Giallo(x) vs WindowWasher(+13) BM

  • '21 '20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Shensi to India
            1 armour moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Anhwe to Chahar
            1 artillery moved from Dzavhan to Olgiy
                  Russians take Olgiy from Japanese
            1 infantry moved from Dzavhan to Tsagaan Olom
                  Russians take Tsagaan Olom from Japanese
            1 infantry moved from Tsinghai to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Novosibirsk to Samara
                  Russians take Samara from Germans
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 1 armour
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from Kweichow to Shensi
            2 artilleries and 3 infantry moved from Tsinghai to Shensi
            5 aaGuns, 20 artilleries and 80 infantry moved from Novosibirsk to Vologda
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
            1 bomber moved from Yunnan to Chahar
            1 infantry moved from Yunnan to Shan State
            1 bomber moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            8 fighters and 8 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 armour in Chahar, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Shan State
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 8 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 8 fighters and 8 tactical_bombers in 25 Sea Zone, round 2 : 8/17 hits, 9,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            8 fighters and 8 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            18 artilleries moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to French Indo China
            6 infantry moved from Yunnan to Hunan
            2 aaGuns moved from Yunnan to French Indo China
            1 bomber moved from Shan State to French Indo China
            5 infantry moved from Jehol to Manchuria
            1 bomber moved from Chahar to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to French Indo China
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,4,4
            Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,33
    Japanese regular : -2,17
    UK_Pacific regular : -0,50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Romania
                  Americans take Bulgaria from Germans
                  Americans take Romania from Germans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Greece to Albania
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers, 16 fighters, 18 submarines and 4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            4 submarines moved from 54 Sea Zone to 35 Sea Zone
            3 infantry moved from Iraq to Trans-Jordan
            1 armour, 2 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 carrier moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Greece to Ukraine
            1 bomber moved from Greece to Novgorod
            1 bomber moved from United Kingdom to Greece
            6 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Kwangtung
            Battle in Formosa
            Battle in Albania
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 aaGun and 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Albania
                    Americans roll dice for 1 artillery in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Albania, round 6 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 6 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Albania
                Italians win, taking Kwangtung from Japanese, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 aaGun
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Ukraine to Greece
            1 bomber moved from Novgorod to Vologda
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Iraq
            3 fighters placed in Greece
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -0.33
    Italians regular : 0.33
    Germans AA : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            16 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 3/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Romania
                  Americans take Bulgaria from Germans
                  Americans take Romania from Germans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Greece to Albania
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers, 16 fighters, 18 submarines and 4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            4 submarines moved from 54 Sea Zone to 35 Sea Zone
            3 infantry moved from Iraq to Trans-Jordan
            1 armour, 2 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 carrier moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Greece to Ukraine
            1 bomber moved from Greece to Novgorod
            1 bomber moved from United Kingdom to Greece
            6 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Kwangtung
            Battle in Formosa
            Battle in Albania
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 aaGun and 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Albania
                    Americans roll dice for 1 artillery in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Albania, round 6 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Albania, round 6 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Albania
                Italians win, taking Kwangtung from Japanese, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 aaGun
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Ukraine to Greece
            1 bomber moved from Novgorod to Vologda
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Iraq
            3 fighters placed in Greece
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            16 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 3/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; 
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            1 fighter moved from Algeria to Greece
            8 fighters moved from Greece to Albania
            1 infantry moved from Greece to Albania
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Greece to 99 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour and 2 infantry moved from Syria to Trans-Jordan
            1 artillery and 6 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 fighters moved from United Kingdom to Algeria
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
    
        Combat - British
            Battle in Albania
                British attack with 8 fighters and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 8 fighters and 1 infantry in Albania, round 2 : 5/9 hits, 4.17 expected hits
                    Italians roll dice for 1 artillery in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 fighter owned by the British lost in Albania
                British win, taking Albania from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Italians: 1 artillery
            Battle in Shan State
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to India
            3 mech_infantrys moved from India to Yunnan
            3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 1 mech_infantry moved from Burma to Yunnan
            1 mech_infantry moved from West India to India
            7 fighters moved from Albania to Greece
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -1.33
    Japanese regular : 0.00
    Italians regular : 1.00
    Germans AA : -0.33
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,1,1,3,2,6,1,4,6
            Italians collect 0 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
    
