@max334 yes
Giallo(x) vs WindowWasher(+13) BM
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@giallo please take last file
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 28 PUs; Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 mech_infantry moved from Yenisey to Urals 2 infantry moved from Shensi to Sikang Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 aaGun and 5 infantry moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Shensi to Kansu Place Units - Russians 3 artilleries, 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 1.00 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 6 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 bombers moved from French Indo China to Szechwan 1 mech_infantry moved from Anhwe to Yunnan 11 artilleries and 4 infantry moved from Kweichow to Yunnan 4 artilleries and 4 infantry moved from French Indo China to Yunnan 2 armour and 2 mech_infantrys moved from Kweichow to Szechwan 5 mech_infantrys moved from Kweichow to French Indo China 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Chahar to Hunan 2 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Hunan to Kweichow Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport in 17 Sea Zone, round 2 : 7/13 hits, 7,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Szechwan Japanese attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Non Combat Move - Japanese 5 fighters and 7 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 marine and 7 submarines moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 fighters moved from French Indo China to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Szechwan to Yunnan Place Units - Japanese 5 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Japanese to Manchuria: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in Manchuria 1 mech_infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,50 Japanese regular : 1,00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Greece to Albania Americans take Albania from Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 bomber and 1 fighter moved from Greece to 93 Sea Zone 1 bomber moved from Greece to Southern France 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters moved from Western United States to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone Combat - Americans Battle in Philippines Battle in 93 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 fighter and 1 transport Neutral_Axis defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Neutral_Axis and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Americans: 1 fighter Battle in 17 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Southern France to Greece 1 bomber moved from 93 Sea Zone to Greece 1 armour moved from Queensland to Northern Territory 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario 1 artillery, 2 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 2 infantry placed in Eastern United States 1 armour and 2 infantry placed in Greece 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Neutral_Axis regular : 1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 16 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Greece to Albania Americans take Albania from Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 bomber and 1 fighter moved from Greece to 93 Sea Zone 1 bomber moved from Greece to Southern France 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters moved from Western United States to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone Combat - Americans Battle in Philippines Battle in 93 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 fighter and 1 transport Neutral_Axis defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Neutral_Axis and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Americans: 1 fighter Battle in 17 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Southern France to Greece 1 bomber moved from 93 Sea Zone to Greece 1 armour moved from Queensland to Northern Territory 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario 1 artillery, 2 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 2 infantry placed in Eastern United States 1 armour and 2 infantry placed in Greece 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 16 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 18x factory_major; Remaining resources: 24 PUs; UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from Greece to Iraq 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Persia to Iraq 1 fighter moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Germans 2 infantry and 1 marine moved from Egypt to Trans-Jordan 1 fighter moved from Greece to Bulgaria 1 fighter moved from United Kingdom to 93 Sea Zone 1 fighter moved from 97 Sea Zone to Bulgaria 1 fighter moved from Persia to India 3 mech_infantrys moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Union of South Africa to Rhodesia 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Iraq British attack with 4 fighters and 1 mech_infantry Germans defend with 1 armour British roll dice for 4 fighters and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq British win with 4 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Bulgaria British attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Persia: 1 fighter EDIT: Turning off Edit Mode 4 fighters moved from Iraq to Persia 2 fighters moved from Bulgaria to Persia 1 fighter moved from Bulgaria to Greece 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France Place Units - British 1 armour and 2 fighters placed in Persia 1 armour and 2 mech_infantrys placed in Egypt British undo move 2. 1 armour and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Germans regular : 0.17 Neutral_Axis regular : 1.00 British regular : 3.17
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@Giallo so loads of edits, sorry bout that. most were ncms done in combat move/american NCMs that I redid before British dice
Russian sub - I’ve forgoten to move it for like 4 turns straight it seems.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Caucasus to Northwest Persia Italians take Northwest Persia from British Combat - Italians Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Caucasus to Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,2,2,5,4,4,3,3,3,6,3,1,2,1,2 Italians collect 0 PUs (7 lost to blockades); end with 2 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from Queensland to 35 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from Queensland to 35 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Bryansk 1 armour moved from Belarus to Bryansk 2 mech_infantrys moved from Vyborg to Belarus 2 mech_infantrys moved from Norway to Vyborg 16 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Caucasus to Ukraine 3 artilleries moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 4 armour moved from Caucasus to Ukraine 4 mech_infantrys moved from Caucasus to Ukraine 4 armour moved from Caucasus to Ukraine 2 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Germany to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Western Germany to Bryansk 2 bombers moved from Bryansk to Russia 4 fighters moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Yugoslavia Germans attack with 2 fighters and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 fighters and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Ukraine to Bessarabia 9 mech_infantrys moved from Germany to Romania 2 fighters moved from Yugoslavia to Southern Italy 2 aaGuns, 2 artilleries and 3 infantry moved from Western Germany to France 2 bombers moved from Russia to Bryansk 4 fighters moved from Russia to Bryansk 3 bombers moved from Bryansk to Ukraine Place Units - Germans 3 armour placed in Ukraine 3 bombers and 5 mech_infantrys placed in Germany 3 infantry placed in France Germans undo move 2. 3 bombers and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,4,3,3,1,6,6,5,3,3,2,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,17 British regular : -0,33 Russians AA : -0,33
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crap, i forgot to move my aussie destroyer to sz18. I 100% meant to do it, may I?
