Nothing to see here - Martin / Harry testing

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Anhwe to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Japanese regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Anhwe to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 bomber moved from Malta to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            2 armour moved from Egypt to Iraq
            3 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from India to Yunnan
            3 infantry moved from India to Burma
            1 artillery and 1 infantry moved from West India to India
            1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Yunnan to Shensi
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    British roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
                    1 bomber owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -10
                Casualties for British: 1 bomber and 1 fighter
                Casualties for Germans: 1 cruiser
            Battle in 41 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to Yunnan
            1 mech_infantry moved from Egypt to Alexandria
    
        Place Units - British
            1 battleship and 1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : 0,67
    Japanese regular : 1,17
    Germans regular : -1,17
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 artilleries and 2 infantry
                Russians defend with 5 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            2 infantry placed in Queensland
            ANZAC undo move 2.
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            2 infantry placed in Queensland
            ANZAC undo move 2.
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Poland
            1 battleship, 1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
            4 mech_infantrys moved from Romania to Poland
            1 infantry moved from Germany to Poland
            1 armour and 5 mech_infantrys moved from Romania to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Vyborg
            1 tactical_bomber moved from Eastern Poland to Karelia
            3 infantry moved from Finland to Vyborg
            1 artillery and 1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Karelia
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 2 bombers, 1 infantry and 4 mech_infantrys
                Russians defend with 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 infantry and 4 mech_infantrys in Poland, round 2 : 4/7 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys in Rostov, round 2 : 10/28 hits, 9,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 armour, 2 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 2/9 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Vyborg, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Karelia to Finland
            1 fighter moved from Vyborg to Finland
            1 tactical_bomber moved from Vyborg to Finland
            2 infantry moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 armour moved from Ukraine to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 bombers moved from Poland to Western Germany
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            5 armour placed in Romania
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : 2,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Novgorod to Baltic States
            6 infantry moved from Samara to Russia
            4 infantry moved from Novosibirsk to Samara
            2 infantry moved from Novosibirsk to Timguska
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Kwangsi to 43 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            2 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            2 fighters moved from Kwangsi to French Indo China
            2 tactical_bombers moved from Kwangsi to French Indo China
            2 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            3 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New Britain
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 battleship and 1 submarine
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 54 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 carrier owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/8 hits, 4,00 expected hits
                    ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 54 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/6 hits, 3,17 expected hits
                    ANZAC roll dice for 1 battleship, 1 fighter and 1 transport in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Casualties for Americans: 1 battleship and 1 submarine
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from ANZAC with 3 submarines remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
            Battle in French Indo China
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            2 fighters moved from French Indo China to Kwangsi
            2 tactical_bombers moved from French Indo China to Kwangsi
            1 fighter moved from 43 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun moved from Kiangsu to Kiangsi
            3 infantry moved from 19 Sea Zone to Kiangsu
            1 aaGun moved from 19 Sea Zone to Kiangsu
            3 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 artillery and 1 tactical_bomber placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,83
    Japanese regular : 2,83
    UK_Pacific regular : 1,00
    ANZAC regular : 1,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 destroyer and 1 submarine
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 battleship and 1 cruiser placed in 101 Sea Zone
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hopei to Chahar
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 destroyer and 1 submarine
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 battleship and 1 cruiser placed in 101 Sea Zone
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hopei to Chahar
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Alexandria to Trans-Jordan
            1 mech_infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            3 mech_infantrys moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to French Indo China
            3 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Yunnan to Anhwe
            1 tactical_bomber moved from India to French Indo China
            1 artillery moved from India to Burma
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 artillery moved from India to Burma
            3 infantry moved from India to Burma
    
        Combat - British
            Battle in French Indo China
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 2 fighters and 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 3 mech_infantrys in Anhwe, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    British roll dice for 2 fighters and 3 mech_infantrys in Anhwe, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                    British roll dice for 2 fighters and 2 mech_infantrys in Anhwe, round 4 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Anhwe to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 transport placed in 81 Sea Zone
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 2 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : 0,00
    Japanese regular : -1,67
    British regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 21 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 fighter, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,1,5,6,3
            ANZAC collect 12 PUs (2 lost to blockades); end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    ANZAC regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 21 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 fighter, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,1,5,6,3
            ANZAC collect 12 PUs (2 lost to blockades); end with 33 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Vyborg to Novgorod
            1 artillery and 1 infantry moved from Karelia to Novgorod
            3 armour, 3 infantry and 7 mech_infantrys moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Finland to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
            2 mech_infantrys moved from Poland to Baltic States
            2 mech_infantrys moved from Poland to Eastern Poland
            2 bombers moved from Western Germany to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Volgograd
            2 artilleries moved from Rostov to Volgograd
            2 mech_infantrys moved from Rostov to Caucasus
            2 armour moved from Rostov to Caucasus
            5 armour moved from Rostov to Volgograd
            1 armour moved from Rostov to Volgograd
            3 mech_infantrys moved from Rostov to Volgograd
            1 artillery moved from Rostov to Caucasus
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Finland to 125 Sea Zone
            2 fighters moved from 110 Sea Zone to 125 Sea Zone
            1 battleship, 1 carrier, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
                    Germans roll dice for 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Novgorod, round 2 : 5/18 hits, 4,33 expected hits
                    Russians roll dice for 2 aaGuns and 10 infantry in Novgorod, round 2 : 7/10 hits, 3,33 expected hits
                    3 infantry owned by the Russians, 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Novgorod, round 3 : 3/11 hits, 3,17 expected hits
                    Russians roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 2,33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Novgorod, round 4 : 4/9 hits, 2,83 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 4 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 7 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 10 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 3 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 2 bombers in Bryansk, round 4 : 2/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 4 infantry
            Battle in Volgograd
                Germans attack with 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 5 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/13 hits, 4,83 expected hits
                    Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Volgograd, round 3 : 7/11 hits, 4,50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                British defend with 3 infantry; French defend with 1 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/8 hits, 2,67 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits, 2,50 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for British: 3 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Ukraine
            3 infantry moved from Finland to Karelia
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            1 aaGun moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            5 armour moved from Romania to Ukraine
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            3 infantry placed in Ukraine
            4 armour, 1 artillery and 5 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 6,17
    Germans regular : -3,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Novosibirsk
            1 armour moved from Russia to Western Ukraine
                  Russians take Western Ukraine from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 54 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Philippines to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            2 tactical_bombers moved from Kwangsi to Hunan
            2 fighters moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to Anhwe
            1 tactical_bomber moved from Kiangsu to Anhwe
            1 artillery moved from Tsinghai to Shensi
                  Japanese take Shensi from Chinese
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Hunan
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking New Guinea from ANZAC, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 battleship, 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                1 tactical_bomber owned by the Japanese retreated
                Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            3 infantry moved from Kwangtung to Kwangsi
            1 aaGun moved from Kiangsi to Kwangsi
            1 aaGun moved from Kiangsu to Anhwe
            2 fighters moved from Hunan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Anhwe to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,67
    Japanese regular : -2,50
    UK_Pacific regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 battleship and 1 destroyer
                Japanese defend with 1 battleship and 1 cruiser
                    Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Morocco: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Changing ownership of Morocco from Italians to Americans
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 battleship placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -1,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,33
    

    Savegame

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