        Combat - ANZAC
            Battle in Kiangsi
    
        Non Combat Move - ANZAC
            1 marine moved from Philippines to 35 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 marine moved from 35 Sea Zone to 20 Sea Zone
            1 carrier and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 fighters and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
    
        Combat - ANZAC
            Battle in Kiangsi
    
        Non Combat Move - ANZAC
            1 marine moved from Philippines to 35 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 marine moved from 35 Sea Zone to 20 Sea Zone
            1 carrier and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 fighters and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 3 infantry and 13 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            14 armour and 37 mech_infantrys moved from Northwest Persia to Iraq
            1 armour and 7 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Samara
            1 bomber moved from Volgograd to Samara
            1 mech_infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Americans
            1 mech_infantry moved from Yugoslavia to Romania
            2 bombers moved from Volgograd to Romania
            2 fighters moved from Southern Italy to Albania
            1 mech_infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Yugoslavia to Romania
            1 bomber moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Samara
            1 bomber moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 bombers and 2 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Iraq
                Germans attack with 15 armour and 44 mech_infantrys
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 15 armour and 44 mech_infantrys in Iraq, round 2 : 14/59 hits, 14,83 expected hits
                    Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iraq
                Germans win, taking Iraq from Americans with 15 armour and 44 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Samara, round 2 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Albania
                Germans attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Albania, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Albania to Southern Italy
            37 artilleries and 25 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Nenetsia to Belarus
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Rostov to Tambov
            2 artilleries moved from Rostov to Tambov
            3 bombers moved from Kazakhstan to Volgograd
            2 bombers moved from Romania to Volgograd
            2 bombers moved from Samara to Volgograd
            3 infantry moved from Russia to Tambov
            3 mech_infantrys moved from Ukraine to Rostov
            10 mech_infantrys moved from Volgograd to Rostov
            1 aaGun moved from Caucasus to Northwest Persia
            13 mech_infantrys moved from Rostov to Volgograd
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Yugoslavia to Bulgaria
            5 mech_infantrys moved from Yugoslavia to Southern Italy
            16 mech_infantrys moved from Yugoslavia to Bulgaria
            2 fighters moved from Western Germany to Southern Italy
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 infantry placed in France
            10 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 carrier placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,2,2,3,3,5,3,5,1,3
            Germans collect 67 PUs (2 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Russians regular : 0,33
    Germans regular : 0,67
    British regular : -0,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 artillery moved from Olgiy to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Vologda to Russia
                  Russians take Russia from Germans
            1 armour moved from Shensi to Yunnan
            1 mech_infantry moved from Shensi to Kweichow
            2 artilleries and 9 infantry moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            20 artilleries and 79 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters moved from Greece to Trans-Jordan
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shensi: 1 aaGun
            EDIT: Adding units owned by Russians to Kweichow: 1 aaGun
            EDIT: Removing units owned by Russians from Vologda: 5 aaGuns
            EDIT: Adding units owned by Russians to Archangel: 5 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from French Indo China to Malaya
                  Japanese take Malaya from UK_Pacific
            2 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from French Indo China to Yunnan
            18 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Yunnan
                Japanese attack with 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys
                British defend with 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys; Chinese defend with 3 infantry; Russians defend with 1 armour
                    British roll AA dice in Yunnan : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys in Yunnan, round 2 : 18/53 hits, 17,50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    British AA : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 18 hits in yunnan

  • '21 '20

    @giallo 3AA guns, 3 chinese men, rest british men. kill russian tank last otherwise max D

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from French Indo China to Malaya
                  Japanese take Malaya from UK_Pacific
            2 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from French Indo China to Yunnan
            18 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Yunnan
                Japanese attack with 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys
                British defend with 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys; Chinese defend with 3 infantry; Russians defend with 1 armour
                    British roll AA dice in Yunnan : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys in Yunnan, round 2 : 18/53 hits, 17,50 expected hits
                    Chinese roll dice for 3 aaGuns, 9 armour, 7 artilleries, 31 infantry and 4 mech_infantrys in Yunnan, round 2 : 24/51 hits, 18,50 expected hits
                    9 infantry owned by the Japanese, 8 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 3 infantry owned by the Chinese and 12 infantry owned by the British lost in Yunnan
                2 bombers owned by the Japanese retreated
                12 mech_infantrys owned by the Japanese, 13 artilleries owned by the Japanese and 2 armour owned by the Japanese retreated to French Indo China
                Chinese win, taking Aleutian Islands from Americans with 9 armour, 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is -27
                Casualties for Japanese: 8 artilleries, 9 infantry and 7 mech_infantrys
                Casualties for British: 3 aaGuns and 12 infantry
                Casualties for Chinese: 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to French Indo China
            1 aaGun moved from French Indo China to Shan State
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 6 infantry and 3 mech_infantrys moved from Manchuria to Jehol
            1 artillery moved from Korea to Amur
            1 marine moved from Korea to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 fighter placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5,50
    Americans regular : 0,67
    Japanese regular : -1,50
    British AA : -0,33
    British regular : 0,67
    

