I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
Combat - Americans
Battle in Holland Belgium
Battle in Southern France
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
2 artilleries moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
Combat - Americans
Battle in Holland Belgium
Battle in Southern France
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
2 artilleries moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Malta to Alexandria
1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Shan State to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
2 artilleries moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/12 hits, 4,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 3/10 hits, 3,83 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Alexandria to 81 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Caucasus
2 aaGuns moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Shan State to Hunan
1 fighter moved from 41 Sea Zone to Shan State
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Egypt
1 tactical_bomber placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : 0,67
Japanese regular : 1,00
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 armour moved from Greece to Yugoslavia
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the British submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour and 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 2 infantry in Southern France, round 3 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
2 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
2 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Archangel to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Baltic States to Smolensk
4 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Smolensk
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Smolensk
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2,33 expected hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans win, taking 97 Sea Zone from British, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 6 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 5/17 hits, 6,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 6 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 tactical_bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Bryansk to Novgorod
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
Russians regular : 2,67
Germans regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 infantry moved from Vologda to Smolensk
10 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
3 armour moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Smolensk
Russians attack with 3 armour, 3 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Germans defend with 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/21 hits, 7,17 expected hits
Germans roll dice for 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Smolensk, round 2 : 7/15 hits, 6,00 expected hits
7 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Smolensk, round 3 : 3/14 hits, 6,00 expected hits
Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Smolensk, round 3 : 5/10 hits, 4,33 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Smolensk, round 4 : 4/9 hits, 4,50 expected hits
Germans roll dice for 6 armour and 1 artillery in Smolensk, round 4 : 7/7 hits, 3,33 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Smolensk
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
Germans win with 3 armour remaining. Battle score for attacker is -32
Casualties for Russians: 3 armour, 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Samara to Vologda
3 infantry moved from Samara to Russia
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Tambov to Russia
1 artillery moved from Volgograd to Tambov
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Kazakhstan to Volgograd
Place Units - Russians
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 5,33
Russians regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Amur to Yenisey
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 mech_infantry moved from Chahar to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 aaGun and 3 infantry
Russians roll AA dice in Yenisey : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Yenisey, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Yenisey
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 4 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from Yenisey to Buryatia
1 artillery and 1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Manchuria to Shantung
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 armour placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : 2,33
UK_Pacific regular : 0,33
Russians regular : -1,00
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/4 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Japanese regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
Place Units - Chinese
3 infantry placed in Hunan
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/4 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
Place Units - Chinese
3 infantry placed in Hunan
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Shan State to 43 Sea Zone
1 armour moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Burma to India
1 infantry moved from Burma to Yunnan
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 carrier, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
Combat - British
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from 43 Sea Zone to Shan State
1 bomber moved from 98 Sea Zone to Egypt
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 carrier placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : -3,00
Japanese regular : -3,00
Germans regular : 1,17
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
1 armour moved from Yugoslavia to Bessarabia
1 artillery moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Greece to Albania
1 armour moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 102 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Nenetsia
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 2/8 hits, 2,83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 2/6 hits, 2,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 4 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Nenetsia to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 armour moved from Smolensk to Belarus
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Archangel to Belarus
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 1,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Timguska
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Rostov
1 artillery moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 4/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Chahar
1 bomber moved from Buryatia to Chahar
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Japan to Chahar
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to Kwangtung
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Formosa
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
2 bombers moved from Chahar to Manchuria
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 armour moved from Manchuria to Siberia
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 2,83
UK_Pacific regular : -0,33
Russians regular : -0,33
British regular : 0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 5 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits, 9,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
Units damaged: 2 battleships owned by the Americans
3 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9,00 expected hits
Japanese roll dice for 1 battleship, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 3,17
Japanese regular : -0,17
Germans AA : -0,17