I am not quite sure if the British Convoy 4 should have changed control after the Americans attacked, or if the British boats should stay there to capture it… I also don’t think if the FAQ answers this question.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Chahar 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hunan Place Units - Chinese 3 infantry placed in Hunan 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -2,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Germans 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 25 Sea Zone 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Germans win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in 25 Sea Zone Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Chahar 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hunan Place Units - Chinese 3 infantry placed in Hunan 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Shan State to 43 Sea Zone 1 armour moved from Yunnan to Hopei 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Burma to India 1 infantry moved from Burma to Yunnan 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 carrier, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Persia to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Caucasus to Tambov 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan Combat - British Battle in 43 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 4 infantry Germans defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Battle in 98 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from 43 Sea Zone to Shan State 1 bomber moved from 98 Sea Zone to Egypt Place Units - British 1 destroyer and 1 submarine placed in 98 Sea Zone 1 carrier placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 factory_minor placed in Kwangtung 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : -3,00 Japanese regular : -3,00 Germans regular : 1,17 British regular : 0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Southern France to France 1 artillery moved from Northern Italy to France 1 armour moved from Yugoslavia to Bessarabia 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Greece to Albania 1 armour moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Americans to 102 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Nenetsia 1 tactical_bomber moved from Novgorod to Nenetsia 1 tactical_bomber moved from Novgorod to Vologda 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 destroyer moved from 112 Sea Zone to 111 Sea Zone Combat - Germans Battle in Nenetsia Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 4 mech_infantrys and 3 tactical_bombers Russians defend with 2 artilleries and 3 infantry Germans roll dice for 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 2/8 hits, 2,83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 2/6 hits, 2,50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 4 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 artilleries and 3 infantry Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Nenetsia to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 3 armour moved from Smolensk to Belarus 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Smolensk 1 armour moved from Eastern Poland to Ukraine 1 aaGun moved from Archangel to Belarus Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 2. 1 armour and 2 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in France 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,67 British regular : -0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Timguska 1 artillery and 1 infantry moved from Russia to Vologda 2 infantry moved from Volgograd to Rostov 1 artillery moved from Tambov to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Rostov 1 artillery moved from Tambov to Rostov 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Alexandria to Tobruk Russians take Tobruk from Italians 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 4/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Rostov Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Tambov Place Units - Russians 2 infantry placed in Volgograd 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 2,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Shantung to Chahar 1 bomber moved from Buryatia to Chahar 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 artillery moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Japan to Chahar 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Philippines to Kwangtung 1 battleship moved from 35 Sea Zone to 20 Sea Zone 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Timguska Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 2,83 expected hits Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone British win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kwangtung to Formosa 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 2 bombers moved from Chahar to Manchuria 1 fighter moved from Chahar to Kiangsu 1 tactical_bomber moved from Chahar to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 armour moved from Manchuria to Siberia 1 tactical_bomber moved from Kiangsu to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 transport placed in 19 Sea Zone 1 armour and 1 mech_infantry placed in Manchuria 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 2,83 UK_Pacific regular : -0,33 Russians regular : -0,33 British regular : 0,83
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 5 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits, 9,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Units damaged: 2 battleships owned by the Americans 3 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9,00 expected hits Japanese roll dice for 1 battleship, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits 1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 2 tactical_bombers Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from France to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship and 1 submarine placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 3,17 Japanese regular : -0,17 Germans AA : -0,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kwangsi 1 fighter moved from Chahar to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,33
