech_infantrys moved from Bryansk to Belarus 1 armour moved from Russia to Belarus Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/4 hits, 0,67 expected hits Bombing raid in United Kingdom rolls: 8,8,5,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys in Belarus, round 2 : 35/88 hits, 29,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 4 fighters and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 4 fighters moved from Southern France to Western Germany 4 bombers moved from United Kingdom to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Rostov to Bryansk 1 armour and 18 mech_infantrys moved from Turkey to Trans-Jordan 3 artilleries moved from Iraq to Trans-Jordan 13 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to West India 2 armour moved from Persia to West India 14 armour moved from Iraq to Trans-Jordan 15 mech_infantrys moved from Northwest Persia to Eastern Persia 2 bombers moved from Northwest Persia to Western Germany 1 mech_infantry moved from Northwest Persia to Kazakhstan 14 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Southern Italy to Western Germany 1 mech_infantry moved from Greece to Turkey 2 mech_infantrys moved from Albania to Bulgaria 3 artilleries and 2 infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from France to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from Smolensk to Eastern Poland Place Units - Germans 1 transport placed in 113 Sea Zone 3 armour placed in Iraq 3 infantry placed in Russia 3 artilleries placed in France Germans undo move 4. 1 artillery placed in Western Germany 2 artilleries and 1 mech_infantry placed in France 7 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,3,1,1,4,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 66 PUs (9 lost to blockades); end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 British AA : -0,67 Russians regular : -1,00 Germans regular : 5,17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Vologda to Samara Russians take Samara from Germans 1 artillery moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 armour moved from Sikang to Novosibirsk 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 9 infantry moved from Shensi to Kansu 5 aaGuns, 20 artilleries and 76 infantry moved from Novgorod to Archangel 1 submarine moved from 127 Sea Zone to 112 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33