Giallo(x) vs WindowWasher(+13) BM

  • '21 '20

    oh and sub fights

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Russia
            3 fighters moved from Novgorod to Russia
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Novgorod to Smolensk
            1 fighter moved from Ukraine to Smolensk
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            1 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
            5 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Western Germany to Finland
            2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Americans and Germans reach a stalemate
                . Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Finland
                Germans attack with 5 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 5 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/6 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                    Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 armour and 9 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 armour and 9 mech_infantrys in Northwest Persia, round 2 : 1/11 hits, 2,50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
            1 tactical_bomber moved from Finland to Novgorod
            3 artilleries moved from Ukraine to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Novgorod
            2 bombers moved from Russia to Bryansk
            3 fighters moved from Russia to Bryansk
            9 mech_infantrys moved from Western Germany to Yugoslavia
            5 armour moved from Bryansk to Caucasus
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,2,3,6,3,4,5,1,3,6,1,5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Russians regular : -0,33
    Germans regular : -1,67
    British regular : 0,67
    Russians AA : -0,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 17 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Urals to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -1.17
    

    Savegame


  • @windowwasher said in Giallo(x) vs WindowWasher(+13) BM:

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 17 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Urals to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -1.17
    

    Savegame

    Did you forget to move your units in Hopei

  • '21 '20

    @giallo yep, just edit them with the Chinesew stack please, thanks.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Buryatia
            1 armour moved from Central Mongolia to Buryatia
                  Japanese take Ulaanbaatar from Russians
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour and 1 mech_infantry moved from Sikang to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Kweichow
            1 armour, 9 artilleries and 7 mech_infantrys moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from Japan to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 armour, 9 artilleries, 1 infantry and 8 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 9 artilleries, 1 infantry and 8 mech_infantrys in Kweichow, round 2 : 7/20 hits, 7,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 9 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 3/6 hits, 2,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from 41 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Kwangsi to Yunnan
            4 fighters moved from Iwo Jima to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 1,17
    Japanese regular : 0,67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            12 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 7/18 hits, 8.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 7 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            12 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
            2 destroyers moved from 26 Sea Zone to 30 Sea Zone
            1 carrier, 1 fighter and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Greece
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Central United States to Alberta Saskatchewan Manitoba
            1 aaGun moved from Central United States to Ontario
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Ontario
    
        Place Units - Americans
            1 carrier and 7 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 1 infantry and 1 mech_infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.33
    Japanese AA : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Shensi to Sikang
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
            1 fighter moved from Tsinghai to Kansu
            14 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            12 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 7/18 hits, 8.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 7 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            12 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
            2 destroyers moved from 26 Sea Zone to 30 Sea Zone
            1 carrier, 1 fighter and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Greece
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Central United States to Alberta Saskatchewan Manitoba
            1 aaGun moved from Central United States to Ontario
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Ontario
    
        Place Units - Americans
            1 carrier and 7 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 1 infantry and 1 mech_infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Shensi to Sikang
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
            1 fighter moved from Tsinghai to Kansu
            14 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 4 armour, 2 artilleries, 1 fighter, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 34 PUs; 
    
        Combat Move - British
            1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            2 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 fighter moved from Greece to Northwest Persia
            2 armour moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 75 Sea Zone to 77 Sea Zone
            1 fighter moved from United Kingdom to Algeria
    
        Combat - British
            Battle in Northwest Persia
                British attack with 5 armour, 1 fighter, 1 infantry and 7 mech_infantrys
                Germans defend with 2 armour and 8 mech_infantrys
                    British roll dice for 5 armour, 1 fighter, 1 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 6/14 hits, 4.33 expected hits
                    Germans roll dice for 2 armour and 8 mech_infantrys in Northwest Persia, round 2 : 4/10 hits, 3.67 expected hits
                    3 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                1 fighter owned by the British retreated
                4 mech_infantrys owned by the British and 5 armour owned by the British retreated to Persia
                Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry and 3 mech_infantrys
                Casualties for Germans: 6 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Algeria: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 97 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from 94 Sea Zone to Greece
            1 battleship and 2 carriers moved from 94 Sea Zone to 97 Sea Zone
            1 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece
            1 fighter moved from Northwest Persia to Persia
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 infantry and 1 marine placed in Egypt
            3 armour placed in Persia
            British undo move 3.
            1 armour and 2 artilleries placed in Persia
            3 armour placed in Union of South Africa
            British undo move 4.
            British undo move 3.
            2 armour and 1 artillery placed in Persia
            2 armour and 1 artillery placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 39 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 0.33
    Japanese regular : 0.00
    Japanese AA : -0.50
    Germans regular : 0.33
    British regular : 1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Ukraine
            2 artilleries moved from Rostov to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,2,1,6,3,4,3,4,6,1,5,1,2,5,4,3
            Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Finland to Norway
            2 fighters and 2 tactical_bombers moved from Western Germany to Norway
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
            1 infantry moved from Tambov to Samara
            1 fighter and 2 tactical_bombers moved from Novgorod to Samara
            1 bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from British
            1 bomber moved from Bryansk to Samara
            1 armour moved from Northwest Persia to Iraq
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Norway
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/6 hits, 2,67 expected hits
                    Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Iraq
                Germans attack with 1 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Samara to Bryansk
            2 tactical_bombers moved from Samara to Bryansk
            1 bomber and 3 fighters moved from Russia to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
            8 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Norway to Western Germany
            2 mech_infantrys moved from Finland to Vyborg
            2 armour moved from Bryansk to Caucasus
            10 mech_infantrys moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
            1 bomber moved from Western Germany to Bryansk
            1 aaGun, 2 artilleries and 3 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,2,4,2,1,4,2,5,3,6,2,3,2,1,3,6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 58 PUs (7 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -0,33
    Germans regular : 0,33
    British regular : -0,33
    Russians AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Finland to Norway
            2 fighters and 2 tactical_bombers moved from Western Germany to Norway
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
            1 infantry moved from Tambov to Samara
            1 fighter and 2 tactical_bombers moved from Novgorod to Samara
            1 bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from British
            1 bomber moved from Bryansk to Samara
            1 armour moved from Northwest Persia to Iraq
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Norway
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/6 hits, 2,67 expected hits
                    Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Iraq
                Germans attack with 1 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Samara to Bryansk
            2 tactical_bombers moved from Samara to Bryansk
            1 bomber and 3 fighters moved from Russia to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
            8 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Norway to Western Germany
            2 mech_infantrys moved from Finland to Vyborg
            2 armour moved from Bryansk to Caucasus
            10 mech_infantrys moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
            1 bomber moved from Western Germany to Bryansk
            1 aaGun, 2 artilleries and 3 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,2,4,2,1,4,2,5,3,6,2,3,2,1,3,6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 58 PUs (7 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns
            EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -0,33
    Germans regular : 0,33
    British regular : -0,33
    Russians AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo please take last file

