@max334 yes
Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Russia 3 fighters moved from Novgorod to Russia 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 1 fighter moved from Ukraine to Smolensk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 5 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Western Germany to Finland 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 125 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Finland Germans attack with 5 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 5 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/6 hits, 1,33 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 1,17 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 2 armour and 9 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour and 9 mech_infantrys in Northwest Persia, round 2 : 1/11 hits, 2,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from Finland to Novgorod 3 artilleries moved from Ukraine to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 2 bombers moved from Russia to Bryansk 3 fighters moved from Russia to Bryansk 9 mech_infantrys moved from Western Germany to Yugoslavia 5 armour moved from Bryansk to Caucasus Place Units - Germans 1 bomber placed in Western Germany 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,2,3,6,3,4,5,1,3,6,1,5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Russians regular : -0,33 Germans regular : -1,67 British regular : 0,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 17 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 mech_infantry moved from Urals to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia Turn Complete - Russians Russians collect 11 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -1.17
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 17 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 mech_infantry moved from Urals to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia Turn Complete - Russians Russians collect 11 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -1.17
Did you forget to move your units in Hopei
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@giallo yep, just edit them with the Chinesew stack please, thanks.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 mech_infantry moved from Manchuria to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Manchuria to Buryatia 1 armour moved from Central Mongolia to Buryatia Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Manchuria to Anhwe 1 armour and 1 mech_infantry moved from Sikang to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kweichow 1 armour, 9 artilleries and 7 mech_infantrys moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from Japan to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 armour, 9 artilleries, 1 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 9 artilleries, 1 infantry and 8 mech_infantrys in Kweichow, round 2 : 7/20 hits, 7,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 9 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 3/6 hits, 2,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 bombers moved from 41 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 artilleries moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Kwangsi to Yunnan 4 fighters moved from Iwo Jima to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,17 Japanese regular : 0,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 12 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 7/18 hits, 8.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 17 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 battleship, 7 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 12 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 7 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 2 destroyers moved from 26 Sea Zone to 30 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Greece 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from Central United States to Alberta Saskatchewan Manitoba 1 aaGun moved from Central United States to Ontario 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Ontario Place Units - Americans 1 carrier and 7 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery, 1 infantry and 1 mech_infantry placed in Greece Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Japanese AA : -0.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 1 fighter moved from Tsinghai to Kansu 14 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 12 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 7/18 hits, 8.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 17 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 battleship, 7 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 12 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 7 submarines moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 2 destroyers moved from 26 Sea Zone to 30 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Greece 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from Central United States to Alberta Saskatchewan Manitoba 1 aaGun moved from Central United States to Ontario 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Ontario Place Units - Americans 1 carrier and 7 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery, 1 infantry and 1 mech_infantry placed in Greece Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 1 fighter moved from Tsinghai to Kansu 14 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 34 PUs; Combat Move - British 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia 2 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia 1 fighter moved from Greece to Northwest Persia 2 armour moved from Egypt to Syria 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 75 Sea Zone to 77 Sea Zone 1 fighter moved from United Kingdom to Algeria Combat - British Battle in Northwest Persia British attack with 5 armour, 1 fighter, 1 infantry and 7 mech_infantrys Germans defend with 2 armour and 8 mech_infantrys British roll dice for 5 armour, 1 fighter, 1 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 6/14 hits, 4.33 expected hits Germans roll dice for 2 armour and 8 mech_infantrys in Northwest Persia, round 2 : 4/10 hits, 3.67 expected hits 3 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia 1 fighter owned by the British retreated 4 mech_infantrys owned by the British and 5 armour owned by the British retreated to Persia Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 infantry and 3 mech_infantrys Casualties for Germans: 6 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 97 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from 94 Sea Zone to Greece 1 battleship and 2 carriers moved from 94 Sea Zone to 97 Sea Zone 1 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece 1 fighter moved from Northwest Persia to Persia Place Units - British 1 fighter placed in United Kingdom 2 infantry and 1 marine placed in Egypt 3 armour placed in Persia British undo move 3. 1 armour and 2 artilleries placed in Persia 3 armour placed in Union of South Africa British undo move 4. British undo move 3. 2 armour and 1 artillery placed in Persia 2 armour and 1 artillery placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 39 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.33 Japanese regular : 0.00 Japanese AA : -0.50 Germans regular : 0.33 British regular : 1.