    Savegame

  • '21 '20

    @giallo those are the weirdest dice I’ve ever seen… every battle had an extreme outcome

  • '21 '20

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey
            2 bombers and 3 fighters moved from Greece to Turkey
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Vologda to Turkey
            1 fighter moved from 98 Sea Zone to Turkey
            1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 armour moved from Kwangtung to Kiangsu
            1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            6 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Americans attack with 4 artilleries, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 19 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Kiangsu
                Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers
                Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry
                    Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits
                    9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 3 artilleries and 9 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            3 bombers and 4 fighters moved from Turkey to Trans-Jordan
            1 fighter moved from Spain to Algeria
            1 aaGun moved from Quebec to Eastern United States
            1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            4 artilleries and 6 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.50
    Japanese regular : -3.00
    Neutral_True regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Kansu to Anhwe
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
            12 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey
            2 bombers and 3 fighters moved from Greece to Turkey
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Vologda to Turkey
            1 fighter moved from 98 Sea Zone to Turkey
            1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 armour moved from Kwangtung to Kiangsu
            1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            6 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Americans attack with 4 artilleries, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 19 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Kiangsu
                Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers
                Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry
                    Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits
                    9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 3 artilleries and 9 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            3 bombers and 4 fighters moved from Turkey to Trans-Jordan
            1 fighter moved from Spain to Algeria
            1 aaGun moved from Quebec to Eastern United States
            1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            4 artilleries and 6 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Kansu to Anhwe
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
            12 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Shan State
            8 armour, 7 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            1 fighter moved from India to French Indo China
            1 fighter moved from India to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 armour and 2 fighters moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Albania
            4 fighters moved from Greece to Albania
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from Algeria to Trans-Jordan
            1 mech_infantry moved from India to Shan State
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 2 mech_infantrys
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Albania
                British attack with 1 artillery, 8 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 8 fighters and 1 infantry in Albania, round 2 : 5/10 hits, 4.67 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
                British win, taking Albania from Italians with 1 artillery and 8 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                British attack with 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys
                Japanese defend with 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 12 mech_infantrys
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                    British roll dice for 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys in French Indo China, round 2 : 9/37 hits, 11.50 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys in French Indo China, round 2 : 10/32 hits, 10.67 expected hits
                    3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 bombers owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in French Indo China
                    British roll dice for 8 armour, 7 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in French Indo China, round 3 : 10/27 hits, 9.83 expected hits
                    Japanese roll dice for 2 armour, 13 artilleries and 9 mech_infantrys in French Indo China, round 3 : 5/24 hits, 8.33 expected hits
                    1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 8 armour, 7 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys in French Indo China, round 4 : 11/22 hits, 8.83 expected hits
                    Japanese roll dice for 2 armour and 12 artilleries in French Indo China, round 4 : 4/14 hits, 5.00 expected hits
                    11 artilleries owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 8 armour, 4 artilleries, 1 fighter and 5 mech_infantrys in French Indo China, round 5 : 7/18 hits, 7.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in French Indo China, round 5 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 8 armour, 3 artilleries, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 86
                Casualties for British: 4 artilleries and 16 infantry
                Casualties for Japanese: 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Burma
            8 fighters moved from Albania to Trans-Jordan
    
        Place Units - British
            3 artilleries placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 fighters
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 4.50
    Italians regular : 0.67
    Japanese regular : -7.00
    Japanese AA : -0.17
    Neutral_True regular : -0.67
    British regular : -0.17
    

    Savegame


  • I chose max D in FIC

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Volgograd to Rostov
            1 infantry moved from France to Normandy Bordeaux
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,5,6,2,4,4,6
            Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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