  • '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 28 PUs; 
            Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Samara
            1 mech_infantry moved from Yenisey to Urals
            2 infantry moved from Shensi to Sikang
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Shensi to Kansu
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Shensi to Kansu
    
        Place Units - Russians
            3 artilleries, 1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 1.00
    Russians regular : -1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            6 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            2 bombers moved from French Indo China to Szechwan
            1 mech_infantry moved from Anhwe to Yunnan
            11 artilleries and 4 infantry moved from Kweichow to Yunnan
            4 artilleries and 4 infantry moved from French Indo China to Yunnan
            2 armour and 2 mech_infantrys moved from Kweichow to Szechwan
            5 mech_infantrys moved from Kweichow to French Indo China
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Chahar to Hunan
            2 mech_infantrys moved from Manchuria to Anhwe
            1 mech_infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport in 17 Sea Zone, round 2 : 7/13 hits, 7,17 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Szechwan
                Japanese attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
    
        Non Combat Move - Japanese
            5 fighters and 7 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 marine and 7 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            2 fighters moved from French Indo China to 6 Sea Zone
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 bombers moved from Szechwan to Yunnan
    
        Place Units - Japanese
            5 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Buryatia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Manchuria: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in Manchuria
            1 mech_infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,50
    Japanese regular : 1,00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 carrier moved from 97 Sea Zone to 93 Sea Zone
            1 bomber and 1 fighter moved from Greece to 93 Sea Zone
            1 bomber moved from Greece to Southern France
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Algeria to Morocco
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 16 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 fighters moved from Western United States to Hawaiian Islands
            6 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 fighter and 1 transport
                Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Neutral_Axis and 1 fighter owned by the Americans lost in 93 Sea Zone
                Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 fighter
            Battle in 17 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Southern France to Greece
            1 bomber moved from 93 Sea Zone to Greece
            1 armour moved from Queensland to Northern Territory
            1 aaGun moved from Ontario to Quebec
            1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
            1 aaGun moved from Ontario to Quebec
            1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario
            1 artillery, 2 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji
    
        Place Units - Americans
            2 destroyers and 6 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 infantry placed in Eastern United States
            1 armour and 2 infantry placed in Greece
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.67
    Neutral_Axis regular : 1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            16 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 carrier moved from 97 Sea Zone to 93 Sea Zone
            1 bomber and 1 fighter moved from Greece to 93 Sea Zone
            1 bomber moved from Greece to Southern France
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Algeria to Morocco
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 16 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 fighters moved from Western United States to Hawaiian Islands
            6 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 fighter and 1 transport
                Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Neutral_Axis and 1 fighter owned by the Americans lost in 93 Sea Zone
                Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 fighter
            Battle in 17 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Southern France to Greece
            1 bomber moved from 93 Sea Zone to Greece
            1 armour moved from Queensland to Northern Territory
            1 aaGun moved from Ontario to Quebec
            1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
            1 aaGun moved from Ontario to Quebec
            1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario
            1 artillery, 2 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji
    
        Place Units - Americans
            2 destroyers and 6 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 infantry placed in Eastern United States
            1 armour and 2 infantry placed in Greece
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            16 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 18x factory_major; Remaining resources: 24 PUs; 
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from Greece to Iraq
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Persia
            1 mech_infantry moved from Persia to Iraq
            1 fighter moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Greece to Yugoslavia
                  British take Yugoslavia from Germans
            2 infantry and 1 marine moved from Egypt to Trans-Jordan
            1 fighter moved from Greece to Bulgaria
            1 fighter moved from United Kingdom to 93 Sea Zone
            1 fighter moved from 97 Sea Zone to Bulgaria
            1 fighter moved from Persia to India
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 armour moved from Union of South Africa to Belgian Congo
            1 artillery moved from Union of South Africa to Rhodesia
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 4 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 4 fighters and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                British win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Bulgaria
                British attack with 3 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 3 fighters and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                British win, taking Bulgaria from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Persia: 1 fighter
            EDIT: Turning off Edit Mode
            4 fighters moved from Iraq to Persia
            2 fighters moved from Bulgaria to Persia
            1 fighter moved from Bulgaria to Greece
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from 93 Sea Zone to Southern France
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            British undo move 2.
            1 armour and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.67
    Germans regular : 0.17
    Neutral_Axis regular : 1.00
    British regular : 3.17
    

    Savegame

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