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Ukraine 2 artilleries moved from Rostov to Caucasus Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,2,1,6,3,4,3,4,6,1,5,1,2,5,4,3 Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 94 Sea Zone to 97 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 infantry moved from Tambov to Samara 1 fighter and 2 tactical_bombers moved from Novgorod to Samara 1 bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 mech_infantry moved from Yugoslavia to Bulgaria Germans take Bulgaria from British 1 bomber moved from Bryansk to Samara 1 armour moved from Northwest Persia to Iraq Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Norway Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/6 hits, 2,67 expected hits Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Iraq Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber and 1 fighter moved from Samara to Bryansk 2 tactical_bombers moved from Samara to Bryansk 1 bomber and 3 fighters moved from Russia to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 8 mech_infantrys moved from Yugoslavia to Eastern Poland 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 2 mech_infantrys moved from Finland to Vyborg 2 armour moved from Bryansk to Caucasus 10 mech_infantrys moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Western Germany to Bryansk 1 aaGun, 2 artilleries and 3 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,2,4,2,1,4,2,5,3,6,2,3,2,1,3,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 58 PUs (7 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -0,33 Germans regular : 0,33 British regular : -0,33 Russians AA : -0,17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 infantry moved from Tambov to Samara 1 fighter and 2 tactical_bombers moved from Novgorod to Samara 1 bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 mech_infantry moved from Yugoslavia to Bulgaria Germans take Bulgaria from British 1 bomber moved from Bryansk to Samara 1 armour moved from Northwest Persia to Iraq Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Norway Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/6 hits, 2,67 expected hits Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Iraq Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber and 1 fighter moved from Samara to Bryansk 2 tactical_bombers moved from Samara to Bryansk 1 bomber and 3 fighters moved from Russia to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 8 mech_infantrys moved from Yugoslavia to Eastern Poland 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 2 mech_infantrys moved from Finland to Vyborg 2 armour moved from Bryansk to Caucasus 10 mech_infantrys moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Western Germany to Bryansk 1 aaGun, 2 artilleries and 3 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,2,4,2,1,4,2,5,3,6,2,3,2,1,3,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 58 PUs (7 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -0,33 Germans regular : 0,33 British regular : -0,33 Russians AA : -0,17
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@giallo please take last file
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 28 PUs; Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 mech_infantry moved from Yenisey to Urals 2 infantry moved from Shensi to Sikang Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 aaGun and 5 infantry moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Shensi to Kansu Place Units - Russians 3 artilleries, 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 1.00 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 6 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 bombers moved from French Indo China to Szechwan 1 mech_infantry moved from Anhwe to Yunnan 11 artilleries and 4 infantry moved from Kweichow to Yunnan 4 artilleries and 4 infantry moved from French Indo China to Yunnan 2 armour and 2 mech_infantrys moved from Kweichow to Szechwan 5 mech_infantrys moved from Kweichow to French Indo China 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Chahar to Hunan 2 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Hunan to Kweichow Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport in 17 Sea Zone, round 2 : 7/13 hits, 7,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Szechwan Japanese attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Non Combat Move - Japanese 5 fighters and 7 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 marine and 7 submarines moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 fighters moved from French Indo China to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Szechwan to Yunnan Place Units - Japanese 5 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Japanese to Manchuria: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in Manchuria 1 mech_infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,50 Japanese regular : 1,00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Greece to Albania Americans take Albania from Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 bomber and 1 fighter moved from Greece to 93 Sea Zone 1 bomber moved from Greece to Southern France 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters moved from Western United States to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone Combat - Americans Battle in Philippines Battle in 93 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 fighter and 1 transport Neutral_Axis defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Neutral_Axis and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Americans: 1 fighter Battle in 17 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Southern France to Greece 1 bomber moved from 93 Sea Zone to Greece 1 armour moved from Queensland to Northern Territory 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario 1 artillery, 2 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 2 infantry placed in Eastern United States 1 armour and 2 infantry placed in Greece 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Neutral_Axis regular : 1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 16 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Greece to Albania Americans take Albania from Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 bomber and 1 fighter moved from Greece to 93 Sea Zone 1 bomber moved from Greece to Southern France 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters moved from Western United States to Hawaiian Islands 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone Combat - Americans Battle in Philippines Battle in 93 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 fighter and 1 transport Neutral_Axis defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Neutral_Axis and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Americans: 1 fighter Battle in 17 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Southern France to Greece 1 bomber moved from 93 Sea Zone to Greece 1 armour moved from Queensland to Northern Territory 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Ontario to Quebec 1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario 1 artillery, 2 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 2 infantry placed in Eastern United States 1 armour and 2 infantry placed in Greece 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 16 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 18x factory_major; Remaining resources: 24 PUs; UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from Greece to Iraq 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Persia to Iraq 1 fighter moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Germans 2 infantry and 1 marine moved from Egypt to Trans-Jordan 1 fighter moved from Greece to Bulgaria 1 fighter moved from United Kingdom to 93 Sea Zone 1 fighter moved from 97 Sea Zone to Bulgaria 1 fighter moved from Persia to India 3 mech_infantrys moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Union of South Africa to Rhodesia 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Iraq British attack with 4 fighters and 1 mech_infantry Germans defend with 1 armour British roll dice for 4 fighters and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq British win with 4 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Bulgaria British attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Persia: 1 fighter EDIT: Turning off Edit Mode 4 fighters moved from Iraq to Persia 2 fighters moved from Bulgaria to Persia 1 fighter moved from Bulgaria to Greece 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France Place Units - British 1 armour and 2 fighters placed in Persia 1 armour and 2 mech_infantrys placed in Egypt British undo move 2. 1 armour and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Germans regular : 0.17 Neutral_Axis regular : 1.00 British regular : 3.17
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@Giallo so loads of edits, sorry bout that. most were ncms done in combat move/american NCMs that I redid before British dice
Russian sub - I’ve forgoten to move it for like 4 turns straight it seems.