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 2 infantry moved from Scotland to United Kingdom 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 armour moved from Tambov to Novosibirsk 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 armour moved from Trans-Jordan to Alexandria 1 submarine moved from 44 Sea Zone to 20 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Shan State to 41 Sea Zone 1 armour moved from Hopei to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 5 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits, 9,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Units damaged: 2 battleships owned by the Americans 3 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9,00 expected hits Japanese roll dice for 1 battleship, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits 1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 2 tactical_bombers Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from France to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship and 1 submarine placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kwangsi 1 fighter moved from Chahar to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 2 infantry moved from Scotland to United Kingdom 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 armour moved from Tambov to Novosibirsk 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 armour moved from Trans-Jordan to Alexandria 1 submarine moved from 44 Sea Zone to 20 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Shan State to 41 Sea Zone 1 armour moved from Hopei to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 111 Sea Zone British attack with 1 fighter and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 111 Sea Zone British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Italians defend with 1 destroyer and 2 fighters British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer and 2 submarines Casualties for Italians: 1 destroyer and 2 fighters Battle in Yugoslavia British attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor; Italians defend with 1 armour British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Holland Belgium British attack with 2 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 3 : 2/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 1 infantry Battle in 20 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser and 2 transports British roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone 2 transports owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Celebes British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Celebes British roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 36 Sea Zone British attack with 1 submarine Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Hunan 1 fighter moved from 41 Sea Zone to Shan State 1 bomber moved from 97 Sea Zone to Malta 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom Place Units - British 1 fighter and 1 tactical_bomber placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 bomber and 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6,6 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Units Change Ownership Some Units in India change ownership: 1 bomber and 1 fighter Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 3,17 Italians regular : 0,67 Japanese regular : -2,00 Germans AA : -0,17 Germans regular : -0,50 British regular : -0,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Bessarabia to Yugoslavia 1 infantry moved from Albania to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour and 1 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 armour and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Yugoslavia British win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 artillery Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1 Italians collect 9 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : 0,83 British regular : 1,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from Western Germany to Yugoslavia Germans take Yugoslavia from British 4 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone 3 fighters moved from Western Germany to 97 Sea Zone 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to Rostov 1 tactical_bomber moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Smolensk 2 tactical_bombers moved from Novgorod to Smolensk 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 1 infantry moved from Nenetsia to Archangel 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Rostov Combat - Germans Battle in Scotland Germans attack with 2 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 111 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 111 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Holland Belgium Germans attack with 2 artilleries and 4 infantry British defend with 3 infantry; French defend with 2 infantry Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 5 infantry in Holland Belgium, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for French: 2 infantry Casualties for British: 3 infantry Battle in Smolensk Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk 1 tactical_bomber owned by the Germans retreated Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber Battle in Bryansk Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 97 Sea Zone Germans attack with 4 fighters and 1 tactical_bomber British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits British roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Smolensk to Novgorod 2 fighters moved from 111 Sea Zone to 112 Sea Zone 1 armour moved from Novgorod to Finland 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from France to Western Germany 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 3,50 British regular : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Vologda to Urals 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 artillery moved from Smolensk to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 1 infantry placed in Volgograd 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 1,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Urals 1 mech_infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Formosa to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol 2 bombers moved from Manchuria to Yenisey 1 fighter and 1 tactical_bomber moved from Siberia to Jehol Combat - Japanese Battle in Urals Japanese attack with 1 armour Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese lost in Urals Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Jehol Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 4/5 hits, 2,50 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kiangsi Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 artilleries in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 3 artilleries and 5 infantry Japanese roll dice for 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 3,33 expected hits Chinese roll dice for 3 artilleries and 5 infantry in Kwangsi, round 2 : 6/8 hits, 2,67 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 3 artilleries, 2 infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Jehol to Manchuria 2 bombers moved from Yenisey to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Siberia to Sakha Place Units - Japanese 3 artilleries placed in Kwangtung 2 armour and 1 mech_infantry placed in Manchuria 1 fighter, 3 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,4,5,2,4,2,3,2,2,1,5 Japanese collect 32 PUs (12 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 2,50 Japanese regular : 1,00 Russians regular : 0,33
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 17 to 19 EDIT: Turning off Edit Mode Germans buy 6 aaGuns; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans
Combat Hit Differential Summary :