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 7 PUs; Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Greece 2 armour moved from Russia to Novosibirsk 5 aaGuns, 24 artilleries and 89 infantry moved from Russia to Samara 1 aaGun and 6 infantry moved from Kansu to Shensi 1 mech_infantry moved from Urals to Kansu 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 7 PUs; Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Greece 2 armour moved from Russia to Novosibirsk 5 aaGuns, 24 artilleries and 89 infantry moved from Russia to Samara 1 aaGun and 6 infantry moved from Kansu to Shensi 1 mech_infantry moved from Urals to Kansu 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 18 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from Yunnan to 43 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 18 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 1/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from 17 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 armour and 2 mech_infantrys moved from Szechwan to Burma 1 bomber moved from India to Burma 1 aaGun, 15 artilleries and 8 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from 43 Sea Zone to Burma 8 mech_infantrys moved from French Indo China to Yunnan 2 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : -1,00 UK_Pacific AA : -0,17 ANZAC regular : -0,33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans 1 mech_infantry moved from Albania to Yugoslavia 2 bombers moved from Greece to Yugoslavia 1 artillery moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from 35 Sea Zone to Borneo 3 fighters moved from 35 Sea Zone to Celebes 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Fiji to 50 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 50 Sea Zone to 54 Sea Zone 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Queensland to Philippines 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 3 submarines moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 3 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 3 fighters and 1 infantry in Celebes, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 43 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yugoslavia Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 bombers and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Borneo Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 4/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters moved from Celebes to 35 Sea Zone 3 fighters moved from Borneo to 35 Sea Zone 4 fighters moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from Quebec to Newfoundland Labrador 2 bombers moved from Yugoslavia to Greece Place Units - Americans 1 carrier, 1 destroyer and 8 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 2 mech_infantrys placed in Greece Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans 1 mech_infantry moved from Albania to Yugoslavia 2 bombers moved from Greece to Yugoslavia 1 artillery moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from 35 Sea Zone to Borneo 3 fighters moved from 35 Sea Zone to Celebes 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Fiji to 50 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 50 Sea Zone to 54 Sea Zone 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Queensland to Philippines 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 3 submarines moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 3 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 3 fighters and 1 infantry in Celebes, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 43 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yugoslavia Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 bombers and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Borneo Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 4/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters moved from Celebes to 35 Sea Zone 3 fighters moved from Borneo to 35 Sea Zone 4 fighters moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from Quebec to Newfoundland Labrador 2 bombers moved from Yugoslavia to Greece Place Units - Americans 1 carrier, 1 destroyer and 8 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 2 mech_infantrys placed in Greece Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 93 Sea Zone to 91 Sea Zone 1 artillery moved from Persia to Northwest Persia 3 armour moved from Persia to Eastern Persia 2 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Northwest Persia 2 armour moved from Belgian Congo to Egypt 2 armour moved from Syria to Persia 2 mech_infantrys moved from Persia to Eastern Persia 2 armour moved from Persia to Eastern Persia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 fighter moved from Persia to Northwest Persia 8 fighters moved from Persia to India 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Germans 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from Eastern Persia to Turkmenistan 2 infantry and 1 marine moved from Trans-Jordan to Syria 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Combat - British Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from Northwest Persia to Greece 1 artillery and 1 infantry moved from 97 Sea Zone to Greece Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.67 Italians regular : 0.67 Japanese regular : 1.67 Germans regular : 0.33 British regular : -0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Americans 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Caucasus to Northwest Persia Combat - Italians Battle in Yugoslavia Italians attack with 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 fighter owned by the Italians retreated British win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Northwest Persia Italians attack with 1 artillery British defend with 1 artillery Italians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Northwest Persia British win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 2 armour moved from Ukraine to Caucasus Place Units - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,5,5,4,5,4,1,1,3,3,3,6,1,4,5,2,1 Italians collect 0 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : -1,33 British regular : 1,00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 35 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 fighters, 2 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 ANZAC regular : -1.83